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In-game mechanics for everything (SRP)

Author
Tian Toralen
State War Academy
Caldari State
#1 - 2015-06-03 08:34:41 UTC  |  Edited by: Tian Toralen
In-game tools, for everything, so players won't have to resort to outside of the game websites and sometimes real work, to make something happen inside the game. These would also add more immersion into the game.

Things like - SRP for example. Just one of them that I quickly thought about.

Some may call me lazy - well maybe I am, I know for sure I would never accept to be a SRP person that has to do real work outside the game with spreadsheets and everything, for something in game to work. I have enough to do outside of the game, I am a casual player. I know there are people who do it, I am grateful to them, but I think it should be a game mechanic.

SRP in game works like this:

The title of FC, with different ranks exists in game for an alliance (or corp). The alliance leaders create these ranks, and each rank has SRP values for - various ship classes. For example: Junior FC: frigate 10 mil, destroyer 20 mil, cruiser 50 mil. Senior FC can SRP: battleship 300 mil, T3 500 mil, etc. As many ranks as they want, fully customizable and editable at any time (by leadership).

When one of these ranked FCs in an alliance go on a fleet they want to give SRP for, they select to create a special type of fleet, or check a checkbox (SRP fleet). They can also create a simple fleet, with no SRP, anytime. Only ranked FCs can do this. They are given this power, by some leadership, not every FC will be able to SRP.

When fleet is finished, this ranked FC fills in a form with: time window for SRP, game region (he can select any number of star systems he wants), ship types, and he has in that window everyone who was in fleet. Even a window that lists all loses with their fits. If he knows someone did nothing but lost his ship somewhere unrelated - he can delete them from that list. Then he presses OK, and everyone gets SRP according to their ship losses during that time frame, in those systems. If anyone is caught cheating somehow - he gets kicked. Simple, no special person with roles needed to do hours of work for SRP. Then - each pilot can choose to accept or not the SRP isk when they get it.

Also see this reply. Corp leadership could choose to approve the SRP form themselves later instead of the FC, if the FC has a higher rank and can SRP a lot. Leadership would only have to do a quick check - to see that the fleet was indeed used for a stratop (if that's their policy), check the losses (fits), then press OK. Members would get ISK according to the FC rank that led them.

I know the story about EVE and it's ancient code. My idea looks simple - but it may be not so simple? Well, from my point of view, EVE needs to get over that, re-code, re-do, do something if it wants to continue, for any new space game this idea would be something trivial.

Corporate tax. Corporations can choose to give a portion of their corp tax to the alliance SRP pool. It's not something default, and it can be stopped at any time.
Samillian
Angry Mustellid
#2 - 2015-06-03 09:55:04 UTC  |  Edited by: Samillian
Tian Toralen wrote:
In-game tools, for everything, so players won't have to resort to outside of the game gimmicks and sometimes real work, to make something happen inside the game. These would also add more immersion into the game.


What you seem to fail to understand is that the dedication and effort players put into these tools and the time and work that members put into their corps and Alliances are a major factor in making the EvE community and the game itself what it is.

The fact that community members have the skill, knowledge and dedication to the game to provide us with tools, applications and services to make life in EvE easier is something that should be respected and applauded rather than be written off as "gimmicks".

Just consider yourself lucky that such people exist or your game experience would be very different.

NBSI shall be the whole of the Law

Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#3 - 2015-06-03 09:57:43 UTC
lol

Wormholes worst badass | Checkout my Wormhole blog

Tian Toralen
State War Academy
Caldari State
#4 - 2015-06-03 10:06:00 UTC  |  Edited by: Tian Toralen
Samillian wrote:
[quote=Tian Toralen]

Just consider yourself lucky that people such people exist or your game experience would be very different.


How? I am sure there are enough cool EVE corps with no SRP. There is enough effort already for managing POS, and that effort is in-game. If that was simplified, it would be ok, but if something done outside of the game was simplified - it would not be ok?

EVE community is great because players lose assets when they die and because space is conquerable. If these things were not true - there would be no difference between EVE and WOW, or between the communities.

There was a time when there were no alliance mechanics, but nothing could stop players from forming them. Right now - a coalition mechanic would be useful, even if it was nothing but a title, with no power over the alliances. Just for game immersion.

The only thing that should be kept outside of the game is Mumble or Teamspeak, there would be no difference if comms are inside, or outside of the game.

---

We can just read books by Asimov and use our imagination, why play a space game? We could play board games and use pen and paper, why have a complex PC space game with all the tools imaginable, so we don't have to use pen and paper and dice (or excel)? Don't know. It seems like a waste of resources - for someone to create such a thing...
Elenahina
Federal Navy Academy
Gallente Federation
#5 - 2015-06-03 12:40:52 UTC
SRP isn't a mechanic of the game - it's something your corporation or alliance chooses to offer.

Here's the crux of the issue. SRP is very individual. Some corps and alliances only pay SRP for certain ops, or under certain FCs. Hell I was in an alliance that only paid SRP on T1 destroyer and frigate hulls. How is CCP supposed to be able to design a system that will meet all of these individual use cases without spending gobs of time on it that could be better spent on actual game development?

Better question - why should they?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Jacob Holland
Weyland-Vulcan Industries
#6 - 2015-06-03 12:47:14 UTC
Tian Toralen wrote:
In-game tools, for everything, so players won't have to resort to outside of the game gimmicks and sometimes real work, to make something happen inside the game. These would also add more immersion into the game.


While I do believe that as much as possible should be available through in-game tools; that nothing should be available to third parties which cannot be gained in-game...

Tian Toralen wrote:
Things like - SRP for example. Just one of them that I quickly thought about.

I don't think that SRPs should be part of any ingame tool.
In the days when BoB were just starting to get powerful, the days when deploying 23 dreads to a combat was "OMG!!!", people funded their own ships. If you were very lucky then your alliance supplied Blackbirds or similar vessels but there was no PvP for free meta.
SRPs suggest to me a far too "top-down" economy at the alliance level - the top-down drivers encourage vast holdings and monolithic blocs... When the majority of alliances were funded from the bottom up most of them could find good, regular fights within six to ten jumps of their home systems - and I'd quite like to see those days back again.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#7 - 2015-06-03 12:47:25 UTC
Those cool Eve corps with no SRP don't have an SRP because it takes funding to replace everything that's lost under the "rules" that that corp/alliance has established......both which are player made because they want people to fly with them and in their fleets.

all of the third party tools are exactly that....third party....in other words not done by CCP

Infact there is a lot of things CCP want to take out of the game that's been a staple for years, for example they want to get rid of the browser to lighten their work load

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Tian Toralen
State War Academy
Caldari State
#8 - 2015-06-03 13:34:47 UTC  |  Edited by: Tian Toralen
Nobody would force anyone to SRP anything. Not even use or assign FC ranks. Or - they could assign ranks with no SRP powers, and the ranks would mean nothing except something in your character sheet, to boast with. Who said something about forcing people to SRP? Are people forced to - travel through wormholes because wormholes exist in game and it may be shorter than using gates?

Nobody would stop players to play with no SRP, or ranked FCs to take out fleets with no SRP. Who is stopping them now? It would only be easier for alliances to manage SRP.
Elenahina
Federal Navy Academy
Gallente Federation
#9 - 2015-06-03 14:19:10 UTC
You're still avoiding the question:

Why should CCP devote resources to providing these tools in lieu of providing enhacements and expnsion for the game content itself? Especially considering that the player base has already developed these tools for themselves.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Donnachadh
United Allegiance of Undesirables
#10 - 2015-06-03 14:30:49 UTC
Since this is about SRP (ship replacement programs) NO is my answer.

SRP is offered by the corps / alliances and it is the corp / alliances responsibility to set up and administer these programs in the way that best fits their wants / needs. CCP already provides the only in game tools required to administer these types of programs.
CEO / Directors and others have or can be given roles to directly transfer the replacement ships / materials to any corp members hangers.
The contract system works perfectly for distributing ship and materials to the corp / alliance members.

Considering the vast array of SRP programs my in-game friends have available to them in their respective corps / alliances any system CCP set up would be A. extremely complex and hard to code properly or B. so incredibly vague as to make it useless.

EvE is hard work when you are at the upper levels in a corp / alliance requiring a large time commitment outside of the game. Nothing that CCP can put into the game will eliminate the extra time required to do these things. The only change would be to move that extra time from an out of game program / spreadsheet / whatever set up to meet your specific needs to tools in game that may not work well for your specific needs.


Agondray wrote:
Those cool Eve corps with no SRP don't have an SRP because it takes funding to replace everything that's lost under the "rules" that that corp/alliance has established......both which are player made because they want people to fly with them and in their fleets.

all of the third party tools are exactly that....third party....in other words not done by CCP

Infact there is a lot of things CCP want to take out of the game that's been a staple for years, for example they want to get rid of the browser to lighten their work load

Just to clarify this the in-game brower is not being removed due to work load, it is being removed due to security concerns.
The Crest API that will replace the in-game browser certainly has taken more time than fixing the browser ever would have.
Christopher Mabata
Northern Accounts and Systems
#11 - 2015-06-03 17:18:17 UTC
You have a fundamental lack of understanding of several of the mechanics in question:
- SRP is not a function, its a gift and privileged corps/alliances make a choice to offer it. Most people dont.
- You dont need spreadsheets to do proper SRP, i managed SRP Bombers a few times out of my own pocket a year or two ago, 0 spreadsheets involved, it was 2 easy steps 1. look at wallet 2. pay people for lost ships
- Corp taxes are for the corp, the alliance isnt an entity its an agreement that everyone who is a part of it works together for a greater good / evil.
- Voice comms being out of game DO matter, try using eve voice for a 60+ man fleet if you think otherwise
- Players develop third party tools because EVE was never meant to provide them in the first place, its a complex game and equally complex players create ways to simplify it


Moving any of this into the game, or adding your strange SRP idea to the game does absolutely nothing to enhance, detract, change, or expand on existing gameplay and the mechanics in question

Not supported

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Tian Toralen
State War Academy
Caldari State
#12 - 2015-06-03 17:45:27 UTC  |  Edited by: Tian Toralen
Christopher Mabata wrote:
You have a fundamental lack of understanding of several of the mechanics in question:
- SRP is not a function, its a gift and privileged corps/alliances make a choice to offer it. Most people dont.
- You dont need spreadsheets to do proper SRP, i managed SRP Bombers a few times out of my own pocket a year or two ago, 0 spreadsheets involved, it was 2 easy steps 1. look at wallet 2. pay people for lost ships
- Corp taxes are for the corp, the alliance isnt an entity its an agreement that everyone who is a part of it works together for a greater good / evil.
- Voice comms being out of game DO matter, try using eve voice for a 60+ man fleet if you think otherwise
- Players develop third party tools because EVE was never meant to provide them in the first place, its a complex game and equally complex players create ways to simplify it


Moving any of this into the game, or adding your strange SRP idea to the game does absolutely nothing to enhance, detract, change, or expand on existing gameplay and the mechanics in question

Not supported

When did I say SRP is something for every corp?

For SRP now - need some people do use spreadsheets, and some people that have access to corp/alliance wallet, to do everything, check each individual SRP request. My idea does not need anyone like that. The isk is automatically paid from alliance wallet, because those FCs have ranks, acording to their SRP rank, as I said.
- Corps will be able to redirect a portion of their taxes to alliance SRP wallet.

I said that I don't care that voice comms are out of the game tools.
Elenahina
Federal Navy Academy
Gallente Federation
#13 - 2015-06-04 12:19:19 UTC
Elenahina wrote:
You're still avoiding the question:

Why should CCP devote resources to providing these tools in lieu of providing enhacements and expnsion for the game content itself? Especially considering that the player base has already developed these tools for themselves.


Still waiting for an answer to the big blinking WHY.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Tappits
Sniggerdly
Pandemic Legion
#14 - 2015-06-05 08:49:47 UTC
SRP is not a game mechanic.
It was made because alliance have a Top Down ISK making structure over the years so it made sense for them to support members by giving them isk (SRP) to fight the good fight.
When CCP finally fix the game so it’s a true bottom up system alliances will not need srp systems.

There are some big alliances and coalitions who cry when top down nerfs are suggested as they will no longer be able to give out SRP and they think everyone will leave them and no one will fight for them anymore. There are some that have already cut/removed/lowered there SRP already
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2015-06-05 09:41:54 UTC
SRP is used to encourage the use of the correct fits. In the Imperium at least, if you turn up to a harpyfleet in an active tanked blaster fit, the SRP guys will laugh at you as they deny the payout. In an automated system, you'd get the payout.

Considering the range of support ships people use, turning up to an armour BS fleet in a drake would get the same SRP as turning up in an anti-support hurricane if you were just limiting it by shipclass, and if you go as far as limiting it by ship type, you'll be spending more time setting up the SRP system for each fleet than you will actually flying.

And your system doesn't even begin to take into account things like varying payouts for different ships in a class, or for different fits on said ships, or bonus payouts for certain fleet roles, or skill requirements to make sure the people flying the ship are actually capable of it. Hell, what does your system do if you have two guys from different alliances? Would BRAVE pay my SRP if we were flying together under one of your FCs?

An automated in game system like this would be considerably worse than the kind of google doc 'paste your lossmail here and tell us what happened' thing I've been used to for the past three or four years.
Tian Toralen
State War Academy
Caldari State
#16 - 2015-06-08 08:41:30 UTC  |  Edited by: Tian Toralen
Danika Princip wrote:
SRP is used to encourage the use of the correct fits. In the Imperium at least, if you turn up to a harpyfleet in an active tanked blaster fit, the SRP guys will laugh at you as they deny the payout. In an automated system, you'd get the payout.


Wrong. I said (first post) the FC has to fill up that form at the end of the fleet, and he has all the fleet members, and he knows what's going on. He should. The other corp members - if they care about the corp will point out - "look that guy is in a Drake in our Domi fleet". Someone could equip a ship scanner if it's really necessary. Or - the list the FC gets will also include all losses, with their fits. And the FC will delete him from his form, and he will not get SRP.

The problem is simple - a corporation, or alliance wants to give ISK to it's members, for PVP activities that make the corporation stronger. This is something lots of corps do, it's a simple thing. This is why CCP should devote resources (Elenahina). I don't care if there are corps with no SRP, nobody is obliging any corp to have SRP. Read again my first post.

Want to see the recent mail sent to my corp? Here it is, nothing complicated:

Quote:

To: BOVRIL bOREers Mining CO-OP,
...
Here is how it works:
CAUTION - This applies to all ships EXCEPT T1 CRUISER LOGI Losses i.e. Augorors, Exequrors, Scythes, which will still be handled by the PHP. Read below for your SRP Procedure.
0. Before undocking, INSURE YOUR SHIP!
1. You fly, have fun, blow **** up.
2. If you lost a ship while in a Fleet, let your FC know that you will need an SRP code.
3. Said FC will then submit an AAR about his Fleet (to the ... Mailing List), with the SRP Code in the AAR and create a Fleet on the BOVRIL SRP Page with his SRP Code
3a). Go to (website) and submit your Loss to BRAVE SRP for "Fun Fleet" SRP with your zkillboard Lossmail and the SRP Code the FC Gave you.
3b). Go to (website 2) and under "SRP" -> "Your Requests" submit your zKillboard Lossmail and the same SRP Code.
4. The FC goes through all SRP requests and approves, rejects or discounts your SRP request
5. A Director will pay out your SRP or pass it on to a MilDir for further scrutiny
6. Your wallet blinks, and hopefully again later when your Alliance SRP comes in.
7. Replace your ship, get ready to start again!

Here is how it works for LOGI, i.e. Augorors, Exequrors, Scythes
0. Before undocking, INSURE YOUR SHIP!
1. You fly, have fun, save your bros
2. If you lost a ship while in a Fleet, let your FC know that you will need an SRP code.
3. Said FC will then submit an AAR about his Fleet (...Mailing List), giving the SRP Code and create a Fleet on the BOVRIL SRP Page with his SRP Code
3a). Go to (another website) and submit your Loss to BRAVE SRP for "Fun Fleet" SRP with your zkillboard Lossmail and the SRP Code the FC Gave you.
3b). Send a contract to ..., requesting the LOGI you lost using the "Request Item" option; put the SRP Code and your Lossmail in the comments.
4. You will receive your Logi Hull or your wallet might bling depending on if I have the Hull in Stock
5. Your wallet blinks later when your Alliance SRP comes in.
6. Fit up your Logi, rename it to Purple Heart Logi, get ready to start again!

If you have any Questions, look here:

Frequently Asked Questions: See (website)

Regards


Nothing complex, nothing requiring players to put in hours of work outside of the game for this simple thing corporations (some of them) want to do. And regular members have to go through a "simple process" also. Why should CCP devote resources if only some corps want to do this? Well - how many corps do not play in WHs? Why should CCP devote resources to wormholes? How many players never used a command ship? Why should CCP work on those?

Please read again my first post.
LT Alter
The Terrifying League Of Dog Fort
Deepwater Hooligans
#17 - 2015-06-08 09:04:30 UTC  |  Edited by: LT Alter
Well it would appear this thread is well in hand. Multiple people have already posted much the same things I would have said. So, I will simply say this.

It's a bad idea. Not many people are going to get behind you on this idea; CCP wont, corp leaders that do SRP won't, and lots of players won't either. After all, why would they? For one, CCP would have to put effort in to this, effort that could be better spent on other things like *cough* Re-balancing supercarriers in lowsec *cough*. Also, CCP cannot make one size fits all tool. As stated groups have different SRP setups (Also, important to note is that these setups already work as they are and don't need some new tool), and CCP can't make one tool that works for everyone.

Basically, there is not reason to do this. Not enough people will support your idea for it to matter anyway. I understand that you have your own opinions on the matter, but I recommend you don't waste your time on this.
Tian Toralen
State War Academy
Caldari State
#18 - 2015-06-08 09:11:12 UTC  |  Edited by: Tian Toralen
LT Alter wrote:
Also, CCP cannot make one size fits all tool. As stated groups have different SRP setups (Also, important to note is that these setups already work as they are and don't need some new tool), and CCP can't make one tool that works for everyone.


You have not read my first post. Corps will assign ranks - junior/senior/ultimate ninja warrior FC. As many ranks for FCs as they like, from 1 to 100. These are customizable. They can choose rank 1 to SRP only frigates, with 10 mil, rank 2 - only frigates with 20 mil, etc etc. Rank 55 can SRP only electronic attack ships with 1 mil. As customizable as you want it. Also, there are FC's that have no rank and no SRP, the system is not mandatory.

These ranks can be taken away at any moment - if for example leadership sees that some FC's have SRPed for non-strat ops fleet.

Another option will be each FC rank has a checkbox near it. For higher FC ranks with greater SRP powers, leadership could choose - to see the form at the end of the fleet and approve it themselves later if they want to.

Nobody would be forced to use this tool, also nobody is forced to use supercarriers.
LT Alter
The Terrifying League Of Dog Fort
Deepwater Hooligans
#19 - 2015-06-08 09:28:01 UTC
Tian Toralen wrote:
LT Alter wrote:
Also, CCP cannot make one size fits all tool. As stated groups have different SRP setups (Also, important to note is that these setups already work as they are and don't need some new tool), and CCP can't make one tool that works for everyone.


You have not read my first post. Corps will assign ranks - junior/senior/ultimate ninja warrior FC. As many ranks for FCs as they like, from 1 to 100. These are customizable. They can choose rank 1 to SRP only frigates, with 10 mil, rank 2 - only frigates with 20 mil, etc etc. Rank 55 can SRP only electronic attack ships with 1 mil. As customizable as you want it. Also, there are FC's that have no rank and no SRP, the system is not mandatory.

These ranks can be taken away at any moment - if for example leadership sees that some FC's have SRPed for non-strat ops fleet.

Another option will be each FC rank has a checkbox near it. For higher FC ranks with greater SRP powers, leadership could choose - to see the form at the end of the fleet and approve it themselves later if they want to.

Nobody would be forced to use this tool, also nobody is forced to use supercarriers.


I have read your first post. I simply didn't agree with it, or think it would work well. There is a good old saying, "Don't mess with success." What we have works, why change it?


Also, "Nobody is forced to use supercarriers." That response is so blatantly misguided it makes me question your experience with this game.
Tian Toralen
State War Academy
Caldari State
#20 - 2015-06-08 09:32:48 UTC  |  Edited by: Tian Toralen
We don't have any SRP system in game, so I don't want to change anything. Nobody would force you to use it if you think the out of game SRP system is superior. I don't think it is. You can even use no SRP system at all. Why did CCP give us tools like - contracts, courier contracts, etc? Player could work the deals directly using in-game mail, out of game tools. etc...

Nobody is forced to use supercarriers. Nobody is forcing or can force me to use a supercarrier in game - I am sure of that, and I don't care about them. I would remove supers from the game, but I don't care enough to start a topic about that, and I know it would be a pointless discussion.
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