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Aegis WH feedback

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Author
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#1 - 2015-07-15 10:10:56 UTC  |  Edited by: Axloth Okiah
I'm curious whether the horrific situation I'm seeing in C5 space is just me being biased or not. So please post here what you see in your chains, how many C5s, C6s, how many nulls, what state, do they last, do they close in your face, etc. How ****** we really are?


we live in c5/c5 and currently have 8 C5s, 2 C6s and one null...Shocked


Dont kid yourself, noone will read this, nothing will get reverted, but it would be nice to have a bigger picture and a representative sample of the pit of **** we got thrown into (again).
corbexx
Sebiestor Tribe
Minmatar Republic
#2 - 2015-07-15 10:25:35 UTC
Axloth Okiah wrote:
I'm curious whether the horrific situation I'm seeing in C5 space is just me being biased or not. So please post here what you see in your chains, how many C5s, C6s, how many nulls, what state, do they last, do they close in your face, etc. How ****** we really are?


we live in c5/c5 and currently have 8 C5s, 2 C6s and one null...Shocked


Dont kid yourself, noone will read this, nothing will get reverted, but it would be nice to have a bigger picture and a representative sample of the pit of **** we got thrown into (again).


I read it.

I've spoken to a few c5 groups and asked if they could record the number of c5's and incoming and out going nulls but here is a handy space to put it. I've also spoke to Daimian mercer about if he can get some data from trip wire.
Artemis Panala
Doomheim
#3 - 2015-07-15 10:56:19 UTC
The 16 hour thing is a PITA, we have a static null and the lifecycle is irritating between timezones. At 24 hours, getting a nice system/location it was good to run intel for the other TZ from EUTZ, not the hole lifetimes are much shorter it makes this a lot harder.

I realise we can rage roll, but 24 hours was a good number for early EUTZ to do the legwork for west coasters an still leave enough time for fun when we found a good linkage.

Wish the statics hadn't been altered :S
Bleedingthrough
#4 - 2015-07-15 11:10:00 UTC  |  Edited by: Bleedingthrough
Yesterdays chain: 7 C5s in total, 1 Null
Todays b4 DT chain was your chain. :-)

This is by no means statisticaly significant but it surely feels different.
C2s with a null statics feel so appealing again. Roll
Callista Spada
Avanto
Hole Control
#5 - 2015-07-15 11:27:44 UTC  |  Edited by: Callista Spada
Probably a tad too early to jump to conclusions. One day worth of testing can't produce a pattern and all deductions made are quite random. Especially the K162s that are opened from NS/LS are closed with higher probability due to people interrupting their normal routines with the new sov and all.
Robert Caldera
Caldera Trading and Investment
#6 - 2015-07-15 12:33:36 UTC  |  Edited by: Robert Caldera
confirm WH space being fcked.

almost no chains left, ccp cut them by like 90%, so far for "a small decrease of spawn rate".
Trinkets friend
Sudden Buggery
Sending Thots And Players
#7 - 2015-07-15 12:39:52 UTC
We c4 people deal with 16 hour lifetimes quite fine - and that's our static wormholes, not random holes to k-space. Really, transients could have 8 hour lifetimes and it would be fine - if it goes EOL, you just roll your actual static and re-roll the dice. i don't see the lifetime being an issue - if it is an issue, you are holding onto your chain too much to make use of it.

I can't comment on C5 space much, but we notice no difference in nullsec density thus far. it's a shame, I really wanted to make use of that new website to go harass random sov timers throughout space. Looks like we cannot. Guess that only people with authenticated Blue Donut Certified Nullsec membership Cards can attend!
Bleedingthrough
#8 - 2015-07-15 13:05:30 UTC
Robert Caldera wrote:
confirm WH space being fcked.

almost no chains left, ccp cut them by like 90%, so far for "a small decrease of spawn rate".


Yea, life-time and decreased rate stack multiplicative when it comes to how many of these holes you encounter, e.g. 16/24 * (1-"small reduction").

@Trinket
Quote:
Small decreases in the spawn rate of random Null -> C5 and C5 -> Null connections. This change does not affect static connections.
A decrease in the lifetime of Nullsec WH connections to 16 hours (most were previously 24 hours).


Maybe this has something to do with C4 space only getting frig WHs to null and it not being C5 space. :-) just trolling
Methea Selenis
Dead Game.
HYDRA RELOADED
#9 - 2015-07-15 13:13:57 UTC
My understanding is that the N432 (starting form null and leading to C5 space) worms were either removed or drastically nerfed. I had one every two systems usually in Stain and today I did not find any in three hours roaming. This hurts me a lot because I used to use short worm chains to store loot in HS. I believe it is possible to find some middle ground between the yesterday's profusion and what I exeperienced today.
Jonn Duune
OpSec.
Wrong Hole.
#10 - 2015-07-15 13:26:28 UTC
corbexx wrote:
Axloth Okiah wrote:
I'm curious whether the horrific situation I'm seeing in C5 space is just me being biased or not. So please post here what you see in your chains, how many C5s, C6s, how many nulls, what state, do they last, do they close in your face, etc. How ****** we really are?


we live in c5/c5 and currently have 8 C5s, 2 C6s and one null...Shocked


Dont kid yourself, noone will read this, nothing will get reverted, but it would be nice to have a bigger picture and a representative sample of the pit of **** we got thrown into (again).


I read it.

I've spoken to a few c5 groups and asked if they could record the number of c5's and incoming and out going nulls but here is a handy space to put it. I've also spoke to Daimian mercer about if he can get some data from trip wire.



Our null sec connections seemed fewer (typically in a chain of 5 wormholes deep, we'll have between 5-10 null secs, but recently that number has seemed to drop to around 2 nullsecs)

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Kynric
Sky Fighters
Rote Kapelle
#11 - 2015-07-15 13:43:47 UTC  |  Edited by: Kynric
Bleedingthrough wrote:

Yea, life-time and decreased rate stack multiplicative when it comes to how many of these holes you encounter, e.g. 16/24 * (1-"small reduction").


Operationally its a bit worse than that as wormholes found in the EOL will likely not be used for roams. This is further increased if fewer people, are in space scanning/opening the holes from the null side which recent pilot counts would tend to suggest. Generally it takes 3-4 null wormhole finds to find one useful one, as such it is a rather large loss of content.

Yesterday my home had two null holes in our chain. One connection was from a c3 with a static null the other from a low. We had no c5 to null connections. Small sample size but it made for a dull evening with an early logoff.
Bleedingthrough
#12 - 2015-07-15 13:48:35 UTC
Kynric wrote:
Bleedingthrough wrote:

Yea, life-time and decreased rate stack multiplicative when it comes to how many of these holes you encounter, e.g. 16/24 * (1-"small reduction").


Operationally its a bit worse than that as wormholes found in the EOL will likely not be used for roams. This is further increased if fewer people, are in space scanning/opening the holes from the null side which recent pilot counts would tend to suggest. Generally it takes 3-4 null wormhole finds to find one useful one, as such it is a rather large loss of content.

Yesterday my home had two null holes in our chain. One connection was from a c3 with a static null the other from a low. We had no c5 to null connections. Small sample size but it made for a dull evening with an early logoff.


Good point, will keep track of the number of EoLs.
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#13 - 2015-07-15 13:49:59 UTC
There goes moving capitals from wormhole to wormhole via null...
Bronya Boga
Ministry of War
Amarr Empire
#14 - 2015-07-15 16:09:59 UTC
This morning we had 8 c5s in chain and no nulls :(
Andrew Jester
Collapsed Out
Pandemic Legion
#15 - 2015-07-15 16:23:34 UTC
if you want to go to null so bad just move there~

If thuggin' was a category I'd win a Grammy

afkalt
Republic Military School
Minmatar Republic
#16 - 2015-07-15 16:43:30 UTC
Andrew Jester wrote:
if you want to go to null so bad just move there~



If you want to rat without the risk, just move to highsec
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#17 - 2015-07-15 16:54:43 UTC
Andrew Jester wrote:
if you want to go to null so bad just move there~

M8, I need people to stroke my e-peen about racking up kills vs afktars and miners while colonizing "dangerous space".

Hidden Fremen liked your forum post:

Jack Miton liked your forum post:

Andrew Jester
Collapsed Out
Pandemic Legion
#18 - 2015-07-15 17:04:53 UTC
afkalt wrote:
Andrew Jester wrote:
if you want to go to null so bad just move there~



If you want to rat without the risk, just move to highsec

>ratting in tyool2015

If thuggin' was a category I'd win a Grammy

Zekora Rally
U2EZ
#19 - 2015-07-15 17:26:21 UTC  |  Edited by: Zekora Rally
I can confirm that the spawn rate of null holes has been reduced dramatically whether it is K162 or N432. Currently, we run into a null every 5 holes or so we scan compared to getting drowned in null connections before the patch.
Jack Hayson
The Scope
Gallente Federation
#20 - 2015-07-15 17:38:40 UTC
corbexx wrote:
I've also spoke to Daimian mercer about if he can get some data from trip wire.


From our mapping tool...


Before 2015-07-07 DT: ratio of NS to C5+C6 is 52.8%
(sample size: several thousand systems)

After 2015-07-07 DT: ratio down to 38.9%
(sample size: a couple hundred systems)

Not sure if they changed something this Tuesday. Ratio yesterday was 11%, but the sample size is way too small to draw any conclusions from that.

Note: I don't log the type of the connection, meaning static null holes and the occasional null-null are included in this data set.
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