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The Shrinking Sandbox - Eve by numbers

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Author
March rabbit
Aliastra
Gallente Federation
#1101 - 2015-06-07 18:37:16 UTC
HeXxploiT wrote:
Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone.Big smile

Some of us remember the days when people cried on forums "Jita! Let me in!".... Because you know: it used to get full and make you sit on incoming gates waiting for ....
Great times Twisted

The Mittani: "the inappropriate drunked joke"

Malcanis
Vanishing Point.
The Initiative.
#1102 - 2015-06-07 18:41:19 UTC
March rabbit wrote:
HeXxploiT wrote:
Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone.Big smile

Some of us remember the days when people cried on forums "Jita! Let me in!".... Because you know: it used to get full and make you sit on incoming gates waiting for ....
Great times Twisted


And then CCP fixed it so that 2000 people could be in Jita at once.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#1103 - 2015-06-07 22:03:57 UTC
Malcanis wrote:
March rabbit wrote:
HeXxploiT wrote:
Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone.Big smile

Some of us remember the days when people cried on forums "Jita! Let me in!".... Because you know: it used to get full and make you sit on incoming gates waiting for ....
Great times Twisted


And then CCP fixed it so that 2000 people could be in Jita at once.


To reinforce Malcanis' point. Some of us remember asteriod belts, agents and cosmic signitures in Jita before they fixed it.
Sgt Ocker
What Corp is it
#1104 - 2015-06-07 23:28:59 UTC  |  Edited by: Sgt Ocker
HeXxploiT wrote:
Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone.Big smile

37K online - For an hour or so - Once a week.

Damn; I need to move to Europe where I can play on Sundays, when there is the same amount of players online for an hour, that used to be online everyday.

See, the problem here is not everyone lives in the same place and just because one TZ on one day PW shows "reasonable" numbers online for a short time, does not mean the game is in a good place.
Unless of course CCP is happy with having 37K players who only log in for an hour or so once a week.
Not much of a worldwide game if only one TZ is worth playing in.

37,354 @ 19:14:00 - Less than 4 hours later - 23,936.
2 hours from now (if current trends are followed), there will be less than 20k and that is where it will stay till next downtime.

Daily average for 10 days, 23K - Down from 28k for same period last year - Down from 34k the year before.
Your peak online last night (for a few hours), was close to average per day numbers of 2 years ago.



NB; Eve isn't dying, it is just surviving with less players.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

March rabbit
Aliastra
Gallente Federation
#1105 - 2015-06-08 00:48:44 UTC
Malcanis wrote:
March rabbit wrote:
HeXxploiT wrote:
Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone.Big smile

Some of us remember the days when people cried on forums "Jita! Let me in!".... Because you know: it used to get full and make you sit on incoming gates waiting for ....
Great times Twisted


And then CCP fixed it so that 2000 people could be in Jita at once.

really? I've never seen 2000 since then.... 1700 max....

The Mittani: "the inappropriate drunked joke"

Ivant Sumboodi
Science and Trade Institute
Caldari State
#1106 - 2015-06-08 14:34:56 UTC  |  Edited by: Ivant Sumboodi
Was this whole thread, at any point in time, about the fact the less than 20,000 accounts are ever logged on?


Oh right it's June "people are summer vacationing"




(also note that that is 20,000 accounts, not even people)
Jenshae Chiroptera
#1107 - 2015-06-08 15:09:58 UTC  |  Edited by: Jenshae Chiroptera
Malcanis wrote:
... Have you considered FW?
About to get FW 2.0 in Null SOV. Roll
(My kill board shows that I undock) Blink
Sgt Ocker wrote:
... Oh, and a cloaky camper in system for days is not the same as a 200 man fleet sitting there for hours and hours. ...
Forget the 200 man fleet in this instance.
That one cloaker per system, can now keep threatening your structures and then running away. (with a few cloaky scout alts and or defensive bubblers)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Market McSelling Alt
Doomheim
#1108 - 2015-06-08 20:21:51 UTC
Sgt Ocker wrote:
Eve isn't dying, it is just surviving with less players.



This... This is the whole thread, the whole game wrapped up in one sentence. Congrats, you won not just Eve, but LIFE Big smile

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Frostys Virpio
State War Academy
Caldari State
#1109 - 2015-06-08 20:23:48 UTC
Market McSelling Alt wrote:
Sgt Ocker wrote:
Eve isn't dying, it is just surviving with less players.



This... This is the whole thread, the whole game wrapped up in one sentence. Congrats, you won not just Eve, but LIFE Big smile


He's still subbed so he can't be winning EVE...
Sgt Ocker
What Corp is it
#1110 - 2015-06-08 23:08:26 UTC
Frostys Virpio wrote:
Market McSelling Alt wrote:
Sgt Ocker wrote:
Eve isn't dying, it is just surviving with less players.



This... This is the whole thread, the whole game wrapped up in one sentence. Congrats, you won not just Eve, but LIFE Big smile


He's still subbed so he can't be winning EVE...

Haven't you ever stood too close to a fire, just to watch it burn?

Try it - Fire, like Eve, will eventually consume itself by slowly destroying and getting rid of the very thing it needs to survive.


-- - -- - -- - -- - --
I never intended this to be an "Eve is dying" thread - I love eve and was hoping by voicing my opinions and getting others to do the same, it may help CCP see what they are doing to OUR game. I don't care how many statistics and what data CCP use to decide on changes - Not playing the game as the average customer does, means they have a far different view of the game than those who play it every day. The small focus group they rely on is obviously too small or is it just too focused to be valid.

CCP may own the rights to EveOnline but the game "used" to belong to its players. We made Eve, CCP adjusted to player needs and things were for the most part pretty good.
Now CCP have taken the player out of Eve development and are doing it themselves.

Look at what we have -

Arrow A sort of sov system that favours large groups, almost exclusively. ( I say "sort of" because as things stand we have no idea what we will end up with - CCP is still deciding and so put off releasing it) All we have so far is a grand ability for trolling with an all new module. (trolling, is not warfare)

Attention Neocom icons that are supposed to be modern and easily identifiable that are just plain boring and still hard to recognize at a glance.

Arrow A Beta map, set as default that is not close to finished and usable - You have to "opt out" of using a beta product, rather than opt in as is usually the case for testing new things.

Idea We now have a new icon set, designed for specific hardware technology (4K, 5K monitors) that is still not in mainstream production, therefore accessible to only a minority of the player base.

While I'm here, can I also mention the new industry interface, that consumes nearly half of my available screen space and is not able to be re-sized. The now extended time it takes to log in, the 8 to 10 seconds of black screen "every time" I undock.
I could go on but you get the idea.

CCP need to slow down and start getting what we have now working as it should, instead of just throwing new unfinished untested updates into the mix.
It is nice to get new stuff but not if it doesn't work properly.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1111 - 2015-06-08 23:46:44 UTC
Jenshae Chiroptera wrote:
Malcanis wrote:
... Have you considered FW?
About to get FW 2.0 in Null SOV. Roll
(My kill board shows that I undock) Blink
Sgt Ocker wrote:
... Oh, and a cloaky camper in system for days is not the same as a 200 man fleet sitting there for hours and hours. ...
Forget the 200 man fleet in this instance.
That one cloaker per system, can now keep threatening your structures and then running away. (with a few cloaky scout alts and or defensive bubblers)

Well, as it stands now the only "threat" is to station services, which can be put back into action in half the time it takes to RF them.
Once the changes move to actual structures, your cloaky camper is going to be far less effective - 20 mins or so orbiting an iHub to RF it? A single T3 destroyer will make short work of the attacker, as it can ONLY be carried out during an alliances selected prime time, there is a good chance they will be there to defend.
In an undefended system - The cloaky camper is not even a nuisance as he is not disrupting anything and defenders still have time and the option to send a few members to just get rid of him. Can't warp, can't cloak = sitting duck.

If just RFing station services whenever the mood takes is all Entosis links have to offer individuals or small gangs - It really isn't going to create a great deal of "fun" or be "engaging" for those involved. Defenders don't need to engage the cloaky, he is only as annoying as he is now and poses no real threat to sov. You can sit at zero on the station and undo the cloaky campers efforts, even if he does turn out to be a cyno that drops a fleet on you - Just dock up and wait them out. Blueball for the win..

FW is a great place to make isk but the game play is terribly boring. Gangs of 10 or 15 roaming around looking for solo targets is not engaging or fun game play.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Jenshae Chiroptera
#1112 - 2015-06-08 23:52:18 UTC  |  Edited by: Jenshae Chiroptera
Sgt Ocker wrote:
... 20 mins or so orbiting an iHub to RF it? A single T3 destroyer will make short work of the attacker, as it can ONLY be carried out during an alliances selected prime time, there is a good chance they will be there to defend. ....
Let us keep in mind that I speak from living in the setting of Providence, one of the most densely populated Null Sec areas of EVE.

They won't be forced to spend the full 20 minutes on the hub.
They aren't forced to do it all the time either.

Over simplified example:

Start up a warm up cycle, it alerts them, scouts see them coming, cycle down and cloak up.
Buddy / alt then fires up a cycle and they turn around and rush toward him, so he cycles down and cloaks up.

.... and soon you are playing Null Sec whack a mole until they are bored sick.

Meanwhile, you can have guys picking off their stragglers or just have a bunch ready to hot drop them along the way.

Griefer's paradise coming soon.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sgt Ocker
What Corp is it
#1113 - 2015-06-09 04:50:55 UTC
Jenshae Chiroptera wrote:
Sgt Ocker wrote:
... 20 mins or so orbiting an iHub to RF it? A single T3 destroyer will make short work of the attacker, as it can ONLY be carried out during an alliances selected prime time, there is a good chance they will be there to defend. ....
Let us keep in mind that I speak from living in the setting of Providence, one of the most densely populated Null Sec areas of EVE.

They won't be forced to spend the full 20 minutes on the hub.
They aren't forced to do it all the time either.

Over simplified example:

Start up a warm up cycle, it alerts them, scouts see them coming, cycle down and cloak up.
Buddy / alt then fires up a cycle and they turn around and rush toward him, so he cycles down and cloaks up.

.... and soon you are playing Null Sec whack a mole until they are bored sick.

Meanwhile, you can have guys picking off their stragglers or just have a bunch ready to hot drop them along the way.

Griefer's paradise coming soon.

I'd just get a couple of the new Caldari T3 destroyers positioned around the structure. If they can't lock and hit a target that is locked on grid in the time it takes to cycle down an even a T2 entosis link, there is something wrong. 2 mins is a long time when your somewhere others don't want you to be..

You are right, Entosis links are more a trolling tool than a Sov tool, always will be simply by nature.
But then Fozziesov is all about trolling the little guy while the established groups sit back and have a laugh.

Provi is unfortunately going to be a prime target for the trolling griefers. There is no overlord, just a bunch of alliances with like minds, doing their thing in sov space (which IMO is how ALL of sov should be) But again Fozziesov is about big groups being able to easily defend while others are left constantly fighting over the same comparatively small patches of sov.

It will create content, for a while at least, just not the right kind of content to be sustainable.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

GankYou
9B30FF Labs
#1114 - 2015-06-09 05:05:38 UTC  |  Edited by: GankYou
Malcanis wrote:
Just to clarify a misconception that some people seem to have acquired from who knows where

"Fozziesov" isn't supposed to 'break up' coalitions. Even the briefest glance at the mechanics would show that this is not the intention behand the mechanics changes. If anything, fozzie sov will strongly reward local co-operation, especially between alliances with different peak TZs.

What "Fozziesov" and the Jump Fatigue mechanics are intended to achieve, and what the have demonstrably been extremely succesful at already, is to shrink the coalitions. At the start of 2014, there was little reason beyond :effort: and the risk of a shattering loss by coming into contention with one of the other two, for one of the first rate supercap powers not to extend their rental dominion indefinately. The 2 blocs had effectively NAPped each other, and they could trivially and safely project their power to any point on the map. There was nowhere to hide for any smaller party. This has changed.

Of the three spaceholding blocks that existed a year ago today, only one still holds space, and that single remaining bloc holds half of he space they had. Gigantic swathes of 0.0 have been viably opened up for other groups to set up shop. Achieving this state of affairs was the aim of the travel nerf and the sov changes, and so far we have seen good results with multiple new groups planting their flag on the map.

If anyone is expecting a "fuckgoons" expansion, they can keep waiting. Or, you know, buy some entosis links and start doing something about it themselves.


Shrink =/= break-up?

Legit demagogy.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1115 - 2015-06-09 05:06:25 UTC  |  Edited by: Scipio Artelius
Sgt Ocker wrote:
HeXxploiT wrote:
Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone.Big smile

37K online - For an hour or so - Once a week.

http://youtu.be/h-jfvjMoe9Y (3:56 - 4:12 min).

It's 2014 data so might be slightly outdated by changes this year. If it's inaccurate I don't know by how much. A lot of people seem to comment 20% shedding of active players in the last year. The PCU count is fairly limited when looking at overall player activity.
GankYou
9B30FF Labs
#1116 - 2015-06-09 05:54:20 UTC  |  Edited by: GankYou
HeXxploiT wrote:
Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone.Big smile


He means the running average.

We broke 40k for the first time in months on Saturday of May the 2nd. Needs more oomph with Sov 5.0.1.

And Citadel stations.

And Walking in Stations.

Blink

Scipio Artelius wrote:
Sgt Ocker wrote:
HeXxploiT wrote:
Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone.Big smile

37K online - For an hour or so - Once a week.

http://youtu.be/h-jfvjMoe9Y (3:56 - 4:12 min).

It's 2014 data so might be slightly outdated by changes this year. If it's inaccurate I don't know by how much. A lot of people seem to comment 20% shedding of active players in the last year. The PCU count is fairly limited when looking at overall player activity.


There is only one chart, and it is this - http://eve-offline.net/?server=tranquility

Select the "All" timeframe.

Everything else is sugarcoating.

Forum activity at all time low as well probably - can be gleaned from Eve-search.com. Market Discussion activity is down - there used to be new threads for loans on a daily, even hourly, basis.

Such threads - https://forums.eveonline.com/default.aspx?g=posts&t=170767 happened during the period of low ebb in 2012-YC114.

What occurred in Dec of 2012 that shot up PCU from 46k to 57k in one month, though? Smile
0bama Barack Hussein
Science and Trade Institute
Caldari State
#1117 - 2015-06-09 10:46:28 UTC
Sgt Ocker wrote:
Frostys Virpio wrote:
Market McSelling Alt wrote:
Sgt Ocker wrote:
Eve isn't dying, it is just surviving with less players.



This... This is the whole thread, the whole game wrapped up in one sentence. Congrats, you won not just Eve, but LIFE Big smile


He's still subbed so he can't be winning EVE...

Haven't you ever stood too close to a fire, just to watch it burn?

Try it - Fire, like Eve, will eventually consume itself by slowly destroying and getting rid of the very thing it needs to survive.


-- - -- - -- - -- - --
I never intended this to be an "Eve is dying" thread - I love eve and was hoping by voicing my opinions and getting others to do the same, it may help CCP see what they are doing to OUR game. I don't care how many statistics and what data CCP use to decide on changes - Not playing the game as the average customer does, means they have a far different view of the game than those who play it every day. The small focus group they rely on is obviously too small or is it just too focused to be valid.

CCP may own the rights to EveOnline but the game "used" to belong to its players. We made Eve, CCP adjusted to player needs and things were for the most part pretty good.
Now CCP have taken the player out of Eve development and are doing it themselves.

Look at what we have -

Arrow A sort of sov system that favours large groups, almost exclusively. ( I say "sort of" because as things stand we have no idea what we will end up with - CCP is still deciding and so put off releasing it) All we have so far is a grand ability for trolling with an all new module. (trolling, is not warfare)

Attention Neocom icons that are supposed to be modern and easily identifiable that are just plain boring and still hard to recognize at a glance.

Arrow A Beta map, set as default that is not close to finished and usable - You have to "opt out" of using a beta product, rather than opt in as is usually the case for testing new things.

Idea We now have a new icon set, designed for specific hardware technology (4K, 5K monitors) that is still not in mainstream production, therefore accessible to only a minority of the player base.

While I'm here, can I also mention the new industry interface, that consumes nearly half of my available screen space and is not able to be re-sized. The now extended time it takes to log in, the 8 to 10 seconds of black screen "every time" I undock.
I could go on but you get the idea.

CCP need to slow down and start getting what we have now working as it should, instead of just throwing new unfinished untested updates into the mix.
It is nice to get new stuff but not if it doesn't work properly.


Could not agree more, this is exactly what this thread is all about, and what has happened so far in CCP´s efforts with EvE.

Since I have started playing EvE 2009 it feels like it has been like this after each major changes, CCP has always managed to **** off more players than what numbers they managed to satisfy (dropping numbers online for YEARS alone show that). And huge threadnoughts like this (and moaning in dev blogs, like now in latest about icons) are what follow.

Every-single-year.

Actually, think not even once a year mostly.

Almost makes me wanna say it has been like 6 year experiment run with my (own) patience (too). And about ability to adapt.

But I´m here to play and enjoy the damn game, not adapt into changes every 6 to 2 months. So unfortunately EvE has turned more like a chat room for me.

If anything good is gonna follow from this few last years period (hope not future) of CCP´s "reforms", I can only hope it comes out in a kind of form where both David Braben and Chris Roberts (and other game industry) have been sitting here at forums taking notes of how NOT to do it.....
Ishtanchuk Fazmarai
#1118 - 2015-06-09 13:35:18 UTC
GankYou wrote:
(...)

What occurred in Dec of 2012 that shot up PCU from 46k to 57k in one month, though? Smile


That was the speeding up to EVE's 10th anniversary and the 65k online record on May 2013.

I wonder whether it would be possible to achieve such a record now, since it's 40% above the current peak population.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Market McSelling Alt
Doomheim
#1119 - 2015-06-09 13:46:03 UTC  |  Edited by: Market McSelling Alt
There is something to be said for stability. In the past several years there has been none. I understand the need, the desire to freshen Eve and make it newish but at the cost of stability it is not worth it. This game is all about time. Everything we do is time. You don't find much in this game that isn't measured in time, everything from isk/hr to countdown timers to skills and even mining and manufacturing. Travel takes time.

This isn't a game where there is any real benefit to a shortened update cycle. There is barely enough time to train needed skills to offset CCP balances before the next round of balances come in. The problem I see is the sense of hopelessness some express that the FOTM changes too quickly or core mechanics are being swapped for new and shiny faster than ever and in a game where the average player base is male, white, 30's and professional... change kills.

So, want to stop the bleeding, stop the update cycle, do bigger and more polished releases every year instead with emergency balance updates that are small every 6 months. But honestly, nothing is going to grow us again, not like before. Eve is old hat, the best of its time, but old.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Master Kent'sslave
Veni Vidi Vici Inc
The Initiative.
#1120 - 2015-06-09 13:56:47 UTC  |  Edited by: Master Kent'sslave
@ CCP

Increasing your subscription fees for induvidual countries and reasoning it with tax changes that was implimented 4 years ago us the reason is kinda speeding up this process.... just saying....


Edit::: and in adition refusing to produce any documentation of this change of taxation will be the same as you admitting to lying for youre customers