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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Salvos Rhoska
#521 - 2015-08-31 13:03:04 UTC  |  Edited by: Salvos Rhoska
Anyways guys, semantics and definitions aside, back to topic.

Decline in numbers.

They seem to have stabilised somewhat, as has PLEX, since thread began.

I figure focus on the multitraining option would be a good thing at this point.

IE: less accounts (which seems to be the current trend), but still offering more diversity within those remaining fewer accounts.

New accounts have so many equitable options:
-Trial
-Trial + Buddy (Even better)
-Power of 2
-The new "add-on" packs (which btw could use more representation in the account management pages visually and concretely).
-Character purchases

Whereas mulitraining sort of hangs in the shadow, and is also somewhat difficult to find in the account management system. Atm its slightly cheaper to buy PLEX on the discount, and use that to multitrain, rather than multitrain directly with RLM.

Could multitraining, alongside perhaps more ingame usefulness for accounts with multiple toons (in terms of activities that are conducive to cycling through one accounts characters, (manufacture/research/PI/trading especially) rather than the obviously useful ones for having two separate accounts), or perhaps some form of ready beneficial interaction between those toons on the same account?

Maybe even something like a small SP boost to all toons on the account?
Perhaps even a scaling boost x amount of toons being multitrained?
(Im wary of SP boosts, as are you, I know, but just suggesting it as an example of how the imagination is the limit)

Thoughts on incentivising Multitraining?

Seems to me this is an area of the games systems that can realistically be developed in many ways with real benefits to CCP and players.

(PS: Trading is absolutely a PvP endevour in EVE. No question. Even when competing against the NPC buyers/sellers of certain items (like tags, boss chests, skill books) which nominally would be PvE, the dimensions of the game make it PvP when players also stock/trade those in other more remote markets, against other players, as well as liberally spreading buy orders for those in strategic systems. Station trading is a real time, immediate PvP between all traders in that market, as well as their ingenuity in exploiting nearby(or remote) markets for a competetive advantage. Calling EVE trading "PvE", is like calling the real world commodities market "PvE". Makes no goddam sense.)
Tippia
Sunshine and Lollipops
#522 - 2015-08-31 13:05:30 UTC
Whitehound wrote:
Well, it is not. It is pep talk.
it is also a 100% accurate description. Everything on the market is players competing against other players for the best deals — it is the most pure definition of P v P imaginable. There is no other way to describe it. Not even the bits of the market that could conceivably be construed as “PvE” (i.e. trading with NPCs) are done without player competition.

Quote:
You do not cause anyone a loss by buying or selling items over the market.
Yes you can. Not even mentioning the various scams and manipulations you can pull off, you can render entire investments inert or cause them to have a negative net value.

All of it is done by players — at no point is there any type of “environment” in the PvE sense that is creating any kind of opposition or competition. It's all player pitted against player. If you think otherwise, you have fundamentally and completely misunderstood absolutely every last detail about how the EVE market works, and you're just flat-out wrong about everything.

Quote:
It is then no different when two sellers compete with each other for the better price. They still only interact with the environment.
No, they do not interact with the environment. They interact with all the other players, competing against them as well as against each other. It's PvP through and through.
Avvy
Doomheim
#523 - 2015-08-31 13:24:46 UTC
Malt Zedong wrote:
Avvy wrote:
Malt Zedong wrote:

There is no sandbox pve and pvp, sandbox is sandbox.



Better still just Google them.


When you google it, one of the results is this precise thread, along with a lot of people saying exact the same and exact the opposite of what is said here by anyone.

Again, people have a hard time understanding that Democracy is not freedom, Learning is not Knowing, Educating is not Elucidating, and Order is not the opposite of Chaos.



If you look for the meaning of sandbox game, you get comments like, 'open-ended, nonlinear play', 'open world (though there can be some game dependant distinctions)'.

If you search for PvE sandbox game meaning you will not find anything, same goes for PvP.

People use PvP and PvE as a way to distinguish between a PvP style sandbox game (though they are talking about a game that contains combat PvP) and a PvE style sandbox game (a game that doesn't contain combat PvP). Because there exists other forms of PvP it wouldn't be easy to actually give a definitive definition to PvP and PvE sandboxes. Much easier to just leave it as game dependant distinctions.

Market McSelling Alt
Doomheim
#524 - 2015-08-31 13:36:36 UTC
Tippia wrote:
Whitehound wrote:
Well, it is not. It is pep talk.
it is also a 100% accurate description. Everything on the market is players competing against other players for the best deals — it is the most pure definition of P v P imaginable. There is no other way to describe it. Not even the bits of the market that could conceivably be construed as “PvE” (i.e. trading with NPCs) are done without player competition.

Quote:
You do not cause anyone a loss by buying or selling items over the market.
Yes you can. Not even mentioning the various scams and manipulations you can pull off, you can render entire investments inert or cause them to have a negative net value.

All of it is done by players — at no point is there any type of “environment” in the PvE sense that is creating any kind of opposition or competition. It's all player pitted against player. If you think otherwise, you have fundamentally and completely misunderstood absolutely every last detail about how the EVE market works, and you're just flat-out wrong about everything.

Quote:
It is then no different when two sellers compete with each other for the better price. They still only interact with the environment.
No, they do not interact with the environment. They interact with all the other players, competing against them as well as against each other. It's PvP through and through.



I liked a Tipp post... now I feel cheap and dirty :D

I also liked a Goon post a couple pages ago... my life is turning to hell.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

sero Hita
Science and Trade Institute
Caldari State
#525 - 2015-08-31 13:37:04 UTC
Whitehound wrote:

Well, it is not. It is pep talk. CCP may only not want the traders to feel left out of the PvP game even when we all know that most of them just sit docked at a station and so CCP just calls it a "true pvp competition", probably knowing quite well how little true it really is... Lol

You do not cause anyone a loss by buying or selling items over the market. The moment a seller puts an item up for sale does it become part of the environment and anyone can buy it, but they cannot see who put it there. Nor can the seller direct the sale or deny a specific player the right to purchase the item. So even when it is two players, who are exchanging items, is there a layer of the environment in between them and they cannot cause a direct loss to each other.

It is then no different when two sellers compete with each other for the better price. They still only interact with the environment even when a seller might feel he is about to make a loss. It would however only be a self-inflicted loss just as one can trash a ship, but it still would not make it PvP.


I can understand your definition of competative PVE, but I don't think this is correct in al cases.

rl (tranquility) example:

I had decided to seed a certain lowsec fw station. When i had bought up all the items and transported them from Jita, I found out a guy(that i had been in corp with a year ago) had gotten the same idea. I found out who it was by buying one item from him, and checking his name in transactions. he did the same to me by buying one item. I could also see this in my transactions list.

We then started 0.01 isk undercutting each other on like 50 items. He was winning though. I have a tight spare time schedule and is only able to be on 1 hr per day in the evening and 5 min in the morning on weekdays. He was always on before and after I logged on. Whenever i logged off, he undercut my prices immidiately(I am sure he had me watchlisted, I had him watchlisted ). I know this because I tested more times to log off and on later than i normally would. the prices were changed every time after I logged, but not when i was online longer in the weekends. Only after log-off

By using this strategy he effectively kept me off the market. I would consider this pvp, as he actively through his actions kept me from selling 22.5 hrs a day, while he was making money he could use for new buy orders.

I was getting frustrated, but then remembered he was seeding with his pvp main. We were only competing on approx. 50 items so I assumed he had bad trade skills, since he had so few orders. my trading alt has a lot of market slots, so I started to bring in other items we were competing on. I used the Isk earned by this to cover me undercutting the 50 items to under his pain limit. he left. I am now sole supplier to this lowsec hub, and raised the prices again. Profit.

I would call this is PVP.



"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Malt Zedong
Ministry of War
Amarr Empire
#526 - 2015-08-31 13:39:42 UTC  |  Edited by: Malt Zedong
Concept wars, you say a word means something so you are right.

Sadly, EVE manual says that is pvp. So it is pvp.

But for the sake of trolling, lets do some concept wars of my own.

So nothing is pvp, because I never face a player, i face pixels in a screen that for me are environment.

I never shot a spaceship, I just see colorful things in a screen that resemble explosions.

I cant really know that they are other people or just clever AI.

So yeah, There is no PVP.

EVE is dying™.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Salvos Rhoska
#527 - 2015-08-31 14:02:39 UTC  |  Edited by: Salvos Rhoska
NPCs do not "compete" on the commodities market, except on some specific items, at a flat rate, with no variance.
Those same few specific items are, nonetheless also traded by players in webs of buy/sell orders, to which NPC has no recourse of competetive action.

Trading and sourcing of everything else, is entirely player based, and inherently and utterly PvP.

Various broker/trading etc fees/% are essentially NPC in nature, but part of the environment in which economic PvP occurs, rather than competetive with players in and of itself. These also can be mitigated by player action in skilling/standing accordingly.

Infact, the EVE commodities market is even more competetive and PvP than any real world commodities market, due to lack of various regulations. THATs how hardcore PvP it is.

Furthermore, considering how immensely important and structural to EVE its player driven competetive market system is, an introduction of a stock market (as fitting of EVEs essentially Corporate nature), would be a natural extension (albeit very complicated to implement fairly. Nonetheless, would provide an enormous addition to the game in terms of economic warfare not only bewteen individual traders, but Corps themselves on a systemic level.

Now, enough of this nonsense.

The topic is decline in active player numbers.
Lets return to that.
Whitehound
#528 - 2015-08-31 14:12:31 UTC
Jenshae Chiroptera wrote:
Whitehound wrote:
...Well, it is not. It is pep talk. CCP may only not want the traders to feel left out of the PvP game....
Semantics again.

Player versus Player - means two players working against each other.
So, if players are actively under cutting each other on the market then that is technically PVP. However, I prefer to use it to refer to actual fighting.

This only describes competitive PvE. But, yes, I agree with that PvP describes actual fighting.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tippia
Sunshine and Lollipops
#529 - 2015-08-31 14:13:37 UTC  |  Edited by: Tippia
Salvos Rhoska wrote:
NPCs do not compete on the commodities market, except on some specific items, at a flat rate, with no variance.

Actually, even then, the commodities will vary in price depending on player activity. As you fill existing buy and sell order stocks, even the NPC traders' rates are adjusted.

At most, you'll find some non-commodity items (overseer effects and blue loot) where the orders are so high that they can't really be filled before they're restocked. Those items are functionally without variance, but the underlying ability to affect the pricing is still there if you build large enough stockpiles.

Whitehound wrote:
This only describes competitive PvE.
No it does not, for the simple reason that there is no “E” in that interaction, and definitely not one that fills any kind of competitive function.
Whitehound
#530 - 2015-08-31 14:19:00 UTC
Tippia wrote:
Whitehound wrote:
You do not cause anyone a loss by buying or selling items over the market.
Yes you can. ...

No. You cannot make me lose a thing.

I dare you, if you disagree then please make me lose my space ship.

You are suffering from the illusion that competing on the market was some kind of PvP. You can however only ever modify your own market orders, but not those of others. It is all just in your head.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Whitehound
#531 - 2015-08-31 14:26:07 UTC
Tippia wrote:
Whitehound wrote:
This only describes competitive PvE.
No it does not, for the simple reason that there is no “E” in that interaction, and definitely not one that fills any kind of competitive function.

You pay your fees and taxes to NPC corporations. You do not know who will buy your items and you cannot make people buy them or deny them the sale. You have no control over who your buyer will be. You could have just dropped the item into space for that matter. Anyone who then takes it does not take it from you but from a can. This is the environment you are interacting with. There is no player anywhere nearby nor do both have to be even logged in.

Say, when you place items onto the market do they still sit in your hangar or are they in fact held by the game environment?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Salvos Rhoska
#532 - 2015-08-31 14:28:50 UTC  |  Edited by: Salvos Rhoska
Tippia wrote:

Actually, even then, the commodities will vary in price depending on player activity. As you fill existing buy and sell order stocks, even the NPC traders' rates are adjusted.


I wasnt aware NPC trader rates were dynamic.
Fantastic!

Ill take your word for it, with a pinch of salt, but also look into it.

Last year around this time I tried to argue for more NPC system dynamics and reaction to player behavior, on various issues and for various reasons. I wish I could remember what my angles were, but glad to see there is some precedent for it already pre-existing.

Whitehound wrote:

No. You cannot make me lose a thing.

I dare you, if you disagree then please make me lose my space ship.

Your understanding and definition of the term and concept "PvP", is too narrow.
You are hung on associating it only with loss or destruction of property.

PvP encompasses all competetive action between any and all players, in all its forms.

This very discussion we are engaged in, classifies under the umbrella of PvP.
If I 0,01 ISK your market offers, or buy you out, we are in PvP.
As an example from WoW, when I roll against you for loot, even in an PvE environment, we are actually in PvP.
Tippia
Sunshine and Lollipops
#533 - 2015-08-31 14:30:11 UTC  |  Edited by: Tippia
Whitehound wrote:
No. You cannot make me lose a thing.
Sure I can.
I can make your buy orders fail, and your sales to either never happen or be done at a loss, thereby ruining your whole investment.

Quote:
You are suffering from the illusion that competing on the market was some kind of PvP.
It's not an illusion. It is simply the purest form of what the term actually means. The only place where it doesn't is in that fantasy world you always build up when you have no idea how something works, where you constantly have to define the meaning of everything to make it conform to some strict norm that doesn't actually apply anywhere else.



…do we have to go through the whole “passive” definition again…?

Salvos Rhoska wrote:
I wasnt aware NPC trader rates were dynamic.
Fantastic!

Ill take your word for it, with a pinch of salt, but also look into it.
It rarely happens outside of new players doing babby's first regional arbitrage runs in their newly acquired industrials, but it's there. You occasionally see it (or saw it) with skill books in certain systems as a result of someone buying up a year's worth for their 20 new alts.
Jill Xelitras
Xeltec services
#534 - 2015-08-31 14:33:11 UTC  |  Edited by: Jill Xelitras
Whitehound wrote:
Tippia wrote:
Whitehound wrote:
You do not cause anyone a loss by buying or selling items over the market.
Yes you can. ...

No. You cannot make me lose a thing.

I dare you, if you disagree then please make me lose my space ship.

You are suffering from the illusion that competing on the market was some kind of PvP. You can however only ever modify your own market orders, but not those of others. It is all just in your head.


You can lose time and isk on the market ... so basically the same as a ship, since you need time and isk to fit it and move it around space. Just because it doesn't show on killboards, doesn't make it not happening.
(see post 525 from sero Hita for a nice example)


Both time and isk are metrics that can be used to measure success or failure. Some people chase after high isk/hour, others after number of ships destroyed ... and a high isk amount of ship kills is also frequently used to show off.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Ralph King-Griffin
New Eden Tech Support
#535 - 2015-08-31 14:33:56 UTC
Hahaha, competitive PvE, that's cute.

I'm pretty sure the hound is being deliberately obtuse and beligerantly misinformed to rile tippia up.

At least I hope so because he's an idiot if I take this at face value.
Sibyyl
Garoun Investment Bank
Gallente Federation
#536 - 2015-08-31 14:41:53 UTC

Whitehound, on the market you are your price point and price points can be targeted, assisted, raised, lowered, and destroyed. Most importantly people can reach into your wallet and take your money or throw it away for everyone else to pick up. This is functionally the same as shooting down your ship and looting your cargo or leaving it for others to loot.

If you're arguing you can't be targeted on the market then I think you're not a market player of any significance in that hub.

And hi Ralph. Blink

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Whitehound
#537 - 2015-08-31 14:42:53 UTC  |  Edited by: Whitehound
Tippia wrote:
Whitehound wrote:
No. You cannot make me lose a thing.
Sure I can.
I can make your buy orders fail, and your sales to either never happen or be done at a loss.

Quote:
You are suffering from the illusion that competing on the market was some kind of PvP.
It's not an illusion. It is simply the purest form of what the term actually means. The only place where it doesn't is in that fantasy world you always build up when you have no idea how something works, where you constantly have to define the meaning of everything to make it conform to some strict norm that doesn't actually apply anywhere else.



…do we have to go through the whole “passive” definition again…?

Better explain to me how one can lose something that one never had to begin with.

In PvP can I destroy your ship. A ship that is all yours and that will be gone if I succeed in destroying it. Although the ships in EVE are not real did I have to make an effort to own one.

In trading do people often like to say that they have "lost profit", but it is just an expectation that got destroyed. You never actually made the amount you expected to get. All that is lost is your expectation of it, because your expectation is all you ever had at that point.

If you expected to win in competitive PvE and it did not work and you need someone to blame then be my guest. And if you want to call it PvP instead, because somewhere did someone make a better profit then be my guest. It is just not my definition of it. Stay docked.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Avvy
Doomheim
#538 - 2015-08-31 14:43:55 UTC
Whitehound wrote:
Tippia wrote:
Whitehound wrote:
You do not cause anyone a loss by buying or selling items over the market.
Yes you can. ...

No. You cannot make me lose a thing.

I dare you, if you disagree then please make me lose my space ship.

You are suffering from the illusion that competing on the market was some kind of PvP. You can however only ever modify your own market orders, but not those of others. It is all just in your head.



I just looked at Wikipedia due to your post as a refresher as it's been a long time.

According to them PvP is a conflict within a game between 2 or more players.

They also suggest that to compete is PvE.

So that kind of suggests that the old way of thinking that PvP is combat is still true.
Malt Zedong
Ministry of War
Amarr Empire
#539 - 2015-08-31 14:44:42 UTC  |  Edited by: Malt Zedong
Ralph King-Griffin wrote:
Hahaha, competitive PvE, that's cute.

I'm pretty sure the hound is being deliberately obtuse and beligerantly misinformed to rile tippia up.

At least I hope so because he's an idiot if I take this at face value.


Because competitive PvE you do versus, ah, trees. Ah, yeah, you mining you are competing with the asteroids.

It is like, me vs environment that includes you, and then you versus the environment that includes me.

I am environment for you, and you are environment for me, so we dont go versus each other, we just happen to be two guys doing our thing with the environment that affects each other, but it is just competitive pve.

"We are just putting some nails in the road, if your car pass over one of them, it is your fault."

Whitehound wrote:
Tippia wrote:
Whitehound wrote:
You do not cause anyone a loss by buying or selling items over the market.
Yes you can. ...

No. You cannot make me lose a thing.

I dare you, if you disagree then please make me lose my space ship.

You are suffering from the illusion that competing on the market was some kind of PvP. You can however only ever modify your own market orders, but not those of others. It is all just in your head.


That happens ALL the time. Traders do ganking contracts for that precise reason. People put stolen merchandise in hisec islands for that reason. People put up orders in stations you cant dock for that reason. There are so many things made for that reason.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Jonah Gravenstein
Machiavellian Space Bastards
#540 - 2015-08-31 14:47:30 UTC
Ralph King-Griffin wrote:
I'm pretty sure the hound is being deliberately obtuse and beligerantly misinformed to rile tippia up.

At least I hope so because he's an idiot if I take this at face value.
Nowt new there, he's been playing the obtuse and willfully ignorant card for years, alternatively he could just be an idiot.

In the beginning there was nothing, which exploded.

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