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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Nicolai Serkanner
Incredible.
Brave Collective
#1161 - 2015-06-12 13:24:52 UTC
Milla Goodpussy wrote:

and lets not forget while yes eve has this, it also has the most rude, vile, vindictive, hyper-aggressive community in all of mmo gaming. its so bad here that eve online struggles to break 30k online players on a Good Day. its so obvious that the games numbers are tanking that when you bring it up in-game to season vets that they darn near have a stroke or ignore you.
your game is sucking right now bro
all ccp does is figure out what else to nerf while avoiding the real things that need to be nerf'd!! all ccp does is cater to the large coalitions then say its a sandbox game.. which it is NOT... eve hasn't been a sandbox game for a very long time this has been written time and time again and in every way.. eve online is not a sandbox any more..



It looks like I am playing a completely different game than you are.
Jenn aSide
Soul Machines
The Initiative.
#1162 - 2015-06-12 13:36:27 UTC
Kaarous Aldurald wrote:



Ah, so apparently the reason "EVE is dying" is because people are allowed to be mean. Roll


You and I both know that the real truth is that some people's 'ideology' and false perceptions get int the way of them understanding what's real. One of my side jobs is collecting crime stats for our annual report to the Feds and it never ceases to amaze me how much perception doesn't match reality.
. People think things are getting worse when they are MUCH ebtter than the past.

It's a very human trait. People turn on TV, see reports of crimes, and think there is all there is. No TV news report ever said "whelp, today was another day in which most people didn't get killed by a madman or eaten by a cannibal, now for the weather". I brains are weird to seek out negative information and gloss over positive information (positive stuff tends to not kill you) so most people think things are worse than they are most of the time.

In game is no different. You (Kaarous) and I know that EVE is as peaceful and kumbaya-ish and safe and polite as it's ever been, and yet people Like Milla love to think that the reason for lower PCU counts have something to do with the kinds of people Millia doesn't like in the 1st place. To call that delusional would be more than generous.
Kaarous Aldurald
Black Hydra Consortium.
#1163 - 2015-06-12 13:51:16 UTC
Jenn aSide wrote:
Kaarous Aldurald wrote:



Ah, so apparently the reason "EVE is dying" is because people are allowed to be mean. Roll


You and I both know that the real truth is that some people's 'ideology' and false perceptions get int the way of them understanding what's real. One of my side jobs is collecting crime stats for our annual report to the Feds and it never ceases to amaze me how much perception doesn't match reality.
. People think things are getting worse when they are MUCH ebtter than the past.

It's a very human trait. People turn on TV, see reports of crimes, and think there is all there is. No TV news report ever said "whelp, today was another day in which most people didn't get killed by a madman or eaten by a cannibal, now for the weather". I brains are weird to seek out negative information and gloss over positive information (positive stuff tends to not kill you) so most people think things are worse than they are most of the time.

In game is no different. You (Kaarous) and I know that EVE is as peaceful and kumbaya-ish and safe and polite as it's ever been, and yet people Like Milla love to think that the reason for lower PCU counts have something to do with the kinds of people Millia doesn't like in the 1st place. To call that delusional would be more than generous.


TL;DR: For some people, feels > reals.

Or, as my parents used to say "Opinions not based in reality are more properly known as delusions."

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

0bama Barack Hussein
Science and Trade Institute
Caldari State
#1164 - 2015-06-12 17:33:45 UTC
Kaarous Aldurald wrote:


TL;DR: For some people, feels > reals.

Or, as my parents used to say "Opinions not based in reality are more properly known as delusions."


Oh, now i understand CODE much better.
Milla Goodpussy
Garoun Investment Bank
#1165 - 2015-06-12 18:32:15 UTC
Jenn aSide wrote:
Kaarous Aldurald wrote:



Ah, so apparently the reason "EVE is dying" is because people are allowed to be mean. Roll


You and I both know that the real truth is that some people's 'ideology' and false perceptions get int the way of them understanding what's real. One of my side jobs is collecting crime stats for our annual report to the Feds and it never ceases to amaze me how much perception doesn't match reality.
. People think things are getting worse when they are MUCH ebtter than the past.

It's a very human trait. People turn on TV, see reports of crimes, and think there is all there is. No TV news report ever said "whelp, today was another day in which most people didn't get killed by a madman or eaten by a cannibal, now for the weather". I brains are weird to seek out negative information and gloss over positive information (positive stuff tends to not kill you) so most people think things are worse than they are most of the time.

In game is no different. You (Kaarous) and I know that EVE is as peaceful and kumbaya-ish and safe and polite as it's ever been, and yet people Like Milla love to think that the reason for lower PCU counts have something to do with the kinds of people Millia doesn't like in the 1st place. To call that delusional would be more than generous.


your guilt amazes me, cause you know its very true and how eve is perceived, hec go google it and find out for yourself, im sure you'll stick to the same ole BS mess about "well eve is for a special type of player" yada yada.. fact matter is eve is losing numbers, you do not want to place blame on where its needed, you still will argue, debate about the community being one of the lowest ones ever in mmo communities (I remember when folks took pride in that btw and ccp cheered it on).. now you see they've finally taken steps to control the forums more cause of sheer rudeness of its own community.

if it were as peaceful as you pretend it to be.. then we wouldn't have much of a need for GM's and ISD's.. ISD's should be the helper troops yet they spend a majority of their time.. Keeping the peace!.

oh btw there are legitimate psycho's that have played this game in the past, racist, and the like.. but hey according to you eve online is peaceful. I guess those dudes were passing out free ice cream with sprinkles and simply misunderstood.
Jenn aSide
Soul Machines
The Initiative.
#1166 - 2015-06-12 18:33:45 UTC
Milla Goodpussy wrote:
Jenn aSide wrote:
Kaarous Aldurald wrote:



Ah, so apparently the reason "EVE is dying" is because people are allowed to be mean. Roll


You and I both know that the real truth is that some people's 'ideology' and false perceptions get int the way of them understanding what's real. One of my side jobs is collecting crime stats for our annual report to the Feds and it never ceases to amaze me how much perception doesn't match reality.
. People think things are getting worse when they are MUCH ebtter than the past.

It's a very human trait. People turn on TV, see reports of crimes, and think there is all there is. No TV news report ever said "whelp, today was another day in which most people didn't get killed by a madman or eaten by a cannibal, now for the weather". I brains are weird to seek out negative information and gloss over positive information (positive stuff tends to not kill you) so most people think things are worse than they are most of the time.

In game is no different. You (Kaarous) and I know that EVE is as peaceful and kumbaya-ish and safe and polite as it's ever been, and yet people Like Milla love to think that the reason for lower PCU counts have something to do with the kinds of people Millia doesn't like in the 1st place. To call that delusional would be more than generous.


your guilt amazes me, cause you know its very true and how eve is perceived, hec go google it and find out for yourself, im sure you'll stick to the same ole BS mess about "well eve is for a special type of player" yada yada.. fact matter is eve is losing numbers, you do not want to place blame on where its needed, you still will argue, debate about the community being one of the lowest ones ever in mmo communities (I remember when folks took pride in that btw and ccp cheered it on).. now you see they've finally taken steps to control the forums more cause of sheer rudeness of its own community.

if it were as peaceful as you pretend it to be.. then we wouldn't have much of a need for GM's and ISD's.. ISD's should be the helper troops yet they spend a majority of their time.. Keeping the peace!.

oh btw there are legitimate psycho's that have played this game in the past, racist, and the like.. but hey according to you eve online is peaceful. I guess those dudes were passing out free ice cream with sprinkles and simply misunderstood.


Bless your little heart.
Sgt Ocker
What Corp is it
#1167 - 2015-06-12 22:19:56 UTC
Kaarous Aldurald wrote:
Milla Goodpussy wrote:

and lets not forget while yes eve has this, it also has the most rude, vile, vindictive, hyper-aggressive community in all of mmo gaming.


That's not even close to true, but rant all you like.

Quote:

its so bad here that eve online struggles to break 30k online players on a Good Day.


Ah, so apparently the reason "EVE is dying" is because people are allowed to be mean. Roll

Actually from my experience, it is true. In many community based games you would get banned for some of the behavior that is accepted in Eve chat rooms. (no point reporting extreme behavior to support, they never reply)

I'm a 55 year old man who worked for over 30 years, with the worst types of people in our communities (they are removed from the wider community due to their behavior) and they a teddy bears compared to many who play eve.

Eve is not dying because people are "allowed to be mean" but the fact the most prominent players and groups in Eve "play to be mean" does contribute to less players overall.

"Mean" is one of those words that takes many different forms and it is really one Devs should be looking at. What one person considers fun, is seen as mean by another. Because something is acceptable and "fun" for you - Doesn't make it fun or acceptable for everyone else.
Having fun at the expense of others, is frowned upon in every other aspect of day to day life, yet it is seen as the norm in a game, that is for many part of day to day life. (stretching it a little, you could call it cyber bullying)
As long as Devs push the worst elements of Eve to ever greater heights, Eve will remain small and uninteresting to the wider community. ( a friend of mine is not allowed to play Eve while his kids are around - His wife doesn't want them exposed to "those types of people")
Devs thinking that everyone who plays eve has no morals or feelings, has a big impact on the game. (Eve is real)

In a way, Entosis links and FozzieLogic are the worst things that could have been added to EveOnline at a time it is having trouble getting players online. It is nothing more than a tool designed for trolling, which by many who play the game (a lot less than they used to) is seen as a bad thing.

So Kaarous, if you take the sarcastic, intentional attempt to be "mean" emoticon off the end of your quote - You could be close to the truth.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Reiisha
#1168 - 2015-06-12 23:01:55 UTC
So why does no one see the link between CCP introducing and maintaining more and more passive gameplay design and the dropping online numbers?

There's something wrong if there's so many things you can do in the game without having to be online. Why does it surprise anyone that less and less people are online?

If you do things right, people won't be sure you've done anything at all...

Milla Goodpussy
Garoun Investment Bank
#1169 - 2015-06-13 00:23:14 UTC
Reiisha wrote:
So why does no one see the link between CCP introducing and maintaining more and more passive gameplay design and the dropping online numbers?

There's something wrong if there's so many things you can do in the game without having to be online. Why does it surprise anyone that less and less people are online?


the truth is the fact the community plays a major role in why no one is around, its just due to the endless articles and "player blogs" about what goes wrong in eve and the risk everyone takes. that's not appealing to most gamers, not everyone wants to pvp all the dang time, pvp'ers then whine when they don't have many folks playing with them so they try to manipulate truths and force ccp into forcing folks to join null sec..

the risk of losing your stuff is way to high and getting even higher the moment those destructible stations come about.. lol. im laughing at the idea cause its like in many ways.. ccp is just giving its competition free money and players.

you folks are going to be playing in a very large game.. with only a few thousand people left and then you're going to be mad about it.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#1170 - 2015-06-13 00:38:20 UTC
Reiisha wrote:
So why does no one see the link between CCP introducing and maintaining more and more passive gameplay design and the dropping online numbers?

There's something wrong if there's so many things you can do in the game without having to be online. Why does it surprise anyone that less and less people are online?

Actually I think it is the link between higher EVE populations or skill requirements.
GankYou
9B30FF Labs
#1171 - 2015-06-13 00:46:30 UTC
Reiisha wrote:

There's something wrong if there's so many things you can do in the game without having to be online. Why does it surprise anyone that less and less people are online?


Name one. Blink
Kaarous Aldurald
Black Hydra Consortium.
#1172 - 2015-06-13 00:48:55 UTC  |  Edited by: Kaarous Aldurald
Sgt Ocker wrote:

Actually from my experience, it is true. In many community based games you would get banned for some of the behavior that is accepted in Eve chat rooms. (no point reporting extreme behavior to support, they never reply)


In my experience, we're far too heavy handed on some things. Even WoW, the most carebear, themepark, hand holding game out there, lets you PvP people without restraint.

I once stalked a guy for almost half a day straight, killing him across several continents dozens of times, and when he reported me a GM showed up and said "PvP happens on PvP servers, get used to it."

So it's really all about the particulars. I couldn't follow someone around for 8+ hours in EVE and kill them, even if they refused to log off or kept on doing things to expose themselves to me. I'd be reported, and warned for "harassment", even if the gameplay was 100% legal every time. I know this because it has happened to me.


Quote:

"Mean" is one of those words that takes many different forms and it is really one Devs should be looking at. What one person considers fun, is seen as mean by another. Because something is acceptable and "fun" for you - Doesn't make it fun or acceptable for everyone else.


You can be sure I do not care. This is a game, after all, not real life. If you don't like being a "prey animal" in a videogame, you can just magically decide not to be, and it's over.

Quote:

Having fun at the expense of others, is frowned upon in every other aspect of day to day life, yet it is seen as the norm in a game, that is for many part of day to day life. (stretching it a little, you could call it cyber bullying)


Having worked for a large scale insurance company, I can assure you that's untrue. Real life is at the expense of others. Ever owned any Nike shoes? Then you've profited from slave labor. Drink orange juice? 50/50 on that. Own an iPad? You got it, made with slave labor.

Quote:

As long as Devs push the worst elements of Eve to ever greater heights, Eve will remain small and uninteresting to the wider community.


And yet, the "worst elements" of EVE have been getting successively nerfed, again and again, for a decade. The game has never been safer, and according to some(including you), it's never been less popular either(by this, I mean the dive in concurrency of late). The correlation is pretty obvious, but we just have to keep blaming all those mean people for it, hmm? It can't be BECAUSE of everything that's been done to curtail player freedom, no sir, it has to be that those undesirables still have too much freedom left to do mean things.

Or maybe it's because if you spend a decade chipping away at what makes EVE, EVE, what you have left isn't all that great of a game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Milla Goodpussy
Garoun Investment Bank
#1173 - 2015-06-13 01:08:51 UTC
Kaarous Aldurald wrote:
Sgt Ocker wrote:

Actually from my experience, it is true. In many community based games you would get banned for some of the behavior that is accepted in Eve chat rooms. (no point reporting extreme behavior to support, they never reply)


In my experience, we're far too heavy handed on some things. Even WoW, the most carebear, themepark, hand holding game out there, lets you PvP people without restraint.

I once stalked a guy for almost half a day straight, killing him across several continents dozens of times, and when he reported me a GM showed up and said "PvP happens on PvP servers, get used to it."

So it's really all about the particulars. I couldn't follow someone around for 8+ hours in EVE and kill them, even if they refused to log off or kept on doing things to expose themselves to me. I'd be reported, and warned for "harassment", even if the gameplay was 100% legal every time. I know this because it has happened to me.


Quote:

"Mean" is one of those words that takes many different forms and it is really one Devs should be looking at. What one person considers fun, is seen as mean by another. Because something is acceptable and "fun" for you - Doesn't make it fun or acceptable for everyone else.


You can be sure I do not care. This is a game, after all, not real life. If you don't like being a "prey animal" in a videogame, you can just magically decide not to be, and it's over.

Quote:

Having fun at the expense of others, is frowned upon in every other aspect of day to day life, yet it is seen as the norm in a game, that is for many part of day to day life. (stretching it a little, you could call it cyber bullying)


Having worked for a large scale insurance company, I can assure you that's untrue. Real life is at the expense of others. Ever owned any Nike shoes? Then you've profited from slave labor. Drink orange juice? 50/50 on that. Own an iPad? You got it, made with slave labor.

Quote:

As long as Devs push the worst elements of Eve to ever greater heights, Eve will remain small and uninteresting to the wider community.


And yet, the "worst elements" of EVE have been getting successively nerfed, again and again, for a decade. The game has never been safer, and according to some(including you), it's never been less popular either(by this, I mean the dive in concurrency of late). The correlation is pretty obvious, but we just have to keep blaming all those mean people for it, hmm? It can't be BECAUSE of everything that's been done to curtail player freedom, no sir, it has to be that those undesirables still have too much freedom left to do mean things.

Or maybe it's because if you spend a decade chipping away at what makes EVE, EVE, what you have left isn't all that great of a game.


and welp there you have it folks. hyper-aggressive, stalker-minded players who would stalk you if allowed, sure sign right on up for eve online.. the game that welcomes these types of players.. sure we'll break the active subs record one decade in the future..Roll
Sgt Ocker
What Corp is it
#1174 - 2015-06-13 02:20:16 UTC
GankYou wrote:
Reiisha wrote:

There's something wrong if there's so many things you can do in the game without having to be online. Why does it surprise anyone that less and less people are online?


Name one. Blink

I can manage and monitor my string of pos's and only need to log the character in every 3 or 4 weeks to collect the isk. If one gets attacked (hasn't happened in nearly 2 years) I need to be active enough to either replace it or defend.

A second just for the sake of it; I only log my trade alt in when I want to make changes to orders, I have been monitoring out of game. Still making as much isk as I used to logging in every day, now only logging in once every 2 weeks or so - and no need to put up with the constant flow of dung in Jita local chat.

A larger scale example - Mittens manages his little empire and hasn't logged into eve for several years.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kaarous Aldurald
Black Hydra Consortium.
#1175 - 2015-06-13 03:04:39 UTC
Milla Goodpussy wrote:

and welp there you have it folks. hyper-aggressive, stalker-minded players who would stalk you if allowed, sure sign right on up for eve online.. the game that welcomes these types of players.. sure we'll break the active subs record one decade in the future..Roll


And here you have it folks.

The kind of emotional, hyperbolic, histrionic fool who thinks attacking you repeatedly in game is "stalking".

The really funny part, Milla, is that you're talking to someone who has been doxxed, stalked, and threatened in real life, not just chased around in a spaceship video game. I assure you, they're not a bit alike. Furthermore, your attempt to equate the two is frankly disgusting.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sgt Ocker
What Corp is it
#1176 - 2015-06-13 03:22:03 UTC  |  Edited by: Sgt Ocker
Kaarous Aldurald wrote:
Sgt Ocker wrote:

Actually from my experience, it is true. In many community based games you would get banned for some of the behavior that is accepted in Eve chat rooms. (no point reporting extreme behavior to support, they never reply)


In my experience, we're far too heavy handed on some things. Even WoW, the most carebear, themepark, hand holding game out there, lets you PvP people without restraint.

I once stalked a guy for almost half a day straight, killing him across several continents dozens of times, and when he reported me a GM showed up and said "PvP happens on PvP servers, get used to it."

So it's really all about the particulars. I couldn't follow someone around for 8+ hours in EVE and kill them, even if they refused to log off or kept on doing things to expose themselves to me. I'd be reported, and warned for "harassment", even if the gameplay was 100% legal every time. I know this because it has happened to me.


Quote:

"Mean" is one of those words that takes many different forms and it is really one Devs should be looking at. What one person considers fun, is seen as mean by another. Because something is acceptable and "fun" for you - Doesn't make it fun or acceptable for everyone else.


You can be sure I do not care. This is a game, after all, not real life. If you don't like being a "prey animal" in a videogame, you can just magically decide not to be, and it's over.

Quote:

Having fun at the expense of others, is frowned upon in every other aspect of day to day life, yet it is seen as the norm in a game, that is for many part of day to day life. (stretching it a little, you could call it cyber bullying)


Having worked for a large scale insurance company, I can assure you that's untrue. Real life is at the expense of others. Ever owned any Nike shoes? Then you've profited from slave labor. Drink orange juice? 50/50 on that. Own an iPad? You got it, made with slave labor.

Quote:

As long as Devs push the worst elements of Eve to ever greater heights, Eve will remain small and uninteresting to the wider community.


And yet, the "worst elements" of EVE have been getting successively nerfed, again and again, for a decade. The game has never been safer, and according to some(including you), it's never been less popular either(by this, I mean the dive in concurrency of late). The correlation is pretty obvious, but we just have to keep blaming all those mean people for it, hmm? It can't be BECAUSE of everything that's been done to curtail player freedom, no sir, it has to be that those undesirables still have too much freedom left to do mean things.

Or maybe it's because if you spend a decade chipping away at what makes EVE, EVE, what you have left isn't all that great of a game.

Aside from totally missing the point on much of what I wrote and not actually responding to it in context, you did manage to confirm the fundamental issue. Eve onlines target audience and development trends is what keeps the game in the state it is.
When all the players who like to play differently to the "norm" stop playing, the "norm" become more pronounced due to less numbers to balance things . (norm = all pvp is fair as long as I win)
Many who do like PVP won't go roaming in small gangs because they know there is more chance they will run into a gang 3 or 4 times the size of theirs and just get whelped, than there is finding good fights. Or, you go roaming with a friend and 30 jumps later all you find is one stabbed Merlin.
Not everyone wants to belong to mega groups and be part of something bigger than them, not everyone sees ganking as fun, not everyone enjoys camping a lowsec gate in a gang picking off unfortunates who jump in.
Yet these same things are what Eve is all about.

What Eve is for many - For a few weeks now I have been running missions in NPC NUL, to get myself a few ships.
I undocked in an Assault frigate to do a mission and was insta locked by a RLML Caracal so just docked up. I then asked the owner of the caracal if they wanted a 1 v 1, surprisingly the answer was yes. So I grabbed an overpriced Caracal on the local market and fit it out - Undocking in my new Caracal, I was faced with the Caracal (which somehow turned into a blap Nado) and three friends -- I docked up. Turns out, this players idea of a 1v1 in caracals is to reship into something bigger and scream in comms for help.
When I asked the reason behind the deception, I was told - This is how eve is played, if you don't like it leave. (pretty sad but way too common response)

My interpretation of what happened - This is a player who has been around long enough to have in access of 100 mil SP, is too afraid to engage in PVP, unless they know they can't lose. Being too afraid to play the game with any semblance of honor or risk is a huge part of the reason Eve is the way it is..

Unfortunately it is a very widespread play style that is encouraged by the developers of the game - So yes your right, what is left of Eve isn't much of a "game". Great or otherwise.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Market McSelling Alt
Doomheim
#1177 - 2015-06-13 11:51:39 UTC
I absolutely love the typical and common psychopaths who flocked to the "games defense" by proclaiming eve is a carebear park and ganking should be allowed at all times to all people as soon as someone brings up the attitude and atmosphere of the community.

In all honesty the person making the claim about the community was just proved correct by the premature jump to defend in-game ganking tactics as a response to a general call for community civility. I am pretty sure the community atmosphere in question was not geared towards a specific in-game activity but rather the general aura of hate, snide and rude communication we see on the forums and in various chat channels.

But please, continue the hyperactive crusade to defend something that you all feel is under assault but has little to do with the discussions at hand.

PS. Gankers remind me of the far conservative right bible thumpers from the States. Constantly thinking Christmas and Jesus is under attack over there when in reality they are actually running the country and forcing non-Christians to follow their morals. The perceived attack on Christianity and the perceived attack on pvp are extremely parallel.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Pops Tickle
Tickle Industries
#1178 - 2015-06-13 12:07:38 UTC
I must say that I am glad the developers do not listen to any of these threads and actually have started figuring out what is true and what isn't. And that is all which matters.

CCP Rise wrote:

"We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed."

Source

Market McSelling Alt
Doomheim
#1179 - 2015-06-13 12:12:54 UTC
Pops Tickle wrote:
I must say that I am glad the developers do not listen to any of these threads and actually have started figuring out what is true and what isn't. And that is all which matters.



Yeah, because the devs are doing a great job keeping this game alive... by having us live at levels 30-40% under what we know we are capable of sustaining.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Mimiko Severovski
Zero Fun Allowed
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#1180 - 2015-06-13 12:17:03 UTC