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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
baltec1
Bat Country
Pandemic Horde
#1341 - 2015-06-14 12:37:44 UTC
z'kroh wrote:
I am pretty sure that the pointless ganking in high sec drives players away. It is too easy and doesn't bring anything new into the game.


You are more likely to lose a freighter by undocking it into a wardec than have it ganked. Only a few dozen die per million trips made.
Market McSelling Alt
Doomheim
#1342 - 2015-06-14 12:40:55 UTC
baltec1 wrote:
z'kroh wrote:
I am pretty sure that the pointless ganking in high sec drives players away. It is too easy and doesn't bring anything new into the game.


You are more likely to lose a freighter by undocking it into a wardec than have it ganked. Only a few dozen die per million trips made.



Which is why they need to do something about war dec costs. Yes they removed the limit, thank bob... but the cost to dec any decent size group is crazy.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

baltec1
Bat Country
Pandemic Horde
#1343 - 2015-06-14 13:02:45 UTC
Market McSelling Alt wrote:
baltec1 wrote:
z'kroh wrote:
I am pretty sure that the pointless ganking in high sec drives players away. It is too easy and doesn't bring anything new into the game.


You are more likely to lose a freighter by undocking it into a wardec than have it ganked. Only a few dozen die per million trips made.



Which is why they need to do something about war dec costs. Yes they removed the limit, thank bob... but the cost to dec any decent size group is crazy.


War decs are all kinds of broken.
xxxTRUSTxxx
Galactic Rangers
#1344 - 2015-06-14 13:30:43 UTC
Sgt Ocker wrote:

So a player receiving a RL threat because of something that happened in the game is not crossing over and turning a game issue into a RL issue?


where on earth have you been playing online games ? i've not played one where i didn't have some dope telling me he was coming looking for me and was gonna blow my head off when he found me.. lol oh and lol
but in the case where you find the threat very real then inform CCP.

Sgt Ocker wrote:

Is the work being done to curb social media related suicide not crossing the line between online entertainment (which is what games are supposed to be) and RL?


i fully support all work done to stop suicide, online related or not. but come on man, what has this to do with The Shrinking Sandbox - Eve by numbers ???????????????

Sgt Ocker wrote:

Oh and nowhere in Eveonline rules does it say; you accept you will be exposed to vile language, threats and intimidation in chat and or ingame messages.
You might want to do some research into online communities and the affects they have on peoples lives before you disregard the link.


you need to read the rules again. no one needs to deal with that. if you can't deal with it that is.
http://community.eveonline.com/support/policies/chat-rules/

Sgt Ocker wrote:

NB; If a new player quits over something i have said in the forums, they would likely have quit as soon as they experienced it or similar in the game. Many new players experience the worst of eve before ever browsing the forums.



like every other game out there,, nice guys and A holes,,, i'm not sure at all where you're trying to go with this.

Kaarous Aldurald
Black Hydra Consortium.
#1345 - 2015-06-14 14:30:28 UTC
baltec1 wrote:
Sgt Ocker wrote:

So a player receiving a RL threat because of something that happened in the game is not crossing over and turning a game issue into a RL issue?



The bulk of these cases are PvE pilots making death threats to PvP pilots.


Can confirm.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#1346 - 2015-06-14 14:39:45 UTC
Market McSelling Alt wrote:

Not entirely sure it matters who we blame, it just adds to the overwhelming sense that this community is horrible and it is one of the reasons for poor user retention.


When it's only one segment of the population doing it, especially making death threats because of a normal gameplay interaction, it suggests that segment needs to be curtailed.

Quote:

But regardless of whom the aggressor and whom the victim is, RL threats are never acceptable.


You and the other wretched carebears were pretty happy about it when it was me being threatened and doxxed, so I'm going to call you a liar about that.

Hypocrite, too.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#1347 - 2015-06-14 15:20:55 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

Not entirely sure it matters who we blame, it just adds to the overwhelming sense that this community is horrible and it is one of the reasons for poor user retention.


When it's only one segment of the population doing it, especially making death threats because of a normal gameplay interaction, it suggests that segment needs to be curtailed.

Quote:

But regardless of whom the aggressor and whom the victim is, RL threats are never acceptable.


You and the other wretched carebears were pretty happy about it when it was me being threatened and doxxed, so I'm going to call you a liar about that.

Hypocrite, too.



You are delusional, and on two fronts a liar.

First you have no idea who is or isn't being threatened and to suggest only one "group" is and that they should be punished is horse crap.

Second, I don't recall a single person cheering anyone on to threaten you personally, if they did they probably wouldn't be posting on these forums anymore. No one was "happy" to hear your troubles. So again, a liar.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

GankYou
9B30FF Labs
#1348 - 2015-06-14 16:03:38 UTC  |  Edited by: GankYou
Market McSelling Alt wrote:
baltec1 wrote:
Sgt Ocker wrote:

So a player receiving a RL threat because of something that happened in the game is not crossing over and turning a game issue into a RL issue?



The bulk of these cases are PvE pilots making death threats to PvP pilots.



Not entirely sure it matters who we blame, it just adds to the overwhelming sense that this community is horrible and it is one of the reasons for poor user retention. But regardless of whom the aggressor and whom the victim is, RL threats are never acceptable.


It isn't unique to EVE.

This game almost hasn't changed since shooting up from 8k PCU to 65k - just neglected somewhat, especially with regards to the Sov mechanics.

History of Sovereignty in Nullsecks by CCP Fozzie - https://www.youtube.com/watch?v=Ao20T98MoMk
Kaarous Aldurald
Black Hydra Consortium.
#1349 - 2015-06-14 16:22:04 UTC
Market McSelling Alt wrote:

First you have no idea who is or isn't being threatened and to suggest only one "group" is and that they should be punished is horse crap.


I have an excellent idea of that, actually. Ever heard of the Miner Grab Bag? Anyone in CODE would be permabanned for half of the stuff that the GMs routinely let carebears get away with. It's almost like the language section of the EULA doesn't apply to some people.


Quote:

Second, I don't recall a single person cheering anyone on to threaten you personally, if they did they probably wouldn't be posting on these forums anymore. No one was "happy" to hear your troubles. So again, a liar.


You and one other, on this very thread, and several more in past threads. Spin harder, liar.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#1350 - 2015-06-14 16:28:45 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

First you have no idea who is or isn't being threatened and to suggest only one "group" is and that they should be punished is horse crap.


I have an excellent idea of that, actually. Ever heard of the Miner Grab Bag? Anyone in CODE would be permabanned for half of the stuff that the GMs routinely let carebears get away with. It's almost like the language section of the EULA doesn't apply to some people.


Quote:

Second, I don't recall a single person cheering anyone on to threaten you personally, if they did they probably wouldn't be posting on these forums anymore. No one was "happy" to hear your troubles. So again, a liar.


You and one other, on this very thread, and several more in past threads. Spin harder, liar.



#1: the victim card is a bit weak no?

#2: Quote it, go ahead and find where I was gleefully cheering on someone to threaten you. I did however point out you made the claim that the community wasn't that bad, but in the same post talked about being personally threatened. Pointing out that shiney turd of hypocrisy is not the same as supporting the people doing something morally and legally wrong.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

DrSmegma
Smegma United
#1351 - 2015-06-14 21:33:34 UTC
It's a miracle that Eve ever got this big. If anything kills it, then the fact that it was **** from the start.

Eve too complicated? Try Astrum Regatta.

Milla Goodpussy
Garoun Investment Bank
#1352 - 2015-06-14 22:19:51 UTC
DrSmegma wrote:
It's a miracle that Eve ever got this big. If anything kills it, then the fact that it was **** from the start.


it only got big cause they expected mass amounts of players to come in and stay around and fill up those empty spaces..

2015.. they're still waiting and even more space is becoming empty.. seems like someone didn't plan so well

I doubt new eden ever gets filled.. ever
Jenn aSide
Soul Machines
The Initiative.
#1353 - 2015-06-14 23:39:04 UTC
DrSmegma wrote:
It's a miracle that Eve ever got this big. If anything kills it, then the fact that it was **** from the start.


Thanks for paying for a game you think is ****.

I mean really, it's ******* incredible that people will talk this much smack about something, but in some way they are too mentally weak and pitiful to stop paying for that thing. Reminds me of this.
Kira Jonsdottir
Jameco Industries
#1354 - 2015-06-15 01:15:44 UTC
The rise of similar "internet spaceship" games that allow for a PvE play style has no doubt had an impact on the number of carebears playing Eve, since they can play some of those games in solo mode or in friends only mode and not have to deal with all of the issues they used to complain about. Eve is no longer the only show in town as a spaceship based mmo, so naturally the player base will spread out somewhat.

TL;DR: Eve no longer has a monopoly on internet spaceships.
Caviar Liberta
The Scope
Gallente Federation
#1355 - 2015-06-15 03:05:15 UTC
baltec1 wrote:
Market McSelling Alt wrote:
baltec1 wrote:
z'kroh wrote:
I am pretty sure that the pointless ganking in high sec drives players away. It is too easy and doesn't bring anything new into the game.


You are more likely to lose a freighter by undocking it into a wardec than have it ganked. Only a few dozen die per million trips made.



Which is why they need to do something about war dec costs. Yes they removed the limit, thank bob... but the cost to dec any decent size group is crazy.


War decs are all kinds of broken.


Free war declarations , that's right you heard me get your free war declarations in null sec space. No need to pay to shot at someone in null sec space. Free war declarations.
Caviar Liberta
The Scope
Gallente Federation
#1356 - 2015-06-15 03:09:15 UTC
baltec1 wrote:
z'kroh wrote:
I am pretty sure that the pointless ganking in high sec drives players away. It is too easy and doesn't bring anything new into the game.


You are more likely to lose a freighter by undocking it into a wardec than have it ganked. Only a few dozen die per million trips made.


People don't have a freighter pilot alt in one of those *dirty hobbitsis* npc corporations? This is 2015 right?
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#1357 - 2015-06-15 03:12:10 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Jenn aSide
Soul Machines
The Initiative.
#1358 - 2015-06-15 03:29:20 UTC
Kira Jonsdottir wrote:
The rise of similar "internet spaceship" games that allow for a PvE play style has no doubt had an impact on the number of carebears playing Eve, since they can play some of those games in solo mode or in friends only mode and not have to deal with all of the issues they used to complain about. Eve is no longer the only show in town as a spaceship based mmo, so naturally the player base will spread out somewhat.

TL;DR: Eve no longer has a monopoly on internet spaceships.


Nonsense. Or Did I just imagine Star Trek Online, Earth and Beyond (where many of us came from at the end of 2004) Black Prophecy, SWG and SWTOR? EVE has Never had a monopoly on 'internet spaceships' and the development of some 'jet fighters in space with instances' non-mmo video games hasn't changed that at all.
0bama Barack Hussein
Science and Trade Institute
Caldari State
#1359 - 2015-06-15 10:38:13 UTC  |  Edited by: 0bama Barack Hussein
Jenn aSide wrote:
Kira Jonsdottir wrote:
The rise of similar "internet spaceship" games that allow for a PvE play style has no doubt had an impact on the number of carebears playing Eve, since they can play some of those games in solo mode or in friends only mode and not have to deal with all of the issues they used to complain about. Eve is no longer the only show in town as a spaceship based mmo, so naturally the player base will spread out somewhat.

TL;DR: Eve no longer has a monopoly on internet spaceships.


Nonsense. Or Did I just imagine Star Trek Online, Earth and Beyond (where many of us came from at the end of 2004) Black Prophecy, SWG and SWTOR? EVE has Never had a monopoly on 'internet spaceships' and the development of some 'jet fighters in space with instances' non-mmo video games hasn't changed that at all.


In new games like ED instancing actually works in that huge galaxy it has, people are so spreaded even encountering other players in open is unlikely at many places, and "big fleets" (/player groups online) would be/are in few numbers and random.

Played it actually recently more than EvE (EvE way less nowadays as i am taking a brake with null accounts because of new null plans, though chats will keep me in EvE for a long time still, anyway), and I think I´m not any exception (even according to both games forums)...

After ED were launched 7 months ago, PCU daily average in EvE has come down from way over 40K online daily average to 20K.

Sure there might be other reasons too here like spring/summer (though those do not explain so well dropping numbers of dec-jan-feb-march), and multiple character skilling too, but I would not rule out yet either that players are able to adjust into other games, too.

I guess we will see the truth when/if SC comes out (no idea what kind of it even is gonna be, instances or what), then we can say after (possible) drop of again another 50% in PCU that yeah, people switched games to ED and SC (among others).



BUT
:
People like you who see other games (like 2 i mentioned above) as some kind of threat, eventhough they are totally different (just social aspect and depth of it in EvE alone is so much bigger), and those games are not (gonna be) subscription based, so if one can afford to sub EvE for years, he surely can pay once for a game in Steam to try it out...

But then it becomes into human psychology after that, too, and especially also to you guys here at forums...

If you keep building these walls between games (even totally different kind of, nothing even closely similar to EvE at markets yet), people trying each just might be so stubborn they think something like "no way I´m going back to that community that had childish Nintendo VS. Sega battle about this great game!"...

It really sounds so childish and repulsive to blash other games just because YOU dont like about it, it also sounds so much defencive denial (to keep fanatically EvE as "best" in one´s own mind, trying to "convert" others too, along growing his own "faith" with each writing here).


TL: DR (what ever that is, i gues some kind of ending)
Even so much that those people might rather choose to stay on that other side of that "wall" YOU managed to built (trying to do EvE a favour, but then caused some young SC noob trying EvE to leave this and subscriptions for ever, as an example).
GankYou
9B30FF Labs
#1360 - 2015-06-15 11:09:48 UTC  |  Edited by: GankYou
I'm not sure what this thread is all about anymore. Smile

P.S. RIP SWG - Dear SWG. Cry I used to be a bounty hunter taking out PvP bounties to hunt Jeeedai mostly. And a builder and a trader, and a carebear, along with PvP skirmishes to take over the Restuss city on the moon of Rori in an eternal struggle, and anything that that I am now in EVE - because it was a sandbox, just as EVE is a sandbox. Blink

In fact, I had the choice either starting EVE, or SWG at that time around 2004 - chose EVE, and discovered Star Wars Galaxies only after the NGE expansion, and it still offered more than anything out there on the market.

SWTOR might as well could've been a single player game, because all the content there can be cleared in three months' time - both Republic & Empire.

The (massively) multiplayer part of the MMO is non-existent there, along with PvP, though the raids did offer some fun in 8-16 man groups.

Nightmare TFB/S&V & Hardmode Dread Palace/Fortress operations/raids could keep one occupied for months at a time, but they are still scripted scenarios, which merely require optimisation of timings and min-maxing on the team's part. Smile

All of the servers there were consolidated three times already, after population plunged several times, finally culminating in the game going Free to Play, and even now the total populations on the most active EU / NA servers is a joke.

It tells one, that people do not want more themeparks and are looking for long-term investments. A hybrid of a sandbox with some themepark elements is a success story nowadays - The Elder Scrolls Online appears to be a solid game.

P.S. http://www.reddit.com/r/Eve/comments/39pmyb/drifter_incursion_ships_listed_in_overview/