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Dreadnought and Titan Secondary Weapon Rack for Point Defence

Author
Vera Markus
Lightning Squad
Snuffed Out
#1 - 2015-07-15 19:50:38 UTC  |  Edited by: Vera Markus
Had a thought earlier today and was suggested by other reddit users to post it here.

With the recent jump fatigue changes to try and localise fights. This caused capitals to become more localised in their usefulness. In the new fozziesov gameplay, capitals are becoming redundant. They are becoming a bit of a nuisance and need some love.

My proposed idea would be this, give dreadnoughts and titans 2 high slots racks. By doing this, they can equip their regular capital guns and other layouts in the regular slots AND point some smaller regular weapons on a second row. With t3 destroyers, we can switch between different modes and such, why not improve capitals to be able to switch between which weapon rack to engage with. Giving groups a larger tactical flexibility before these great ships become obsolete in an ever changing meta of play.

By limiting dreadnoughts to 5 sub-cap weapon slots and titans to 8, they don't get these huge dps bonuses and such, (eg: 20 rapid heavies on a leviathan) And the second rack can only have turrets/launchers. No other smartbombs/drone links/remote reps and such.

If a mode switching feature wouldn't work, an additional module then like the siege module that when activated disables use of one weapon rack and enables the second one would also be a way of blunting the overall impact without making it completely game changing.

I have considered that if people grab 20 dreads and sit on a gate, yes you will be well tanked, you will also have a hard time catching ships. But you also run the risk that someone may counter attack with their own capitals and you will need to switch back to your larger weapons to deal with them.

This whole idea is just my 2 cents on how to keep capitals relevant in a post jump fatigue era.

Not inclined to give carriers point defence systems as they can field drones of all types so they already have ways to take out the likes of frigates and such.

Here is a reddit link to where i initially proposed this idea and received some positive feedback on it.
Teckos Pech
Hogyoku
Goonswarm Federation
#2 - 2015-07-15 19:55:25 UTC
Vera Markus wrote:
Had a thought earlier today and was suggested by other reddit users to post it here.

With the recent jump fatigue changes to try and localise fights. This caused capitals to become more localised in their usefulness. In the new fozziesov gameplay, capitals are becoming redundant. They are becoming a bit of a nuisance and need some love.

My proposed idea would be this, give dreadnoughts and titans 2 high slots racks. By doing this, they can equip their regular capital guns and other layouts in the regular slots AND point some smaller regular weapons on a second row. With t3 destroyers, we can switch between different modes and such, why not improve capitals to be able to switch between which weapon rack to engage with. Giving groups a larger tactical flexibility before these great ships become obsolete in an ever changing meta of play.

By limiting dreadnoughts to 5 sub-cap weapon slots and titans to 8, they don't get these huge dps bonuses and such, (eg: 20 rapid heavies on a leviathan) And the second rack can only have turrets/launchers. No other smartbombs/drone links/remote reps and such.

If a mode switching feature wouldn't work, an additional module then like the siege module that when activated disables use of one weapon rack and enables the second one would also be a way of blunting the overall impact without making it completely game changing.

I have considered that if people grab 20 dreads and sit on a gate, yes you will be well tanked, you will also have a hard time catching ships. But you also run the risk that someone may counter attack with their own capitals and you will need to switch back to your larger weapons to deal with them.

This whole idea is just my 2 cents on how to keep capitals relevant in a post jump fatigue era.

Not inclined to give carriers point defence systems as they can field drones of all types so they already have ways to take out the likes of frigates and such.

Here is a reddit link to where i initially proposed this idea and received some positive feedback on it.


Point defense already exists in game, they are called sub-capital fleets.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Angelic Tallbrooke
Redemption Road
Affirmative.
#3 - 2015-07-15 20:58:06 UTC
Teckos Pech wrote:

Point defense already exists in game, they are called sub-capital fleets.


I think you're missing the point here. Yes, capital guns are designed for crazy high DPS against large targets. No, they are not at all useful (minus drones *cough* ) to eliminate almost any of those so-called subcaps (again, minus smartbombs). This, however, puts most capitals at a disadvantage compared to their subcap counterparts.

It could be useful in some situations, especially if you had to sacrifice something like bastion mode/doomsday/whathaveyou for x amount of time in order to switch to a different rack of guns. This most certainly would add some interesting counterplay for when you have a dread tackled by two or three HICs that it's having difficulty killing by itself. Given, we don't want these ships to be one-man wolf packs, but at least give them a fighting chance if they're on top of their game. Reduced DPS in trade for a high slot module of some sort? Perhaps.

Although, if CCP really wants to make this a thing but not completely revamp all capitals, why not have T2 capital ships? Or perhaps make T3 battlecruisers/battleships with this sort of setup. Could lead to some interesting counterplay where you would fly something like a drake with a rack of heavies AND a rack of rapid lights depending on the situation.
Iain Cariaba
#4 - 2015-07-15 21:07:58 UTC  |  Edited by: Iain Cariaba
Teckos Pech wrote:
Point defense already exists in game, they are called sub-capital fleets.

This.

The US Navy doesn't send ships like the USS George Washington out without escort, why shouldn't you do the same with the EvE equivalent?
Kenrailae
Scrapyard Artificer's
Just Lizard
#5 - 2015-07-15 21:24:00 UTC
Iain Cariaba wrote:
Teckos Pech wrote:
Point defense already exists in game, they are called sub-capital fleets.

This.

The US Navy doesn't send ships like the USS George Washington out without escort, why shouldn't you do the same with the EvE equivalent?

The George Washington still has its own weapons emplacements for shooting missiles and whatnot.

The Law is a point of View

The NPE IS a big deal

Vera Markus
Lightning Squad
Snuffed Out
#6 - 2015-07-15 21:26:16 UTC
Iain Cariaba wrote:
Teckos Pech wrote:
Point defense already exists in game, they are called sub-capital fleets.

This.

The US Navy doesn't send ships like the USS George Washington out without escort, why shouldn't you do the same with the EvE equivalent?



Just saying, it's an aircraft carrier, with also the means to defend itself with multiple weapon systems and such, dreadnoughts and titans are alot more limited in game. If a ship like that gets tackled by say, an interceptor, its large weapons dont really have a chance of defending itself. by switching out to sub cap weapons, it can at least put up a bit of a fight. It'll still have its god awful locking time.

And i'm only suggesting 5 hardpoints on a dread and 8 on a titan, its not particularly game breaking dps
Kenrailae
Scrapyard Artificer's
Just Lizard
#7 - 2015-07-15 21:31:32 UTC  |  Edited by: Kenrailae
Vera Markus wrote:
Iain Cariaba wrote:
Teckos Pech wrote:
Point defense already exists in game, they are called sub-capital fleets.

This.

The US Navy doesn't send ships like the USS George Washington out without escort, why shouldn't you do the same with the EvE equivalent?



Just saying, it's an aircraft carrier, with also the means to defend itself with multiple weapon systems and such, dreadnoughts and titans are alot more limited in game. If a ship like that gets tackled by say, an interceptor, its large weapons dont really have a chance of defending itself. by switching out to sub cap weapons, it can at least put up a bit of a fight. It'll still have its god awful locking time.

And i'm only suggesting 5 hardpoints on a dread and 8 on a titan, its not particularly game breaking dps


Inties cannot tackle titans, and any cap pilot should have necessary refit:read warp core stabs and mobile depot on hand. No that doesn't solve the 'upgrade inty to sabre' equation, but part of eve's balance is dependent on small ships being able to tackle big ones.

The Law is a point of View

The NPE IS a big deal

ShahFluffers
Ice Fire Warriors
#8 - 2015-07-15 21:54:12 UTC
Quote:
I think you're missing the point here.

Actually, I think YOU are the one missing the point.

Capitals are intentionally designed to be vulnerable to sub-capitals.

And this can be said with very high certainty because Titans, Supercarriers, and Dreds all used to be able to field drones as point defense (up to 5 heavies/sentries, with a minimum of 375 m3 drone bay for spares).
Turns out... the DEVs did not like homoginized fleets of very high DPS capitals that only needed interceptors to function (for tackle) and were effectively invulnerable against all but the biggest of fleets (due to a combination of their tank and point defense).

And nooooooo... the jump fatigue and SOV changes have not made them any less efective... just less desireable to use in some situations (which is the point).
Teckos Pech
Hogyoku
Goonswarm Federation
#9 - 2015-07-15 21:56:37 UTC
Kenrailae wrote:
Vera Markus wrote:
Iain Cariaba wrote:
Teckos Pech wrote:
Point defense already exists in game, they are called sub-capital fleets.

This.

The US Navy doesn't send ships like the USS George Washington out without escort, why shouldn't you do the same with the EvE equivalent?



Just saying, it's an aircraft carrier, with also the means to defend itself with multiple weapon systems and such, dreadnoughts and titans are alot more limited in game. If a ship like that gets tackled by say, an interceptor, its large weapons dont really have a chance of defending itself. by switching out to sub cap weapons, it can at least put up a bit of a fight. It'll still have its god awful locking time.

And i'm only suggesting 5 hardpoints on a dread and 8 on a titan, its not particularly game breaking dps


Inties cannot tackle titans, and any cap pilot should have necessary refit:read warp core stabs and mobile depot on hand. No that doesn't solve the 'upgrade inty to sabre' equation, but part of eve's balance is dependent on small ships being able to tackle big ones.


And keeping all ship classes relevant. With this kind of change you could just camp gates in the largest ships and dispense with the need of a sub-cap fleet to support the caps. We had something like this...it was called tracking titans and it was deemed Badâ„¢ and removed from the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#10 - 2015-07-15 21:59:03 UTC  |  Edited by: Teckos Pech
ShahFluffers wrote:
Quote:
I think you're missing the point here.

Actually, I think YOU are the one missing the point.

Capitals are intentionally designed to be vulnerable to sub-capitals.

And this can be said with very high certainty because Titans, Supercarriers, and Dreds all used to be able to field drones as point defense (up to 5 heavies/sentries, with a minimum of 375 m3 drone bay for spares).
Turns out... the DEVs did not like homoginized fleets of very high DPS capitals that only needed interceptors to function (for tackle) and were effectively invulnerable against all but the biggest of fleets (due to a combination of their tank and point defense).

And nooooooo... the jump fatigue and SOV changes have not made them any less efective... just less desireable to use in some situations (which is the point).


Yep. We can list doctrines that fit this description that were killed by Devs...and for good reason.


  • Boot Carriers
  • Wrecking Ball
  • Tracking Titans
  • Drone Assist


Good riddance. These doctrines were impervious to things like sub-capital fleets. Meaning that null sec was basically, who could field the largest fleets of capitals and super capitals. This meant that most of the player base would be frozen out of the bigger null sec battles.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

elitatwo
Zansha Expansion
#11 - 2015-07-15 22:06:59 UTC
Angelic Tallbrooke wrote:
I think you're missing the point here. Yes, capital guns are designed for crazy high DPS against large targets. No, they are not at all useful (minus drones *cough* ) to eliminate almost any of those so-called subcaps (again, minus smartbombs)....


First:
Whatever some jokers on any third party website post does not belong here. If they wish to propose something they are free to make an account, pay the fees like we do and post it themselves.

Second:
Capital guns are not supposed to shoot subcaptials. That moroses can insta-pop ship is an oversight and should have been dealt with a long time ago.

CCP, since you have startup problems anyways I would feel at all terrible if you "accidentely" deleted capital ships from the database, so pilots need to fly real ships.

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This is the law of ship progression!

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Zan Shiro
Doomheim
#12 - 2015-07-15 22:19:08 UTC
I get the feeling that CCP just did something wrong when they to fix t3c design mistakes gave us modes. Now people wants these damned "modes" on every damn ship.


Caps use sub caps for support. Accept and move on.

CCP wanted caps and titans to be social weapons. Johnny brings the titan or dread, Joe brings the cyno to move it, Sally, Jill, Tom, Richard and Harry run sub caps to do other roles. Just because CCP made isk faucets to make even privately owned titans very possible (they were in theory supposed to need a corp fund drive to buy at first) does not mean the game has to not cater them to solo all in one use.


also the case of well used on a gate camp they can be counter hot dropped mentioned. 2 things......fatigue says hi. Crew A on defence can get days of the hard as hell to break camp until the caps moved and rested for that final camp break drop.


WH's also say hi. There is no hot drop option. Crew A does a good job of collapsing entrances or limting mass coming in (ie. they go back and forth until the entrance can't support a monster fleet coming in) place these dreads here on sentry duty when needed....fish meet barrel. Now with better tank and tracking. As high track titans and dreads to do this prior at least we could say needed to gimp fit a little to run tracking mods to go into blap mode. Your idea they get the tracking back (smaller bore weapons) and keep some tank.
Zan Shiro
Doomheim
#13 - 2015-07-15 22:46:15 UTC
Kenrailae wrote:
Iain Cariaba wrote:
Teckos Pech wrote:
Point defense already exists in game, they are called sub-capital fleets.

This.

The US Navy doesn't send ships like the USS George Washington out without escort, why shouldn't you do the same with the EvE equivalent?

The George Washington still has its own weapons emplacements for shooting missiles and whatnot.



And if the day come its used....the only persons who make out on the deal are the seamen on the gun. they will get at least a cert comm, maybe a medal. At least a NAM (Navy Achievement Medai).


Now behind closed doors...lots of officers and senior enlisted will have a lot of explaining to do. It won't be pretty.

Any AWAC who could have eyes on the fighter/bomber who launched this will be explaining why they did not investigate this here say MiG (since Russia sold so many of these...its not just a Russian thing) or report before it fired.

the elint boats CO's will be tap dancing on land mines explaining how MiG(s) or even naval vessels snuck up on the carrier fleet.

Naval intelligence will be explaining how satellite coverage missed a naval fleet on satellite passes.

the pilots on Combat area patrols (CAP) will also be explaining why this threat was not shot up or why they didn't die trying.

Even sub commanders will be brought in. If their HK sub had any chance to eyes on a ship that snuck up.....interested people would like to know how this was missed....or was not reported when found.

Long story short....when a cap fleet launches in todays navy there are more eyes than you count. Its not WWII where that carrier's best intel was a pilot in a scout plane. there is no sneaking up or being snuck up upon by the say Japanese fleet.


Defense in layers.....lots of things have to go wrong to reach the capital ship these days. Its not launch the zero pilot with lots of hi-ex to slam his ride into the capital ship anymore.
Kenrailae
Scrapyard Artificer's
Just Lizard
#14 - 2015-07-15 23:15:55 UTC
Did not say it was like ww2. Merely pointed out that even with all those eyes, those weapons emplacements and gunners are still on today's super carriers.

The Law is a point of View

The NPE IS a big deal

Zan Shiro
Doomheim
#15 - 2015-07-15 23:36:52 UTC
Kenrailae wrote:
Did not say it was like ww2. Merely pointed out that even with all those eyes, those weapons emplacements and gunners are still on today's super carriers.



And if used....something has gone wrong. Horribly wrong. They are there really to make someone feel better. And most likely because a contractor wanted to make a few extra bucks and hard sold them in the bidding and build phases.


Also some more eve to rl problems.....those systems may kill maybe 1 or 2 harpoons. Maybe. In rl these can be crippling.

TUrn to eve. I can shoot shoot a titan with 4 8 slot bs' all day long. Its not dying fast. That titan pilot has mucho grande time to ask for help. If corp/alliance says sucks to be you and your dumb ass needs to die for titan ratting with neuts in local.....that is not a game mechanic problem. That is an internal personnel problem between titan pilot and his corp/alliance. Or titan pilot is an idiot who does need to die (in game ofc).



Kenrailae
Scrapyard Artificer's
Just Lizard
#16 - 2015-07-15 23:58:12 UTC
Gone wrong or not they are there yeah? Idiot personnel or not, bidding strategy or not... they are there, yeah?

The Law is a point of View

The NPE IS a big deal

ShahFluffers
Ice Fire Warriors
#17 - 2015-07-16 00:11:50 UTC  |  Edited by: ShahFluffers
Kenrailae wrote:
Gone wrong or not they are there yeah? Idiot personnel or not, bidding strategy or not... they are there, yeah?

They are. But they don't work anywhere as well as advertised or as well as people think. They are "scarecrows" that won't really protect it beyond a one-off attack.

Basically... an aircraft carrier without its support fleet is quite literally "defenseless" against anything that isn't made of tinfoil.


edit: also... this is not real life here. This is a gameplay reason issue. Capitals should not have point defense.
Kenrailae
Scrapyard Artificer's
Just Lizard
#18 - 2015-07-16 00:18:24 UTC  |  Edited by: Kenrailae
ShahFluffers wrote:
Kenrailae wrote:
Gone wrong or not they are there yeah? Idiot personnel or not, bidding strategy or not... they are there, yeah?

They are. But they don't work anywhere as well as advertised or as well as people thing. They are "scarecrows."

I never said they did, never said they were not a last resort, never said anything except that they are a thing. :)


Editing to third edit: you may review the thread and see that I also am not of the mind caps should have point defense weapons for balance reasons, despite the lack of realism. If the balance could be done then yeah, because it's crazy that ships of that size have nothing for drone defence, but at the present, the balance isn't really feasible.

The Law is a point of View

The NPE IS a big deal

Krops Vont
#19 - 2015-07-16 00:48:31 UTC
Oh good lord. Ok a few points.

Try not to relate real life things (as cool as an analogy that was) as this is a game and hyperrealism defeats the purpose of game mechanics and balances.

Dreads in their own were designed on the premise of killing other capitals. Rock paper scissors mentality each has a unique role. This ship is a huge tradeoff of not being able to be repped while pumping out massive dps usually in the need of a legion of subcaps to support it. If you remove the need for subcaps, the ship becomes its own fleet.

You might as well give them drone bays back!

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Zan Shiro
Doomheim
#20 - 2015-07-16 01:47:35 UTC
Kenrailae wrote:
ShahFluffers wrote:
Kenrailae wrote:
Gone wrong or not they are there yeah? Idiot personnel or not, bidding strategy or not... they are there, yeah?

They are. But they don't work anywhere as well as advertised or as well as people thing. They are "scarecrows."

I never said they did, never said they were not a last resort, never said anything except that they are a thing. :)


Editing to third edit: you may review the thread and see that I also am not of the mind caps should have point defense weapons for balance reasons, despite the lack of realism. If the balance could be done then yeah, because it's crazy that ships of that size have nothing for drone defence, but at the present, the balance isn't really feasible.



The lack of smaller killing ability was balance.


they are fleet weapons. Keyword fleet.

No need to find balance an idea as there is no problem. Dread or titan pilot launches they do so knowing their job. Bash structures and stuff of equal or greater size ship wise. Or go hi track and try for blap setups. With the caveat ofc tank mods go as tracking mods increase.

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