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Walking in stations

First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#881 - 2015-07-24 10:15:02 UTC
Delt0r Garsk wrote:
Infinity Ziona wrote:

Coding is not really a problem. The WIS component would not even have to be a part of the EvE client. It could be written standalone and only need to pull and push data to and from market, wallets and chat channels. It could easily be based on an already established and tested game engine. Decent crowd sourcing and it could probably be done free with help from players contributing coding design and artwork.

HHAHAHAHAHAHAHAAHHAHAHAHAHAHAAHA

https://www.youtube.com/watch?v=7AvHBxUDEyY [Rockit Real Laugh]

The only people that would say such a thing is someone who has never done it. Never will do and has ZERO idea of what is needed for such a project.

You sound like a manager that wonders why your dev team hasn't written a better google in a week. In otherwords a PHB.

Except. You're wrong.

There's already a very good example of a standalone game that plugs into EvE Online market and chat channels. There are also many examples of independently produced software program's that pull data from EvE Online. It would be rather trivial to pass a pilot from EvE client to another application and vice versa.

Shocked

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#882 - 2015-07-24 10:30:07 UTC
Infinity Ziona wrote:



Edit: one of the really beneficial things about such a change would be the ability to offload players onto the WIS system when docked up. Instead of jumping into Jita with 2k in local you could jump in with only those in system in local.

The docked, docked AFK and docked spammers would be in WIS. Could still camp stations, could still spam but you'd just have to be in space meaning killable which would be great.


an these two points would or should be part of the basis of an argument for having WiS, vets should love the facts of having less lag or whatever from peeps being local etc....an if spammers want to be in space local, they would have to be undocked and therefore able to be killed if not cloaked up.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#883 - 2015-07-24 10:33:21 UTC
Desslok VonReich wrote:
My issue with WiS is that I've yet to see any compelling gameplay for it.

What will WiS offer that just cant be added as a button to the Neocom?

WiS has to be something more than a terrible UI barrier. Poker? Gambling? There already exists far better and efficient interfaces for that via 3rd party sites. You don't want to spend 5 minutes navigating an avatar in order to do something you could do by just adding a button.

WiS has to add some "game" to the game that cannot be better served by adding an efficient interface.


Actually I am opposed to 3rd party gambling sites, first of all is there a way to force an Audit of their activities.
A Station side casino at least would be operated by CCP, wihtout need for 3r party to have access to my API in whatever form.

And there is plenty of "activity" that would be compelling for WiS to be avaible....even if you would prefer to never dock up and just do things remotely with your NeoCom buttons.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#884 - 2015-07-24 10:36:23 UTC  |  Edited by: Lan Wang
-1 for ccp run gambling because it will just cause trouble when people lose, how exactly would adding wis help with server performance?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#885 - 2015-07-24 10:40:22 UTC
Lan Wang wrote:
-1 for ccp run gambling because it will just cause trouble when people lose


Then maybe they shouldnt gamble.
Or read the contracts better when scammed.
Or not use autopilot
Or not AFK mine.
Or not AFK rat/mission
Or not spend hundreds of cash on plex for purple ships on day 1
Or not use stabs in FW plexes or be the one crying about those that do
Or not this or that or even this........list is infinite.....

Maybe they shouldnt log in play? Hmmm....is that what your suggesting?

Take your trolling and go home.
Jenshae Chiroptera
#886 - 2015-07-24 11:47:21 UTC  |  Edited by: Jenshae Chiroptera
As to gambling, I think it would be interesting if players could host the game. They either deal the cards in Black Jack, being the "house" or in poker games they can bet what ever is in station (this would have to be more intuitive than the contracts interface)
Desslok VonReich wrote:
... What will WiS offer that just cant be added as a button to the Neocom? ...
I quite liked the idea that people would start in a station, do missions and earn their rookie ship / first frigate then progress from there.
I had hopes that WiS would expand to a Descent like game flying from the station to the planet surface, flying through the atmosphere and then playing a PC type version of Dust + PVE / habitation game.
Players being moved in ships as passengers to other stations and launching in their shuttle craft from our ships to go down to planets that have no station.
Players fighting over PI buildings, under mining operations, trying to intercept ships carrying troops to attack planet, moon facilities and stations.

I have always been sad that CCP fell on their face with WiS but worst of all, they never got up and tried again, even with help. From the way those WoD devs made the other CQs; maybe CCP just needs people with a different skill set.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sibyyl
Garoun Investment Bank
Gallente Federation
#887 - 2015-07-24 15:12:56 UTC

Hi everyone!

Do you guys remember when CSM corbexx helped a bunch of players talk to CCP about apparel?

One of the suggestions was to have "working overalls" or industrial type clothes for the industry PVE players. Well it's possible CCP was listening. I saw some 'Hephaestus' apparel on Sisi this morning. Look here:
https://imgur.com/a/7aKAD





Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#888 - 2015-07-24 15:20:52 UTC
Beer can holster.....finaly!

You choke behind a smile a fake behind the fear

Because >>I is too hard

Jenshae Chiroptera
#889 - 2015-07-24 15:22:34 UTC
Sibyyl wrote:
The male and female manniquin seem to have the same bulge in the front of their pants. Shocked

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Buoytender Bob
Ronin Exploration Mission and Mining
#890 - 2015-07-24 16:32:34 UTC
Jenshae Chiroptera wrote:
Sibyyl wrote:
The male and female manniquin seem to have the same bulge in the front of their pants. Shocked



CCP scientifically calls this the "Caitlyn Effect"






To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Sobaan Tali
Caldari Quick Reaction Force
#891 - 2015-07-24 17:12:48 UTC
Jenshae Chiroptera wrote:
Sibyyl wrote:
The male and female manniquin seem to have the same bulge in the front of their pants. Shocked


Well, to be fair, I've never seen a real mannequin with nipples. Then again, they are meant to be anatomically correct enough to see how clothing looks on a male/female figure, not whether your junk will be more...uh, noticeable.Roll

Touche for catching that, though.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Jenshae Chiroptera
#892 - 2015-07-24 17:15:25 UTC
Sobaan Tali wrote:
... not whether your junk will be more...uh, noticeable.Roll...
Maybe it is a CCP joke about G.I.R.L.s? P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Delt0r Garsk
Shits N Giggles
#893 - 2015-07-26 07:37:24 UTC
Infinity Ziona wrote:
Delt0r Garsk wrote:
Infinity Ziona wrote:

Coding is not really a problem. The WIS component would not even have to be a part of the EvE client. It could be written standalone and only need to pull and push data to and from market, wallets and chat channels. It could easily be based on an already established and tested game engine. Decent crowd sourcing and it could probably be done free with help from players contributing coding design and artwork.

HHAHAHAHAHAHAHAAHHAHAHAHAHAHAAHA

https://www.youtube.com/watch?v=7AvHBxUDEyY [Rockit Real Laugh]

The only people that would say such a thing is someone who has never done it. Never will do and has ZERO idea of what is needed for such a project.

You sound like a manager that wonders why your dev team hasn't written a better google in a week. In otherwords a PHB.

Except. You're wrong.

There's already a very good example of a standalone game that plugs into EvE Online market and chat channels. There are also many examples of independently produced software program's that pull data from EvE Online. It would be rather trivial to pass a pilot from EvE client to another application and vice versa.

Shocked

Then lets see your prototype already then.

Talk is cheap. And this IS my day job.

AKA the scientist.

Death and Glory!

Well fun is also good.

Ishtanchuk Fazmarai
#894 - 2015-07-26 08:54:42 UTC
Sibyyl wrote:

Hi everyone!

Do you guys remember when CSM corbexx helped a bunch of players talk to CCP about apparel?

One of the suggestions was to have "working overalls" or industrial type clothes for the industry PVE players. Well it's possible CCP was listening. I saw some 'Hephaestus' apparel on Sisi this morning. Look here:
https://imgur.com/a/7aKAD







Oh my, new clothes? Of a never seen before design? Cool! Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#895 - 2015-07-26 09:52:28 UTC
Delt0r Garsk wrote:
Infinity Ziona wrote:
Delt0r Garsk wrote:
Infinity Ziona wrote:

Coding is not really a problem. The WIS component would not even have to be a part of the EvE client. It could be written standalone and only need to pull and push data to and from market, wallets and chat channels. It could easily be based on an already established and tested game engine. Decent crowd sourcing and it could probably be done free with help from players contributing coding design and artwork.

HHAHAHAHAHAHAHAAHHAHAHAHAHAHAAHA

https://www.youtube.com/watch?v=7AvHBxUDEyY [Rockit Real Laugh]

The only people that would say such a thing is someone who has never done it. Never will do and has ZERO idea of what is needed for such a project.

You sound like a manager that wonders why your dev team hasn't written a better google in a week. In otherwords a PHB.

Except. You're wrong.

There's already a very good example of a standalone game that plugs into EvE Online market and chat channels. There are also many examples of independently produced software program's that pull data from EvE Online. It would be rather trivial to pass a pilot from EvE client to another application and vice versa.

Shocked

Then lets see your prototype already then.

Talk is cheap. And this IS my day job.

Any prototype would require CCP to make the initial steps. Obviously.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#896 - 2015-07-26 09:57:25 UTC
Infinity Ziona wrote:

Any prototype would require CCP to make the initial steps. Obviously.


Translation: "I was making it up entirely".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#897 - 2015-07-26 10:08:02 UTC
Kaarous Aldurald wrote:
Infinity Ziona wrote:

Any prototype would require CCP to make the initial steps. Obviously.


Translation: "I was making it up entirely".

Incorrect: it is entirely up to CCP as the owner of EvE as to whether such a project could go ahead or not.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenshae Chiroptera
#898 - 2015-07-26 10:30:17 UTC
To put this to rest.

It is common practise to have different programs accessing the same database. Such as a data capture program and then a management program. They can be quite different. In some cases even written in different languages.

So, yes, it is entirely possible that two different games can access the same server and database so long as the database's integrity is maintainted is should not cause a problem.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ishtanchuk Fazmarai
#899 - 2015-07-26 10:44:59 UTC
Jenshae Chiroptera wrote:
To put this to rest.

It is common practise to have different programs accessing the same database. Such as a data capture program and then a management program. They can be quite different. In some cases even written in different languages.

So, yes, it is entirely possible that two different games can access the same server and database so long as the database's integrity is maintainted is should not cause a problem.


Also should bear in mind that CCP is already working in puting all player data in a single dedicated server from which the game servers (Tranqulity, DUST 514 and Valkyrie) will pull player data. Their aim is that a player can exist as three characters in all three games with a unique login.

Sharing data from player servers to the users server and back is one of the key functions of the system.

Roses are red / Violets are blue / I am an Alpha / And so it's you

terzslave
Caldari Provisions
Caldari State
#900 - 2015-07-26 12:40:04 UTC
As long as we're talking about dead features which were promised to be amazing but have been forgotten, I'd rather CCP work on making PI the way it was initially promised in Tyrannis.

https://www.youtube.com/watch?v=W-kVv1q6uHM

Seems like sim city in space would have more content then WiS.