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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Malt Zedong
Ministry of War
Amarr Empire
#501 - 2015-08-31 11:07:20 UTC
Avvy wrote:
Malt Zedong wrote:

The game is always said to be a sandbox made for players by players. That in itself says that options are the strenght.




Yeah, options/choices are what sandboxes are all about. If you were directed to play in a certain manner then it wouldn't be a sandbox (i.e. questlines in other games, which you have to complete to progress in the game).

Sandboxes allow a character to be able to train everything, not predefined rolls like priest, mage, warrior etc.

But a PvP sandbox differs from a PvE sandbox, in so much as, you can choose what you want to do in-game but you can't choose what someone else wants to do to you.


There is no sandbox pve and pvp, sandbox is sandbox. IF you are for some reason limited to engage in direct conflict with another player, it stops being a sandbox to be a sand"garrison" (admite it, you liked that).

PvP in EVE takes many forms, still on the sandbox thing, and the idea that you may choose to do something others try to prevent you from doing is exactly like the literal sandbox idea. You cant choose what someone do to you, but you can choose the way to respond to that. Either you fight, cooperate or give up. Then, either you accept your loss and move on, go for payback, or cry in the forums.

That is valid for firefight, market fight, concept wars and ideology wars.

Some people from some parts of the World have a real hard time to understand that Democracy is not Freedom, Freedom is not the ability to do anything, and Order is not the opposite of Chaos.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Tippia
Sunshine and Lollipops
#502 - 2015-08-31 11:13:13 UTC
Malt Zedong wrote:
There is no sandbox pve and pvp, sandbox is sandbox.
Sure there is.
The distinction you're actually making here is whether or not it is a multiplayer sandbox.
Avvy
Doomheim
#503 - 2015-08-31 11:28:51 UTC  |  Edited by: Avvy
Rain6637 wrote:

I think clothing should be bound to a character like SKINs. I also think apparel and SKINs shouldn't have market item entries. They should exist in account management only. That is, if it comes from the NES.

The move could be messy because there are stockpiles of apparel and SKINs. NES items could be refunded for their AUR value to keep the transition clean.


If you make clothes and skins only useable by the player buying from the shop, then you would create a definite isk sink. But there would be no need to have Aurum as you could just use isk instead.

Seems to me Aurum was introduced as a means of buying items that did not exist in the game until you purchased them so that the items purchased could be traded on the in-game market. So if CCP went to the trouble of Aurum they do want those items tradable. If you're going to use Aurum then you need a way of converting isk to Aurum and Aurum to isk.


Rain6637 wrote:

There's then the issue of AT and special event prizes that are coveted for their resale value. I will go back to my suggestion about shifting that paradigm to a general sale strategy. Instead of giving out limited edition vanity items and SKINs to a select few, offer those assets for real money to the general playerbase, and use the proceeds as prizes instead. Money has more appeal, to players outside EVE.


I don't see AT and special event prizes as being an issue, if they want to sell them they should be able to. You need incentives for players to want to do those events, otherwise why should they bother.


Rain6637 wrote:

The NES and its items have the consistent trait of sabotaging their own values by existing on the in-game market. If they're affecting PLEX as well, perhaps it's time to do something about a system that harms the game with its life cycle.


Aurum provides a means to make shop items tradable. Without Aurum the only trading would be in the case of someone ending up with an item they didn't require and trying to sell it for 1 isk less than the shop, which would be the same as in the case of NPC sold skill books.

The items purchased from the shop will have a different value from those sold on the in-game market. That's quite normal the in-game price can be lower or higher than the shop price. Getting items as incentives to subscribing and those items also being available on the shop will lower the in-game value.


Rain6637 wrote:

There are items without AUR values that would be impractical to have several copies on one account. Phancas, for example, and promotional SKINs. Those would need to be reabsorbed into the redeeming system and treated like GTCs (I suppose), and traded on the forums..


No, you don't want to be trading via the forums when it can be done on the in-game market.


Rain6637 wrote:

Finally, remove the PLEX-> AUR conversion option since letting it stay leaves this hole in the **** wide open. Reverse it, even, allowing AUR to be redeemed for PLEX. Maybe even stop offering direct PLEX sales, straightening the flow of value to: Real Money -> AUR -> PLEX.


Aurum is a currency, PLEX is an in-game item, you can't reverse it.
Avvy
Doomheim
#504 - 2015-08-31 11:29:37 UTC


Rain6637 wrote:

The only route to obtaining ISK for real money would be PLEX, like it used to be.


No, because then you wouldn't be able to trade the items that you get from the shop.


Rain6637 wrote:

//this sounds crazy now that I've said it. I am assuming that AUR is affecting PLEX prices, and that it is harmful to the game. If those assumptions are wrong, my suggestion is excessive if not invalid.


As more items are added to the shop the more useful Aurum is likely to be, so from that point of view it could effect the price, but I'd say it's more likely to just reinforce the idea that PLEX is a good investment. Because it can be converted to Aurum. Although buying Aurum from CCP you get a better rate.

PLEX are like houses in a way, historically the value keeps increasing and there's not really any sign of a slow down. It's the only really good investment in the game. If someone still has PLEX they purchased for 400k they will make a tidy profit and for those that bought early they can afford to risk it as even if it goes a bit pear shaped they still will probably not lose.

So people converting their spare isk into PLEX as an investment is what fuels the in-game price increases.

Malt Zedong
Ministry of War
Amarr Empire
#505 - 2015-08-31 11:33:42 UTC
Tippia wrote:
Malt Zedong wrote:
There is no sandbox pve and pvp, sandbox is sandbox.
Sure there is.
The distinction you're actually making here is whether or not it is a multiplayer sandbox.


Lets get semantic again.

PvP is only possible when you have multiplayer. So there is no "pvp single player sandbox".

The fact that you have a multiplayer sandbox will, whether holding pvp direct fight or not, promote the competition between players for the resources and space shared by the time run. So there is not "pve multiplayer sandbox", as the acts of the other players in a persistent universe will always influence yours, and even without fighting you, they can get resources first, or otherwise preventing you from getting it.

That is the thing people in EVE have a hard time to understand. PVP has many forms, and it is not because I am not shooting you that I am not destroying you.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Alavaria Fera
GoonWaffe
#506 - 2015-08-31 11:50:51 UTC
Avvy wrote:
PLEX are like houses in a way, historically the value keeps increasing and there's not really any sign of a slow down.

Heh, that's an interesting way to put it...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Avvy
Doomheim
#507 - 2015-08-31 11:55:09 UTC  |  Edited by: Avvy
Malt Zedong wrote:
Tippia wrote:
Malt Zedong wrote:
There is no sandbox pve and pvp, sandbox is sandbox.
Sure there is.
The distinction you're actually making here is whether or not it is a multiplayer sandbox.


Lets get semantic again.

PvP is only possible when you have multiplayer. So there is no "pvp single player sandbox".

The fact that you have a multiplayer sandbox will, whether holding pvp direct fight or not, promote the competition between players for the resources and space shared by the time run. So there is not "pve multiplayer sandbox", as the acts of the other players in a persistent universe will always influence yours, and even without fighting you, they can get resources first, or otherwise preventing you from getting it.

That is the thing people in EVE have a hard time to understand. PVP has many forms, and it is not because I am not shooting you that I am not destroying you.



PvP and PvE sandboxes are the same except for one thing, which is you can't choose what someone else wants to do with you.


So Malt, what would you call a PvP sandbox as I describe in the line above?
Tippia
Sunshine and Lollipops
#508 - 2015-08-31 12:00:24 UTC
Malt Zedong wrote:
Lets get semantic again.

PvP is only possible when you have multiplayer. So there is no "pvp single player sandbox".
Oh, absolutely. I'm just pointing out that there most certainly are PvE and PvP sandboxes — it's just that what really creates a meaningful distinction is whether or not they're multiplayer.

It's not just that there is no “PvP single-player sandbox” (well… outside of scoreboards and similar meta-game mechanics), but also that there is no multi-player sandbox that isn't also inherently PvP. The exact boundaries and rules of that PvP may vary, but the very nature of the sandbox requires it to be PvP to a great extent.

But just because you have those equivalences — PvP ↔ Multiplayer sandbox; PvE ↔ Singleplayer sandbox — does not mean that “sandbox is sandbox” as you put it.
Whitehound
#509 - 2015-08-31 12:05:38 UTC  |  Edited by: Whitehound
Malt Zedong wrote:
Tippia wrote:
Malt Zedong wrote:
There is no sandbox pve and pvp, sandbox is sandbox.
Sure there is.
The distinction you're actually making here is whether or not it is a multiplayer sandbox.


Lets get semantic again.

PvP is only possible when you have multiplayer. So there is no "pvp single player sandbox".

The fact that you have a multiplayer sandbox will, whether holding pvp direct fight or not, promote the competition between players for the resources and space shared by the time run. So there is not "pve multiplayer sandbox", as the acts of the other players in a persistent universe will always influence yours, and even without fighting you, they can get resources first, or otherwise preventing you from getting it.

That is the thing people in EVE have a hard time to understand. PVP has many forms, and it is not because I am not shooting you that I am not destroying you.

Your interpretation is correct, but you are still incorrect in the use of the term PvP. What you are describing is commonly called competitive PvE.

PvP is used to describe player interactions that are specifically intended to cause other players a direct loss.

Competitive PvE is when one cannot cause others a direct loss, but still has some kind of influence on each other.

It is in fact impossible to have an MMO without competitive PvE as long as there is some form of communication between the players. Even when players can only interact by communicating through chats will this eventually lead to some kind of competition among the players. It is simply in our nature if you so will.

Of course, competitive PvE can sometimes become so intense that it is interpreted as PvP even when it is two players who are fighting against the clock and not directly each other. The fight against the other player then just might happen in one of the player's head while the other one may not even notice the presence of the other player.

And in an environment where resources are shared do some players commonly say that the other player has taken it away from them before they could get to it. This is another one of those situations where competitive PvE gets interpreted as PvP. Fact however is that if you never had the resource and somebody else got there first then it is not a loss, because in order to lose something does one first need to posses it.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Market McSelling Alt
Doomheim
#510 - 2015-08-31 12:07:00 UTC
Alavaria Fera wrote:
Avvy wrote:
PLEX are like houses in a way, historically the value keeps increasing and there's not really any sign of a slow down.

Heh, that's an interesting way to put it...



Actually in Merika' and some other super-power nations owning a home long-term is historically one of the worst investments ever. Homes for the last hundred years have long-term price growth under 1% above inflation.

There have been pockets of high growth, and pockets of deflated value in the Housing Market. Taxes and upkeep have a tendency to outstrip any gains.

Now, Land on the otherhand, sure.

http://www.forbes.com/sites/jamiehopkins/2014/09/25/why-housing-is-a-bad-long-term-investment-and-why-you-should-buy-anyways/

http://www.dailyfinance.com/2014/07/19/the-worst-investment-you-can-make-buying-a-home/

https://www.caseyresearch.com/articles/the-worst-investment-advice-ive-ever-heard

So Plex and homes have absolutely nothing in common, other than they can both be bought with cash.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#511 - 2015-08-31 12:09:47 UTC
Whitehound wrote:
Malt Zedong wrote:
Tippia wrote:
Malt Zedong wrote:
There is no sandbox pve and pvp, sandbox is sandbox.
Sure there is.
The distinction you're actually making here is whether or not it is a multiplayer sandbox.


Lets get semantic again.

PvP is only possible when you have multiplayer. So there is no "pvp single player sandbox".

The fact that you have a multiplayer sandbox will, whether holding pvp direct fight or not, promote the competition between players for the resources and space shared by the time run. So there is not "pve multiplayer sandbox", as the acts of the other players in a persistent universe will always influence yours, and even without fighting you, they can get resources first, or otherwise preventing you from getting it.

That is the thing people in EVE have a hard time to understand. PVP has many forms, and it is not because I am not shooting you that I am not destroying you.

Your interpretation is correct, but you are still incorrect in the use of the term PvP. What you are describing is commonly called competitive PvE.

PvP is used to describe player interactions that are specifically intended to cause other players a direct loss.

Competitive PvE is when one cannot cause others a direct loss, but still has some kind of influence on each other.

It is in fact impossible to have an MMO without competitive PvE as long as there is some form of communication between the players. Even when players can only interact by communicating through chats will this eventually lead to some kind of competition among the players. It is simply in our nature if you so will.

Of course, competitive PvE can sometimes become so intense that it is interpreted as PvP even when it is two players who are fighting against the clock and not directly each other. The fight against the other player then just might happen in one of the player's head while the other one may not even notice the presence of the other player.


HERE @19:45

CCP itself calls the healthy markets a "TRUE PVP COMPETITION"

Just because you want to call it something else doesn't mean it isn't PVP.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Malt Zedong
Ministry of War
Amarr Empire
#512 - 2015-08-31 12:12:18 UTC
PvE is player vs environment, distinct from PvP, player versus player.

Sandbox is the concept of having tools to do things, but the box has only sand. You make your own things. If you have environment that is not made by someone, it is not a sandbox.

What you call PVE in EVE is not actually PVE, but content added as the things you have in literal sandbox for kids to play with in the sand. But ultimately, you are only left alone with the E if there is no P interested in V you.

It is a concept different from WoW or GW, where the PVE is trully PVE by means of instancing. GW 1 was in fact the exact opposite of Sandbox concept as they had instanced World, where you actually were playing alone if you wanted, or only with your choosen other players. That is PVE.

One example of that is what happened some days ago.

I was in my trading runs, and saw some really cheap guns in a region. What I do ? Go there and buy them all. Fill a freigher and take them to the highest paying people in the market.

Before my freighter even leave, someone go in the local and says that they lost their ship in the npc fight and they have no money to buy another one because here "things are expensive as f***k". And added that for that reason they are "off" for the day.

I never shot that guy, I never faced him, I may never see him again, and I just got him out of the game for the day.

Only sandbox allow that, and only when you are able to do that you are in a sandbox.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Avvy
Doomheim
#513 - 2015-08-31 12:24:38 UTC
Market McSelling Alt wrote:

So Plex and homes have absolutely nothing in common, other than they can both be bought with cash.



Guess it depends on the country and if the culture is buying or renting. Also would depend on how much the land is worth that comes with the house.


My house is worth 4 times what I paid for it. Doubt I would have made that anywhere else.
Avvy
Doomheim
#514 - 2015-08-31 12:35:05 UTC
Malt Zedong wrote:

There is no sandbox pve and pvp, sandbox is sandbox.



Better still just Google them.
Whitehound
#515 - 2015-08-31 12:42:23 UTC  |  Edited by: Whitehound
Market McSelling Alt wrote:
HERE @19:45

CCP itself calls the healthy markets a "TRUE PVP COMPETITION"

Just because you want to call it something else doesn't mean it isn't PVP.

Well, it is not. It is pep talk. CCP may only not want the traders to feel left out of the PvP game even when we all know that most of them just sit docked at a station and so CCP just calls it a "true pvp competition", probably knowing quite well how little true it really is... Lol

You do not cause anyone a loss by buying or selling items over the market. The moment a seller puts an item up for sale does it become part of the environment and anyone can buy it, but they cannot see who put it there. Nor can the seller direct the sale or deny a specific player the right to purchase the item. So even when it is two players, who are exchanging items, is there a layer of the environment in between them and they cannot cause a direct loss to each other.

It is then no different when two sellers compete with each other for the better price. They still only interact with the environment even when a seller might feel he is about to make a loss. It would however only be a self-inflicted loss just as one can trash a ship, but it still would not make it PvP.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Jenshae Chiroptera
#516 - 2015-08-31 12:42:53 UTC
Malt Zedong wrote:
... Sandbox is the concept of having tools to do things, but the box has only sand. You make your own things. If you have environment that is not made by someone, it is not a sandbox. ....
You can argue semantics if you want but then Second Life and InWorldZ are the only two true sandboxes out there.
Personally, I would class them as "virtual worlds" and EVE as a, "PVP / slaughter lambs sandbox" (as everything builds and calminates in ships that shoot or get shot)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Malt Zedong
Ministry of War
Amarr Empire
#517 - 2015-08-31 12:43:24 UTC
Avvy wrote:
Malt Zedong wrote:

There is no sandbox pve and pvp, sandbox is sandbox.



Better still just Google them.


When you google it, one of the results is this precise thread, along with a lot of people saying exact the same and exact the opposite of what is said here by anyone.

Again, people have a hard time understanding that Democracy is not freedom, Learning is not Knowing, Educating is not Elucidating, and Order is not the opposite of Chaos.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Jenshae Chiroptera
#518 - 2015-08-31 12:44:11 UTC  |  Edited by: Jenshae Chiroptera
Forum borked

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Market McSelling Alt
Doomheim
#519 - 2015-08-31 12:48:10 UTC
Whitehound wrote:
Market McSelling Alt wrote:
HERE @19:45

CCP itself calls the healthy markets a "TRUE PVP COMPETITION"

Just because you want to call it something else doesn't mean it isn't PVP.

Well, it is not. It is pep talk. CCP may only not want the traders to feel left out of the PvP game even when we all know that most of them just sit docked at a station and so CCP just calls it a "true pvp competition", probably knowing quite well how little true it really is... Lol

You do not cause anyone a loss by buying or selling items over the market. The moment a seller puts an item up for sale does it become part of the environment and anyone can buy it, but they cannot see who put it there. Nor can the seller direct the sale or deny a specific player the right to purchase the item. So even when it is two players, who are exchanging items, is there a layer of the environment in between them and they cannot cause a direct loss to each other.

It is then no different when two sellers compete with each other for the better price. They still only interact with the environment even when a seller might feel he is about to make a loss. It would however only be a self-inflicted loss just as one can trash a ship, but it still would not make it PvP.



Your myopic and naïve view on this game and the activities in it are baffling.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenshae Chiroptera
#520 - 2015-08-31 12:55:01 UTC
Whitehound wrote:
...Well, it is not. It is pep talk. CCP may only not want the traders to feel left out of the PvP game....
Semantics again.

Player versus Player - means two players working against each other.
So, if players are actively under cutting each other on the market then that is technically PVP. However, I prefer to use it to refer to actual fighting.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.