These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#1021 - 2015-05-29 16:10:02 UTC
Dersen Lowery wrote:
Sgt Ocker wrote:
Dersen Lowery wrote:
Moving the DPS requirement from the structure to the defending fleet (if any) broadens the number of possible strategies and tactics considerably.

"Broadens possible strategies and tactics"..

WOW did I need that laugh, thank you so much.


You're welcome.

Sgt Ocker wrote:
I think you must be planning on playing something other than the FossieSov mini games. It will be about, biggest fleet wins as it is now, no need for supers (but 48hrs notice does give time to get them there for part 2 of the mini game), just bring as many subcaps as can be pushed into a system.


"No need for supers" is one of the goals of the design: to build supers you have to own sov, so if you need supers to take sov then there's a wee little problem. Not to mention the need for dedicated alts, support fleets, and the fact that as soon as you drop any supers escalation beyond the means of all but the largest powers is simply a question of time.

Fozziesov doesn't address the N+1 problem because it can't. It's not meant to, either. If Goonswarm wants to put 1,000 Dominixes in your backyard, or if NC. thinks it'd be funny to drop slowcats... welp. At least post-Phoebe you're more likely to see them coming. The only hope for small holders is to be the reed: let the storm flatten you, then pop back up after it passes. Bend so that you don't break.

I can think of some ways to fix N+1, but they would make the game almost unrecognizable.




Easier than you think.

Take the signature radius of a ship and the signal strength and radius of ships locking onto it into account so that for a ship of any given size, only so many ships can lock onto it. Thus a capital ship might be locked by so many battleships, or a larger number of cruisers, or an even larger number of frigates for example. A smaller ship could not be locked up by a significantly large number of bigger ships or even ships of the same size.

That would be the end of N+1 and also fleet monkey broadcast+F1. Squads would have to fight squads, wings against wings, etc. You know, more like the kind of space battles that people come into the game thinking they will get instead of being an F1 bot.

Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#1022 - 2015-05-29 19:25:29 UTC
Herzog Wolfhammer wrote:

That would be the end of N+1 and also fleet monkey broadcast+F1.


If you can't think of all of the incredibly awful repercussions of your suggestion, you're even more blind than I thought you were. Hint, the game cannot tell the difference between "friendly" and "hostile" target locks, it's completely incapable of such a thing. Your idea would allow people to lock their own ships and make them immune to targeted damage.

Trying to tilt the windmills against numbers as a force multiplier, or put a different way, trying to nerf other people having more friends than you, will only lead to screwing up the game. Attempting to do such is foolish.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#1023 - 2015-05-29 22:04:24 UTC
Kaarous Aldurald wrote:
Herzog Wolfhammer wrote:

That would be the end of N+1 and also fleet monkey broadcast+F1.


If you can't think of all of the incredibly awful repercussions of your suggestion, you're even more blind than I thought you were. Hint, the game cannot tell the difference between "friendly" and "hostile" target locks, it's completely incapable of such a thing. Your idea would allow people to lock their own ships and make them immune to targeted damage.

Trying to tilt the windmills against numbers as a force multiplier, or put a different way, trying to nerf other people having more friends than you, will only lead to screwing up the game. Attempting to do such is foolish.


While I know it's technically unfeasible and so would never really happen, I would love it if CCP had a "fantasy test server" the players themselves could somehow mod. That way those players could go there, mod the game and SEE for themselves why their super miraculous "will solve everything with no downsides whatsoever" plan simply would not ever work and not ever be fun to play.

Because without it you get posts like the one you replied to...and all of the posts in the Features and Ideas section that don't have a DEV tag...as well as about half of those that do have a DEV tag *coughFozzieSovcough* Big smile
Market McSelling Alt
Doomheim
#1024 - 2015-05-30 00:21:31 UTC
Kaarous Aldurald wrote:
Herzog Wolfhammer wrote:

That would be the end of N+1 and also fleet monkey broadcast+F1.


If you can't think of all of the incredibly awful repercussions of your suggestion, you're even more blind than I thought you were. Hint, the game cannot tell the difference between "friendly" and "hostile" target locks, it's completely incapable of such a thing. Your idea would allow people to lock their own ships and make them immune to targeted damage.

Trying to tilt the windmills against numbers as a force multiplier, or put a different way, trying to nerf other people having more friends than you, will only lead to screwing up the game. Attempting to do such is foolish.



A) If all your friends lock you up to protect you from being lockable they are giving up their lock slots and allowing themselves to be vulnerable. Spider locking would work, but it would then kill your ability to apply dps to anything as your lock slots are now full. (Think Tengu and 5 lock slots max)

B) Why should an interceptor be able to get RR from 50 basi's??? would it really be a bad thing to prevent friendly mass RR of small ships?

I think Herzog's suggestion is the best way to remove N+1 in this game and make null fights mean something again. Sorry you can't open your mind up to real suggestions and feel your omnipotent opinion trumps all others.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Aaron
Eternal Frontier
#1025 - 2015-05-30 00:42:45 UTC
Hi All, Herzog, the usual suspects

Nice thread,

TLDR all of it.

From what i read of the new changes it seems to me that sov is to become capture the flag type gameplay which has always been really cool in all of the other multi player games i've played. I can already see the sov war changing with new tactics being employed in order to attack and defend the flag, players now have 5 to 10 minutes to respond to a sov attack and I'm interested to see how they will do it.

I think we will see more subscribers to eve because of the amount of pvp we are about to see.


Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Sgt Ocker
What Corp is it
#1026 - 2015-05-30 03:05:57 UTC
Aaron wrote:
Hi All, Herzog, the usual suspects

Nice thread,

TLDR all of it.

From what i read of the new changes it seems to me that sov is to become capture the flag type gameplay which has always been really cool in all of the other multi player games i've played. I can already see the sov war changing with new tactics being employed in order to attack and defend the flag, players now have 5 to 10 minutes to respond to a sov attack and I'm interested to see how they will do it.

I think we will see more subscribers to eve because of the amount of pvp we are about to see.

Capture the flag in other popular games is very different to what is proposed with Fozziesov.
Capture the flag in most games is with minimal to no financial risk to loser or winner. Re-spawning in your current state is not the same as losing billions of isk because 3,000 guys decided to blob a 1,000 man group.
Eve is very costly and time consuming when you lose your flag and those costs are on the road to increasing much more with the introduction of Citadels. It doesn't auto respawn in a few hours to be fought over again.

5 to 10 mins to respond??
Sorry but it is 48 hours to respond and the established defender due to defensive indexes and unbalanced vulnerability mechanics get to choose when they want to turn up to defend. The initial 5 or 10 mins doesn't really need to be addressed, unless you happen to have a fleet nearby and want to use it for more killmails.

"New tactics", interesting. From that I gather you believe the existing groups will no longer use blobs? If they get attacked by a group of 100 trying to take their sov with new tactics, they will only respond with 100 to enable "new tactics" to be used?


Quote:
Dersen Lowery - The only hope for small holders is to be the reed: let the storm flatten you, then pop back up after it passes. Bend so that you don't break.
Cool idea, now all you need to do is get devs to incorporate a mechanic so it can happen. Vulnerability windows could have been used as the "reed in the storm" but devs decided to use it to favor attackers over new sov holders.

Eve is a game of annihilation - Break your target with overwhelming force, doesn't leave room for bending with the storm. You win it is a victory, you lose it is time to dig into the wallet, there is no "bend" with the storm unless you have unlimited isk and resources.
As long as a small holder is able to bounce back, the storm will not pass. It will just keep coming in ever increasing strength.

Nice thought though; Can see it now - They endured our attempt to stomp them and weathered the storm. We won't go back in 2 days with a fleet 2 or 3 times the size, "they won against us so we'll leave them alone."

-- - -- - -- - -- - --
Devs are designing sov to suit those with unlimited resources who can "fight on". Problem is, only a few groups have the ability to participate in an arena balanced toward possession of unlimited resources.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Jenshae Chiroptera
#1027 - 2015-05-30 04:54:15 UTC  |  Edited by: Jenshae Chiroptera
GankYou wrote:
Jenshae Chiroptera wrote:
The more and more I think about it, the more "trololol" these SOV changes will be. Huge alliances that have given up SOV will have a field day, with nothing to lose in return.

They won't want SOV
They will want to deny you, your SOV and blow up your infrastructure hubs.

Welcome to Null Sec waste land and Faction Warfare 2.0
Didn't want those R32-64 moons anyway? Blink
Don't need SOV to control moons.
Aaron wrote:
Hi All, Herzog, the usual suspects

Nice thread,

TLDR all of it.

From what i read of the new changes it seems to me that sov is to become capture the flag type gameplay which has always been really cool in all of the other multi player games i've played. I can already see the sov war changing with new tactics being employed in order to attack and defend the flag, players now have 5 to 10 minutes to respond to a sov attack and I'm interested to see how they will do it.

I think we will see more subscribers to eve because of the amount of pvp we are about to see.


Perkin wrote:
Have a look at Faction Warfare on which this is modelled on. Have a look at what has happened there. Talk to Faction Warfare pilots who were in that space before and after the changes intended to bring new entities into the game and reinvigorate skirmishing. Talk to them about boredom, burn out and trolling. Read the requests on the forums and the blogs for the system to change that appear every other day. Ask them about perma war and what that actually means on a day to day practical level.

Stop to consider where they base out of and what fights they get. We have a huge investment in our sovereignty. They won't. They have the advantage because they can come and go and do something else and get the good fights. But we will be stuck here. Good fights or no. Every day.

That's why Fossiesov is flawed.
Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Solstice Punk
Sebiestor Tribe
Minmatar Republic
#1028 - 2015-05-30 07:13:49 UTC
Power of SOV is a curious thing
Makes a one man weep, and another man sing
Change a hawk to a little white dove
More than a feeling, it's the power of SOV

It's tougher than diamonds, and rich like cream
Stronger and harder than a bad girl's dream
Make a bad one good, make a wrong one right
Power of SOV that keeps you home at night

Don't need money, don't take fame
Don't need no credit card to ride this train
It's strong and it's sudden and it's cruel sometimes
But it might just save your life
It's the power of SOV
It's the power of SOV

Looking for friends ? Want to boost your Likes ? Ever wanted to chat with the hottest Lady in New Eden ??

Join LAGL ! Post "Sol said Hi !" and receive ten Million ISK!

They have IRC too!

Sgt Ocker
What Corp is it
#1029 - 2015-05-30 10:41:25 UTC
Solstice Punk wrote:
Power of SOV is a curious thing
Makes a one man weep, and another man sing
Change a hawk to a little white dove
More than a feeling, it's the power of SOV

It's tougher than diamonds, and rich like cream
Stronger and harder than a bad girl's dream
Make a bad one good, make a wrong one right
Power of SOV that keeps you home at night

Don't need money, don't take fame
Don't need no credit card to ride this train
It's strong and it's sudden and it's cruel sometimes
But it might just save your life
It's the power of SOV
It's the power of SOV

Some serious nonsense there.

Actually makes about as much sense as FozzieSov.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Solstice Punk
Sebiestor Tribe
Minmatar Republic
#1030 - 2015-05-30 11:06:49 UTC
Sgt Ocker wrote:
Solstice Punk wrote:
Power of SOV is a curious thing
Makes a one man weep, and another man sing
Change a hawk to a little white dove
More than a feeling, it's the power of SOV

It's tougher than diamonds, and rich like cream
Stronger and harder than a bad girl's dream
Make a bad one good, make a wrong one right
Power of SOV that keeps you home at night

Don't need money, don't take fame
Don't need no credit card to ride this train
It's strong and it's sudden and it's cruel sometimes
But it might just save your life
It's the power of SOV
It's the power of SOV

Some serious nonsense there.

Actually makes about as much sense as FozzieSov.

You must be a serious thumbsup magnet in youtube music video comments.

NONSENSE ! THIS IS ALL NONSENSE !!!

Looking for friends ? Want to boost your Likes ? Ever wanted to chat with the hottest Lady in New Eden ??

Join LAGL ! Post "Sol said Hi !" and receive ten Million ISK!

They have IRC too!

Sgt Ocker
What Corp is it
#1031 - 2015-05-30 11:58:47 UTC
Solstice Punk wrote:
Sgt Ocker wrote:
Solstice Punk wrote:
Power of SOV is a curious thing
Makes a one man weep, and another man sing
Change a hawk to a little white dove
More than a feeling, it's the power of SOV

It's tougher than diamonds, and rich like cream
Stronger and harder than a bad girl's dream
Make a bad one good, make a wrong one right
Power of SOV that keeps you home at night

Don't need money, don't take fame
Don't need no credit card to ride this train
It's strong and it's sudden and it's cruel sometimes
But it might just save your life
It's the power of SOV
It's the power of SOV

Some serious nonsense there.

Actually makes about as much sense as FozzieSov.

You must be a serious thumbsup magnet in youtube music video comments.

NONSENSE ! THIS IS ALL NONSENSE !!!

People actually waste time watching youtube music videos - LOL who'd of thought it.

I don't.

Rhyme has a place as does poetry, above, is neither.

Poetry is a good way to transmit feeling or tell a story, sorry but what you did does neither.
It is inaccurate - Sov doesn't turn hawks to doves, if anything it turns Hawks into Vultures. Sov as it is now doesn't keep anyone home at night, most are afk playing other games and only respond to the batfone when needed. You do need money and fame is all there is to sov, there is no other reward. It isn't strong and sudden it is stagnant and boring, has been for a few years now.

You want to write about something (anything), do some research and write accurately. If it isn't accurate it isn't telling the story, your just putting meaningless words together.

The only activity we have seen in sov nul recently was due to the promise of Fozziesov in June, with groups positioning themselves in readiness - That it seems, has been left out of the June update, for whatever reason.
So nothing changes (as predicted by many) and sov can now settle back to being boring and dull for the masses.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Aaron
Eternal Frontier
#1032 - 2015-05-30 15:24:15 UTC  |  Edited by: Aaron
Sgt Ocker, I thought i read that once the new changes come attacking sov will involve fitting a device on a specific ship and then using that ship to disrupt the enemies sov, and that the process takes 5 to 10 minutes, please correct me if I'm wrong.

If I am correct it should be easy to attack an alliance out of their time zone and take their sov, defending the sov you've just taken will be a different story when your enemies time zone comes back around.

When I say different tactics what I mean is alliances may have to rely on members from different time zones in order to defend their sov, also sov defence may involve dealing with multiple attacks, so we may find stronger blue coalitions rising in order to carry out multiple attacks and make it so a 3000 man defence force will have a hard time dealing with say 12 multiple sov incursions. Perhaps a goal would be to split that 3000 man defence force into manageable chunks and then dismantle it. Most would agree there is an art to warfare.

The neverending sov battle will change. If you want to keep hold of sov you will have to work as a well organised team which will include stuff like pvp'ers respecting miners because it is miners that will assist in fast and efficient ship building. I've always felt miners should be wrapped in cotton wool and protected with the highest priority.

Also consider that Seagull and all of the devs are in a better position than us to analyse trends in order to reshape the game to make it better.

Sov warfare on steroids. I CAN'T WAIT!!!!

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Solstice Punk
Sebiestor Tribe
Minmatar Republic
#1033 - 2015-05-30 15:31:17 UTC  |  Edited by: Solstice Punk
Sgt Ocker wrote:
Solstice Punk wrote:
Sgt Ocker wrote:
Solstice Punk wrote:
Power of SOV is a curious thing
Makes a one man weep, and another man sing
Change a hawk to a little white dove
More than a feeling, it's the power of SOV

It's tougher than diamonds, and rich like cream
Stronger and harder than a bad girl's dream
Make a bad one good, make a wrong one right
Power of SOV that keeps you home at night

Don't need money, don't take fame
Don't need no credit card to ride this train
It's strong and it's sudden and it's cruel sometimes
But it might just save your life
It's the power of SOV
It's the power of SOV

Some serious nonsense there.

Actually makes about as much sense as FozzieSov.

You must be a serious thumbsup magnet in youtube music video comments.

NONSENSE ! THIS IS ALL NONSENSE !!!

People actually waste time watching youtube music videos - LOL who'd of thought it.

I don't.

Rhyme has a place as does poetry, above, is neither.

Poetry is a good way to transmit feeling or tell a story, sorry but what you did does neither.
It is inaccurate - Sov doesn't turn hawks to doves, if anything it turns Hawks into Vultures. Sov as it is now doesn't keep anyone home at night, most are afk playing other games and only respond to the batfone when needed. You do need money and fame is all there is to sov, there is no other reward. It isn't strong and sudden it is stagnant and boring, has been for a few years now.

You want to write about something (anything), do some research and write accurately. If it isn't accurate it isn't telling the story, your just putting meaningless words together.

The only activity we have seen in sov nul recently was due to the promise of Fozziesov in June, with groups positioning themselves in readiness - That it seems, has been left out of the June update, for whatever reason.
So nothing changes (as predicted by many) and sov can now settle back to being boring and dull for the masses.

It's a rather well known song with slightly changed lyrics.
I can understand if you don't know it, but hell, lay of the drugs man.

You're obsessed with fozzysov and believing you know what's good and everything.

Looking for friends ? Want to boost your Likes ? Ever wanted to chat with the hottest Lady in New Eden ??

Join LAGL ! Post "Sol said Hi !" and receive ten Million ISK!

They have IRC too!

Dersen Lowery
The Scope
#1034 - 2015-05-30 17:53:54 UTC  |  Edited by: Dersen Lowery
Sgt Ocker wrote:
Quote:
Dersen Lowery - The only hope for small holders is to be the reed: let the storm flatten you, then pop back up after it passes. Bend so that you don't break.
Cool idea, now all you need to do is get devs to incorporate a mechanic so it can happen. Vulnerability windows could have been used as the "reed in the storm" but devs decided to use it to favor attackers over new sov holders.

Eve is a game of annihilation - Break your target with overwhelming force, doesn't leave room for bending with the storm. You win it is a victory, you lose it is time to dig into the wallet, there is no "bend" with the storm unless you have unlimited isk and resources.
As long as a small holder is able to bounce back, the storm will not pass. It will just keep coming in ever increasing strength.

Nice thought though; Can see it now - They endured our attempt to stomp them and weathered the storm. We won't go back in 2 days with a fleet 2 or 3 times the size, "they won against us so we'll leave them alone."

-- - -- - -- - -- - --
Devs are designing sov to suit those with unlimited resources who can "fight on". Problem is, only a few groups have the ability to participate in an arena balanced toward possession of unlimited resources.


First off, one of the things about a sandbox is that if the players decide to ignore the intended incentives and make their own game, then they will. If they decide to take a game intended to be fun-but-gloves-off competition for land, resources and glory and turn it into a contest to see who can scour whom from the game entirely, then what do you want to happen? Indestructible, unconquerable structures, so that I could plant my one-man flag in some system and then go play Elder Scrolls Online for the rest of the year, safe in the knowledge that all my stuff will be there when I come back? Does the station only become vulnerable when this character finally biomasses? That's not going to scale very well.

If I recall the last argument to this effect correctly, the justification for the scouring is precisely that most alliances are already reeds: they have enough ISK in reserve, and enough people who are good at making ISK, that their alliance can bend all the way back to Empire and then pop up again. -A- is a classic example; Brave is a more recent one. Ironically, I think that the change to destructible-everything will make it easier to be a reed: as you say, ISK is secure and liquid, so small alliances will probably only put down what they can afford to lose, liquidate anything they no longer need and then work on recouping the investment--which the all-PVE sov index variables incidentally encourages. ISK becomes even more the currency of power and perdurability, and assets become even more the tactical use of that power. Maybe dandelions would be a better metaphor than reeds: mow them, scour them, pull them out, and they'll still be back the next spring. Even if you poison them to death, you'll just get new ones next spring. And, as poison exacts a cost on the land, it exacts a cost on the game.

In other words, it wouldn't surprise me if the point of making everything easier to do destroy is to make alliances reconfigure into forms that are harder to completely destroy, making 'scouring' essentially pointless.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

GankYou
9B30FF Labs
#1035 - 2015-05-30 18:38:21 UTC
Jenshae Chiroptera wrote:
GankYou wrote:
Jenshae Chiroptera wrote:
The more and more I think about it, the more "trololol" these SOV changes will be. Huge alliances that have given up SOV will have a field day, with nothing to lose in return.

They won't want SOV
They will want to deny you, your SOV and blow up your infrastructure hubs.

Welcome to Null Sec waste land and Faction Warfare 2.0
Didn't want those R32-64 moons anyway? Blink
Don't need SOV to control moons.


Good luck trying to get that sweet, sweet Dysprosium without an ever-ready contingent around.
Jenshae Chiroptera
#1036 - 2015-05-30 20:20:33 UTC
GankYou wrote:
Jenshae Chiroptera wrote:
GankYou wrote:
Jenshae Chiroptera wrote:
The more and more I think about it, the more "trololol" these SOV changes will be. Huge alliances that have given up SOV will have a field day, with nothing to lose in return.
They won't want SOV
They will want to deny you, your SOV and blow up your infrastructure hubs.
Welcome to Null Sec waste land and Faction Warfare 2.0
Didn't want those R32-64 moons anyway? Blink
Don't need SOV to control moons.
Good luck trying to get that sweet, sweet Dysprosium without an ever-ready contingent around.
You realised that Null Sec alliances hold moons in Low Sec all the time without any presence or sovereignty in the system?
Somehow you think that staging from Low or NPC Null and controlling moons from there is impossible? Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Milla Goodpussy
Garoun Investment Bank
#1037 - 2015-05-30 20:43:56 UTC
Aaron wrote:


Also consider that Seagull and all of the devs are in a better position than us to analyse trends in order to reshape the game to make it better.

Sov warfare on steroids. I CAN'T WAIT!!!!



dude since that chick has been in the head seat, she's allowed the devs have free reign on whatever they want to screw up. And she only speaks up once a major number of players completely go off.. since her reign Eve has lost even more players and the numbers are dropping faster each day.

its all over the web now dude, ccp wont dare post their real numbers cause it will prove that eve is indeed failing, plus ccp has lost so much talent (good and bad) that it could cause a riot (no pun intended lol). I wouldn't doubt by now they're already planning her replacement cause she said she was against ego's but allowed ego's to impact and effect this game.

its not stupid math to figure out why folks and new players are giving up on eve..

you cant force anyone to get involved in the null sec wars, let the circle jerks enjoy null and have it to themselves, but we all know if they also see the dip in players in null, they'll run right back to ccp whining how ccp should force players into null sec.

they pull the data, they know the data, they will also lie about that data cause they don't want to look bad. if the data was all great.. they'd simply post it and show it like they use to..

Market McSelling Alt
Doomheim
#1038 - 2015-05-30 21:33:17 UTC
Milla Goodpussy wrote:
Aaron wrote:


Also consider that Seagull and all of the devs are in a better position than us to analyse trends in order to reshape the game to make it better.

Sov warfare on steroids. I CAN'T WAIT!!!!



dude since that chick has been in the head seat, she's allowed the devs have free reign on whatever they want to screw up. And she only speaks up once a major number of players completely go off.. since her reign Eve has lost even more players and the numbers are dropping faster each day.

its all over the web now dude, ccp wont dare post their real numbers cause it will prove that eve is indeed failing, plus ccp has lost so much talent (good and bad) that it could cause a riot (no pun intended lol). I wouldn't doubt by now they're already planning her replacement cause she said she was against ego's but allowed ego's to impact and effect this game.

its not stupid math to figure out why folks and new players are giving up on eve..

you cant force anyone to get involved in the null sec wars, let the circle jerks enjoy null and have it to themselves, but we all know if they also see the dip in players in null, they'll run right back to ccp whining how ccp should force players into null sec.

they pull the data, they know the data, they will also lie about that data cause they don't want to look bad. if the data was all great.. they'd simply post it and show it like they use to..




They did post some data which confirms the theory that accounts are on the drop. They announced stats about why the new characters don't stay in eve. Judging from the sheer number that don't sub longer than the first month, there is no way they are keeping up with attrition.

All evidence points to accounts online dropping. All empirical evidence points to accounts subscribed dropping. What we have no way of knowing without CCP's help is are the numbers of players dropping or are people just scaling back to 1 alt account instead of 10.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

GankYou
9B30FF Labs
#1039 - 2015-05-30 23:40:22 UTC
Jenshae Chiroptera wrote:
GankYou wrote:
Jenshae Chiroptera wrote:
GankYou wrote:
Jenshae Chiroptera wrote:
The more and more I think about it, the more "trololol" these SOV changes will be. Huge alliances that have given up SOV will have a field day, with nothing to lose in return.
They won't want SOV
They will want to deny you, your SOV and blow up your infrastructure hubs.
Welcome to Null Sec waste land and Faction Warfare 2.0
Didn't want those R32-64 moons anyway? Blink
Don't need SOV to control moons.
Good luck trying to get that sweet, sweet Dysprosium without an ever-ready contingent around.
You realised that Null Sec alliances hold moons in Low Sec all the time without any presence or sovereignty in the system?
Somehow you think that staging from Low or NPC Null and controlling moons from there is impossible? Roll


Majority R64/R32s are in nullsecks. Smile

The question you should be asking is whether System Activity incidies are going to impact Entosis capture times, including POSes or the new mining arrays/facilities.
Sgt Ocker
What Corp is it
#1040 - 2015-05-30 23:40:40 UTC  |  Edited by: Sgt Ocker
Aaron wrote:
Sgt Ocker, I thought i read that once the new changes come attacking sov will involve fitting a device on a specific ship and then using that ship to disrupt the enemies sov, and that the process takes 5 to 10 minutes, please correct me if I'm wrong.

If I am correct it should be easy to attack an alliance out of their time zone and take their sov, defending the sov you've just taken will be a different story when your enemies time zone comes back around.

When I say different tactics what I mean is alliances may have to rely on members from different time zones in order to defend their sov, also sov defence may involve dealing with multiple attacks, so we may find stronger blue coalitions rising in order to carry out multiple attacks and make it so a 3000 man defence force will have a hard time dealing with say 12 multiple sov incursions. Perhaps a goal would be to split that 3000 man defence force into manageable chunks and then dismantle it. Most would agree there is an art to warfare.

The formation of the type of groups you describe is what has led to the current state of sov. Large established groups won't fight each other, they have too much too lose but nothing to gain.

The neverending sov battle will change. If you want to keep hold of sov you will have to work as a well organised team which will include stuff like pvp'ers respecting miners because it is miners that will assist in fast and efficient ship building. I've always felt miners should be wrapped in cotton wool and protected with the highest priority.

Also consider that Seagull and all of the devs are in a better position than us to analyse trends in order to reshape the game to make it better.

Sov warfare on steroids. I CAN'T WAIT!!!!

I would suggest you go READ the blogs.
Sorry to say but your wrong

Read the blog
You can ONLY attack their Sov during THEIR chosen vulnerability period
Sorry your wrong

5 or 10 mins for unclaimed sov (which there is very little of) For Claimed sov the times are based on biased to established sov holders, defensive indexes. New groups entering the sov game will not have the benefit of defensive indexes, or the ability to build them up if constantly harassed by existing sov holders who don't want them there. Defensive indexes and vulnerability windows are biased toward existing sov holders.

The proposed changes have NOTHING to do with analysis of trends, they are an attempt to get all the AFK (many unsubbed) members of sov groups away from what they are playing now and back to eve. (it will fail)

IF CCP were to follow "trends" and analysis in order to make the game better (called balance) We would not be getting FozzieSov.

Analysis is a funny beast, it can be collected so it tells you the story YOU want to hear. (good example was a few years ago when CCP boasted about passing 500k subscribers, they left out the part where only 10% of those were active paying customers)
Again, if CCP Seagull was to analyse the current state of nulsec with the intent of improving it and opening it up to more players, we would not be getting Fozziesov.

"Sov wars on steroids" LOL (you will be waiting a LONG time) - Due to FozzieSov, the existing mega groups who control most of the sov map, get to pick when they want to fight (not very balanced, is it?)

CCP Seagull may be a good team leader (if letting people do what they want can be called leading) but she has no idea about game balance and neither it seems do the Dev teams she said could do it their way. (If silly forced childish giggles was the way to balance eve, we would have a winner)

FozzieSov is so well balanced and ready to change the sov game - It was dropped from the release lineup, with no comment or reason.

Need I go on??

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.