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Making Low-sec a smoother transition from high.

Author
FT Diomedes
The Graduates
#21 - 2015-07-24 17:31:19 UTC
If Low Sec and Null Sec were not potentially dangerous, it would not be worth going there. That's the thrill. I'm not in this game to pile up ISK and ships and rare loot drops. I'm in it to have fun. Danger is fun. When people complain about Eve, they either complain about the lack of danger or that there is too much danger. That is the beauty of Eve - you can pick the danger level you want, up to a certain extent. You can take as much or as little risk as you want - but you cannot avoid risk completely.

Everyone acts like you have to choose between staying in high sec running Level 4 missions in Motsu and going to Deklein and being a member of the largest blob in the game. The reality is, that Eve is big enough for you to try out a variety of things - you just have to be willing to fail. If you are not willing to fail, then you will never learn.

Eve is a big place. It requires you to learn game mechanics. Game mechanics are slightly different for each part of space. If you are not willing to take risks, make mistakes, and occasionally have internet space pixels explode, then I am afraid Eve may not be right for you in the long run. I hate to say that, because I love this game and I'd like to see everyone stick around and be part of it.

My first loss was just over eight years ago. I jumped my PVE Myrmidon from Jel into Egghelende to run a mission, got caught in a gate camp, and died horribly. The "evil pirates" who killed me were nice enough to convo me, tell me what I did wrong, offer helpful tips, then asked me if I wanted to join them. I declined their invitation, but I did learn to avoid that gate, and how to scout properly. Each loss since then has been another opportunity to learn.

If you do not want to learn by experience, there are a huge number of resources out there. Check out Eve University. Or Agony Unleashed. Or Youtube videos.

If you want to get to Null, the safest and cheapest way is in an interceptor. The second safest and cheapest way is through a wormhole. It is very possible to get from highsec to an NPC island in 0.0 fairly easily through a WH (just need a bit of scouting). With a bit of scouting, it is eminently possible to move a jump clone and some ratting/exploration ships into NPC 0.0 without going through a single chokepoint.

If you want some more tips, send me an evemail...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

ShahFluffers
Ice Fire Warriors
#22 - 2015-07-24 18:09:52 UTC  |  Edited by: ShahFluffers
*high fives Samilian and FT*

Hi. My name is ShahFluffers. I have been living in low-sec for almost 6 years full time (since I was less than 6 months old too!).


Is it hard to break into low-sec?
At first it is, yes. But once you have the survival skills/tactics down (which come from the player, not the character) it is pretty easy to take a scenic stroll through it.


Is it hard to make money in low-sec?
Sorta. You can't min/max your ship like in high/null-sec. And you can't use the traditional "gank and tank" style for farming. Neither can you do the normal method of "wringing out" every last drop of ISK from every site.
Speed, evasion, range, and time-efficiency are how you make money in low-sec (ever wonder why you don't see many miners, explorers, or PI people in low-sec? Exactly. They don't want people to know they are there)


Do you have to deal with PvP a lot?
Yep. That is actually WHY most of us live in low-sec. It is more "interesting."
(hint: low-sec is where null-sec "burnouts" and "bloodthirsty" nubbins go because they don't want the restrictiveness of high-sec, the "cheap" tactics of null-sec (see: bubbles), and less excessive and convoluted politics and drama found in null-sec)


But don't people in low-sec want more people to come to their area?
Yes... but we would like to see people who are more keen on taking and managing risks. The only way to bring in truly "risk adverse" people into low-sec to increase safety to the point where low-sec stops being low-sec and instead becomes an extension of high-sec. And that takes away from the current dwellers of low-sec.


But what about gates and stations? Why can't we make those places safe?
Because most fights/ganks/PvP happen on gates and stations... as those are the "chokepoints" that players can be caught at (fighting in FW plexes is more the exception to this). And remember that most players will not engage unless they think they can win or are forced into a situation where they have to engage.


But it isn't fair to nubbins and rookies! They should not be shut out of areas of space by more experienced players!
Look... more experienced players are not gods or supernatural beings with access to weapons, tech, or intel that no one else has access to in the game. And they are subject to the same mechanics that apply to everyone else. They have simply learned how to manage and play the odds in their favor. And anyone else can do the same thing if they apply effort and manpower.
If a player is having a really hard time and needs guidance, then they need to ask for help or join a group that will "hold their hand."
And most low-seccers will be more than happy to offer you advice on how not to die (or even recruit you), usually after they have killed you (provided you ask nicely).


But I should not have to ask people that just killed me! And I should not have to join up with anyone just because I am a nubbin!
That is your perrogative. But you are making things unnecessarily hard on yourself. Those people that killed you? They were able to do so because they KNOW more than you. And they learned what they know because they grouped with others and learned from them.
If they are flying expensive equipment it is because they know how to use it and keep it safe from others like him.
Mag's
Azn Empire
#23 - 2015-07-24 19:11:30 UTC
I'm in agreement with the last three posters.

I too have lived in low sec for quite some time and the one thing is does not need, is Concord or Navies.

The issue we have here is ignorance and lack of understanding. If players either took the time to learn, or accepted this game for what it is, many of the so called issues I see talked about regularly on these boards would disappear.

I'd update the OP to one simple change, that I think would open up low sec to more players. Make sec status hits only applicable to pod kills.
You want a smoother process, I think that would be the one change to give that.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

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