These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#1001 - 2015-05-27 20:00:01 UTC
Mark Hadden wrote:
Milla Goodpussy wrote:

they did do all of this but where does fozzie come up with the idea that there's massive amounts of isk in 0.0 space? I think he listens to his friends instead of seeing the reality of their nerfs.


there is a lot of ISK in 0.0.
My post was solely about pvp content, CCP removed from the game.

0.0 is safer than ever atm, you can do complexes or farm anomalies on mass while there is barely noone looking for you, thanks to said changes and phoebe, which rendered even BO drops pain in the butt.

As they made NPC protect you when you rat, from pvp encounters, CCP plans dont end there, they go a bit further and possibly include a cloak nerf, basically one of the last resorts to interrupt pve or ambush ratters in backwater systems.
There IS much ISK to be had.


Well roaming 0.0 gangs largely disappeared during the era when you could hardly take out 3 drakes and a Crow without one's gang getting dropped by 30 supercaps.

As you know and I both know very well, Mr Hadden.



With the upcoming sov system strongly incentivising using space utilisation, and the new entosis mechanics meaning that capitals and supers aren't required to put a system into contest, there is every reason to believe that there will be a powerful upturn in opportunities for supcap combat.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#1002 - 2015-05-27 20:05:37 UTC
Oh and what with bubble-immune ceptors, significantly buffed black ops, Thera, and the huge contraction of the NIPNAP rental empires, if you think "0.0 is safer than ever", then all I can say is slowboat away from the Titan.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

GankYou
9B30FF Labs
#1003 - 2015-05-27 22:35:12 UTC
0bama Barack Hussein wrote:
GankYou wrote:
CCP are an ambitious and very talented company, they will not be content with 60k PCU forever, if it can be 150k PCU. Can servers hold it? P

I think they overextended on non-Eve projects and under-delivered on Incarna/WiS.

There is time to rectify that after the Summer expansions and the Citadel structure system.


http://eve-offline.net/?server=tranquility

Seems to me getting even 40K peak even at weekends seems now thought job, especially if June expansion fails to meet expectations.

As I have said, CCP needs to focus/return to special (and only) kind of niche game (players) they have had so far to get back on growth.


Of course, back to 2008 levels of activity currently.

I meant that Internet spaceships in essence peaked at 65k PCU, which through relevant expansions this Summer, can be achieved again, though it still will be Internet spaceships.

Eve can be so much more.
0bama Barack Hussein
Science and Trade Institute
Caldari State
#1004 - 2015-05-28 12:45:48 UTC  |  Edited by: 0bama Barack Hussein
GankYou wrote:
0bama Barack ******* wrote:
GankYou wrote:
CCP are an ambitious and very talented company, they will not be content with 60k PCU forever, if it can be 150k PCU. Can servers hold it? P

I think they overextended on non-Eve projects and under-delivered on Incarna/WiS.

There is time to rectify that after the Summer expansions and the Citadel structure system.


http://eve-offline.net/?server=tranquility

Seems to me getting even 40K peak even at weekends seems now thought job, especially if June expansion fails to meet expectations.

As I have said, CCP needs to focus/return to special (and only) kind of niche game (players) they have had so far to get back on growth.


Of course, back to 2008 levels of activity currently.

I meant that Internet spaceships in essence peaked at 65k PCU, which through relevant expansions this Summer, can be achieved again, though it still will be Internet spaceships.

Eve can be so much more.


Actually it were from 2006 beginning to end of it that has seen this (last 1-3 months) low numbers of players online at average (23-24K), just move the bar in "all time" section (easiest when time set to "1 year").

Sure hope latest dropping trend (20K now in last 36h) is just people taking a brake to get on new expansion at June with full strength.
Herzog Wolfhammer
Sigma Special Tactics Group
#1005 - 2015-05-28 16:17:31 UTC
The malaise that started around last August seems to be with us still.

Now we have "Jove on a stick" and it's still one big meh. More of the usual content for more of the usual results.

There are players who have been strung along by and for live events since 2010. Live events are dead too.

I can tell CCP is trying real hard though. See all these changes and new content? Changes didn't happen at this rate 5 - 7 years ago. You'd think this would be a new golden age by now. I think they are great changes, even if I can't find the motivation to care about them any more. Maybe someday I'll get around to that content.

And it used to be more than a game - that was it. The live events were a story. The whole thing was a story. Chronicles and live events and player alliances with attitude instead of this dotage on moon goo and bored alts and min/maxers with aspergian focus on "Muh isk/stats".

When we compared minmatar cruisers to pirate ships....

Excuse me while I reminisce...

(and get off my lawn)

Bring back DEEEEP Space!

GankYou
9B30FF Labs
#1006 - 2015-05-28 18:07:08 UTC
0bama Barack Hussein wrote:
GankYou wrote:
0bama Barack ******* wrote:
GankYou wrote:
CCP are an ambitious and very talented company, they will not be content with 60k PCU forever, if it can be 150k PCU. Can servers hold it? P

I think they overextended on non-Eve projects and under-delivered on Incarna/WiS.

There is time to rectify that after the Summer expansions and the Citadel structure system.


http://eve-offline.net/?server=tranquility

Seems to me getting even 40K peak even at weekends seems now thought job, especially if June expansion fails to meet expectations.

As I have said, CCP needs to focus/return to special (and only) kind of niche game (players) they have had so far to get back on growth.


Of course, back to 2008 levels of activity currently.

I meant that Internet spaceships in essence peaked at 65k PCU, which through relevant expansions this Summer, can be achieved again, though it still will be Internet spaceships.

Eve can be so much more.


Actually it were from 2006 beginning to end of it that has seen this (last 1-3 months) low numbers of players online at average (23-24K), just move the bar in "all time" section (easiest when time set to "1 year").

Sure hope latest dropping trend (20K now in last 36h) is just people taking a brake to get on new expansion at June with full strength.


That is an incorrect way at looking at it.

The lowest PCU in recent times was only 29k, with the average being 33k-34k players - you have to look at the peak rush hour, which occurs around 1820-1940 EVT on weekdays, and is displaced half an hour further on weekends. Smile

It is 2008 levels of activity, and all time lows of recent times - that is certain.

The current Sov 4.0 system should've been changed back in 2011, or 2013 at the latest, and the capital bubble shouldn't have gotten this big.
0bama Barack Hussein
Science and Trade Institute
Caldari State
#1007 - 2015-05-28 18:17:30 UTC
GankYou wrote:
0bama Barack ******* wrote:
GankYou wrote:
0bama Barack ******* wrote:
GankYou wrote:
CCP are an ambitious and very talented company, they will not be content with 60k PCU forever, if it can be 150k PCU. Can servers hold it? P

I think they overextended on non-Eve projects and under-delivered on Incarna/WiS.

There is time to rectify that after the Summer expansions and the Citadel structure system.


http://eve-offline.net/?server=tranquility

Seems to me getting even 40K peak even at weekends seems now thought job, especially if June expansion fails to meet expectations.

As I have said, CCP needs to focus/return to special (and only) kind of niche game (players) they have had so far to get back on growth.


Of course, back to 2008 levels of activity currently.

I meant that Internet spaceships in essence peaked at 65k PCU, which through relevant expansions this Summer, can be achieved again, though it still will be Internet spaceships.

Eve can be so much more.


Actually it were from 2006 beginning to end of it that has seen this (last 1-3 months) low numbers of players online at average (23-24K), just move the bar in "all time" section (easiest when time set to "1 year").

Sure hope latest dropping trend (20K now in last 36h) is just people taking a brake to get on new expansion at June with full strength.


That is an incorrect way at looking at it.

The lowest PCU in recent times was only 29k, with the average being 33k-34k players - you have to look at the peak rush hour, which occurs around 1820-1940 EVT on weekdays, and is displaced half an hour further on weekends. Smile

It is 2008 levels of activity, and all time lows of recent times - that is certain.

The current Sov 4.0 system should've been changed back in 2011, or 2013 at the latest, and the capital bubble shouldn't have gotten this big.


Ummm... i were looking at averages of last 1-3 months, and 2006, 23-24K average online daily, not peak hours.

And i disagree with capitals, it is one big reason people want(ed) to play EvE, they had a goal to get into that carrier at least someday.
I kinda more liked the idea of something that needed to be conquered with pure firepower, not with interceptors with warp core stabs and a Magic Wang (not to even mention restoring usefulness of warp disruption bubbles against interceptors)...
But guess that´s just old bitter vet in me talking now.
Dersen Lowery
The Scope
#1008 - 2015-05-28 21:30:43 UTC  |  Edited by: Dersen Lowery
0bama Barack Hussein wrote:
I kinda more liked the idea of something that needed to be conquered with pure firepower, not with interceptors with warp core stabs and a Magic Wang[.]


The problem is that the ultimate expression of pure firepower is the supercapital fleet, but because of their limited usefulness and their being space coffins, supercap accounts are subbed only when needed, and then only for as long as they're needed. The capsuleers flying them are highly specialized alts who are only ever in space for specific ops, and who otherwise contribute nothing to the game. (CCP could fix that by not making this class of ships into space coffins, but *cough* different subject.)

The ship fitting an entosis link is much more likely to be piloted by a character with an active training queue who actually logs in and interacts with people regularly. She's also much less likely to be watch-listed by every hungry cap killer in the game, so that sov battles don't necessarily become giant, time-dilated pigpiles--until someone decides to drop supers, anyway.

Moving the DPS requirement from the structure to the defending fleet (if any) broadens the number of possible strategies and tactics considerably.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

GankYou
9B30FF Labs
#1009 - 2015-05-29 06:19:33 UTC
0bama Barack Hussein wrote:
GankYou wrote:
0bama Barack ******* wrote:
GankYou wrote:
0bama Barack ******* wrote:


http://eve-offline.net/?server=tranquility

Seems to me getting even 40K peak even at weekends seems now thought job, especially if June expansion fails to meet expectations.

As I have said, CCP needs to focus/return to special (and only) kind of niche game (players) they have had so far to get back on growth.


Of course, back to 2008 levels of activity currently.

I meant that Internet spaceships in essence peaked at 65k PCU, which through relevant expansions this Summer, can be achieved again, though it still will be Internet spaceships.

Eve can be so much more.


Actually it were from 2006 beginning to end of it that has seen this (last 1-3 months) low numbers of players online at average (23-24K), just move the bar in "all time" section (easiest when time set to "1 year").

Sure hope latest dropping trend (20K now in last 36h) is just people taking a brake to get on new expansion at June with full strength.


That is an incorrect way at looking at it.

The lowest PCU in recent times was only 29k, with the average being 33k-34k players - you have to look at the peak rush hour, which occurs around 1820-1940 EVT on weekdays, and is displaced half an hour further on weekends. Smile

It is 2008 levels of activity, and all time lows of recent times - that is certain.

The current Sov 4.0 system should've been changed back in 2011, or 2013 at the latest, and the capital bubble shouldn't have gotten this big.


And i disagree with capitals, it is one big reason people want(ed) to play EvE, they had a goal to get into that carrier at least someday.
I kinda more liked the idea of something that needed to be conquered with pure firepower, not with interceptors with warp core stabs and a Magic Wang (not to even mention restoring usefulness of warp disruption bubbles against interceptors)...


How did that work out? Blink Donut keeps on rollin'.
Sgt Ocker
What Corp is it
#1010 - 2015-05-29 07:27:23 UTC
Dersen Lowery wrote:
0bama Barack ******* wrote:
I kinda more liked the idea of something that needed to be conquered with pure firepower, not with interceptors with warp core stabs and a Magic Wang[.]


The problem is that the ultimate expression of pure firepower is the supercapital fleet, but because of their limited usefulness and their being space coffins, supercap accounts are subbed only when needed, and then only for as long as they're needed. The capsuleers flying them are highly specialized alts who are only ever in space for specific ops, and who otherwise contribute nothing to the game. (CCP could fix that by not making this class of ships into space coffins, but *cough* different subject.)

The ship fitting an entosis link is much more likely to be piloted by a character with an active training queue who actually logs in and interacts with people regularly. She's also much less likely to be watch-listed by every hungry cap killer in the game, so that sov battles don't necessarily become giant, time-dilated pigpiles--until someone decides to drop supers, anyway.

Moving the DPS requirement from the structure to the defending fleet (if any) broadens the number of possible strategies and tactics considerably.

"Broadens possible strategies and tactics"..

WOW did I need that laugh, thank you so much.


I think you must be planning on playing something other than the FossieSov mini games. It will be about, biggest fleet wins as it is now, no need for supers (but 48hrs notice does give time to get them there for part 2 of the mini game), just bring as many subcaps as can be pushed into a system.
Then as many as can be pushed into the surrounding 6 or 9 systems for stage 2 of the mini game 48 hours later. Whack a mole with a laser.

The large established groups who now hold sov, have a win win situation handed to them by devs.

Numbers will dominate sov and who has the numbers?
CCP allowed sov to become so broken, the giant groups took advantage and Devs are now trying to find ways to get those groups logging in and active by introducing Fozziesov, which by default suits large groups.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Robert Caldera
Caldera Trading and Investment
#1011 - 2015-05-29 07:37:44 UTC
no chance to log in, unless CCP finally fixes Interceptors Online.
Pelle Wittewoa
University of Caille
Gallente Federation
#1012 - 2015-05-29 08:38:01 UTC
Im an "empire" builder. No i mean that seriously. I have build two in the past. Both got CCP'd, or Greyscale'd. So yeah, i wil never put any more wasted time in that, let just the kiddies eat some 'donut phun', while i play other games or enjoy the girlfriend XD
13kr1d1
Hedion University
Amarr Empire
#1013 - 2015-05-29 09:01:05 UTC  |  Edited by: 13kr1d1
Its kind of like U.S: So many options means no cohesion. I'd like to see organized corps that run a private militia to protect from pirates in lowsec, providing open space to "law abiding industrials" to do business out there. It should be perfectly viable, as if you want to pvp, it should be a clear choice to go into lowsec and shoot pirates. Any benefits like getting some kickbacks from industrials, etc, should be only a bonus to the possible loot of dead "pirates".

We should see organized forces taking lowsec with an NRDS policy or two. There's safety in numbers, and the loss of one mining barge or hauler out of 100 due to a pirate attack is much softer a blow than the loss of 1 out of 1 because you are solo in lowsec, yet people don't want to play that game, just for the sake of playing it, less for the actual profits. Lowsec isn't that much more profitable, but its still something extra. Its only not worth the risk because there aren't enough players who want to do it, to offset that risk. The gazelles run in a herd to improve their chances. Humans seem too dumb to do this now?

I remember when high sec wardecs and actual fights were a thing. Where are people playing the game?

Pelle Wittewoa wrote:
Im an "empire" builder. No i mean that seriously. I have build two in the past. Both got CCP'd, or Greyscale'd. So yeah, i wil never put any more wasted time in that, let just the kiddies eat some 'donut phun', while i play other games or enjoy the girlfriend XD


Sov holding has little to do with empire building. You can build an empire by controlling space in an area, and taxing it. Those are the two fundamentals of any state or empire: Control of the area and taxation of visitors or inhabitants. You could do this in lowsec.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Sgt Ocker
What Corp is it
#1014 - 2015-05-29 09:28:02 UTC
13kr1d1 wrote:
Its kind of like U.S: So many options means no cohesion. I'd like to see organized corps that run a private militia to protect from pirates in lowsec, providing open space to "law abiding industrials" to do business out there. It should be perfectly viable, as if you want to pvp, it should be a clear choice to go into lowsec and shoot pirates. Any benefits like getting some kickbacks from industrials, etc, should be only a bonus to the possible loot of dead "pirates".

We should see organized forces taking lowsec with an NRDS policy or two. There's safety in numbers, and the loss of one mining barge or hauler out of 100 due to a pirate attack is much softer a blow than the loss of 1 out of 1 because you are solo in lowsec, yet people don't want to play that game, just for the sake of playing it, less for the actual profits. Lowsec isn't that much more profitable, but its still something extra. Its only not worth the risk because there aren't enough players who want to do it, to offset that risk. The gazelles run in a herd to improve their chances. Humans seem too dumb to do this now?

I remember when high sec wardecs and actual fights were a thing. Where are people playing the game?

Pelle Wittewoa wrote:
Im an "empire" builder. No i mean that seriously. I have build two in the past. Both got CCP'd, or Greyscale'd. So yeah, i wil never put any more wasted time in that, let just the kiddies eat some 'donut phun', while i play other games or enjoy the girlfriend XD


Sov holding has little to do with empire building. You can build an empire by controlling space in an area, and taxing it. Those are the two fundamentals of any state or empire: Control of the area and taxation of visitors or inhabitants. You could do this in lowsec.

There are little 'empires" all over lowsec, their method of taxation is extortion (pay or die). Normally they don't bother "taxing" visitors as getting kills is more important than making isk. Corp taxes are kept low so members can buy ships to kill visitors with.
Getting kills and any sort of "fight" has become so rare, many just don't bother logging in for weeks at a time.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

xxxTRUSTxxx
Galactic Rangers
#1015 - 2015-05-29 10:31:56 UTC  |  Edited by: xxxTRUSTxxx
Sgt Ocker wrote:


There are little 'empires" all over lowsec, their method of taxation is extortion (pay or die). Normally they don't bother "taxing" visitors as getting kills is more important than making isk. Corp taxes are kept low so members can buy ships to kill visitors with.
Getting kills and any sort of "fight" has become so rare, many just don't bother logging in for weeks at a time.




no different in any other area of space.

null
you can join those in that area you wish to hang out in and give up most of your time to protect and help grow the body you joined so you can benifit from being there so tax, obligations and game play style of a null sec entity is expected of you and you know this, , so all is good. EVE is working as expected.
so you can fight your way in, join them or try pay to be left alone.

low sec
you can join those in that area you wish to hang out in and give up some of your time to protect and help grow the body you joined so you can benifit from being there so tax, obligations and game play style of a low sec entity is expected of you and you know this, , so all is good. EVE is working as expected.
so you can fight your way in, join them or try pay to be left alone.

WH space
you can join those in that area you wish to hang out in and give up a good amount of your time to protect and help grow the body you joined so you can benifit from being there so tax, obligations and game play style of a WH entity is expected of you and you know this, , so all is good. EVE is working as expected.
so you can fight your way in, join them or try pay to be left alone.

high sec
you can join those in that area you wish to hang out in and give up some of your time to protect and help grow the body you joined so you can benifit from being there so tax, obligations and game play style of a high sec entity is expected of you and you know this, , so all is good. EVE is working as expected.
so you can fight your way in, join them or try pay to be left alone.

no extortion just EVE gameplay as it was designed to function and again you say many have not logged in for weeks, you think you speak for everyone. you don't !
Sgt Ocker
What Corp is it
#1016 - 2015-05-29 10:50:25 UTC
xxxTRUSTxxx wrote:
Sgt Ocker wrote:


There are little 'empires" all over lowsec, their method of taxation is extortion (pay or die). Normally they don't bother "taxing" visitors as getting kills is more important than making isk. Corp taxes are kept low so members can buy ships to kill visitors with.
Getting kills and any sort of "fight" has become so rare, many just don't bother logging in for weeks at a time.




no different in any other area of space.

null
you can join those in that area you wish to hang out in and give up most of your time to protect and help grow the body you joined so you can benifit from being there so tax, obligations and game play style of a null sec entity is expected of you and you know this, , so all is good. EVE is working as expected.
so you can fight your way in, join them or try pay to be left alone.

low sec
you can join those in that area you wish to hang out in and give up some of your time to protect and help grow the body you joined so you can benifit from being there so tax, obligations and game play style of a low sec entity is expected of you and you know this, , so all is good. EVE is working as expected.
so you can fight your way in, join them or try pay to be left alone.

WH space
you can join those in that area you wish to hang out in and give up a good amount of your time to protect and help grow the body you joined so you can benifit from being there so tax, obligations and game play style of a WH entity is expected of you and you know this, , so all is good. EVE is working as expected.
so you can fight your way in, join them or try pay to be left alone.

high sec
you can join those in that area you wish to hang out in and give up some of your time to protect and help grow the body you joined so you can benifit from being there so tax, obligations and game play style of a high sec entity is expected of you and you know this, , so all is good. EVE is working as expected.
so you can fight your way in, join them or try pay to be left alone.

no extortion just EVE gameplay as it was designed to function and again you say many have not logged in for weeks, you think you speak for everyone. you don't !

Maybe you could read the post I replied to and post in context??

Benefit from being there, has absolutely nothing at all to do with what I replied to.

And really, if you believe Eve is working as intended you are a minority, such that even the owners of the game would (and do) disagree with you.
PS; as expected, is not all good. In fact "as expected" has led to the mess devs are pretending to be fixing.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

GankYou
9B30FF Labs
#1017 - 2015-05-29 11:06:33 UTC
Dersen Lowery wrote:
0bama Barack ******* wrote:
I kinda more liked the idea of something that needed to be conquered with pure firepower, not with interceptors with warp core stabs and a Magic Wang[.]


The problem is that the ultimate expression of pure firepower is the supercapital fleet, but because of their limited usefulness and their being space coffins, supercap accounts are subbed only when needed, and then only for as long as they're needed. The capsuleers flying them are highly specialized alts who are only ever in space for specific ops, and who otherwise contribute nothing to the game. (CCP could fix that by not making this class of ships into space coffins, but *cough* different subject.)

The ship fitting an entosis link is much more likely to be piloted by a character with an active training queue who actually logs in and interacts with people regularly. She's also much less likely to be watch-listed by every hungry cap killer in the game, so that sov battles don't necessarily become giant, time-dilated pigpiles--until someone decides to drop supers, anyway.

Moving the DPS requirement from the structure to the defending fleet (if any) broadens the number of possible strategies and tactics considerably.


Bingo-presto - excellent analysis.

Give this man a donut.
Jenshae Chiroptera
#1018 - 2015-05-29 12:01:32 UTC
The more and more I think about it, the more "trololol" these SOV changes will be. Huge alliances that have given up SOV will have a field day, with nothing to lose in return.

They won't want SOV
They will want to deny you, your SOV and blow up your infrastructure hubs.

Welcome to Null Sec waste land and Faction Warfare 2.0

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

GankYou
9B30FF Labs
#1019 - 2015-05-29 14:19:24 UTC
Didn't want those R32-64 moons anyway? Blink
Dersen Lowery
The Scope
#1020 - 2015-05-29 15:24:19 UTC
Sgt Ocker wrote:
Dersen Lowery wrote:
Moving the DPS requirement from the structure to the defending fleet (if any) broadens the number of possible strategies and tactics considerably.

"Broadens possible strategies and tactics"..

WOW did I need that laugh, thank you so much.


You're welcome.

Sgt Ocker wrote:
I think you must be planning on playing something other than the FossieSov mini games. It will be about, biggest fleet wins as it is now, no need for supers (but 48hrs notice does give time to get them there for part 2 of the mini game), just bring as many subcaps as can be pushed into a system.


"No need for supers" is one of the goals of the design: to build supers you have to own sov, so if you need supers to take sov then there's a wee little problem. Not to mention the need for dedicated alts, support fleets, and the fact that as soon as you drop any supers escalation beyond the means of all but the largest powers is simply a question of time.

Fozziesov doesn't address the N+1 problem because it can't. It's not meant to, either. If Goonswarm wants to put 1,000 Dominixes in your backyard, or if NC. thinks it'd be funny to drop slowcats... welp. At least post-Phoebe you're more likely to see them coming. The only hope for small holders is to be the reed: let the storm flatten you, then pop back up after it passes. Bend so that you don't break.

I can think of some ways to fix N+1, but they would make the game almost unrecognizable.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!