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Player Features and Ideas Discussion

 
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What if cynos couldn't be lit within 10 kilometers of a station?

First post
Author
babbie step one
Perkone
Caldari State
#21 - 2015-05-10 21:53:56 UTC
You can literally light cyno, alt tab, jump JF in, as soon as you see the JF jump in fleet warp him, lock him and web in all under 7 seconds. it's what I do for my caps in stationless systems

(people have to literally do this for supers all the time, and people solo move supers all the time)
Rowells
Blackwater USA Inc.
Pandemic Horde
#22 - 2015-05-10 23:10:14 UTC
babbie step one wrote:
You can literally light cyno, alt tab, jump JF in, as soon as you see the JF jump in fleet warp him, lock him and web in all under 7 seconds. it's what I do for my caps in stationless systems

(people have to literally do this for supers all the time, and people solo move supers all the time)

They web their supers...
elitatwo
Zansha Expansion
#23 - 2015-05-10 23:33:01 UTC
Nasar Vyron wrote:
...Your only hope of survival is a vigilant scout with a full watchlist and a LS cyno. Nerf cynoing on stations and watch industry burn.


There you go, I corrected that for you free of charge.

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Nasar Vyron
S0utherN Comfort
#24 - 2015-05-10 23:50:43 UTC
elitatwo wrote:
Nasar Vyron wrote:
...Your only hope of survival is a vigilant scout with a full watchlist and a LS cyno. Nerf cynoing on stations and watch industry burn.


There you go, I corrected that for you free of charge.


True enough, but people who make these posts typically know nothing outside of HS or neighboring LS that may as well be. I was trying to keep the conversation to a level of their understanding. Don't want to blow their mind with anything outside of the scope of their little world.
Harrison Tato
Yamato Holdings
#25 - 2015-05-11 00:11:08 UTC
Nasar Vyron wrote:
elitatwo wrote:
Nasar Vyron wrote:
...Your only hope of survival is a vigilant scout with a full watchlist and a LS cyno. Nerf cynoing on stations and watch industry burn.


There you go, I corrected that for you free of charge.


True enough, but people who make these posts typically know nothing outside of HS or neighboring LS that may as well be. I was trying to keep the conversation to a level of their understanding. Don't want to blow their mind with anything outside of the scope of their little world.



It's too hard. I got it!
Dr Zug
Deep Core Mining Inc.
Caldari State
#26 - 2015-05-11 00:55:13 UTC
people still use cynos?
MeBiatch
GRR GOONS
#27 - 2015-05-11 03:00:53 UTC
Personally i would like all low sec and npc null stations be made kickout... heck make a special undock for freighters... i just hate station games

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Urziel99
Multiplex Gaming
Tactical Narcotics Team
#28 - 2015-05-11 03:42:06 UTC
let's make the stations destructible as well. Starting with any that the OP has assets in.
Altrue
Exploration Frontier inc
Tactical-Retreat
#29 - 2015-05-11 07:22:01 UTC
Zappity wrote:
The mistake that OP makes is believing that people would still bring their jump freighters into lowsec, lining them up simply for his destructive pleasure. They would not. Lowsec trade would shrivel and die (properly die, not just the slightly dead state it is in now) and nullsec freight would be the province of larger groups only.

So no, I don't think this is a good idea.


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Samillian
Angry Mustellid
#30 - 2015-05-11 08:52:37 UTC  |  Edited by: Samillian
Zappity wrote:
The mistake that OP makes is believing that people would still bring their jump freighters into lowsec, lining them up simply for his destructive pleasure. They would not. Lowsec trade would shrivel and die (properly die, not just the slightly dead state it is in now) and nullsec freight would be the province of larger groups only.

So no, I don't think this is a good idea.


This.

Why would I bother undocking my logistics character just to provide a guaranteed minimum 8 bil ISK kill?

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Discomanco
We pooped on your lawn
#31 - 2015-05-11 09:08:59 UTC
What would this solve? People always find a way to adopt.
Cyno 150-200km off the station, the moment the JF lands on grid, Squadwarp the freighter to an instadock bookmark and web it fast before anyone can react to you.
It only makes it more dangerous for cynos, which seemed pretty hard as it is
Arya Regnar
Darwins Right Hand
#32 - 2015-05-11 09:52:49 UTC  |  Edited by: Arya Regnar
Harrison Tato wrote:
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.


I would send in a scout before I jumped a freighter in or an escort to meet it. With pings for jump in I think they would still be very safe just not totally safe.

You think that's enough? Don't you? Let me tell you something, you will also have to keep every system you are jumping from empty.

Because people already have JFs watchlisted and sometimes followed (see Freight Club).

JF paths are very easy to predict and even if they cyno into a safe it's very easy to make logoff trap scanners that will tackle a JF.

I am a hellbent advocate on destruction and content creation, but even I see the need for safe JF jumps. I was pretty displeased by amount of ehp JFs can get after fitting change. This is not going to work because it doesn't make them easier to kill, it essentially makes them free kills.

Tackled JF is dead JF.

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Lugh Crow-Slave
#33 - 2015-05-11 10:21:03 UTC
Onslaughtor wrote:
Or we could just remove the location limits on deployable cyno jammers. Might make them useful.


i like this idea
Ghaustyl Kathix
Rising Thunder
#34 - 2015-05-11 13:21:58 UTC
Arya Regnar wrote:
I am a hellbent advocate on destruction and content creation, but even I see the need for safe JF jumps.
This. I'm alright with things able to be somewhat safe as long as they're putting the work and thought in to keep themselves somewhat safe.
M1k3y Koontz
Speaker for the Dead
Stay Feral
#35 - 2015-05-11 14:01:51 UTC
Ghaustyl Kathix wrote:
Arya Regnar wrote:
I am a hellbent advocate on destruction and content creation, but even I see the need for safe JF jumps.
This. I'm alright with things able to be somewhat safe as long as they're putting the work and thought in to keep themselves somewhat safe.


We do. I could JF to highsec with one cyno, but instead I need two. The one cyno route takes me to Uanzin, a kickout station that's killed many a ship. Sagain has the same problem, Freight Club spent a few months there killing a JF every day because people didnt chose a safer route.

There is thought in staying safe, by chosing stations that wont leave your JF vulnerable.

How much herp could a herp derp derp if a herp derp could herp derp.

Phaade
LowKey Ops
Shadow Cartel
#36 - 2015-05-11 14:29:55 UTC
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen.


Nope, not even close.

There are plenty of other ways to move things. I have 8b worth of stuff at a low sec station, and none of it ever touched a jump freighter.

Great Idea OP.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#37 - 2015-05-11 14:41:20 UTC  |  Edited by: Rivr Luzade
Please tell me, how do I move hundreds of thousands of cubicmeters of T2 component production materials to my Null sec or Low sec production facility to support my alliance? BR by gates? With BLOPSed Blockade Runners? DST? Freighter convoys, where people just drop an Ishtar squad on and murder nothing but the freighter(s)? I'm not even going to start on moving ships and fittings for the ships. I can also bring billions up on billions of assets via Blockade Runners into Null sec, but it is absolutely infeasible to do this if your staging is behind unfriendly areas like it has been the case with my alliance in Delve. Trying to move a BR from Sakht to my station would be guaranteed suicide. Petty low sec logistics, on the other hand, where your only worry in a BR is a smartbomber (spamming gates with cans, biomass and the likes is prohibited after all), is nothing in comparison to my transport volumes and that of other members of my alliance. Even for the supply of my previous corp's alliance, which wasn't nearly as big as THOR, the logistics required several JF of good every week just from me to keep things rolling.

People, who call this idea great, have no idea about the scope of hauling things nor do they value hauling and give it the appreciation it deserves. The degree of delusion in this regard is outrageous.

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Harrison Tato
Yamato Holdings
#38 - 2015-05-11 15:19:45 UTC
Rivr Luzade wrote:
Please tell me, how do I move hundreds of thousands of cubicmeters of T2 component production materials to my Null sec or Low sec production facility to support my alliance? BR by gates? With BLOPSed Blockade Runners? DST? Freighter convoys, where people just drop an Ishtar squad on and murder nothing but the freighter(s)? I'm not even going to start on moving ships and fittings for the ships. I can also bring billions up on billions of assets via Blockade Runners into Null sec, but it is absolutely infeasible to do this if your staging is behind unfriendly areas like it has been the case with my alliance in Delve. Trying to move a BR from Sakht to my station would be guaranteed suicide. Petty low sec logistics, on the other hand, where your only worry in a BR is a smartbomber (spamming gates with cans, biomass and the likes is prohibited after all), is nothing in comparison to my transport volumes and that of other members of my alliance. Even for the supply of my previous corp's alliance, which wasn't nearly as big as THOR, the logistics required several JF of good every week just from me to keep things rolling.

People, who call this idea great, have no idea about the scope of hauling things nor do they value hauling and give it the appreciation it deserves. The degree of delusion in this regard is outrageous.


The 10K exclusion zone wouldn't apply to privately owned stations in Null where the owners can control the technology or regulations that enforce it. 10K would only be in Empire Space. Null is self-sufficent right?
M1k3y Koontz
Speaker for the Dead
Stay Feral
#39 - 2015-05-11 15:47:15 UTC
Harrison Tato wrote:
Null is self-sufficent right?


Wrong. Racial moon goos prevent this, in the R8 and R32 spectrum. Cant find much tech outside the north which means no nanotransistors or fullerides, and the lack of Scandium/titanium/tingsten/cobalt outside of its racial regions means you cant make other race's T2 ~stuff~ without imports.

How much herp could a herp derp derp if a herp derp could herp derp.

Harrison Tato
Yamato Holdings
#40 - 2015-05-11 16:05:36 UTC
M1k3y Koontz wrote:
Harrison Tato wrote:
Null is self-sufficent right?


Wrong. Racial moon goos prevent this, in the R8 and R32 spectrum. Cant find much tech outside the north which means no nanotransistors or fullerides, and the lack of Scandium/titanium/tingsten/cobalt outside of its racial regions means you cant make other race's T2 ~stuff~ without imports.




So they would have to take risks like I do when I run relic sites in null and have to make it back to high-sec which is how I make 90% of my ISK?