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[Aegis] More balance! - Ishtars, DDAs and the Tempest

First post First post First post
Author
Zan Shiro
Doomheim
#581 - 2015-06-28 16:30:39 UTC  |  Edited by: Zan Shiro
Cobra Shikkoken wrote:
Damn! I spent 3-4 mounth of life learning Ishtar, and its nerfed twice.
before it i have learned up to 5 (2 battleship skills) Rattlesnake , thay nerfed them for less firepower against gangster frigetes. just left bonus for heavy and senrty drones, also nerfed sentryes. Is tte CCP watching me ? Now im finishing learn the Sin - guys this one ll be nerfed soon Big smile



You are safe. It have to be working to break.

Train RR well if you haven't. Sin is actually good for this role. As well...you don't really miss the guns if not there. And may be of more use repping banged up ninjyas in your crew.
Nya Kittenheart
Science and Trade Institute
Caldari State
#582 - 2015-06-28 19:18:33 UTC  |  Edited by: Nya Kittenheart
After reading a good part of the post , i'm fairly sure CCP need to remove the sentry bonus from the hull.The immediate application of the DPS combined with the range,damage and tracking selection on top of a 25 % damage bonus is just too much to be balanced in my opinion.
A speed bonus to medium and heavy drone would probably give something nice to the hull without making it OP.

On the pest subject it s nice to see a dps increase for this hull, i m just disappointed the TFI doesn't get the bonus too ,CCP if you do the job make it right from the beginning.
Kibitt Kallinikov
Stimulus
Rote Kapelle
#583 - 2015-06-28 19:25:07 UTC
Mario Putzo wrote:

Now for something different

Why is there no drone boats with bonuses to EWAR drones? Seems like a missed opportunity to have a unique ship.


Actually, this is one thing I thought they could have done with the Cruor back when the pirate rebalance was happening. I'm happy it was buffed, don't get me wrong, I'm just saying that one wild 'n' crazy idea I had was to let it have a large HP and slow effect bonus to its drone, and let it have 5mb/10-15m3 because I'd been in PvE combat sites where there were such drones being used by Blood Raiders.
Hal Morsh
Doomheim
#584 - 2015-06-29 01:11:10 UTC
Mind **** wrote:
don't make ships better, just make them worse = balancing a'la CCP

gg





Honestly nerfing everything is better than a power creep.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

GordonO
BURN EDEN
#585 - 2015-06-29 02:08:27 UTC
CCP Rise wrote:
What will you do with a 950 turret dps Tempest? Let us know!


I will wait for clear skies and take my ship with its wingy things for a spin Twisted

PS---- all references completely intentional.. <-- click Blink

... What next ??

Aplysia Vejun
Children of Agasul
#586 - 2015-06-29 06:15:52 UTC  |  Edited by: Aplysia Vejun
Again :
Slot change: why not. Nice idea.
Pgen-nerf: stupid if you want armor tanked ishtars. But you can adapt (no pgen for turrets though)
Speed nerf: ridiculous. Make the slowest cruiser even slower. Especially bad if you armor tank it.

Tempel buffs: no idea. I dont know the BS problems enough for a statement.
Harvey James
The Sengoku Legacy
#587 - 2015-06-29 13:45:17 UTC
Aplysia Vejun wrote:
Again :
Slot change: why not. Nice idea.
Pgen-nerf: stupid if you want armor tanked ishtars. But you can adapt (no pgen for turrets though)
Speed nerf: ridiculous. Make the slowest cruiser even slower. Especially bad if you armor tank it.

Tempel buffs: no idea. I dont know the BS problems enough for a statement.


im guessing the new compact versions of mods is why the pg nerf.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Spugg Galdon
Federal Navy Academy
Gallente Federation
#588 - 2015-06-29 13:49:25 UTC  |  Edited by: Spugg Galdon
I would have far preferred that you put the Tempest changes into it's own dedicated thread.

I feel that this very important change is getting lost in the whirlwind (see what I did there?) of the Ishtar.

That being said....

The Tempest has lacked any real, I dunno, "Something" (pssshhhhh maybe Twisted). It was a double damage bonused battleship that did relatively little damage.

It doesn't really have a role as it sits in the "versatility" area however it is still seen to be a little bit poor.

This buff to 7.5% RoF bonus pushes the Tempest into a real damage dealer (if you gank it out with missile launchers too). It gives the ship 12 effective turrets. That is pretty impressive however I still feel that this ship and the fleet issue version are a little lackluster.

Personally, with the Tempest being an Attack Battleship, I feel an application bonus would be more fitting. If the straight 5% damage bonus was dropped for a 7.5% tracking bonus the Tempest would then slot nicely into the attack BS role. it would then still retain 9.6 effective turrets with a 7.5% RoF bonus (only 0.4 less than current Tempest) and be able to really apply that damage whilst taking advantage of it's inherent speed advantage over other ships.

If the Tempest was felt to still be too weak, buffing the RoF bonus to 10% would push it back out to 12 effective turrets (currently proposed) which leaves options open for future balance if required.

Now the Tempest Fleet Issue could be differentiated from the standard issue pest by giving it 8 turret slots, a 7.5% tracking bonus and a 5% damage bonus (not RoF) giving the ship 10 effective turrets. This would place the Tempest as the absolute premier Alpha boat in the game giving it a real role, especially in the "Fleet" role which is in it's name!

This way we would have two quite different ships cut from the same cloth. The Tempest being the true "Attack" battleship and the Tempest Fleet Issue being the true "Strike" or "Fleet" battleship. Also, neither battleship in this design steps on any of the toes of any other AC battleship or ABC. As the Fleet Pest would hold the Armour Fleet role and the Maelstrom would hold the Shield Fleet role.

What do you think?

EDIT:

A Tempest Fleet Issue with 8 turret slots and a 5% per level damage bonus and a 7.5% per level tracking bonus would look like this:

[Tempest Fleet Issue, Fleet Issue Alpha Doctrine]
Damage Control II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II

500MN Quad LiF Restrained Microwarpdrive
Large Micro Jump Drive
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Sensor Booster II, Targeting Range Script

1400mm Howitzer Artillery II, Republic Fleet Depleted Uranium L
1400mm Howitzer Artillery II, Republic Fleet Depleted Uranium L
1400mm Howitzer Artillery II, Republic Fleet Depleted Uranium L
1400mm Howitzer Artillery II, Republic Fleet Depleted Uranium L
1400mm Howitzer Artillery II, Republic Fleet Depleted Uranium L
1400mm Howitzer Artillery II, Republic Fleet Depleted Uranium L
1400mm Howitzer Artillery II, Republic Fleet Depleted Uranium L
1400mm Howitzer Artillery II, Republic Fleet Depleted Uranium L

Large Ancillary Current Router II
Large Trimark Armor Pump II
Large Anti-Explosive Pump II

This above fit, before implants, fleet and link bonuses has these stats:

124k eHP
148km targeting range
380 dps (8910 volley damage) at 78km + 72km falloff - RF Depleted Uranium (+20% tracking)
570 dps (13370 volley damage) at 39km + 72km falloff - RF EMP


This ship would be a fantastic armour fleet doctrine battleship and you don't even need to change the PG/CPU of the ship as the above fits with current stats. I feel it looks extremely well rounded and balanced.
Celise Katelo
State War Academy
Caldari State
#589 - 2015-06-29 17:50:44 UTC
DDA nerf... because Ishtar is OP Roll

Clearly this move is rather harsh for all drone boats Shocked , not happy about this.

/Sad Panda

EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

Reaver Glitterstim
The Scope
Gallente Federation
#590 - 2015-06-30 03:37:34 UTC
Wrik Hoover wrote:
not ok

do you know why everyone and his mother flys ishtars ?
Because you sit at 70km **** out dps and when you lose more then 2 isthars you just run away and no one can ever stop you

remove the 5% dmg sentry bonus on the ishtar instead

It's true. Sorry, CCP, you guys are completely missing the problem. I'd say a better solution is to just cut off 25mbit/sec off its bandwidth because come on, the Dominix needs a chance to compete, but one way or another its sentry DPS needs to come down.

Drone damage amplifiers were in-line with other damage-boosting modules. Nerfing them is the wrong move, a better move is to nerf drone damage. Drone ships apply DPS so much more easily that they should score lower DPS numbers than most turret ships. A good way to balance drone DPS is to compare it with weapons that apply really well. A good example: autocannons and drones both have variable damage types and can hit targets easily with their great tracking. The biggest difference between them is drones have way more range, therefore drones should do less DPS than autocannons. Bam, fixed.

Lastly.....I want a Tempest now.
I would have said that giving it a 7th turret hardpoint was the right fix, but this gives it 1.2 more effective turrets without costing the powergrid and it still leaves the extra utility high available. Want my mathematically consistent opinion? 7% rate of fire bonus is plenty, even 6.5% will un-marginalize it. But go ahead and leave it at 7.5%, my Tempest and I won't complain.

One final point on the Tempest, and this goes for all ships with damage and rate of fire (except dreadnoughts): CCP, you guys seem to be afraid to give these ships a proper amount of weapon hardpoints, as if you see that high DPS number it reaches and you're afraid its sheer DPS will make it out-class other ships. Well it's supposed to get higher DPS than the competition, because they all have more range or tracking, or maybe more defenses. If damage and rate of fire is overpowered on the same number of weapon hardpoints as all the other ships, then the problem lies in the balance of the bonuses themselves-but I don't think there is a problem here at all.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#591 - 2015-06-30 04:29:16 UTC
Spugg Galdon wrote:

Personally, with the Tempest being an Attack Battleship, I feel an application bonus would be more fitting. If the straight 5% damage bonus was dropped for a 7.5% tracking bonus the Tempest would then slot nicely into the attack BS role. it would then still retain 9.6 effective turrets with a 7.5% RoF bonus (only 0.4 less than current Tempest) and be able to really apply that damage whilst taking advantage of it's inherent speed advantage over other ships.

If the Tempest was felt to still be too weak, buffing the RoF bonus to 10% would push it back out to 12 effective turrets (currently proposed) which leaves options open for future balance if required.

Now the Tempest Fleet Issue could be differentiated from the standard issue pest by giving it 8 turret slots, a 7.5% tracking bonus and a 5% damage bonus (not RoF) giving the ship 10 effective turrets. This would place the Tempest as the absolute premier Alpha boat in the game giving it a real role, especially in the "Fleet" role which is in it's name!

What do you think?


I for one think this man is spot-on. It would greatly differentiate the Minmatar line of battleships! Listen to this man, he's on to something here (bump!!)
Allaera
Kalmincon
#592 - 2015-06-30 19:01:19 UTC
Nafensoriel wrote:


Size locking drones becomes a very nasty bag of worms once opened.



CCP invalidated that argument some time ago with the 3 precedents they have already set on this particular subject - I draw your attention to the Rattlesnake, Gila and Worm.
afkalt
Republic Military School
Minmatar Republic
#593 - 2015-06-30 19:37:41 UTC
Allaera wrote:
Nafensoriel wrote:


Size locking drones becomes a very nasty bag of worms once opened.



CCP invalidated that argument some time ago with the 3 precedents they have already set on this particular subject - I draw your attention to the Rattlesnake, Gila and Worm.


Unbonused =/= size locked.
Kateryna
Caldari Provisions
Caldari State
#594 - 2015-06-30 21:12:20 UTC
You are nerfing ALL drone boat just for a fix on one Ship ? That's silly.
Norrin Ellis
Doomheim
#595 - 2015-06-30 21:24:24 UTC
"The Ishtar needs the nerf bat."

"Based on what evidence?"

"Lots of players actually want to fly it."
afkalt
Republic Military School
Minmatar Republic
#596 - 2015-06-30 21:32:52 UTC
Kateryna wrote:
You are nerfing ALL drone boat just for a fix on one Ship ? That's silly.



afkalt wrote:
Kaivar Lancer wrote:
Why is the DDA getting nerfed? Nerf the hulls, not the module. Other drone boats like the Dragoon just got nerfed for no reason.



THIS IS WHY

Feyrin
Viziam
Amarr Empire
#597 - 2015-06-30 21:53:13 UTC
Norrin Ellis wrote:
"The Ishtar needs the nerf bat."

"Based on what evidence?"

"Lots of players actually want to fly it."


No it needs a nerf because no-one wants to fly it and yet everyone does.
Vailen Sere
State War Academy
Caldari State
#598 - 2015-06-30 22:35:08 UTC
CCP Rise wrote:
Alexander McKeon wrote:
Rise, I believe at this point that you're deliberately missing the root cause of the problem: the Ishtar breaks the rule regarding size-appropriate weapons on hulls. Sentry drones are fundamentally a battleship-sized weapon system, and aren't game-breaking when used on such; perhaps in need of tuning like the DDA effectiveness reduction, but that's all. The combination of cruiser-class signature and speed, T2 resists (remember that no T2 battleships are viable for fleet combat) and the long-range projection of sentries are what push the Ishtar over the top in combat situations.

For whatever it might be worth, making the Ishtar into an improved version of the VNI, with fast enough drone travel times to be useful, seems a more practical situation, and allows for fleets deploying heavy smartbomb contingents to be an effective counter.


This is suggested so often but it just isn't the case. Drones not being locked to the size of their owner ship is one of the most consistent and distinct things about them. Vexors, VNIs, Myrmidons, Eos's, and Ishtars (at least) all use 'battleship sized' drones, and everything bigger than a destroyer can use 'frigate sized' drones. This flexibility is part of what makes drones really interesting and while sentries have become a big part of what makes certain hulls so strong, we don't want to lock drone ships into drones that match their ship size.

Rise,
just a perception.
Cruiser
Vexor: 75 Mbps
Battlecruiser:
Myrmidon: 100 Mbps

Command ship:
Eos: 125 Mbps - The training time it takes to get in this ship proves its worth

Cruiser sized drone Talos's:
Ishtar: 125Mbps
VNI: 125Mbps

The last 2 are teir 3 battlecruisers.. cruiser sized with faction/T2 resists and speed.. and nothing counters them unless you are fast enough to get in under their guns.. than they swap to medium drones and continue to eat your face.

My suggestion? cut their bandwidth to 100. why are they flying a full flight of heavy / sentries when there only 3 T1's and 1 or 2 faction BS's that can?
Vailen Sere
State War Academy
Caldari State
#599 - 2015-06-30 22:41:11 UTC
Feffri wrote:
i agree with the posts that ccp is being completly idiotic with theses nerfs. YOUVE HEARD IT A MILLION TIMES... THE PROBLEM IS WITH THE ISHTAR!!!! AND SENTRIES!!! NOT DRONES OR OTHER DRONE BOATS.

So yah stop being a bunch of retards and nerf the ishtar and it's use of sentries.

On another note I think that sentries need a counter and scripted ecm would be awesome for this.

Basically you made ECM worthless cause people hate being out of the fight entirely. However I propose this.

1. There should be two ecm scripts 1 that breaks the ships lock with drones and either hits all the time or has super high chance to hit (this is obviously open to discussion) and the second script shoudl be double the chance to hit but only breaks lock like ecm burst. Where lock can immidiatly begin to be regained. This would allow for better e war fare with jams and sensor damps...

2. when a drone ship loses lock through ecm or through getting damped the drones shut down and stop flying and shooting. This should be done now!

3. counters to e war should be something like 50% stronger.. so that if you give up mids or utility to counter it is stronger ( double may be too strong also debatable)

Discuss

ECM is fine against these.. if your fast enough.
Fourteen Maken
Karma and Causality
#600 - 2015-06-30 22:42:24 UTC
Celise Katelo wrote:
DDA nerf... because Ishtar is OP Roll

Clearly this move is rather harsh for all drone boats Shocked , not happy about this.

/Sad Panda


Quote:
"Next up, Drone Damage Amplifiers. While the Ishtar has really taken the spotlight as the most oppressive ship around, drone focused hulls are extremely strong across the board"


They dominate in almost every class, and don't worry there's plenty of room for more nerfs too.