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What if cynos couldn't be lit within 10 kilometers of a station?

First post
Author
Harrison Tato
Yamato Holdings
#1 - 2015-05-10 11:17:14 UTC  |  Edited by: Harrison Tato
I see so many jump frieghters in low-sec that jump in right at the undock of a station (and under its guns.) I think for content and station safety reasons all stations should prevent jumps within 10k.
Xequecal
Ministry of War
Amarr Empire
#2 - 2015-05-10 11:21:00 UTC
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.
Harrison Tato
Yamato Holdings
#3 - 2015-05-10 11:26:01 UTC
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.


I would send in a scout before I jumped a freighter in or an escort to meet it. With pings for jump in I think they would still be very safe just not totally safe.
FireFrenzy
Cynosural Samurai
#4 - 2015-05-10 12:19:45 UTC
You would instead cyno your Jumpfreighters into the deepest safespot you can find and web them into warp straight away then self destruct the cynoship or (not sure if you can) cloak up the recon you're using.

Would make it alot more hassle for not much more "killability" also if you're moving ALOT of money in a jumping ship i have pinged my corporation before and just straight up conquered a lowsec system before for the 10 minutes we needed it as a midpoint cyno...
Lakotnik
TSOE Po1ice
TSOE Consortium
#5 - 2015-05-10 12:59:59 UTC
Harrison Tato wrote:
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.


I would send in a scout before I jumped a freighter in or an escort to meet it. With pings for jump in I think they would still be very safe just not totally safe.


You do realize most Low-sec systems are camped by BLOPS/Cap teams already right? If timed right, they can even bump you off of station in those 5 seconds you can't dock after a jump.

So I'd say it's another bad idea from people who can't find content. So they want the game nerfed so they can get more juicy kills. The nerve..
Poxs62
StarTrucks
Prometheus Allegiance
#6 - 2015-05-10 13:37:46 UTC
silly idea for the reasons below

the only time i would consider somthing like this was if we went back to the days of not being able to warp to 0

So you fancy that then, no more warp to 0 jump, no more warp to 0 in any system, not allowing bookmarks on the gates...

Because basically your saying that JFs (and other capitals) cannot jump (which is their safer version of warp) to 0, then nor should any ship be allowed to enjoy losing all your ships that will cost FAR FAR more because they cannot be safely carried around the universe...

.

Xequecal
Ministry of War
Amarr Empire
#7 - 2015-05-10 14:36:13 UTC
Harrison Tato wrote:
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.


I would send in a scout before I jumped a freighter in or an escort to meet it. With pings for jump in I think they would still be very safe just not totally safe.


Freighter escort ops in the days before JFs were literally the worst form of "content" this game has ever seen, let's not bring that **** back, please.
Harrison Tato
Yamato Holdings
#8 - 2015-05-10 14:40:39 UTC  |  Edited by: Harrison Tato
Lakotnik wrote:
Harrison Tato wrote:
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.


I would send in a scout before I jumped a freighter in or an escort to meet it. With pings for jump in I think they would still be very safe just not totally safe.


You do realize most Low-sec systems are camped by BLOPS/Cap teams already right? If timed right, they can even bump you off of station in those 5 seconds you can't dock after a jump.

So I'd say it's another bad idea from people who can't find content. So they want the game nerfed so they can get more juicy kills. The nerve..



No idea. I fly though dozens of empty low-sec systems every day. I know that people jump freighters into Beke and Leran all day long with almost nobody in system.
Reppyk
The Black Shell
#9 - 2015-05-10 14:47:11 UTC
Harrison Tato wrote:
I see so many jump frieghters in low-sec that jump in right at the undock of a station (and under its guns.) I think for content and station safety reasons all stations should prevents jumps within 10k.
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CCP Fozzie
C C P
C C P Alliance
#10 - 2015-05-10 15:54:09 UTC
Twisted

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Cristl
#11 - 2015-05-10 16:28:34 UTC
CCP Fozzie wrote:
Twisted

You broke the forums Fozzie Blink
Altrue
Exploration Frontier inc
Tactical-Retreat
#12 - 2015-05-10 17:11:34 UTC
Cristl wrote:
CCP Fozzie wrote:
Twisted

You broke the forums Fozzie Blink


As with every time a dev answers with a smiley only :p

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Lugh Crow-Slave
#13 - 2015-05-10 17:18:32 UTC
CCP Fozzie wrote:
Twisted


Don't do it Fozzie Shocked


I know it sounds fun but restrain yourself for the good of us all
Nasar Vyron
S0utherN Comfort
#14 - 2015-05-10 17:45:43 UTC
The idea of escorting a freighter through HS is in itself a joke.

The attacker must make the first move before you can defend yourself or concord will simply target you as the aggressor, you cannot take preventative actions by wiping out the obvious camp or bumping mach before they create the problem. Bring a webbing ship? Pray they don't realize this and blap it before you can get your webs off. Bring logi? They'll kill your logi then turn their attention to you. Bring more logi? They have a bowhead/orca/corp hanger full of ships to kill off anything you brought and all the time in the world.

Your only hope of survival is a vigilant scout with a full watchlist and a LS cyno. Nerf cynoing on stations and watch HS industry burn.
Harrison Tato
Yamato Holdings
#15 - 2015-05-10 18:05:18 UTC
Nasar Vyron wrote:
The idea of escorting a freighter through HS is in itself a joke.

The attacker must make the first move before you can defend yourself or concord will simply target you as the aggressor, you cannot take preventative actions by wiping out the obvious camp or bumping mach before they create the problem. Bring a webbing ship? Pray they don't realize this and blap it before you can get your webs off. Bring logi? They'll kill your logi then turn their attention to you. Bring more logi? They have a bowhead/orca/corp hanger full of ships to kill off anything you brought and all the time in the world.

Your only hope of survival is a vigilant scout with a full watchlist and a LS cyno. Nerf cynoing on stations and watch HS industry burn.



What does that have to do with travelling 10K from a cyno to a LS station? You have some webbers in a safe. Jump your freighter in. Web to warp. No escorting required.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2015-05-10 18:31:26 UTC  |  Edited by: Rivr Luzade
So, now I need 3 accounts to earn some money? Guess, I need to buy some PC upgrades after all.

Besides of that: 10 km from a Minmatar Tradepost puts the cyno a lot closer to the station (15 km more or less) than 10 km from an Amarr Military Station or Caldari Administrative station (between 30-40 km from the station). What kind of random safety is that?

Also, do you intend to push independent haulers out of business? I know for a matter of fact that I will not allow anyone except for my alts to touch my JF just because either some people simply feel the need for easy content to make their members happy or because some people know how to play the game properly. By the looks of it, you want to turn already tedious, laborious, time-consuming, ISK intensive, little appreciated, highly undervalued and underestimated work into the mess that moving super caps is. Fantastic.Roll

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FT Diomedes
The Graduates
#17 - 2015-05-10 18:37:10 UTC
Harrison Tato wrote:
Nasar Vyron wrote:
The idea of escorting a freighter through HS is in itself a joke.

The attacker must make the first move before you can defend yourself or concord will simply target you as the aggressor, you cannot take preventative actions by wiping out the obvious camp or bumping mach before they create the problem. Bring a webbing ship? Pray they don't realize this and blap it before you can get your webs off. Bring logi? They'll kill your logi then turn their attention to you. Bring more logi? They have a bowhead/orca/corp hanger full of ships to kill off anything you brought and all the time in the world.

Your only hope of survival is a vigilant scout with a full watchlist and a LS cyno. Nerf cynoing on stations and watch HS industry burn.



What does that have to do with travelling 10K from a cyno to a LS station? You have some webbers in a safe. Jump your freighter in. Web to warp. No escorting required.


If you take a jump freighter through HS, you always have an exit cyno in low sec, within range of your JF. This is relatively easy to manage on an alt. Your proposal means that each jump freighter pilot needs at least two alts to do stuff. Or friends to escort him. Escort missions suck donkey balls. Ask anyone who has actually done a real freighter escort operation. It's the opposite of fun gameplay.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

d0cTeR9
Caldari Provisions
Caldari State
#18 - 2015-05-10 19:10:17 UTC
Harrison Tato wrote:
I see so many jump frieghters in low-sec that jump in right at the undock of a station (and under its guns.) I think for content and station safety reasons all stations should prevent jumps within 10k.


#1 We used to run freighter escorts, it was slow and boring as hell. No, no one ever came to attack... they would die so quickly it wasn't fun for anyone. That's why we have Jump Freighters now.
#2 Ships/Items would cost a lot more, do you want to pay 500 mil for a basic battleship? What about 3x more for t2 modules?
#3 Bigger alliances would shrug it off, they have POS's setup and alts/scouts everywhere.

Been around since the beginning.

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#19 - 2015-05-10 20:57:43 UTC
Or we could just remove the location limits on deployable cyno jammers. Might make them useful.
Zappity
New Eden Tank Testing Services
#20 - 2015-05-10 21:46:13 UTC
The mistake that OP makes is believing that people would still bring their jump freighters into lowsec, lining them up simply for his destructive pleasure. They would not. Lowsec trade would shrivel and die (properly die, not just the slightly dead state it is in now) and nullsec freight would be the province of larger groups only.

So no, I don't think this is a good idea.

Zappity's Adventures for a taste of lowsec and nullsec.

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