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Dreadnought and Titan Secondary Weapon Rack for Point Defence

Author
Kenrailae
Scrapyard Artificer's
Just Lizard
#21 - 2015-07-16 02:01:28 UTC
In an eve where structure bashing is the rule, sure. Enter entosis link and soon an eve where massive hp structures aren't the rule. It's a good thing those carriers follow the same balance rules right? Caps able to roflcopter through sub caps unsupported right? But again, I don't think dreads or titans should have point defense weapons right now. But I'm not closed to them evolving as eve evolves either.

The Law is a point of View

The NPE IS a big deal

FT Diomedes
The Graduates
#22 - 2015-07-16 02:47:01 UTC
Capital and Supercapital ships should require sub capital ships for support. End of story.

I say that as the owner of 22 Capitals and 2 Supercapitals. No single ship class should be able to do it all.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kenrailae
Scrapyard Artificer's
Just Lizard
#23 - 2015-07-16 03:22:31 UTC
Oh boy now we are bringing out the rulers. I have so and so so I must be right. Why? Barring a hapless a-wing managing to crash into its bridge when it's shields are down, what does a star destroyer care about little ships buzzing around? It's not even about realism, it's about logic. I say that as an owner of an eve account. Whoop tee do. So what? Who cares how many this that or the other pixel ships you own. Star trek, Bob help us, even gave their ships point defense because it is logical.

You don't want caps to be stand alone? Then rebalance capital weapons so they haven't a chance in heck of traversing with anything moving, so they actually have to rotate around from their last firing position not this instant snap to that we currently have, and carriers so they are not stupidly huge drone bays with unbreakable rr. Further, rebalance battleships and caps so bs are not 1/6 or w/e the hp of carriers that are nearly the same size. That hp disparity is absolutely laughable. You're really gonna tell me an archon, full of hundreds of drones, has 3 times as much armor as a brick tanked abaddon and that makes sense by any other bar than 'oh but balance.'

I 100% agree the current 'balance' isn't built for more logical and intuitive/engaging cap mechanics. But I 100% disagree that we should just say 'balanced' and throw our hands up as nothing to be done about it. Cap warfare in general is very limited in variety and depth. Basically are we using one of 4 fleet doctrines and that is about it. WHY are we settling at that and not pushing for more intelligent and interesting /challenging gameplay?

The Law is a point of View

The NPE IS a big deal

Teckos Pech
Hogyoku
Goonswarm Federation
#24 - 2015-07-16 04:03:52 UTC
Kenrailae wrote:
In an eve where structure bashing is the rule, sure. Enter entosis link and soon an eve where massive hp structures aren't the rule. It's a good thing those carriers follow the same balance rules right? Caps able to roflcopter through sub caps unsupported right? But again, I don't think dreads or titans should have point defense weapons right now. But I'm not closed to them evolving as eve evolves either.


I think it was on Eve Down Under when there was a suggestion that capitals and super capitals would evolve into support/logistics ships, sort of like super boosters or something like that.

Quote:
Question: Is there a plan to look at battleships and capital ships
Capitals and supercapitals are used for structure grinding and occasionally a big fight happens where we get to release 50 titans on brave newbies and black legion. Is there a plan to look at say battleships and capital ships in this new system and how far away is that sort of plan.

Fozzie: There is. Capital ships are a class that is getting weaker with these changes. Where one of their big roles is to interact with the dominion sov system. And it decreases the need for them. It was already needed to be fair. Capitals have not been in a good balance place for a long time and in a lot of ways there just is not enough compelling roles for them. And some of the specific roles for them they are too strong and that is not the type of balance that we want.

Fozzie: We’ve been thinking for a while about what we want to do with them. What I can say safely is that we’ve been moving in a direction of wanting to shift them towards active on-grid but non-damaging effects. To have the kind of things that act as force multipliers that you really want to have in your fleet but that don’t just blap people. And that’s the kind of direction that we want to move them. And that means that I don’t have a kind of date. I know that can be frustrating. Some things like the T3 rebalance are higher priority. We want to be getting that out first. But this is something that we are thinking a lot about.


Link

Start around the 50 minute mark.

The idea of adding an extra rack of guns is not in the direction that CCP appears to want to be moving.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zan Shiro
Doomheim
#25 - 2015-07-16 04:07:43 UTC
Kenrailae wrote:
In an eve where structure bashing is the rule, sure. Enter entosis link and soon an eve where massive hp structures aren't the rule. It's a good thing those carriers follow the same balance rules right? Caps able to roflcopter through sub caps unsupported right? But again, I don't think dreads or titans should have point defense weapons right now. But I'm not closed to them evolving as eve evolves either.



Since you asked....I am in the caps and supers must burn crowd. So yes....lets give carries the mommie treatment and limit drone use.

And I can fly caps...I just want them reigned in a little. I like smaller ships tbh and prefer skill and use with them was the benchmark of a player. Not can they press f1 in a high ehp ship in seconds flat to go back to watching youtube in background till ammo runs out or spit some drones out as they die off.


Also we have not seen entosis/fozzie sov in full bore runs yet. Lets not say the days of bash or cap fights over just yet...
Teckos Pech
Hogyoku
Goonswarm Federation
#26 - 2015-07-16 04:14:29 UTC
Kenrailae wrote:
Oh boy now we are bringing out the rulers. I have so and so so I must be right. Why? Barring a hapless a-wing managing to crash into its bridge when it's shields are down, what does a star destroyer care about little ships buzzing around? It's not even about realism, it's about logic. I say that as an owner of an eve account. Whoop tee do. So what? Who cares how many this that or the other pixel ships you own. Star trek, Bob help us, even gave their ships point defense because it is logical.

You don't want caps to be stand alone? Then rebalance capital weapons so they haven't a chance in heck of traversing with anything moving, so they actually have to rotate around from their last firing position not this instant snap to that we currently have, and carriers so they are not stupidly huge drone bays with unbreakable rr. Further, rebalance battleships and caps so bs are not 1/6 or w/e the hp of carriers that are nearly the same size. That hp disparity is absolutely laughable. You're really gonna tell me an archon, full of hundreds of drones, has 3 times as much armor as a brick tanked abaddon and that makes sense by any other bar than 'oh but balance.'

I 100% agree the current 'balance' isn't built for more logical and intuitive/engaging cap mechanics. But I 100% disagree that we should just say 'balanced' and throw our hands up as nothing to be done about it. Cap warfare in general is very limited in variety and depth. Basically are we using one of 4 fleet doctrines and that is about it. WHY are we settling at that and not pushing for more intelligent and interesting /challenging gameplay?


This is a game, not a movie. We want game balance, not what looks cool on a screen (don't get me wrong if it looks cool on a screen and is balanced ****ing awesome).

As for his pointing out he has lots of capitals, I read it not that he has a bigger **** than you, but that he is willing to set aside what might be in his best interest and go what is in the best interest of the game.

And logic and realism. This. Is. A. Game. It is not about realism (in a game where the physics are dominated by fluid dynamics...i.e. we don't fly spaceships, but submarines) but about game balance.

And no...no ship should be a stand alone ship. If that were the case then everyone would train for That Ship™ and we'd all be playing That Ship™ Online. CCP has constantly been trying to make sure that all ship types are viable and have a place in the game and especially in null sec battles. Look at B-R. Huge battle right? Awesome right? Well not if you were a sub-capital pilot who went to go camp a station 12 jumps out to prevent reinforcements from joining the battle.

And I don't know of anybody saying dreadnoughts or carriers are currently balanced. But even if they aren't that doesn't mean we have to give every **** idea that comes down the pike equal consideration. If a bad idea is bad...then we let it go and move on.

This is a bad idea. As were tracking titans, drone assist, and wrecking ball.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#27 - 2015-07-16 04:17:56 UTC
Zan Shiro wrote:
Kenrailae wrote:
In an eve where structure bashing is the rule, sure. Enter entosis link and soon an eve where massive hp structures aren't the rule. It's a good thing those carriers follow the same balance rules right? Caps able to roflcopter through sub caps unsupported right? But again, I don't think dreads or titans should have point defense weapons right now. But I'm not closed to them evolving as eve evolves either.



Since you asked....I am in the caps and supers must burn crowd. So yes....lets give carries the mommie treatment and limit drone use.

And I can fly caps...I just want them reigned in a little. I like smaller ships tbh and prefer skill and use with them was the benchmark of a player. Not can they press f1 in a high ehp ship in seconds flat to go back to watching youtube in background till ammo runs out or spit some drones out as they die off.


Also we have not seen entosis/fozzie sov in full bore runs yet. Lets not say the days of bash or cap fights over just yet...


I think carriers are probably the closest to what some at CCP might consider the ideal for capitals. Of course given the current state of capitals and super capitals that is not saying much at all. P

If anything I think limiting the remote rep capability will be where CCP looks next, not so much the drone bay. Maybe make it so that remote repping each other is not quite such a thing. v0v

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

FT Diomedes
The Graduates
#28 - 2015-07-16 07:44:51 UTC  |  Edited by: FT Diomedes
I mentioned how many Capital and Supercapital ships I own simply to demonstrate my own self-interest in the argument. When I say that Capitals and Supercapitals don't need more ability to defeat smaller ships, I'm not saying that as someone who doesn't fly the ships. Buffing them would be a huge buff to my current ship hangar, most of my characters, and skill point distribution.

If you ever actually use a Titan to Doomsday a Carrier in a small-gang fight, you will remember it as hands-down one of the greatest feelings Eve has to offer. Especially if you do not get destroyed...

Personally, I think Dreadnoughts are among the best-designed ships in the game. They are designed to be great at killing structures, other capitals, and can hurt battleships with a specialized fit. They also have to commit to the field for at least five minutes. A perfect ship for Eve. Unfortunately, for many years Supercapital ships completely overshadowed them by being better in every way at every role. Then, more recently, CCP simply removed one of their primary roles. I still plan on using my Dreadnoughts if CCP can ever get Battleship fleets that common again. And if not, I'm sure I can find some way of dropping them on ratting Carriers and stupid Jump Freighter pilots...

On the other hand, Carriers are a complete travesty. They are way too powerful and flexible. I have stated this at length elsewhere, so I will not belabor the point here. Giving them even more ability to defeat smaller ships is not a good idea. They seriously need to lose the ability to field anything other than Fighters.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kenrailae
Scrapyard Artificer's
Just Lizard
#29 - 2015-07-16 11:28:23 UTC
@Teckos: As long as Fozzie says it's okay to wreck caps by making them do something he can't even do with command ships, making them give grid wide bonuses but no damage, I guess it's okay to just be okay with boring and 'balanced from a certain point of view' game play. Note I'm not the one saying they are balanced and 'fine.' I'm not the one suggesting because it looks cool. Every post I've made on the issue has made concessions for balance and whether the current game environment can handle it, and I've acknowledged it cannot. I am the one who is not just tossing hands up as 'whelp if Fozzie says it's okay...' Since Fozzie has done such a bang up job on those T3's and boosters, caps should be no problem.

It's not just about 'what looks cool.' It's about intriguing, challenging game play, which capitals currently do not have. The role that fits the design of player skill intensive and fun is actually triage carriers. Whether this change be an extra set of weapons(which point defense weapons have precedent in pretty much every sci-fi/spaceship 'thing' out there, though again, admittedly, the current balance is not designed for), or more varied roles, or choices, I'm willing to consider all options right now. You are currently saying 0 things I'm not aware of or don't know. The difference is I'm not hanging up on right this very instant, or whether its precisely more turrets. I'm speaking in a more generalized sense that capital warfare is not diverse, it is not particularly balanced, and it should not remain that way. Right now your choices are pretty much:
Get in a carrier and slowcat
Get in a carrier and Triage
Get in a dread and blap til you get blapped or they are all blapped
Get in a super and slowcat
Get in a titan and DD then run away for 10 minutes, if you are lucky, otherwise just open bridges... yay.
Or get in a carrier/super and get killed while ratting.

With some variation on those themes, but basically that.

Point defense, or subsystems locking a carrier into a specific role of fighters or logistics or cargo, or splitting carrier drone bays into fighters and much much smaller drone bays, or titans/supers being massively overhauled, or new cap classes which don't triage or siege but use cap mods, any of the hundreds of ideas floating out there, w/e it is that makes caps more engaging and more challenging while attempting to maintain balance, that's what I'm for. And if it looks cool then awesome. I don't think that thing, at this juncture, is stick more guns on them and yay! But I do acknowledge that Eve is an ever changing GAME, and while it has limits, it has alot of flexibility as well, and some of that flexibility shouldn't just be ignored because Fozzie wants to do something he can't even make work with the ship class which needs it most, command ships. Or because Pre-T3 rebalance 'balance' can't handle it, it should be flat out ignored as not possible at any point in time. Especially on a ship class that everyone knows needs alot of attention.

But this also isn't pre Jump fatigue anymore. It's exceedingly painful to move a large number of caps any great distance. The threat of caps online is much less severe than before. And unlike swishtars, caps are much more challenging and sloooowwwww to move around. Who's to say in a few structure iterations it won't be even more challenging, or less of an advantage?

@Zan: Who doesn't want to kill supers or caps? And who doesn't think that carriers need a nerf bat factory to the face? I'm perfectly fine with them having that stupidly huge drone bay being broken down, with carriers being changed considerably. I'm also perfectly fine with changing them in ways that make them more challenging, more engaging and intelligent, because 'Assign drones' F1 -F3 on the guy who needs armor is awesome gameplay.... I'm also not saying bashing is completely gone. It is looking to be heading out the door, though it will take a couple years. Then there are going to be 2-3 classes sitting around without a primary job anymore.

@FT: Again, who cares if you own 1 carrier/dread or 200? My dreads are some of my favorite ships, for many the same reasons you feel dreads are some of the best balanced ships in Eve. I'm not suggesting fit super tracking neutron blaster cannon II's on all capitals and screw sub-caps. I am suggesting that as Eve evolves, and roles/environment change, why can't caps? I'm only looking at ways to make caps in general more balanced, viable, and streamlined with the rest of Eve. And more importantly, ways to make them require more player input/attention/engagement/choice/etc. Example: Triage carriers and dreads.

Slowcats are obscene in the present scheme of things, but would be a whole different story if they could only field 2-3 flights of sentries and then fighters. Or had 1 less high, or *Insert proposed fix* You're not going to hear me say 'Caps don't need any work. They are Just fine.' But I'm also not going to say that they should be stuck in roles designated to them in an old sov system which required hours of bashing to get anywhere just because we're afraid of disrupting the balance for a time, or exploring different directions. Example: Swishtars and Drone assist carriers, or AoE titans or *insert game balance issue which required a few iterations to get right*

The Law is a point of View

The NPE IS a big deal

Anthar Thebess
#30 - 2015-07-16 11:44:20 UTC
Totally agree about sub capitals.
Dread could use additional utility higslot.

Carrier / mothership / titan have flexibility to mount whatever they need, dread don't.

I don't say cloak , but smartbomb / neut could really help this hull.
FT Diomedes
The Graduates
#31 - 2015-07-16 12:50:02 UTC
Anthar Thebess wrote:
Totally agree about sub capitals.
Dread could use additional utility higslot.

Carrier / mothership / titan have flexibility to mount whatever they need, dread don't.

I don't say cloak , but smartbomb / neut could really help this hull.


So, if you gave Dreadnoughts a utility highslot, would you put any restrictions on what I could fit there? Because I can totally think of a few times it would have been really nice to have a cloak on my Dreadnought, without having to give up a gun or the Siege module.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Xe'Cara'eos
A Big Enough Lever
#32 - 2015-07-16 13:07:37 UTC
you can have point defense when I can fit a weapon to a T1 frigate that allows me to kill a any ship in 2 shots

which will kill EVE

so yeah, you can have point defenses when EVE is dead.

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

FT Diomedes
The Graduates
#33 - 2015-07-16 13:27:48 UTC
Kenrailae wrote:
Good post.


Like you, I want to see fun and viable roles for Capitals and Supercapitals.

I agree that Triage Carriers and Siege Dreadnoughts are well-designed, fun ships to fly. If you can find something that needs massive repairs or massive amounts of damage. Sovereignty structures are no longer that. We are told that structures as a whole will not be that in the future.

I think the key to a lot of this is adjusting the food chain. Cruisers, especially HAC's, have been too good the past few months. Typically, Eve is designed around the general idea that Eve ships are designed to prey on ships one class below them, but have increasing trouble with ships smaller than that. Unfortunately, this is currently broken. I'm not saying that this ideal has ever been met, but this is how it has been explained to me over the years:

Frigates < Destroyers < Cruisers < Battle Cruisers < Battleships < Capitals < Supercapitals

Frigates become viable against Battle Cruisers and up
Destroyers become viable against Battleships and up
Cruisers become viable against Capitals and up
Battleships become viable against Supercapitals

This is not to say that Frigates own all ships larger than Cruisers, just that they are not easy prey, and can be a viable threat in the right hands, or with the right numbers.

Unfortunately, at various points over the past eight years, one doctrine or another has totally dominated. For a while, it was AOE Titans. Then it was tracking Titans. Then it was Drakes and Hurricanes. Then it was Boot Carriers and Supercarriers. Then it was T3's. Then it became Ishtars and other Cruisers.

Frigates are natural prey for Destroyers, but larger ships have a more difficult time killing Frigates. Unfortunately, Eve looks more like this right now:

Cruisers > Frigates
Cruisers > Destroyers (except maybe the new T3D's, which appear to be replacing T1 Cruisers, Frigates, and T1 Destroyers).
Cruisers > Battle Cruisers
Cruisers > Battleships

If CCP can revitalize the Battle Cruiser and Battleship classes (which are symbiotic to a huge extent), they can restore some balance to this equation. That is why two of the best threads on this forum are Battle Cruisers and Battleships.

To me, good balance in Eve means that every class of ship has a viable role - maybe not every single fight, but there is a genuine desire to bring along every class when able.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Teckos Pech
Hogyoku
Goonswarm Federation
#34 - 2015-07-16 16:23:42 UTC
Kenrailae wrote:
@Teckos: As long as Fozzie says it's okay to wreck caps by making them do something he can't even do with command ships, making them give grid wide bonuses but no damage, I guess it's okay to just be okay with boring and 'balanced from a certain point of view' game play. Note I'm not the one saying they are balanced and 'fine.' I'm not the one suggesting because it looks cool. Every post I've made on the issue has made concessions for balance and whether the current game environment can handle it, and I've acknowledged it cannot. I am the one who is not just tossing hands up as 'whelp if Fozzie says it's okay...' Since Fozzie has done such a bang up job on those T3's and boosters, caps should be no problem.

It's not just about 'what looks cool.' It's about intriguing, challenging game play, which capitals currently do not have. The role that fits the design of player skill intensive and fun is actually triage carriers. Whether this change be an extra set of weapons(which point defense weapons have precedent in pretty much every sci-fi/spaceship 'thing' out there, though again, admittedly, the current balance is not designed for), or more varied roles, or choices, I'm willing to consider all options right now. You are currently saying 0 things I'm not aware of or don't know. The difference is I'm not hanging up on right this very instant, or whether its precisely more turrets. I'm speaking in a more generalized sense that capital warfare is not diverse, it is not particularly balanced, and it should not remain that way. Right now your choices are pretty much:
Get in a carrier and slowcat
Get in a carrier and Triage
Get in a dread and blap til you get blapped or they are all blapped
Get in a super and slowcat
Get in a titan and DD then run away for 10 minutes, if you are lucky, otherwise just open bridges... yay.
Or get in a carrier/super and get killed while ratting.

With some variation on those themes, but basically that.


I'll grant you all of this...point defense...still a bad idea. For example you point out slowcats...they were stand alone. Do we need another stand alone ship? No.

Quote:
Point defense, or subsystems locking a carrier into a specific role of fighters or logistics or cargo, or splitting carrier drone bays into fighters and much much smaller drone bays, or titans/supers being massively overhauled, or new cap classes which don't triage or siege but use cap mods, any of the hundreds of ideas floating out there, w/e it is that makes caps more engaging and more challenging while attempting to maintain balance, that's what I'm for. And if it looks cool then awesome. I don't think that thing, at this juncture, is stick more guns on them and yay! But I do acknowledge that Eve is an ever changing GAME, and while it has limits, it has alot of flexibility as well, and some of that flexibility shouldn't just be ignored because Fozzie wants to do something he can't even make work with the ship class which needs it most, command ships. Or because Pre-T3 rebalance 'balance' can't handle it, it should be flat out ignored as not possible at any point in time. Especially on a ship class that everyone knows needs alot of attention.


That capitals need some substantial rebalancing does not mean we have to give every idea that same amount of attention. If an idea is bad, it is bad and as you say should be flat out ignored.

As for not sticking more guns on them....well good. The no point defense.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lugh Crow-Slave
#35 - 2015-07-16 17:06:26 UTC
your fleet is your point defense

fozzie sov has not made caps redundant it has just made other ships more useful thus lowering the need for caps where sov is concerned however their roles everyplace else has stayed the same
Spectre 666
Doomheim
#36 - 2015-07-16 17:58:18 UTC
For the most part this game is, sadly, based on most attack ships having just one offensive weapon type at a time and making titans a notable exception would be horrible.
Serendipity Lost
Repo Industries
#37 - 2015-07-16 18:39:04 UTC
What we really need is a Dark Blood Revelation that does zero dps but can fit 2 capital sized nuets and a Dread Guristas Pheonix that sports 2 capital ECM modules. Captal neuts are going to do what capital nuets do. Capital ECM (high slot module) would be able to jam sieged/triaged capitals and supers.
Ellendras Silver
CrashCat Corporation
#38 - 2015-07-16 20:21:19 UTC
Angelic Tallbrooke wrote:
Teckos Pech wrote:

Point defense already exists in game, they are called sub-capital fleets.


I think you're missing the point here. Yes, capital guns are designed for crazy high DPS against large targets. No, they are not at all useful (minus drones *cough* ) to eliminate almost any of those so-called subcaps (again, minus smartbombs). This, however, puts most capitals at a disadvantage compared to their subcap counterparts.

It could be useful in some situations, especially if you had to sacrifice something like bastion mode/doomsday/whathaveyou for x amount of time in order to switch to a different rack of guns. This most certainly would add some interesting counterplay for when you have a dread tackled by two or three HICs that it's having difficulty killing by itself. Given, we don't want these ships to be one-man wolf packs, but at least give them a fighting chance if they're on top of their game. Reduced DPS in trade for a high slot module of some sort? Perhaps.

Although, if CCP really wants to make this a thing but not completely revamp all capitals, why not have T2 capital ships? Or perhaps make T3 battlecruisers/battleships with this sort of setup. Could lead to some interesting counterplay where you would fly something like a drake with a rack of heavies AND a rack of rapid lights depending on the situation.


if someone misses something it is you... Capital ships dreads and titans specially are not supposed to fly solo (and live to tell about it) this also goes for carriers though they can defend themselves way better just as in real life but they can be killed rather easily by a small fleet. This is why capitals NEED sub capitals as defense.

it makes so much sense it is sad that people keep asking for insane things like this, even the carriers in real life NEVER EVER sail alone they are accompanied by at least a group of destroyers, cruisers and even submarines to protect the carrier as their task. titans and dreads don't have a real life example but they do what they need to do shoot big things and hit them hard and sub capitals should be there to guard and protect them.

[u]Carpe noctem[/u]

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