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The Shrinking Sandbox - Eve by numbers

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Author
Jenshae Chiroptera
#1581 - 2015-06-25 13:36:11 UTC
Ishtanchuk Fazmarai wrote:
...and he dies eventually. Blink
No he does not!
(Ignore this spoiler people)
Bad Istanchuk! Bad! *Whacks with Amarr printed propeganda.*

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Libby Tazinas
Doomheim
#1582 - 2015-06-25 13:37:50 UTC
EVE or CCP rather may not be dying, but they're building one hell of a house of cards and sooner or later it will all come crashing down.

Facts are the subscriptions and player numbers are down, you can clearly see this on all available graphs out, but CCP doesn't care because they have been generating more income from selling plex and other areas outside of subscriptions so it balances the equation except you have fewer players paying more to play and as you lose players one by one the impact of them leaving is much more apparent and abrupt to CCPs bottom line.

For the players, sooner or later this game of cards we call EVE will end, the question is do you want to be holding all the cards when that happens?

Remiel Pollard
Aliastra
Gallente Federation
#1583 - 2015-06-25 14:06:50 UTC
Jenshae Chiroptera wrote:
Remiel Pollard wrote:
Is EVE still dying? ....
Melodramatic exaggerations to dismiss entire threads aside.
We are discussing a trend.


Is it a 12-13 year old trend by any chance? Cuz jeans are a 'trend' too, ya know.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#1584 - 2015-06-25 14:15:10 UTC
Libby Tazinas wrote:
EVE or CCP rather may not be dying, but they're building one hell of a house of cards and sooner or later it will all come crashing down.

Facts are the subscriptions and player numbers are down, you can clearly see this on all available graphs out, but CCP doesn't care because they have been generating more income from selling plex and other areas outside of subscriptions so it balances the equation except you have fewer players paying more to play and as you lose players one by one the impact of them leaving is much more apparent and abrupt to CCPs bottom line.

For the players, sooner or later this game of cards we call EVE will end, the question is do you want to be holding all the cards when that happens?



At the end of the day, EVE is an MMO. Of course it's going to end. All MMO's will, which is why treating them like a job instead of a game will make it harder for people to let it go when it does. I think it might be safe to say, though, that people who know how to enjoy their games, while they will probably miss EVE in its absence, probably won't have much trouble finding new fun to replace it. I haven't even been on much lately because of actual work and also, doing a new Mass Effect playthrough in anticipation of Andromeda. It's literally the only thing at E3 this year that made me squee like a blonde in a shoe store. I have a Steam library full of games I haven't even installed yet. If EVE ended right now, right this second, I would literally be finding something new the second after. And asking the remainder of my sub to be refunded, of course. Not expecting, just requesting.

What doomsayers need to realise is that they're the only ones really worried about the end of EVE. Everyone else is just enjoying it while it's there.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Sgt Ocker
What Corp is it
#1585 - 2015-06-25 14:39:53 UTC
Remiel Pollard wrote:
Libby Tazinas wrote:
EVE or CCP rather may not be dying, but they're building one hell of a house of cards and sooner or later it will all come crashing down.

Facts are the subscriptions and player numbers are down, you can clearly see this on all available graphs out, but CCP doesn't care because they have been generating more income from selling plex and other areas outside of subscriptions so it balances the equation except you have fewer players paying more to play and as you lose players one by one the impact of them leaving is much more apparent and abrupt to CCPs bottom line.

For the players, sooner or later this game of cards we call EVE will end, the question is do you want to be holding all the cards when that happens?



At the end of the day, EVE is an MMO. Of course it's going to end. All MMO's will, which is why treating them like a job instead of a game will make it harder for people to let it go when it does. I think it might be safe to say, though, that people who know how to enjoy their games, while they will probably miss EVE in its absence, probably won't have much trouble finding new fun to replace it. I haven't even been on much lately because of actual work and also, doing a new Mass Effect playthrough in anticipation of Andromeda. It's literally the only thing at E3 this year that made me squee like a blonde in a shoe store. I have a Steam library full of games I haven't even installed yet. If EVE ended right now, right this second, I would literally be finding something new the second after. And asking the remainder of my sub to be refunded, of course. Not expecting, just requesting.

What doomsayers need to realise is that they're the only ones really worried about the end of EVE. Everyone else is just enjoying it while it's there.

I'd imagine CCP would be somewhat worried about the demise of Eve - They have built quite the ivory tower around it.

There is no good reason why Eve should ever fail and disappear - Except for bad development choices - CCP is doing a fine job of that atm but it isn't too late to turn it around.
Get the narrow minded Devs to look outside what they "think" players want and listen to what players actually want - Eve could go on forever.

Some of the recent changes could be compared to drilling wholes in the hull of a ship to stop it sinking.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Dersen Lowery
The Scope
#1586 - 2015-06-25 14:40:29 UTC  |  Edited by: Dersen Lowery
Ishtanchuk Fazmarai wrote:
That doesn't matters. What matters is that less characters online = less subscriptions = less money for CCP and less characters online = less "content" = less subscriptions = less money for CCP.


Actually, that doesn't matter either. What matters in terms of the bottom line is the ratio between income and expenses. CCP may be much smaller than it was in 2011, but it's also more focused and more competently run.

Given everything CCP Seagull has said, and given her background in LARPs, it's utterly unsurprising that she's swaying the company away from chasing sub numbers at any cost and toward direct, personal interaction between players. If that means some belt-tightening while the ship adjusts to the new course, CCP is doing that. It's a risk, of course, but it's a calculated one, and CCP Seagull has come right out and said that CCP is feeling bold again. This is bold.

There are two realities that CCP appears to be confronting:

1) As soon as you start measuring something, you become tempted to optimize the number whether it makes sense in a broader context or not. This is just human psychology. CCP boasted higher sub numbers every year, so there was clear internal pressure to make the number bigger every year, until it became obvious that all of the compromises CCP made in pursuit of that goal were poisoning their game. So they're not doing that any more, and they're sloughing off all the inflated numbers--and also the players who enjoyed the gameplay that those compromises enabled.

2) There's a fallacy that the best way to address a problem is head-on. If the problem is less income from accounts, there are a wide number of solutions, and the best ones aren't the obvious ones. All those "WoW killers" (or more broadly, "___ killers") that litter the landscape were caricatures of successful products by people who were too blinded by the currency signs in their eyes to understand that it's not just a question of copying a few superficial traits and then watching the money roll in. (In the peculiarly tragic case of WildStar, it's not just a question of asking the players what they want, either.) The best way is to create the thing that you personally want. In this particular context, you make the game you want to play. For CCP, that's EVE's crazy but inspired attempt to compromise between the freedom of the original UO server and the population and broad appeal of the Trammel server-- all, famously, on the same shard.

Ishtanchuk Fazmarai wrote:
Now, either we see milestones become real and increase activity, or CCP is going to be in deeper sh*t. Some people may be waiting for Fozziesov. Some may be waiting for the Rubicon plan. But in the case that those milestones fail to increase server activity in a durable manner (not just spike for a couple months after release, then go back to shrinking), CCP will begin losing the "undead" income.


What if CCP doesn't want the "undead" income, and they're adjusting for the eventuality of not having it?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

GankYou
9B30FF Labs
#1587 - 2015-06-25 15:01:46 UTC  |  Edited by: GankYou
Jenshae Chiroptera wrote:
GankYou wrote:
Jenshae Chiroptera wrote:
Sgt Ocker wrote:

It started 2 years ago - As for seeing errors, CCP is well known for repeating past mistakes hoping for a different outcome.

CCP has ex-players as designers who are developing the game toward their play styles - Which unfortunately does not suit the majority.
For emphasis.
]Which majority?The majority that built this game from 2003, or the potential imaginary one that is found in most other MMOs? Smile
The one that can be found through activity metrics, you know, scientifically. Blink


So the one that built this game from 2003 then? Smile

We/they didn't stay around for a broken stalemate system which Sov 4.0 has become, so in fact, CCP is working for this very majority in a valiant attempt to generate self-sustaining pewpewpew as it has always been.

As it will always will be.

Or, EVE Offline.


Dersen Lowery wrote:

What if CCP doesn't want the "undead" income, and they're adjusting for the eventuality of not having it?


This is precisely what the drama queens would like not to acknowledge. It would seem having something like ISBotters for the short-term PCU ballooning effect is not detrimental to the health of the game in the long run in their very own opinions. Smile

They'd rather have Capitals Online with 5 spare pilots & cyno alts per each entity & then twenty thousand ISBotters leveraging a 3rd party software to destroy & annihilate EVE's economy & ecosystem, than a healthy, well-measured & contained game.

However, I'm in full agreement with Ishtanchuk Fazmarai with regards to current population distributions, the potential in the continued WiS development and the need for more engaging PvE content. Blink
Jenshae Chiroptera
#1588 - 2015-06-25 16:22:53 UTC  |  Edited by: Jenshae Chiroptera
GankYou wrote:
Jenshae Chiroptera wrote:
The one that can be found through activity metrics, you know, scientifically. Blink
So the one that built this game from 2003 then? Smile
Nope.
CCP has been all full of angst for years.
On the front page it should say, "PVP sandbox" however, it has become a mostly PVE sandbox.
CCP keep pushing harder to get more people into Null Sec but they advertised to everyone and most of the world is very risk adverse.
Obviously, they will keep failing.
They keep trying to "tweak" and change systems.
They think that Fozzie SOV will fix the game. It will not.

Talking to long time Null Sec residents, many of them have criteria for when they will leave Provi. These are probably your most hardened veterans. They stay in Null Sec without a super fleet, they stay in the poorest space and they still fight on but with Fozzie SOV, destructable stations, Local removal, they are saying (paraphrasing),
"Eh I wonder what Elite Dangerous is doing?"
"I think I will go run High Sec Incurions until they reverse the stupid Fozzie SOV"
"When destructable stations come I will live in NPC Null"
"We should stage from Low Sec, let them take space then grief them until they leave"
"Yeah, I can't be bothered. I am liquidating my assets then taking a break from EVE for a year."
"So ... basically they want to use Fozzie SOV and structures to make a type of worm hole space but worse? F- it I am going to live in a worm hole."

These are people that actually go out and do stuff. They have better kill boards than me. They make more ISK than me. They have more skill points.
They aren't bothering to give CCP feedback.

They are the people who adapt or quit.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Vincent Athena
Photosynth
#1589 - 2015-06-25 16:31:10 UTC  |  Edited by: Vincent Athena
Remiel Pollard wrote:
Jenshae Chiroptera wrote:
Remiel Pollard wrote:
Is EVE still dying? ....
Melodramatic exaggerations to dismiss entire threads aside.
We are discussing a trend.


Is it a 12-13 year old trend by any chance? Cuz jeans are a 'trend' too, ya know.

No, its not. Eve was growing until around the end of 2010. Then it had its ups and downs, but was stable until mid 2013 or early 2014, depending on your interpretation. Since then the PCU count has been steadily dropping. Yes, this is the PCU count. But you have to be on-line to create content in the sandbox. Hence, irrelevant of what is happening with subscriber numbers, or CCP revenue, or CCP profit, the eve sandbox is shrinking

Know a Frozen fan? Check this out

Frozen fanfiction

GankYou
9B30FF Labs
#1590 - 2015-06-25 16:34:44 UTC  |  Edited by: GankYou
Jenshae Chiroptera wrote:
Nope.
CCP has been all full of angst for years.


No argument there, though I wasn't active through the 2013-2014 years, I take it there were some missed opportunities as well as serious neglect in respect to overall state of affairs. Was it focus on projects that ultimately didn't succeed as expected, and which are largely unrelated to EVE? I'm not sure.

DUST can be salvaged via WiS and further something-something planetary expansions. Big smile

The ISBoxer issue alone will be remembered for a decade and they'll be thinking to themselves how they allowed it in the first place, if they aren't already. It attracted a wrong kind of crowd, and hopefully, they'd been largely weeded out onto the next victim MMO.

Quote:
On the front page it should say, "PVP sandbox" however, it has become a mostly PVE sandbox.


Because all the PvP peeps left the game and only the hardcore lunatic fanatics such as us are left at the core, along with newbs who tagged along for the effortless Paradise that is Life in the Eternal Donut.

Quote:
CCP keep pushing harder to get more people into Null Sec but they advertised to everyone and most of the world is very risk adverse.


I'm not sure of the latter part, but the first one is a certainty - see sig. Smile

Three points:

1) Nullsec mining income had to return to, at the very least, prior levels;

2 Universal consumption of Megacyte & Zydrine had been extremely low and out of proportion with respect to the other minerals - Increased efficiency in mining yields, along with effortless & risk-less JF transportation made the over-supply problem very acute, on top of the fundamental issue of the bloated ore anomaly volumes themselves;

3 Nullsec Lowend mineral volumes have always been abysmal and the current change with Nullsecks ores yielding a somewhat proportional amount of Trit/Pyerite/Iso & Mex as one would expect when building most things Tech 1 is reasonable. Regional market orders tripled and quadrupled since April 28th in most Nullsecks regions for these base minerals. Smile

There still remains a Mexallon bottleneck by some accounts, and Isogen as well.

Quote:
Obviously, they will keep failing.


We'll see in July. Smile

Quote:
They keep trying to "tweak" and change systems.
They think that Fozzie SOV will fix the game. It will not.


That's your opinion - you're welcome to it. ☜(゚ヮ゚☜)

Lotsa things are riding on this.
Marsha Mallow
#1591 - 2015-06-25 16:42:06 UTC
Sgt Ocker wrote:
Hadrian Blackstone wrote:
It started only recently. Maybe they'll see the errors.

It started 2 years ago - As for seeing errors, CCP is well known for repeating past mistakes hoping for a different outcome.

CCP has ex-players as designers who are developing the game toward their play styles - Which unfortunately does not suit the majority.

Suit the majority of who? The only people I see supporting comments like this are shitposters and npc alts. The 'majority' of people who weren't dropped on their heads repeatedly as children support the current development cycle. Changes to gameplay mechanics are not an attack on your chosen gameplay style. You need to be relevant for that. Most of the people whinging here have excluded themselves from the developmental process (and this thread demonstrates why we should be grateful for that). Following the CSM about snivelling at them doesn't count. Incoherent ranting in GD about every single grievance you have with this game, CCP, the playerbase and then trying to be 'scientific' by pointing vaguely at the PCU doesn't count.

Also, be a bit more specific with your accusations about player devs. Fozzie is ex PL, not Test (some of you seem a bit confused on this). If he was going to buff their playstyle he'd be pushing for T2 Supercaps, capital only entosis links and wearable Taylor Swift avatars (for all genders). Only a complete imbecile would try to dump major gameplay changes on a single dev or CSM, but apparently some of you are indeed daft enough to try this. Phoebe changes were dreamed up by Greyscale (nobody had ever mentioned power projection prior to that, nope) becase he wrote the blog, Fozzie is reponsible for the new sov system in it's entirety, because he wrote the blog. See a pattern here? Attacking Seagull is a massive mistake btw, she's easily the most highly regarded dev CCP has ever had, but don't let that stop you. Manny is responsible for fleet warp changes, corebloodbrothers for the ISaBotter ban, etc etc. It's always fun watching the people who proclaim the CSM are an irrelevant PR stunt simultaneously try to blame them for specific changes. CCP don't listen to player feedback - or they do, just not the 'right' players. When in doubt as to who to rage at screeching 'WHHYYY CCP' or 'grrr Goons' or something about griefing-sociopath-cyberbullies will at least guarantee maximum attention for 10 seconds.

If the PCU is down because 50k whiny toddlers decided to go bleat on the Star Citizen forums, shouldn't we be celebrating? I keep reading this topic title as 'The Shrinking Sandybox' anyway, dunno if anyone else is. If it carries on like just think how many scrubs can be purged in the next year or so. Fingers crossed.

Dersen Lowery wrote:
Actually, that doesn't matter either. What matters in terms of the bottom line is the ratio between income and expenses. CCP may be much smaller than it was in 2011, but it's also more focused and more competently run.

Whilst I agree with the rest of your comments, this is an oversimplification. Profits are measured on the the Profit & Loss (Income) statement, but the state of a business is documented on the Balance Sheet. A business can still be viable even when profits are in decline, just as a bad business can show profit. Investors/creditors largely disregard the P&L for this reason. All of which is irrelevant. CCP is a privately owned company. We are customers, not shareholders. Long term business strategy is important to both, but shareholders are the ones with a tangible measure of control over the process. Any other claim is delusional from a financial perspective, as is trying to make blanket claims about the stability of a business based on statistics taken in isolation.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Marsha Mallow
#1592 - 2015-06-25 16:45:11 UTC
Jenshae Chiroptera wrote:
Talking to long time Null Sec residents, many of them have criteria for when they will leave Provi. These are probably your most hardened veterans. They stay in Null Sec without a super fleet, they stay in the poorest space and they still fight on

Sorry but Provibloc are not 'hardened nullsec veterans' and if they are going to implode because someone might trollceptor their space, they should pack up and run away now. There are plenty of scrub newbro alliances who can occupy that space.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Jonah Gravenstein
Machiavellian Space Bastards
#1593 - 2015-06-25 17:17:25 UTC  |  Edited by: Jonah Gravenstein
Marsha Mallow wrote:
Suit the majority of who? The only people I see supporting comments like this are shitposters and npc alts. The 'majority' of people who weren't dropped on their heads repeatedly as children support the current development cycle. Changes to gameplay mechanics are not an attack on your chosen gameplay style. You need to be relevant for that. Most of the people whinging here have excluded themselves from the developmental process (and this thread demonstrates why we should be grateful for that). Following the CSM about snivelling at them doesn't count. Incoherent ranting in GD about every single grievance you have with this game, CCP, the playerbase and then trying to be 'scientific' by pointing vaguely at the PCU doesn't count.
That'll be the majority that Ishtanchuk would have us believe solely resides in hisec and only does PvE. People of her ilk seem to conveniently forget that we're given 3 character slots and that most players have an alt that specialises outside of their normal playstyle, normally in hisec.

These are the same people who are also conveniently ignoring that:

  • PCU is not subs
  • It's June, one of the months that falls into the season of summer in the northern hemisphere, a traditionally quiet time in Eve
  • The ban on input broadcasting has had an effect on the amount of multiboxers, further depleting the PCU numbers
  • Services for PLEX are starting to alter the number of accounts people hold, unless you absolutely need to have the ability to run multiple characters simultaneously, or train more than 3 characters, there is no longer a need to hold multiple accounts for the purposes of training multiple characters.


Quote:
Also, be a bit more specific with your accusations about player devs. Fozzie is ex PL, not Test (some of you seem a bit confused on this). If he was going to buff their playstyle he'd be pushing for T2 Supercaps, capital only entosis links and wearable Taylor Swift avatars (for all genders). Only a complete imbecile would try to dump major gameplay changes on a single dev or CSM, but apparently some of you are indeed daft enough to try this. Phoebe changes were dreamed up by Greyscale (nobody had ever mentioned power projection prior to that, nope) becase he wrote the blog, Fozzie is reponsible for the new sov system in it's entirety, because he wrote the blog. See a pattern here? Attacking Seagull is a massive mistake btw, she's easily the most highly regarded dev CCP has ever had, but don't let that stop you. Manny is responsible for fleet warp changes, corebloodbrothers for the ISaBotter ban, etc etc. It's always fun watching the people who proclaim the CSM are an irrelevant PR stunt simultaneously try to blame them for specific changes. CCP don't listen to player feedback - or they do, just not the 'right' players. When in doubt as to who to rage at screeching 'WHHYYY CCP' or 'grrr Goons' or something about griefing-sociopath-cyberbullies will at least guarantee maximum attention for 10 seconds.
The truth and facts are irrelevant if it doesn't fit in with their personal agenda, we call this type of person a politician where I'm from.

Quote:
If the PCU is down because 50k whiny toddlers decided to go bleat on the Star Citizen forums, shouldn't we be celebrating? I keep reading this topic title as 'The Shrinking Sandybox' anyway, dunno if anyone else is. If it carries on like just think how many scrubs can be purged in the next year or so. Fingers crossed.
Long may it continue, Eve is not SC or ED, if they want to play a game like SC or ED then they should be playing a game like SC or ED, not Eve.

Disclaimer, I play ED, but not for the reasons I play Eve, they're entirely different animals

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Pixie Tickle
Sebiestor Tribe
Minmatar Republic
#1594 - 2015-06-25 17:25:20 UTC
I have evidence of shrinking sandbox. Number of latvian players is too small. Lack of latvian players is evidence of shrinking sandbox, because more latvian players means bigger sandbox! If soviet branch of CCP would do more for communist players sandbox would find increase in submissions!
Eli Stan
Center for Advanced Studies
Gallente Federation
#1595 - 2015-06-25 17:38:05 UTC
Sgt Ocker wrote:
You don't live in nulsec do you.
Would you live out of a pos just to ensure you had people in system.

Many systems in sov will not support large groups of players, the rewards for living full time in a low income system that you need for logistics is just not viable. So unless we end up with armies of blues to enable logistics and other required things for an alliance to survive - You will always have systems that are not fully occupied.

Just because Fozzie says "this is how it should be, doesn't mean he has designed Sov so it can be that way.
In fact Fozziesov is so biased to large groups with blue armies it has made a joke of the stated goals of the new sov system.

You seem to be envisioning a sov system where everything is ideal, the rewards for living in a given system are good enough to warrant people living there and not the reality of not all sov is worth holding for anything other than a specific need.

I hope some of the predictions being tossed around are off - 6 months from now 40% of sov will be unclaimed and another 20% will be unclaimable by anyone without a blue army. Blues are far more important under Fozziesov than they were with the current system and griefers are the only real winners in the whole proposal (which isn't surprising really when you look at Fozzies past).

Don't believe me about the affects of griefing ? Jump on Duality get in a cloaky and go roam around the "war zone", watch Fozziesov at work. It is really quite sad (from a development point of view) how easy it is for griefers with no intention of taking sov to get their jollies. (For Fozzie, it would seem old allegiances live on)



SOV null? No, I don't. But I do live full-time in NPC null, in systems you probably deem "low income."

If a system isn't worth living in, and therefore nobody lives in it... I don't see the problem. I don't see why 40% of SOV space being unclaimed would be an issue - they might be claimed today, but are otherwise unoccupied so there's no real different except that a group who would like to move in despite the lower income levels can easily do so under Fozziesov, creating more content. So 40% of SOV being unclaimed six months in to Fozziesov is a good thing IMO. It allows for a more dynamic landscape.

With today's SOV, an entity that owns such a system gets to keep it because basically it's not worth the effort of some other group to take it due to the HP grind. In Fozziesov, the owners of such a system might change every three days for the LOLs, but nobody would really care because as you say nobody is trying to live there.

Regarding logistical systems - yes, alliances will have to carefully look at where they want to live, and how they can move things in to and out of that area.

I have no confidence that Duality, where AT prize ships and high-grade implants are effectively available for free, zero assets are at risk, and CCP has artificially set a goal, will reflect how things will play out on TQ.

To tie this back to the thread's subject - Fozziesov strikes me as an expansion of the sandbox, rather than a contraction. Granted, being able to own systems in absentia will no longer exist, but allows access for groups who would otherwise be shut out.
Jenn aSide
Soul Machines
The Initiative.
#1596 - 2015-06-25 17:54:04 UTC  |  Edited by: Jenn aSide
Jonah Gravenstein wrote:


  • The ban on input broadcasting has had an effect on the amount of multiboxers, further depleting the PCU numbers
  • Services for PLEX are starting to alter the number of accounts people hold, unless you absolutely need to have the ability to run multiple characters simultaneously, or train more than 3 characters, there is no longer a need to hold multiple accounts for the purposes of training multiple characters.
  • [/list]


    This information is ignored because it does not adhere to the "EVE is dying therefore my ideas will save the game please ignore the fact that the things that will save the game coincidentally exactly match my personal preferences and wolrdview" paradigm.

    Everyone with any sense knew that EVE Online 'reported sub numbers' were inflated by alts and suspected that CCP touting EVE's growth was (to put it politely) misleading marketing (just like adding the China server numbers was).

    Quote:

    The truth and facts are irrelevant if it doesn't fit in with their personal agenda, we call this type of person a politician where I'm from.


    Aye, the politician is the one who convinces you times are bad when times are good, and also capitalizes on bad times, all for the goal of being elected.

    Quote:
    Long may it continue, Eve is not SC or ED, if they want to play a game like SC or ED then they should be playing a game like SC or ED, not Eve.


    The reason that doesn't happen is that (IMHO) a game that actually does what 'they' like isn't a fun game because it doesn't provide them the opportunity to be the clever and brilliant freedom fighter for justice that a screwed up game like EVE does. Excuse the chauvinism inherent in this next remark but I think it's apt: Some of those players are not unlike young women who ignore the guy that already has is crap together in favor of that 'guy who could be great if he just has someone like me work on him a bit'.....


    That being said, Fozziesov is a horrible idea. Sov null is not low sec, and null sec Fleet fighters (aka F1 monkeys) aren't FW plexers who enjoy "putting out brush fires" pvp. It's like the developers are small gang PVPrs trying to modify a kind fo pvp they don't know about.
    Dersen Lowery
    The Scope
    #1597 - 2015-06-25 18:30:20 UTC
    Marsha Mallow wrote:
    Dersen Lowery wrote:
    Actually, that doesn't matter either. What matters in terms of the bottom line is the ratio between income and expenses. CCP may be much smaller than it was in 2011, but it's also more focused and more competently run.

    Whilst I agree with the rest of your comments, this is an oversimplification.


    Oh, absolutely. My point was that a focus on absolute income is insufficient and even harmful.

    If you're going to argue, as I have, that it's worth losing income from a certain source so that you can rebuild around income from a more sustainable source, the very first thing you have to establish is that there are times and reasons to accept a shrinking income stream, and even a shrinking customer base, in the near term.

    If EVE was actually dying, CCP would not be rolling out new icons for Ballistic Control Systems. They're acting like they have a long term plan, and with CCP Seagull at the helm there's no reason at all to be surprised by that.

    Proud founder and member of the Belligerent Desirables.

    I voted in CSM X!

    Jenshae Chiroptera
    #1598 - 2015-06-25 19:25:54 UTC  |  Edited by: Jenshae Chiroptera
    Eli Stan wrote:
    ... I don't see why 40% of SOV space being unclaimed would be an issue - they might be claimed today, but are otherwise unoccupied so there's no real different except that a group who would like to move in despite the lower income levels can easily do so ....
    That is called Providence.
    There are moons to spare, stations to dock in, upgraded indexes.
    Plenty of room for any corp that wants to join in that collective.
    SOV was given to two alliances this year. There is more SOV that people can get. There will be even more when CVA wants less headaches.
    People do not really flock to Providence because they haven't been able to develop a good corp. There is no stepping stone to grow.
    I can't count the number of corps that have moved out here and been split in half or other portions because they do not have the skill pool or resources to succeed.
    Players in their corps that can't tank even the rats in a mining belt.

    There is a big jump from High Sec to Null Sec and Fozzie SOV will only bridge that gap for griefers.
    Marsha Mallow wrote:
    Jenshae Chiroptera wrote:
    Talking to long time Null Sec residents, many of them have criteria for when they will leave Provi. These are probably your most hardened veterans. They stay in Null Sec without a super fleet, they stay in the poorest space and they still fight on
    Sorry but Provibloc are not 'hardened nullsec veterans' and if they are going to implode because someone might trollceptor their space, they should pack up and run away now. There are plenty of scrub newbro alliances who can occupy that space.
    Roughly a decade of the same space being held by the same people disagrees with you.

    I am not giving examples from players who have been in Null Sec for a few weeks and think the change will be too sudden after they are just getting used to what we currently have.
    I am giving examples of what people are saying who have lived in Null Sec for multiple years, some of them going over a decade.

    CCP - Building ant hills and magnifying glasses for fat kids

    Not even once

    EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

    Jenshae Chiroptera
    #1599 - 2015-06-25 20:00:03 UTC
    Marsha Mallow wrote:
    ... The 'majority' of people... support the current development cycle. ...
    Is this majority you speak of possibly based upon your alliance of Low Sec dwellers who roam into Null Sec occasionally and think that it would be hilarious to troll structures with magic wands, by any chance? Blink

    CCP - Building ant hills and magnifying glasses for fat kids

    Not even once

    EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

    Pixie Tickle
    Sebiestor Tribe
    Minmatar Republic
    #1600 - 2015-06-25 20:10:06 UTC  |  Edited by: Svenja Timofeyeva
    Jenshae Chiroptera wrote:

    I am giving examples of what people are saying who have lived in Null Sec for multiple years, some of them going over a decade.
    We learn confirmation bias is a lie constructed by evil western leadership dividing peoples into social groups sharing beliefs. In mother russie, bias confirms YOU !