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Making Low-sec a smoother transition from high.

Author
Cydonia Meridian
House Singularity
Sixth Empire
#1 - 2015-07-23 23:07:57 UTC
These recent (now locked) posts about 'Middle Sec' got me thinking about the problem of people transitioning into lowsec as a stepping-stone to null/w-space. I won't go into great detail on why it's a problem (see linked posts if interested) but essentially, if new players are afraid of sub-0.5 then they miss out on much of the content and thus don't play Eve for as long.

To be clear, I am not suggesting (and wouldn't advocate for) a mid-sec.

However, as a relative noob, who has already made the transition to null and w-space, I have a raw perspective of the problem, and some alternate suggestions that might spark more ideas from the community.

For starters, I was lured away from High-sec by the promise of better return on work (mining, PI, exprolation yeilds, etc.) and the opportunity for a 'trial-by-fire' to get better at Eve. I tried low-sec for a few days and decided to skip it altogether. I quickly realized, travelling around in low, that there's not really a point (for a new player, at least.) Concord won't protect you, Security Status doesn't really matter, kill rights don't really matter, and you have to deal with egregious gatecamps*. If I still have to deal with gatecamps and the only real difference is that null has MWD bubbles, then I'll just go out to null where the rewards are even better. So I did.

While I'm sure many other players have had this experience and done what I did, many more are scarred back into staying in High-sec. They don't see Low-sec as an in between, but don't make that larger leap at all.



So I'm suggesting to make Concord still matter (in a relevant way) in lowsec+. Have them respond to some level of aggression that lets the newcomers feel somewhat protected, but still allows for pirate-y activities and forces them to learn to defend themselves. At the moment, on a practical level, lowsec dosen't really come across as 'low' or 'sec' at all.

1. Concord responds (slower then the 30sec of 0.5) to aggression near the gates and stations. Thus, when newcomers want to actually make use of the expanded resources they must foray into danger. Suicide ganking is even more possible than in High, do to the even slower response, but there's a better measure of safety when trying out low sec, and just moving around to where the content is that they seek.
2. As above, but Concord responds at gates only. Travel through Low Sec, to Content, is no longer prohibitive to...the more "cautiously inclined" but actually doing anything in lowsec has the same risks as it does today.

3.Concord (or a different lore-police) could deploy player-tier, killable, ships to aid the attacked, scaled with system security rating. Repercussions are the same and it's not an for-sure death for the agressor, but players still have some help when attacked, and aggressors have to work a bit harder for their kills.

4. Concord responds as in high sec, but only to pod kills. This is sort of a false-security, but it could help the newcomers feel more secure.

Alternatively, I see the point of gate-camping as a play style to make the travelers need to be cautious in-game, but it exists in null to mostly the same extent (practically speaking) and low is supposed to be a stepping stone. Maybe we should just start a corp who hunts gate camps as a way to make their game-play harder. Anyone in?

In the end, I think that Low-sec should come across as a lower security version of high-sec, not just null-sec without bubbles and with little numbers by the aggressor's name that don't matter.

Thoughts?







*Some of you might think that I'm whining about the type of play that I personally don't like. Please spare the forum of the clutter. I've moved on, and to worse gate camps, and MWD camps in the middle of a system, and I've already learned to deal with them in-game. These suggestions aren't to remove the play-style, just to move it back to a place so low-sec becomes a reasonable advancement from high-sec.

+This could be lore-describable as them having limited resources to extend protection, but not enough to fully patrol low-sec.
Rawketsled
Generic Corp Name
#2 - 2015-07-23 23:15:51 UTC
Use faction navies, not Concord.

Faction ships don't insta-kill, and are killable. It just slants the fight in favour of the defender a little more than just having gate-guns.
elitatwo
Zansha Expansion
#3 - 2015-07-24 00:09:38 UTC
EVE developed in a way that is counter-intuitive as difficulty levels would suggest. You would think that nullsec and w-space are the 'hardest' spaces to go to and lowsec a middle-thing but it's quite the opposite sometimes.

PVP wise nullsec is currently safer than highsec, lowsec is now what nullsec was intended for and w-space is sometimes more than nullsec.
There is constant pvp in lowsec with the faction warfare but the deep you go the less pvp you get and in nullsec they either run 2827374 regions before you can see anyone or they need 500 titans and supers to kill one frigate, just to be safe and in w-space they watch you in cloaky ships for 200 years or until they have enough guardians to drop 43859278526452 tech 3 yolo-cruisers on you or they warp of the second you appear on d-scan.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Joe Risalo
State War Academy
Caldari State
#4 - 2015-07-24 01:07:07 UTC
elitatwo wrote:
EVE developed in a way that is counter-intuitive as difficulty levels would suggest. You would think that nullsec and w-space are the 'hardest' spaces to go to and lowsec a middle-thing but it's quite the opposite sometimes.

PVP wise nullsec is currently safer than highsec, lowsec is now what nullsec was intended for and w-space is sometimes more than nullsec.
There is constant pvp in lowsec with the faction warfare but the deep you go the less pvp you get and in nullsec they either run 2827374 regions before you can see anyone or they need 500 titans and supers to kill one frigate, just to be safe and in w-space they watch you in cloaky ships for 200 years or until they have enough guardians to drop 43859278526452 tech 3 yolo-cruisers on you or they warp of the second you appear on d-scan.


Yeah, low sec isn't really worth the warp, unless you're out there to kill someone.
Though, this often turns into you getting warped in on by a large fleet.

Then you go to null sec.
It's a whole bunch of sitting in station because there's a neut in local somewhere.
Or, you're out roaming for a fight... In your own space?
or, you're out roaming for a fight in border zones where no one goes...
Or, you're out in a bunch of bombers, trying to pop a structure, only to cloak up because 3 ships came in and cyno'd 2 carriers to rep the structure.

All the good parts of null sec are taken, so there's not really anywhere worth a crap to go exploring, and if you do, the locals likely have the site BM'd already...

Point is, unless you're part of a large entity, there's really no reason to go into low or null space, unless you want to blow someone up; And those that do go, often have an alt in HS, or jump clone to HS, just to run missions or mine, cause you can't get much done elsewhere.

I'm just saying, they're kinda broken... Low sec being the worst offender, because you're likely going to die, and there's nothing out there worth risking it for...
FT Diomedes
The Graduates
#5 - 2015-07-24 04:05:01 UTC
I do not think there is a problem with the way space is setup. There are a number of people making sweeping generalizations about space, which just are not true in my experience.

The problem is one of population density. The higher the population density, the more potential enemies there are hidden in the crowd.

High sec is incredibly safe - as long as you avoid the people! There are some very nice out of the way corners where you do not see very many folks at all. Of course the Amarr-Jita corridor is dangerous - that's where the people are at! All those crowds of neutrals in which suicide bombers can hide!

Same goes for low sec - there are some parts where there is enough population to make it dangerous. Other parts not so much. I spent some weeks hunting belts in low sec on an alt account - in some parts I went hours without seeing a soul.

Yes, 0.0 can feel very safe, if the area you are in has a low population density. If you see someone who is not blue or green in 0.0, the assumption is that they are going to kill you. So, you act accordingly. If you assume that the next gate has an instalocking bubble camp on it, you act accordingly.

Over the last couple of years, I've lived in all over 0.0.

1. Tenal (good roaming action from neighbors in Venal and Cobalt Edge). The safest space I have lived in during the past two years. We still got a healthy dose of PVP coming to us. If it did not come for us, we went looking for it in CE.
2. Delve - great local content from Pasta/Pizza. Always something going on. Unfortunately a lot of that content was AFK-cloaky hotdropping, but it kept you on your toes. And, if you went looking for a small gang fight, they would definitely bring it. Excellent neighbors.
3. Fountain - the NPC Fountain dwellers made life interesting pretty much around the clock. I do not think anyone was at all bored. Once again - excellent neighbors.

Prior to that, I lived in Malpais. When I was there I sometimes went days without seeing a neutral. If I had not been solely interested in ratting for a Supercapital, I would never have stayed there.

That is one reason I have consistently advocated for adding more NPC constellations, particularly to the East. Those little islands bring so much vitality and death to a region. It's really good for Eve.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rawketsled
Generic Corp Name
#6 - 2015-07-24 04:15:00 UTC
Non-FW lowsec is for fighting. It's really not about money making.


Yes, Eve is a sandbox so it's about what you want it to be about, but that's not reason to make things more/less safe or force progression from high to null.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#7 - 2015-07-24 05:19:19 UTC
Tbh CCP were looking at something like that, although they intended to relegate the job to gate guns. Their idea was to escalate damage they deal over time until it takes a triage level of reps to tank them.

They didn't go through. Consensus was, indeed, that nobody effectively cares about low instead of those who are there to pick a few fights, and that change would ruin low for them while others would rather still go elsewhere. And honestly, it's not really a bad idea, if there is a space suitable for one activity or another, then you can just go there. Eventually CCP just added a couple of things to do in lowsec besides fighting and decided to be done with it for a while.

So there's that.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2015-07-24 05:44:26 UTC  |  Edited by: Rivr Luzade
There does not need to be a smoother transition. The harsher the transition, the more exciting it is. The smoother it is, the less interesting and encouraging to go there it is. It already comes as a lower security version of High sec as gate and station guns shoot you, killrights are earned upon pod kills, you lose security status when you shoot none-legal targets.

If you want to remove gate camps, go do what you suggested in your last comment. This should provide a lot of activity for your corp/group and should make a lot of people happy who else would not find something to shoot.There is absolutely no need to change Low sec or High sec.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

afkalt
Republic Military School
Minmatar Republic
#9 - 2015-07-24 09:58:27 UTC
They should start people in rookie systems which are low sec, then bar other people joining those systems/limit it to rookie hulls and push them out from there.

So the only people able to shoot you are other rookies.

Would set a much better tone.
Samillian
Angry Mustellid
#10 - 2015-07-24 11:10:59 UTC  |  Edited by: Samillian
OP I would prefer it if you didn't try and destroy the unique character of my home space please. Just because you couldn't adapt to LowSec does not mean that there aren't many of us more than happy there.

LowSec is not a stepping stone it is a space in its own right with its own character, politics and a long history all of which your proposal would sweep away replacing it with nothing of value.

Not supported.

NBSI shall be the whole of the Law

Nortion Adoulin
Not Listed
#11 - 2015-07-24 14:00:30 UTC
I think that low sec could do with changes but to be honest whatever CCP do I really don’t think it would make much difference.
While allot say leave it alone we like it that way its only because they are at the top of the food chain and a frightened at anything that gives your victims a fighting chance.

This was my experience of Low sec for my first account character
60 days in game I attempted to make the move to low. I lasted 20 seconds and my pod another 3 seconds.
A week later I tried again this time I lasted 2 mins.
Two weeks later this time I actually got to dock in a low sec station but was Alpha killed when I undocked to set up a book mark.

After that I when back to Hi and did stuff there as there was no point of going to low. Later when I had more experience I travelled into null sec but again there’s not much to do for a lone casual player apart from getting blown up repeatedly. So I stayed in hi sec and developed my game there. And that’s the problem Low sec is so dangerous that unless your there to fight or passing through it’s not worth going there.

Get a mission in low sec. Check the map for kills in the last 30 mins and even if is low enough to go then more often than not there’s someone who probes you down and keeps attacking your PvE fitted ship. Well all know the systems with cosmos missions are heavily camped so again why bother. Low sec is inhabited by high skill/experience players with PvP ships hunting low skill new players trying to move their game along. We all know that you happy the way things are as you never attack anyone who got a chance of actually fighting back.

A smother transition to Low is less interesting. FOR WHO!!

To me low sec is the worst aspects of Hi and Null in one package. They are the bottleneck to null and a deterrent for new players to access better content.
Eve is not broken
Low and null is not broken.
Eve at this time is the product of the people who play it and outside of Hi sec it can best be summed up by this well known quote!
“No we are not trying to break the game, we just trying to break your game.”

The sand box has no rules, but neither dose Somalia.
Where would you prefer to live.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2015-07-24 14:13:30 UTC  |  Edited by: Rivr Luzade
They are not deterrents, Nortion, they are encouraging you to get in touch with people who blow you up and learn more, maybe even get into their organization and fly with them, train proper ships, learn proper tactics and so on. If people decide that they do not want to go to Low sec after repeatedly dying to other players, that's fine in my opinion. Let them live in the Italy/Paris/Rome/insert another tourist magnet with lots of thieving of EVE (ie, High sec). If it gets boring for them, they either leave the game or again try to venture out of High sec, maybe this time better prepared for the travel. If they get in touch with the guys blowing them up and they are allowed in their ranks, perfect as well.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nortion Adoulin
Not Listed
#13 - 2015-07-24 14:47:51 UTC
I understand where you’re coming from but not everyone who plays eve primary aim is to destroy as many ships as possible. There are some of us who enjoy the building and creative opportunities that eve have but hi sec can only take you so far.

I have never been encouraged by being attacked by 2-4 larger heavily armed ships to do anything other than explode!

Train proper ships and learn proper Tactics! But that’s the option only if I want to go pick a fight. There’s no way a mining barge is going to out fight a Naga.
Picking up you PI in your industrial then smash that 5 ship gate camp on the way to high sec!

There is more to Eve than the endless PvP.
Also I would just like to say that there is very little PvP in Eve there is

Pvp

PPPvP

PPPPPPPPPPPvpppppppppppp

And then there is PL-PvP which is PvP until they cap drop you!
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2015-07-24 15:09:09 UTC
Nortion Adoulin wrote:
Eve at this time is the product of the people who play it and outside of Hi sec it can best be summed up by this well known quote!
“No we are not trying to break the game, we just trying to break your game.”


So well known you've misquoted...

And you shouldnt be so naive. There are plenty of people within hi-sec that are out to destroy your game. Twisted

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rivr Luzade
Coreli Corporation
Pandemic Legion
#15 - 2015-07-24 15:18:05 UTC
PVP is the only purpose of this game. In all its possible manifestations.

And proper tactics matter everywhere. To stick to your mining barge example: If you fly a Retriever in Low sec, you are not using proper tactics. A Procuror or Skiff are the only ships to be used in Non-High sec (unless you live in High sec-like Null sec like Deklein Roll). These ships can deal with a lot of punishment and can fend off and even destroy certain ships on their own. Getting killed by a Naga in Low sec is also demonstration of unsuitable tactics. If you see that kind of stuff coming on scan or on grid, you warp off to your station. If you see neutral coming into system, you start aligning to your station or POS. you have to use intel channels to know what's flying around your area and potentially already know what the neutral that came into your system is flying or who he's flying with.
Or your other example of PI in low sec: If you use a non-cloaky to do this kind of stuff in hostile Low sec, you are also not employing proper tactics. Simple as that. These activities are also not meant for new players beyond getting them killed to teach them these lessons. If you do PI in Low sec, you do it with a cloaky hauler and make sure that the system is clear or all neutrals docked in station. You also do not bring that stuff out of your deep low sec system with that hauler and instead use a JF or maybe a WH for that, or at the very least you do not use the most popular exit from that low sec and instead some more remote, less well known border point.

I live by the motto of "No destruction without reason". I do not need to kill stuff on an hourly basis, but recognize that not many people are as civilized and use EVE to live out their inner demons. That's the point of this game and I live around them, provide them with as little windage as possible, but also mock their failed attempts at including me in their medieval stunts. I have had a Invention/Research POS in Low sec at one point, which never got attacked as it was in an area with low traffic, low moon value. In other words: another proper tactic at avoiding PVP that you can learn from other people.

All in all: You are right, the PVP focus is not suitable for everyone. But there are ways to go around that and minimize your PVP exposure a lot, while still being able to build a lot of awesome stuff and accumulate a lot of wealth. The only thing this kind of person needs to do is to use proper ways to achieve that. What this OP suggests, however, is the exact opposite of that. But you cannot expect better from this kind of corp. vOv

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nortion Adoulin
Not Listed
#16 - 2015-07-24 15:24:32 UTC
I am well of the ones who are out to destroy my game in hi sec and they have restrictions on how they can do that. Some are just a hinderance while others openly aggressive but I know that they make them slelfes known after the first attack or decleration of intent. I am not naïve about hi sec I accept its risks like the rest of eve and for non combat content its at an acceptable level.
they work within the restions and some Gankers I know have taken there game to a high art making them unstoppable. Good for them but they don't systermaticaly whipe out every ship thety come across.

Please feel free to correct my misquote
Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2015-07-24 15:41:04 UTC
So why lie about other players and their playstyle and play such a victim when you have an area to play in already?

As for your quote, here's the vid so you can hear the whole question and answer in context and, most importantly, the cheer from EvE players.

What youre calling a bottleneck to players, is in fact the gateway to what the rest of the EvE player base is looking for.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#18 - 2015-07-24 15:51:20 UTC
problem with losec.....

Is the inherent thought that killing a player first to make them want to join a group is both flawed and fundamentally stupid.

Knew a guy once a long time ago, he wanted to to get better stuff for his corp or whatever.

Attempted twice to mine in losec, both times killed the answer he got for his troubles "you looked hostile"

Such bull and many of you that live there know it.
But hey to each his game right, some of you like being the homicidal pirate, the rest.....meh your the lackards that think your better than highsec even though you cant cut it in nullsec.
Of course not everyone is cut out for nullsec politics which = muck that pigs wallow in, only the nullsec Lords keep clean and in control of their farms.
Nortion Adoulin
Not Listed
#19 - 2015-07-24 16:52:56 UTC  |  Edited by: Nortion Adoulin
Daichi Yamato wrote:
So why lie about other players and their playstyle and play such a victim when you have an area to play in already?

As for your quote, here's the vid so you can hear the whole question and answer in context and, most importantly, the cheer from EvE players.

What youre calling a bottleneck to players, is in fact the gateway to what the rest of the EvE player base is looking for.


Thanks for the vid link its been a while since I have seen that.

Then again it’s still a relevant quote directed at players who probably deserves it the most although in its original context not that accurate.

As for not being a bottleneck rather a gateway then we should look at what a bottleneck is.

Please excuse this crude definition “A narrowing through which things must travel to reach their destination.”

Well there are few links to Nil and nearly all have to go through low sec. So it is a restricted access point.

A gateway yes well it could be but it’s more like the gatehouse of a castle with murder holes portcullis and boiling oil ready to rain down on you if the keepers think you don’t belong there.

Low sec is as closed as Null to new players who chose not to belong to the local thugs!

If PvP is the only reason for eve then why bother with all the industry and exploration. PvP could be done on Singularity allot better. I now have the experience to take those types of precautions you have suggested but that is now back then I never had the skills or isk to invest in high end ships. I have also lost a Procurer and 2 Ventures in null before I gave up as I was losing more than I made and constantly had to warp and dock all the time. Even surviving is no good if you’re never able to mine or collect your PI. Show up in a Skiff and they will hunt you all day for a kill.

RIvr luzade “No Destruction without Reason” is a good ideology but most out there it is more like “The reason for you Destruction is your so **** and we could point you with our interceptor and you couldn’t tank our cruisers”. While you may pop a newbie one or twice before ignoring them most will sit there and kill anyone not blue to them. Just look in local to see the abuse and scorn someone gets for not being able to avoid being killed by experts.
Using a J freighter is not an option for allot on new players or just too expensive.
Try to grasp that while you look at things from your perspective it’s the situation that new players are in. Most are moving to a new area and have no contacts where they’re going. They have not got skills for T2 ships or the time to spend hours charting a slightly less risky route out to hi sec of which there are very few.
Samillian
Angry Mustellid
#20 - 2015-07-24 17:12:02 UTC
Honestly if Low was really like you painted it no alliance would survive there let alone thrive and FW would be totally dead. As much as you want it to be otherwise it is not difficult to travel through LowSec (we all get unlucky with camps) nor is it difficult to live there and as much as you want to paint it as a wasteland it is not.

There is politics, conflict, alliances, betrayals, feuds and brotherhood and yes there are also those looking for easy kills but on the whole most of us are looking for interesting fights which blapping a noobship or camping the Osoggur gate isn't.

Some of you don't see that and maybe you don't want to because its easier to blame and complain than get out there and do.

I can't change that all I can do is try and point out that there is far more to LowSec than you are willing to admit or have even tried to experience and while you may lose ships and pods finding out you might also have fun and meet people.

NBSI shall be the whole of the Law

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