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Warfare & Tactics

 
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Any news of a Faction Warfare change?

Author
Veronica Isagar
Black Fox Marauders
Pen Is Out
#21 - 2015-05-30 09:36:18 UTC
If there was something that needs to be changed, it would be to make any form of warp core stabs, un-usable in plexes, unless its built in to the ship (you'll see a WHOLE lot of ventures now)
Moglarr
Operation Meatshield
#22 - 2015-05-30 18:32:40 UTC
I really don't think I understand the hardon everyone has for warp core stabs.

Maybe it is because I don't run into many stabbed ships, or maybe it is because I don't care and am the type to spite-close plexes if someone bails from it.

But seriously, who cares how the dude is fit? If someone doesn't want to fight you, they wont. It doesn't matter how many rules and conditions you put in the way, that is just a plain and simple fact. Most of EVE is trying to find a way to make people who don't want to fight you stand their ground.

If you want to hunt stabbed ships all day long, then fit your ship to do that. If you don't want to gimp your fit to be able to catch stabbed hulls, then quit complaining because they obviously aren't that big of a problem for you. After all, if a system has active occupants stabbed ships can't really do much harm.
Gully Alex Foyle
The Scope
Gallente Federation
#23 - 2015-05-30 21:19:23 UTC
Moglarr wrote:
I really don't think I understand the hardon everyone has for warp core stabs.

Maybe it is because I don't run into many stabbed ships, or maybe it is because I don't care and am the type to spite-close plexes if someone bails from it.

But seriously, who cares how the dude is fit? If someone doesn't want to fight you, they wont. It doesn't matter how many rules and conditions you put in the way, that is just a plain and simple fact. Most of EVE is trying to find a way to make people who don't want to fight you stand their ground.

If you want to hunt stabbed ships all day long, then fit your ship to do that. If you don't want to gimp your fit to be able to catch stabbed hulls, then quit complaining because they obviously aren't that big of a problem for you. After all, if a system has active occupants stabbed ships can't really do much harm.
I agree.

Also, use PLH. Instascan and analysis of pilots in local --> easily spot 1-month old farmers --> move along (or chat, if you speak russian).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Crosi Wesdo
War and Order
#24 - 2015-05-30 23:03:43 UTC  |  Edited by: Crosi Wesdo
Moglarr wrote:
I really don't think I understand the hardon everyone has for warp core stabs.

Maybe it is because I don't run into many stabbed ships, or maybe it is because I don't care and am the type to spite-close plexes if someone bails from it.

But seriously, who cares how the dude is fit? If someone doesn't want to fight you, they wont. It doesn't matter how many rules and conditions you put in the way, that is just a plain and simple fact. Most of EVE is trying to find a way to make people who don't want to fight you stand their ground.

If you want to hunt stabbed ships all day long, then fit your ship to do that. If you don't want to gimp your fit to be able to catch stabbed hulls, then quit complaining because they obviously aren't that big of a problem for you. After all, if a system has active occupants stabbed ships can't really do much harm.


Its nothing to do with their desire to fight or not. Stabs enable a reduced level of attention that needs to be payed to multiple farming accounts. That increases chances of being tackled before the alt notices the danger. Stabs just allow the alt to peace-out in many scenarios, thus avoiding the penalty of being less situationally aware.

If stabs become incompatible with running a plex, it doesnt stop people from afk farming, it just increases the penalty for doing so or alternatively raises the attention required to avoid such penalties. Since the rewards are ludicrously high, i dont see a problem with this kind of rebalance.

The inconvenience of losing an alt isnt really isk, its travel time and logistics to replace throw away ships.

This is coming from someone who has been known to use stabbed alts from time to time.
Fourteen Maken
Karma and Causality
#25 - 2015-06-10 13:04:43 UTC
I hate saying this because I want more new players to come do faction war but I am sick to death of all trial toons stab farming in faction war like pro's, it's so obvious these are not new players but farming alts and I don't see any way to stop it except keeping trial toons out of faction war altogether. When they have plexed their accounts, that's fine let them use stabs/nano's what ever i dont care it's their game, but corps are abusing free trial accounts to deplex systems and keep sov and it's making a mockery of the warzone mechanics. I've tried hunting them by fitting 2 scrams and had some joy but these are not new players, they scan gates before warping to them, they mwd over 30km off the warp in when they enter a plex and they are always ready to warp out as soon as you go in.
Aerasia
Republic University
Minmatar Republic
#26 - 2015-06-10 13:43:44 UTC
Fourteen Maken wrote:
these are not new players, they scan gates before warping to them, they mwd over 30km off the warp in when they enter a plex and they are always ready to warp out as soon as you go in.
Sounds like plexing SOP to me.

Learning how to survive a trip into FW takes 20 minutes of Google/forum-fu.

Learning how to actually fight that lone Navy Comet pilot takes months of SP grinding and more months of actual combat practice.

And somehow we're surprised when a < 1Y toon is "run away fit".
Moth Eisig
Gallente Federation
#27 - 2015-06-10 14:56:08 UTC
Fourteen Maken wrote:
these are not new players, they scan gates before warping to them, they mwd over 30km off the warp in when they enter a plex and they are always ready to warp out as soon as you go in.


I did all those things when I had been in the game less than a month. It doesn't take a genius to learn those tricks.
Ares Desideratus
Republic Military School
Minmatar Republic
#28 - 2015-06-10 15:03:28 UTC
It's a sandbox. Be the change you want to see.
Syrilian
Doomheim
#29 - 2015-06-10 21:09:56 UTC
Ares Desideratus wrote:
It's a sandbox. Be the change you want to see.


This. There is nothing wrong mechanically wrong with Faction Warfare. The only thing that would be nice, but not a necessity is to make neutrals unable to go within 30k of a plex. It just makes thematic sense to me to only allow faction fights in faction warfare. But I don't consider the system as is now broken.
Fourteen Maken
Karma and Causality
#30 - 2015-06-15 12:37:33 UTC  |  Edited by: Fourteen Maken
Aerasia wrote:
Fourteen Maken wrote:
these are not new players, they scan gates before warping to them, they mwd over 30km off the warp in when they enter a plex and they are always ready to warp out as soon as you go in.
Sounds like plexing SOP to me.

Learning how to survive a trip into FW takes 20 minutes of Google/forum-fu.

Learning how to actually fight that lone Navy Comet pilot takes months of SP grinding and more months of actual combat practice.

And somehow we're surprised when a < 1Y toon is "run away fit".


I have no problem with genuine newbs coming down and farming plexes with the sole objective of staying alive. There's too much of a knowledge/skill gap to expect them to go toe to toe with vets in pvp, and this is a good way for them to ease into low sec: they learn how to stay alive, they get to see the tactics and ships people use, they get to meet other players and join in fleets all while their skills are training. They don't make that much more isk than they would mining in high sec, and it takes more concentration so it's not worthwhile to plex an account just to farm LP when there are better things to do with an alt... which is why I say let them use stabs/nano whatever, but only plexed accounts in faction war please.

Free trial toons are being abused to affect warzone control, it would be better for everyone if this wasn't an option because the way things are going we'll all have to start doing it just to keep up.

EDIT: It's mostly being used by LP farmers because they get free ISK without having to plex an account since an unskilled toon in an empty frig is just as good at it as a full skilled toon in a pirate frig. If they had to plex their accounts it wouldn't be worth their while.
Crosi Wesdo
War and Order
#31 - 2015-06-15 13:36:03 UTC
Can trial accounts join faction war? I dont believe they can.
Yolocious Swag
aye matey
#32 - 2015-06-15 14:09:16 UTC
Crosi Wesdo wrote:
Can trial accounts join faction war? I dont believe they can.


They can for a few months now. I believe it was in the same patch they made the skill queue unlimited.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#33 - 2015-06-15 14:45:04 UTC
Aerasia wrote:
Fourteen Maken wrote:
these are not new players, they scan gates before warping to them, they mwd over 30km off the warp in when they enter a plex and they are always ready to warp out as soon as you go in.
Sounds like plexing SOP to me.

Learning how to survive a trip into FW takes 20 minutes of Google/forum-fu.

Learning how to actually fight that lone Navy Comet pilot takes months of SP grinding and more months of actual combat practice.

And somehow we're surprised when a < 1Y toon is "run away fit".



You definately don't need 1y of training to kill that comet pilot. I would say in a couple months you have all the skills you need to blap it easily if you bring the right tool for the job (i know i did), in 4-5 you can be pretty much on par with a all lvl V in a frig, I know i was.

But you keep saying that you need more than a year over and over, here and in the thread you opened, despite multiple people telling you otherwise.

Stop making excuses for your losses, toughen up and learn, or stop going solo.
Fourteen Maken
Karma and Causality
#34 - 2015-06-15 15:38:35 UTC
Yolocious Swag wrote:
Crosi Wesdo wrote:
Can trial accounts join faction war? I dont believe they can.


They can for a few months now. I believe it was in the same patch they made the skill queue unlimited.


Yes, but they were always able to join via a fw corp anyway, it's just now they can go straight into the npc militia on their own. It's got to the point where a lot of the solo plexers I come across are a few weeks old, they're in both galmil and calmil and I'm sure it's the same players farming for both sides.

If someone wants to plex an alt and use it to farm LP for isk, or deplex their home systems that's fair enough I don't care, it's just the free trial accounts that need removed.

Also it would be better for brawlers if the rat was replaced by a structure that spawns on the warp in. It can respawn or regenerate every few minutes and have the same tank stats as the existing rats, it just means brawlers don't have to move away from the beacon to blap it every few minutes.
Pestilen Ratte
The Scope
Gallente Federation
#35 - 2015-06-29 08:44:10 UTC
I think we should be talking more about large scale changes to faction warfare, and not waste too much time worrying about stabbed caldari freaks.

As others have noted, CCP is on a mission to save Null Sov just now, so they don't have a lot of time or attention for FW. But, when they do, I think those guys are capable of making big changes, if there is a good reason to make a change.

As I see it, the biggest threat to FW is a lack of fights, or more exactly a high time to fight ratio of investment payoff. I was in hospital earlier this year, and it is easy to play Eve when you have nothing else to do. Now our corp has new members from real life, and they add up the hours spent on the game and compare it to the fights they get.

Rather than ***** and moan (I like to ***** and moan) about issues, maybe we should consider the metric of "time/fights" when we consider the changes we would like to see made. If the ratio goes down, new players are going to enjoy the game and stick with it, and bitter vets might take a bit longer to grow bitter.

In my view, we need a new set of mechanics that allow squads to find roughly matched squads to fight in a quick and easy manner. The plea system is good, and I don't think it needs replacing, but at the same time it rewards players with LP and isk. It doesn't reward players with pew, per se.

You show me the incentive, I will show you the outcome. We who want pew, and not isk, need CCP to make the incentive winning battles, not earning isk. Then people who want that incentive will participate, and stabbed freaks will go back to winning asteroids with bears in high sec. Or whatever it is that they do for isk.

In my opinion, CCP need to build a group mission mechanic for FW. They have sort of done this with incursions, but this is PVE based mission running. It is not designed around PVP faction warfare.

If we stick to the lore, Faction Navy ships (NPC) can fit black ops jump drives.

We could have special FW navy missions where the mission is to be hot dropped into a random FW DED spot by an NPC battleship. These special NPC BS could be configured to warp tech 1 and navy ships only, and they would be limited in the number (total mass) of ships they could drop.

The other faction, using the same mechanic, could also drop the same total mass of fleet to the same location. If the drops were synchronised, you would get neat FW squads fights of roughly equal sizes very quickly. Squads would just need to form up at the nominated point, at the appointed time.

It is exactly the same as with current missions, except that two sets of missions, on either side, are being synchronised.

Eve is a fantastic game, but roaming for long periods without fights is not attractive to new players.
Arla Sarain
#36 - 2015-06-29 11:08:59 UTC  |  Edited by: Arla Sarain
Syrilian wrote:
Ares Desideratus wrote:
It's a sandbox. Be the change you want to see.


This. There is nothing wrong mechanically wrong with Faction Warfare.

Farmers can be handled. In 150m isk ships. Plant recons to capture them on gates. Cov-ops ships can also be used to some extent, but the amount of effort and the assets that you put at risk - it's just not reasonable. I think Crosi Wesdo used the appropriate vocabulary when saying that stabbed plexing promotes reduced attention level because at any sign of danger one can just leave.

But thats not all. How can FW not be mechanically broken when the current plex mechanics REWARD blue-balling, outside of say, system pushes? Currently, you cap the plex as far as possible and in the event that an aggressor appears you blueball him. The plex conflict is in the farmers favour, the new occupant has to run the timer an extended duration to cap it, and in the event he wants to fight you, you have no motivation to stay. You can be Moglarr, and close abandoned plexes out of principle, but do you seriously have the persistence to keep doing that repeatedly? The persistence is in the favour of the farmer.

There is also the misconception that in FW you earn ISK while you PVP, which is strictly not true. It's all or nothing. You either do one or the other - you close a plex (PVP victory or uninterrupted) and enjoy the LP reward, or you leave the plex (eviction or hull loss) and lose time, the value of which is the plex value (unless we're miners and our time is free). Doing these over a long period people get into the habit of accepting a false perception in which they average the time spent on various activities and say "*roughly* I earn at the same time as I PvP". A newbie considering FW will accept the meaning of the statement literally. But over time realise that it's actually a waste to stay and fight, and its better to obtain a large capital prior to indulging into PvP.


So there is no real motivation to stay and fight for your plex, unless you are pushing a system (in which you have opportunities to forgo capping certain plexs all together anyway), and its actually more bang for the buck to avoid fights. Worse yet, the system rewards that. Counter intuitive to the main intention of FW, is it not?
Syrilian
Doomheim
#37 - 2015-06-29 14:35:30 UTC
Arla Sarain wrote:
Syrilian wrote:
Ares Desideratus wrote:
It's a sandbox. Be the change you want to see.


This. There is nothing wrong mechanically wrong with Faction Warfare.

Farmers can be handled. In 150m isk ships. Plant recons to capture them on gates. Cov-ops ships can also be used to some extent, but the amount of effort and the assets that you put at risk - it's just not reasonable. I think Crosi Wesdo used the appropriate vocabulary when saying that stabbed plexing promotes reduced attention level because at any sign of danger one can just leave.

But thats not all. How can FW not be mechanically broken when the current plex mechanics REWARD blue-balling, outside of say, system pushes? Currently, you cap the plex as far as possible and in the event that an aggressor appears you blueball him. The plex conflict is in the farmers favour, the new occupant has to run the timer an extended duration to cap it, and in the event he wants to fight you, you have no motivation to stay. You can be Moglarr, and close abandoned plexes out of principle, but do you seriously have the persistence to keep doing that repeatedly? The persistence is in the favour of the farmer.

There is also the misconception that in FW you earn ISK while you PVP, which is strictly not true. It's all or nothing. You either do one or the other - you close a plex (PVP victory or uninterrupted) and enjoy the LP reward, or you leave the plex (eviction or hull loss) and lose time, the value of which is the plex value (unless we're miners and our time is free). Doing these over a long period people get into the habit of accepting a false perception in which they average the time spent on various activities and say "*roughly* I earn at the same time as I PvP". A newbie considering FW will accept the meaning of the statement literally. But over time realise that it's actually a waste to stay and fight, and its better to obtain a large capital prior to indulging into PvP.


So there is no real motivation to stay and fight for your plex, unless you are pushing a system (in which you have opportunities to forgo capping certain plexs all together anyway), and its actually more bang for the buck to avoid fights. Worse yet, the system rewards that. Counter intuitive to the main intention of FW, is it not?



I do agree with the concept that FW lends itself to a split mentality of plex or fight. I know on the days I need to make LP, I tend to runaway alot more than when I don't need it. I think that can be easily fixed though by just significantly increasing the LP payout for killing enemy militia.

The issue I see is that there can never be a perfect system in regards to FW. If you create a system in which one is forced to fight, you will be forcing people into alot of unfair fights. Which is counter intuitive in teaching new players PVP in EVE. Alot of success in PVP comes from knowing engagement profiles; what fights you should take and when you should run. Even veterans with a bajillion SP and massive amounts of skill still have that mentality. I think it is unavoidable that if you have a bunch of newbies in a PVP system you are going to have alot of them running away from most fights because they simply can't win most fights. And forcing them to continuously sacrifice their ships to the ship gods isn't fun for them.
Moglarr
Operation Meatshield
#38 - 2015-06-29 15:06:44 UTC
Pestilen Ratte wrote:
tl;dr


So, I had another "wat" moment skimming this.

You have trouble finding fights in FW? M80, if that is the case you're doing FW wrong. Plain and simple.

Yes sometimes you need to jump a few gates, or hang out in a plex. But if you do it in the right system a fight will often come to you before you plex closes. As an added bonus, if someone doesn't come to chase you out of your plex you get paid. Paid ISK to literally look for a fight by sitting in an enemy system and shitting up local. That is bad ass!

In relation to you "more PVE plz" I point out that running a plex is pretty PVE. It also has the added bonus of contesting or defending a system, which ups the odds that other people are going to want to stop you from doing that.

Arla Sarain wrote:
tl;dr


Dude. You don't need to drop 150 million ISK on a recon ship to deal with a dplexing venture. A derp merlin will do just fine.

Chase the farmer away, close his plex and op success. I only bother to close plexes on principle in systems I have chosen to actively defend. If you do not care enough about a system to properly defend it, then don't claim you do while not defending it. If you're only looking to gank a fool, then say that. There is nothing wrong with that.

I also know for a fact that I can easily earn enough ISK to keep myself fighting while doing the things that generate fights. The oplexes I cap plus the small amount of LP from kills keeps enough LP coming in to easily maintain all of my losses every month. And I've had months where I lost over 1 billion in ****! So no, it is not a misconception. It is a fact in FW doing the things that generate fights will also provide an income stream for you.

The motivation to stay and fight for your plex is not for the pay day, although I will admit it can be nice, you stay and fight because making space violence happen is fun. The LP is the added bonus, think of it as the game saying "no one came to fight you, have some ISK champ you're awesome."


On the note of a "split mentality" in FW. That is for individual corporations to decide how dedicated to combat they want to be. If you don't like how risk averse one group is, then join a better one.
Cearain
Plus 10 NV
#39 - 2015-06-29 19:22:53 UTC
When CCP started fw there was no monetary gain from capturing plexes. I think they assumed people would fight for plexes and territory because it was fun. And it wasn't a bad assumption. At times people did this and had fun. The idea was you would get isk to fight for your faction. It wasn't that you would fight for a faction to get isk.

But by and large plexing and fighting for territory became of little importance.

So players said we need rewards/consequences for plexing and then that will fix everything. So now we have consequences. Yet again after the dust settles we see that winning the actual occupancy war (outside of your home system or occasionally to get a medal) is of little importance to the average fw player. Conclusion: adding consequences to a dull game will not make it better.

And along the way ccp has adjusted the npcs in all sorts of ways. They made them weaker and stronger and required them to be killed etc. But fiddling with the npcs will never make fw occupancy a fun pvp game. There was a time when npcs were stupid powerful and discouraged pvp but at least that is over with. I don't think tweaking npcs will change much.

The only thing ccp has never done is give the players more tools so that they can fight for plexes throughout the war zone. Intel tools so players can know where plexes are being taken real time and therefore effectively cover a larger territory was something CCP said it would do, but never actually did. This combined with a timer rollback system is what faction war always needed. Get the blobs out of the same hot spots and get more quick small gang action spread throughout the war zone.

But somehow these changes that would better place the fighting into the hands of pvpers never made it through.

Why doesn't anyone care about systems? Because the game of gaining occupancy is not fun. Alts in plexes is boring but it's how you gain the most vp. (I said vp not lp) Make it fun by giving pvpers better tools to fight for their territory and you make the occupancy war game fun. Once the game is fun people will care.

In the meantime we will have the occasional blob a home system campaign spread out by lolplexing.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#40 - 2015-06-29 20:55:17 UTC
As has been said before, anyone with any experience already knows where plexes are being run. And the negative portrayal you always make of FW is based on a 2 year old bias when FW was truly broken.