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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1541 - 2015-06-24 04:59:49 UTC  |  Edited by: Scipio Artelius
Market McSelling Alt wrote:
How about those of us who think people should play the game however they see fit within the rules and parameters of the server... you know, Sandbox style.

From what I see, that's pretty much the middle opinion amongst players. More would agree with that than disagree with it.

Market McSellingAlt wrote:
I make fun of hypocritical nullbears ...

Of course you do. Just like many people do, from different sides of discussions and with different targets. Nothing wrong with it. Just have to expect it when it's the culture that everyone is part of. Crying about it in response is kind of silly. Not saying you are crying, just in general terms within the community.
Sgt Ocker
What Corp is it
#1542 - 2015-06-24 06:55:35 UTC
Market McSelling Alt wrote:
Jenshae Chiroptera wrote:
Sgt Ocker wrote:
... Fozzie SOV is biased toward easy defense for established groups and punishes new groups. ....
I have said it since the first dev blog about it was published. It punishes everyone except the griefers. "Griefer's paradise" (Maybe that article will better explain it)
You also said it yourself;
Quote:
A representative from a fairly well known (and sizable) group stated - We plan on using the new sov system to its fullest. Everyone who has ever annoyed us will be forever (or until we get bored) responding to entosis alerts. Only to find no-one around to fight by the time they form up and respond.




Surely you can see the irony in the null sec groups complaining that FozzieSov caters to the griefer and punishes the established when all we ever hear on these forums is how much high-sec needs to be griefed more and ccp made it too hard for griefers.

What is good for the goose is good for the gander? Or can we not touch certain group's ganders?

I think you misread or at best misinterpreted what i said.
Established groups have been positioning them selves for Fozziesov since its inception.
They have nothing to fear from the coming changes as long as they have taken advantage of the months to prepare for it.

Fozziesov does anything but "punish the established", it will give them all but guaranteed security (barring an attack of stupid on the sov holders part). It rewards those who have taken sov and used the time to sure up its defenses.

Fozziesov will bring a whole new meaning to griefing;
Griefing does not equal fights for sov. Griefing does not and never will encourage long term content or conflict.
Griefing is all about maximum disruption at minimal cost to the griefer. They will go on griefing but that does not mean their will be good fights (or any for that matter).
What you will get is half entosed structures, left by the griefers as soon as anyone arrives to interfere with them.
Sov holder will then need to point their own laser at the structure for a few mins to undo the griefers work and wait to see if they come back. True griefers won't come back while you are there to defend, they don't want to fight, they just want to be griefers and cause as much disruption as possible with minimal risk of conflict.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

0bama Barack Hussein
Science and Trade Institute
Caldari State
#1543 - 2015-06-24 09:49:58 UTC
Ishtanchuk Fazmarai wrote:

Now, if I had a business and 80% of my customers quitted, I would worry about retaining those who quit... at least I would check whether there is something I can do about it. Certainly, being best buddies with the 20% who already love my stuff would be great. But I truly would worry myself about the 80% who tried my services and found them lacking, let alone if they quitted because I effed up my job.


Definitely something here, in school i were told it takes 10 times more effort to get back lost customer than gain one new...

So i hope CCP will either get the message in marketing through about what kind of game people are joining into (just tell it straight that everything in EvE is aimed to support directly or indirectly PvP), or then also gives some mercy bits for those that do not PvP while they are giving even more to those who PvP (to please that PvP-group and also meanwhile keep things "balanced").

This way EvE could get more like minded gamers and/or less complaining in forums.
Ishtanchuk Fazmarai
#1544 - 2015-06-24 10:14:46 UTC  |  Edited by: Ishtanchuk Fazmarai
0bama Barack Hussein wrote:
Ishtanchuk Fazmarai wrote:

Now, if I had a business and 80% of my customers quitted, I would worry about retaining those who quit... at least I would check whether there is something I can do about it. Certainly, being best buddies with the 20% who already love my stuff would be great. But I truly would worry myself about the 80% who tried my services and found them lacking, let alone if they quitted because I effed up my job.


Definitely something here, in school i were told it takes 10 times more effort to get back lost customer than gain one new...

So i hope CCP will either get the message in marketing through about what kind of game people are joining into (just tell it straight that everything in EvE is aimed to support directly or indirectly PvP), or then also gives some mercy bits for those that do not PvP while they are giving even more to those who PvP (to please that PvP-group and also meanwhile keep things "balanced").

This way EvE could get more like minded gamers and/or less complaining in forums.


The current state of my agenda is the call for a system which used NPC interaction and PvE for PvP purposes, rewarding players who PvE with influence on players who don't do it so the advantages of being a pew pewer can be matched with specific advantages for being a dedicated PvEr.

That would bring balance and a whole new way to play the sandbox. And of course would hlep retaining the 62% who are not here to gang up and PvP.

CCP thinks that NPCs should not do what a player can do... I think that NPCs can do things no player could, and when a NPC does what a player tells it to do, that NPC is no longer a grindable piece of code, but a PvP actor since its actions are dictated by a human intelligence.

That would be better than see how CCP rewards, expansion after a expansion, players who play in a different way than me, and see, expansion after expansion, how CCP doesn't gives a sh*t of my way of playing... Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#1545 - 2015-06-24 10:45:14 UTC  |  Edited by: Ishtanchuk Fazmarai
Sgt Ocker wrote:
Market McSelling Alt wrote:
Jenshae Chiroptera wrote:
Sgt Ocker wrote:
... Fozzie SOV is biased toward easy defense for established groups and punishes new groups. ....
I have said it since the first dev blog about it was published. It punishes everyone except the griefers. "Griefer's paradise" (Maybe that article will better explain it)
You also said it yourself;
Quote:
A representative from a fairly well known (and sizable) group stated - We plan on using the new sov system to its fullest. Everyone who has ever annoyed us will be forever (or until we get bored) responding to entosis alerts. Only to find no-one around to fight by the time they form up and respond.




Surely you can see the irony in the null sec groups complaining that FozzieSov caters to the griefer and punishes the established when all we ever hear on these forums is how much high-sec needs to be griefed more and ccp made it too hard for griefers.

What is good for the goose is good for the gander? Or can we not touch certain group's ganders?

I think you misread or at best misinterpreted what i said.
Established groups have been positioning them selves for Fozziesov since its inception.
They have nothing to fear from the coming changes as long as they have taken advantage of the months to prepare for it.

Fozziesov does anything but "punish the established", it will give them all but guaranteed security (barring an attack of stupid on the sov holders part). It rewards those who have taken sov and used the time to sure up its defenses.

Fozziesov will bring a whole new meaning to griefing;
Griefing does not equal fights for sov. Griefing does not and never will encourage long term content or conflict.
Griefing is all about maximum disruption at minimal cost to the griefer. They will go on griefing but that does not mean their will be good fights (or any for that matter).
What you will get is half entosed structures, left by the griefers as soon as anyone arrives to interfere with them.
Sov holder will then need to point their own laser at the structure for a few mins to undo the griefers work and wait to see if they come back. True griefers won't come back while you are there to defend, they don't want to fight, they just want to be griefers and cause as much disruption as possible with minimal risk of conflict.


And that's exactly why Fozziesov is stillborn. The mechanic that allows as little as a single ship to trigger a structure timer so the small guys have a chance to trigger timers and force defense, will also enable big guys to do that same thing in vastly superior numbers than the small guys can oppose.

"One ship sets a timer, we got 10 ships, we set 10 timers on 10 of your structures"
"One ship sets a timer, we got 1,000 ships... you don't even have that many structures LOL!"

Even if someone fights over a timer (but, why? It's easier to just go set up timers elsewhere), every false alarm, every timer that goes unexploited, will just harm the defender without any cost to the attacker. The attacker just needs to keep triggering false alarms until the defender fails to show up,... then capture the structure without any tedious grinding.

Sov as a concept is dead. The big guys already won and nothing is going to change that, short of every player in a big group leaving EVE.

Fozziesov now, and the Rubicon space later, will just mislead the small guys into putting themselves under the feet of the big guys and wait for their turn to be ROTFLstomped. After enough small guys are ROTFLstomped, the message will be evident to any new players: join the big guys or you will fail. And once you're a big guy either you ROTFLstomp the small guys (but, who will bother to try any more?) or bore to death and whine for a new Sov system.

Roses are red / Violets are blue / I am an Alpha / And so it's you

0bama Barack Hussein
Science and Trade Institute
Caldari State
#1546 - 2015-06-24 12:04:37 UTC  |  Edited by: 0bama Barack Hussein
Ishtanchuk Fazmarai wrote:

The current state of my agenda is the call for a system which used NPC interaction and PvE for PvP purposes, rewarding players who PvE with influence on players who don't do it so the advantages of being a pew pewer can be matched with specific advantages for being a dedicated PvEr.
...

CCP thinks that NPCs should not do what a player can do... I think that NPCs can do things no player could, and when a NPC does what a player tells it to do, that NPC is no longer a grindable piece of code, but a PvP actor since its actions are dictated by a human intelligence.
....



There already is (new space) game that has tried to blend players and NPC´s (Elite Dangerous), and just as in every other game in history, fighting against human(s) is something totally different than going after NPC´s for millionth time, humans are just so much more unpredictable and can actually work together well. One can consider odds against few NPC´s at once, but only a dead fool attacks alone many humans.

So i don´t really see how you would make NPC´s and PvE more connected to PvP, more than it already is through stats of systems.

Also, i think it might be technically impossible in EvE to change how NPC´s work (from how they have been programmed to work and show up now), i bet it would require whole redoing of programming to get NPC-haulers for example to jump through gates or NPC-mining in EvE...
Ishtanchuk Fazmarai
#1547 - 2015-06-24 13:33:02 UTC
0bama Barack Hussein wrote:
Ishtanchuk Fazmarai wrote:

The current state of my agenda is the call for a system which used NPC interaction and PvE for PvP purposes, rewarding players who PvE with influence on players who don't do it so the advantages of being a pew pewer can be matched with specific advantages for being a dedicated PvEr.
...

CCP thinks that NPCs should not do what a player can do... I think that NPCs can do things no player could, and when a NPC does what a player tells it to do, that NPC is no longer a grindable piece of code, but a PvP actor since its actions are dictated by a human intelligence.
....



There already is (new space) game that has tried to blend players and NPC´s (Elite Dangerous), and just as in every other game in history, fighting against human(s) is something totally different than going after NPC´s for millionth time, humans are just so much more unpredictable and can actually work together well. One can consider odds against few NPC´s at once, but only a dead fool attacks alone many humans.

So i don´t really see how you would make NPC´s and PvE more connected to PvP, more than it already is through stats of systems.

Also, i think it might be technically impossible in EvE to change how NPC´s work (from how they have been programmed to work and show up now), i bet it would require whole redoing of programming to get NPC-haulers for example to jump through gates or NPC-mining in EvE...


Let me introduce you my good friend (NPC) The Lawyer. He haves a Search & Interrogate (S&I) Order against you, so in the event that you undock with a security status below -5.00, you will be held and interrogated by CONCORD for 10 minutes. Of course, during that time, anyone can come and shoot your ship accordingly to your security status. For greater fun, the S&I Order only applies to armed ships whose value is above, say, 10 million ISK. And due to bureaucracy, although it is single-use Order, it will be applied randomly... say 15% chances each time you undock.

Of course, maybe you've been working hard, killing those nasty NPCs bothering the empire. Maybe you also are a friend of The Lawyer. And Your Lawyer granted you a Habeas Corpus Order, to ensure that you will be released inmediately in the event of receiving a S&I Order on you... if that suits you. You can just keep it for when someone actually undocks and tries to shoot you.

Yes, that means that in order to be free from NPC aggression by someone who PVE, you must PvE. That will give you cancer or whatever, but that's the price for being a naughty boy and reach -5.0 sec status. And you can just chase his PvE ship and teach him some manners.

Unless, you know, you suspect that he's got a Fleet Assist Beacon from his friend The Navy Officer... being outnumbered and have your ass kicked by NPCs would look terible in your killboard stats.


Et cetera.

NPCs like The Lawyer or The Navy Officer would act like colectible cards. They would have powers, with a throw cost, and would risk anti-NPC action by opposing NPCs controlled by other players.

The whole point is balance. Now, in order to oppose a dedicated PvPr, players are forced to PvP, thus stop playing their way and play the PvPr's way. That's because CCP says so, they don't give PvErs any tool to be on equal footing to PvPrs by playing their way.

A fictional scenario like the one I sketched above would make EVE 100% more interesting, and would turn it into a better PvP sandbox, where every playstyle was given tools to oppose every other playstyle.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jenshae Chiroptera
#1548 - 2015-06-24 13:45:02 UTC  |  Edited by: Jenshae Chiroptera
Sgt Ocker wrote:
True griefers won't come back while you are there to defend, they ...
... will come back again and again and again.

We have a current case where a group has put up nine POSes in eleven days that they do not defend. They throw them up as temporary safe spots, force us to grind them down repeatedly and all they do is Low Sec style gate camps and run away. They achieve nothing, do not want SOV, do not want a good fight.
They are just there to farm kills, pad their boards and weaponise boredom.

It will be a lot cheaper and less hassle for them to try force people to defend haphazardly. Then kill the few that come rushing to the defense.

When the infrastructure hubs are destroyed many many times, then people shall give up on Null Sec, can't get defense indexes up without them.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

0bama Barack Hussein
Science and Trade Institute
Caldari State
#1549 - 2015-06-24 14:26:39 UTC
Ishtanchuk Fazmarai wrote:
Let me introduce you my good friend (NPC) The Lawyer. He haves a Search & Interrogate (S&I) Order against you, ....

Et cetera.


Sounds somewhat like mission pop ups we have now from NPC agents, with some changes to NPC behaviour and actions they take.

But I guess if within limits of powers now for NPC´s in space, there could be slight chance for this to happen if CCP wants so.

But people have been asking for a LONG time things such as NPC´s fighting enemy NPC´s, NPC miners/haulers etc., and NPC´s sideing with one player (party) against another (like at FW outposts, where friendly NPC´s shoot enemy militia members, but not hostile "neutrals"...).

Nothing so far even about those from CCP.... Beginning to think it is a technical issue.

Ishtanchuk Fazmarai wrote:
NPCs like The Lawyer or The Navy Officer would act like colectible cards. They would have powers, with a throw cost, and would risk anti-NPC action by opposing NPCs controlled by other players.

The whole point is balance. Now, in order to oppose a dedicated PvPr, players are forced to PvP, thus stop playing their way and play the PvPr's way. That's because CCP says so, they don't give PvErs any tool to be on equal footing to PvPrs by playing their way.

....


Forcing players into something, even into PvE, i rarely see as a good option...

So i would rather go around this issue by other ways, like making gankers really run into problems with effective NPC´s (from Empire, Concord, militia, local security, what ever as long as they are not easy to run away from)...
GankYou
9B30FF Labs
#1550 - 2015-06-24 14:31:08 UTC  |  Edited by: GankYou
This must be the most constructive butthurt thread in the whole universe. Smile

Sgt Ocker wrote:
I believe, Fozziesov won't bring half as much ongoing content as expected. It is biased toward easy defense for established groups and punishes new groups.


You keep telling yourself that. Smile
Bed Bugg
Brutor Tribe
Minmatar Republic
#1551 - 2015-06-24 14:58:24 UTC
Welp, there is one thing for sure. After all this, the July patch will need to hit with a bang and not a whimper.

If it fails to set fire to New Eden...it will be a rocky road from there on out.

Good luck CCP!


Eli Stan
Center for Advanced Studies
Gallente Federation
#1552 - 2015-06-24 15:20:12 UTC
Sgt Ocker wrote:

Fozziesov will bring a whole new meaning to griefing;
Griefing does not equal fights for sov. Griefing does not and never will encourage long term content or conflict.
Griefing is all about maximum disruption at minimal cost to the griefer. They will go on griefing but that does not mean their will be good fights (or any for that matter).
What you will get is half entosed structures, left by the griefers as soon as anyone arrives to interfere with them.
Sov holder will then need to point their own laser at the structure for a few mins to undo the griefers work and wait to see if they come back. True griefers won't come back while you are there to defend, they don't want to fight, they just want to be griefers and cause as much disruption as possible with minimal risk of conflict.


I don't see a problem with griefers as you describe. If they run whenever there are defenders, just make sure you have people living in and defending the system. If you have too many systems for your amount of pilots, you have too much SOV and should consolidate and rightfully those other systems should be taken from you, regardless of whether it's by griefers who don't care about their own SOV or a group who wants to live in your unoccupied systems.

You seem to be envisioning the old style of SOV where a group can own multiple empty systems. That's not possible anymore. Previously, you could rely on SOV structures' HP buffer to passively maintain control of a system you never visited (except for a deliberate attack from hostiles, usually in capitals, of course.) With Fozziesov, you cannot do that - you have to actively maintain control of a system. Which sounds like a good thing to me.

A group of one or two hundred pilots should be able to actively occupy a constellation. They will still be subject to being wiped by a roving group like PL, or a nearby bored large alliance like GSF, but they could always have pilots in each system, be active enough in each system to get indexes up, and not have to worry about the occasional trollceptor. If their neighboring constellation has a similarly sized group, they can have plenty of long-term conflict with strategic objectives and back-and-forth action as participation and ISK levels ebb and flow.
Milla Goodpussy
Garoun Investment Bank
#1553 - 2015-06-24 17:52:27 UTC
eve ia dying last nght i noticed there were less than 15800 players online before midnight

sinking ship ayndrone


Dersen Lowery
The Scope
#1554 - 2015-06-24 18:16:05 UTC
Sgt Ocker wrote:
A representative from a fairly well known (and sizable) group stated - We plan on using the new sov system to its fullest. Everyone who has ever annoyed us will be forever (or until we get bored) responding to entosis alerts. Only to find no-one around to fight by the time they form up and respond.


Reavers are doing this right now.

CCP can only lead the horse to water. If the horse decides to take a big dump in it, oh well.

One of the things about sandboxes is that you have to lie in the bed you make. If these groups succeed in mooting the new sov system and breaking the game again, CCP should just laugh at them.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Hadrian Blackstone
Yamato Holdings
#1555 - 2015-06-24 19:34:24 UTC
Milla Goodpussy wrote:
eve ia dying last nght i noticed there were less than 15800 players online before midnight

sinking ship ayndrone




It's the same amount of people on, just without their 20 alts. Maybe this isn't such a bad thing.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#1556 - 2015-06-24 19:43:58 UTC
Hadrian Blackstone wrote:
Milla Goodpussy wrote:
eve ia dying last nght i noticed there were less than 15800 players online before midnight

sinking ship ayndrone




It's the same amount of people on, just without their 20 alts. Maybe this isn't such a bad thing.


Its not the same amount of money to CCP, and it's creates inflation in game. Less pilots playing now than in 2009 when I started playing. Bad all around as far as I can see.

internet spaceships

are serious business sir.

and don't forget it

Hadrian Blackstone
Yamato Holdings
#1557 - 2015-06-24 19:46:59 UTC
Cipher Jones wrote:
Hadrian Blackstone wrote:
Milla Goodpussy wrote:
eve ia dying last nght i noticed there were less than 15800 players online before midnight

sinking ship ayndrone




It's the same amount of people on, just without their 20 alts. Maybe this isn't such a bad thing.


Its not the same amount of money to CCP, and it's creates inflation in game. Less pilots playing now than in 2009 when I started playing. Bad all around as far as I can see.


I'll accept a bit of inflation for that. And if CCP starts losing money they won't just sit on their hands.
Jonah Gravenstein
Machiavellian Space Bastards
#1558 - 2015-06-24 19:47:10 UTC
0bama Barack Hussein wrote:
So i would rather go around this issue by other ways, like making gankers really run into problems with effective NPC´s (from Empire, Concord, militia, local security, what ever as long as they are not easy to run away from)...
NPCs are predictable and with the exception of Concord, easily countered.

For any resistance to ganking to be truly effective it has to be in the hands of players who are familiar with game mechanics and how to use them effectively, otherwise gankers will continue to adapt and come up with doctrines with which to bypass the scripted NPCs.

NPC agencies are a lazy solution to a problem that should be left to players to solve.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#1559 - 2015-06-24 21:38:56 UTC
Hadrian Blackstone wrote:
Cipher Jones wrote:
Hadrian Blackstone wrote:
Milla Goodpussy wrote:
eve ia dying last nght i noticed there were less than 15800 players online before midnight

sinking ship ayndrone




It's the same amount of people on, just without their 20 alts. Maybe this isn't such a bad thing.


Its not the same amount of money to CCP, and it's creates inflation in game. Less pilots playing now than in 2009 when I started playing. Bad all around as far as I can see.


I'll accept a bit of inflation for that. And if CCP starts losing money they won't just sit on their hands.


When you lose customers you lose money, so the "if" in your statement is fallacy. What are they doing about it?

internet spaceships

are serious business sir.

and don't forget it

Market McSelling Alt
Doomheim
#1560 - 2015-06-24 22:19:34 UTC
Jonah Gravenstein wrote:
0bama Barack Hussein wrote:
So i would rather go around this issue by other ways, like making gankers really run into problems with effective NPC´s (from Empire, Concord, militia, local security, what ever as long as they are not easy to run away from)...
NPCs are predictable and with the exception of Concord, easily countered.

For any resistance to ganking to be truly effective it has to be in the hands of players who are familiar with game mechanics and how to use them effectively, otherwise gankers will continue to adapt and come up with doctrines with which to bypass the scripted NPCs.

NPC agencies are a lazy solution to a problem that should be left to players to solve.




Gankers will always be able to gank in this game whether dedicated players want to stop it or not. Ganking is an action and current and all plausible mechanics in this game dictate that stopping them is a reaction. Since Ganking is instantaneous for the most part, they will always finish or fail before anyone has the ability to react.

That being said, if there were penalties that had consequence for ganking... such as unable to use high-sec stations and services, or a progressively meaningful bounty system that made it lucrative to hunt said gankers, then we could talk about anti-ganking as a valid form of game play. But current alt use for nothing but ganking and being able to hide in station and warp around at will as -10 means anti-ganking is just not possible.

very off-topic though. Remember, eve is dying and that is what we are discussing.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.