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Countering Risk Aversion

First post
Author
Logan Revelore
Symbiotic Systems
#341 - 2015-05-09 22:52:25 UTC
I don't see a reason to combat risk aversion. If people take themselves out of the fight when something is at stake they lose, and if they won't fight you over your stuff, then you've won anyway.

If it's merely fun fights you want, I guess you need to seek out like minded people.
Avaelica Kuershin
Paper Cats
#342 - 2015-05-09 23:21:00 UTC
Teckos Pech wrote:
Eve Solecist wrote:
Kaarous Aldurald wrote:
Eve Solecist wrote:
Kaarous Aldurald wrote:


100% wrong.

The worst part is not that you believe this tripe, but that you try and infect new players with it.

No. He's right.


Nope. Numbers and preparation/game knowledge are the biggest force multipliers.

He even admits it, that skill points can be and are often overcome, he just dances around it to try and seem as though his claim is true.

That's irrelevant !

He's right !


My God...Basil reproduced!

Non-arguments repeated over and over.


Best way of showing how ridiculous Basil's arguments are is to show just how much content really is there. None, in other words.
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#343 - 2015-05-09 23:36:00 UTC
How do you address the issue that is “ship insurance”. Has this mechanic become a new pilot thing? That is, only poor, low skill point pilots should use it and eventually discard it because it doesn’t cover anything later on, i.e., T2 ships?

I agree that if ship replacement wasn’t so bad, people would be more inclined to move out to do more pvp. Lots of backlash against this sentiment, even though we all know this is the truth. Is it better for CCP to not budge on anything and say the solution is to move to null where the ISK is better? Maybe, maybe not. Is that the case though – is moving to null the solution. As far as being a pirate which might pay better in low and/or null, some people might not want low sec status so they can return to empire space at their leisure. It’s almost like late-game ship replacement should utilize a bind-on-pickup system so it doesn’t get exploited in the market. However this is EVE and EVE uses no such mechanic, never has never will. It almost seems kind of unheard of to use BoE and BoP in EVE online. But, ships flagged as replacement ships that can’t be traded, or contracted across would help a lot.

Another way of looking at this, is to take the emphasis off of “shiny ships” and move it to “shiny bases”. In other words, it is expected for everyone to get into manufacturing at an early stage in the SP training and you make your own ships. The new pos system isn’t going to do it; that’s still geared toward multi-member corporation. There is then the issue with getting materials to build your ships and mining cannot be automated at all, it’s boring, or how about market prices crashing because people would just sell their ships instead of use them for pvp and/or pve.

It appears that “fly what you can afford to lose” is the way. It’s a lame one too. Lets face it, pvp would be more active it everyone had a new ship to jump into. There are a lot of fights that are over before they begin and everyone knows this too. This will mean more docking up and not pvp’ing. There are a lot of people in this game that have to learn by their own trial and error (as stated above people just don’t know how to properly fit and use good pvp tactics based on the situation) and trial and error in EVE is an expensive loss.
Teckos Pech
Hogyoku
Goonswarm Federation
#344 - 2015-05-10 06:30:54 UTC  |  Edited by: Teckos Pech
Conrad Makbure wrote:
How do you address the issue that is “ship insurance”. Has this mechanic become a new pilot thing? That is, only poor, low skill point pilots should use it and eventually discard it because it doesn’t cover anything later on, i.e., T2 ships?

I agree that if ship replacement wasn’t so bad, people would be more inclined to move out to do more pvp. Lots of backlash against this sentiment, even though we all know this is the truth. Is it better for CCP to not budge on anything and say the solution is to move to null where the ISK is better? Maybe, maybe not. Is that the case though – is moving to null the solution. As far as being a pirate which might pay better in low and/or null, some people might not want low sec status so they can return to empire space at their leisure. It’s almost like late-game ship replacement should utilize a bind-on-pickup system so it doesn’t get exploited in the market. However this is EVE and EVE uses no such mechanic, never has never will. It almost seems kind of unheard of to use BoE and BoP in EVE online. But, ships flagged as replacement ships that can’t be traded, or contracted across would help a lot.

Another way of looking at this, is to take the emphasis off of “shiny ships” and move it to “shiny bases”. In other words, it is expected for everyone to get into manufacturing at an early stage in the SP training and you make your own ships. The new pos system isn’t going to do it; that’s still geared toward multi-member corporation. There is then the issue with getting materials to build your ships and mining cannot be automated at all, it’s boring, or how about market prices crashing because people would just sell their ships instead of use them for pvp and/or pve.

It appears that “fly what you can afford to lose” is the way. It’s a lame one too. Lets face it, pvp would be more active it everyone had a new ship to jump into. There are a lot of fights that are over before they begin and everyone knows this too. This will mean more docking up and not pvp’ing. There are a lot of people in this game that have to learn by their own trial and error (as stated above people just don’t know how to properly fit and use good pvp tactics based on the situation) and trial and error in EVE is an expensive loss.


Everything in Eve is able to be traded, and just about everything can be listed on the market. That is one of the fundamental aspects of this game....an almost entirely player driven economy.

As for ship losses it is another fundamental aspect of the game...losses mean something. Which again goes back to the economy.

There was a thread about what drives the Eve economy. PvE or PvP? Pretty much the conclusion was PvP. PvP results in huge losses. Vast amounts of minerals are destroyed every day. In a "good month" something in the neighborhood of around 130,000,000 cruise missiles worth of tritanium (if you are wondering about that weird metric go here). The point is, that without PvP ships getting blown up and disappearing from the game...well we'd need a lot less miners. That market would be completely devastated. Mineral prices across the board would drop to levels near zero for low ends and even high ends would only be worth a handful of isk. Invention would also probably become something most players never even considered. Manufacturing would pretty much cease to exist as well. The entire economy would suffer a massive contraction. Because nobody would have to buy new stuff off the market after a loss...unless they wanted too. And once they bought it, they'd never have to buy it again.

No. The idea of getting all your stuff back every time you die? Horrible idea. Really, really horrible.

Edit:

Changed "good day" to "good month".

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Traejun DiSanctis
Caldari Provisions
Caldari State
#345 - 2015-05-10 06:47:10 UTC
Here are some easy steps to stop being scared...

1. Walk to a nearby mirror.
2. Look into said mirror.
3. Point at yourself in the aforementioned mirror.
4. Say "I am not a vagina."
5. Walk back to computer
6. ???
7. Profit
Alavaria Fera
GoonWaffe
#346 - 2015-05-10 06:54:14 UTC
Conrad Makbure wrote:
There is then the issue with getting materials to build your ships and mining cannot be automated at all

The issue seems to be something more than just risk aversion if the lack of "automation" is what you see as the problem

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Teckos Pech
Hogyoku
Goonswarm Federation
#347 - 2015-05-10 07:01:04 UTC
Alavaria Fera wrote:
Conrad Makbure wrote:
There is then the issue with getting materials to build your ships and mining cannot be automated at all

The issue seems to be something more than just risk aversion if the lack of "automation" is what you see as the problem


Yeah, hard to believe this guy has been playing since 2010 and wants mining automated and bind on pick up....Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#348 - 2015-05-10 07:04:22 UTC
Conrad Makbure wrote:
In other words, it is expected for everyone to get into manufacturing at an early stage in the SP training and you make your own ships. The new pos system isn’t going to do it; that’s still geared toward multi-member corporation.


Yeah, I know. Crazy when playing an MMO that you actually have hundreds and even thousands of players working towards a common goal. Why that's just nonsense.

I will say this thread really bring out some amazing players who just don't seem to grasp the fundamental nature of the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gully Alex Foyle
The Scope
Gallente Federation
#349 - 2015-05-10 07:04:39 UTC
Logan Revelore wrote:
I don't see a reason to combat risk aversion. If people take themselves out of the fight when something is at stake they lose, and if they won't fight you over your stuff, then you've won anyway.

If it's merely fun fights you want, I guess you need to seek out like minded people.
How dare you post simple, undeniable common sense in GD??? Lol


As you may have guessed, the problem is that some (many? most?) are not looking for fights, they're looking for easily winnable fights. For the purpose of our analysis, we shall call them Chickens.

We shall call the ones that just want fights no matter what Rabid Dogs. Finally, we have the Lions that look for hard but not impossible 'gudfites'.


Now:

Chickens vs. Chickens --> no fight, both parties are too scared of losing
Chickens vs. Lions --> no fight, unless the Lions manage to catch the Chickens
Chickens vs. Rabid Dogs --> fight! the dogs will take on anything

Lions vs. Lions --> usually fight! space bushido pre-fight arrangements will be made to even out the odds a bit
Lions vs. Rabid Dogs --> fight!

Rabid Dogs vs. Rabid Dogs --> fight!


As you can see, Rabid Dogs would never complain, they just undock and fight.

Lions shouldn't complain. As you pointed out, they just need to seek out other Lions or Rabid Dogs.


Conclusion: only Chickens complain, not realizing that they are, actually, their own problem.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Teckos Pech
Hogyoku
Goonswarm Federation
#350 - 2015-05-10 08:04:23 UTC
Gully Alex Foyle wrote:
Logan Revelore wrote:
I don't see a reason to combat risk aversion. If people take themselves out of the fight when something is at stake they lose, and if they won't fight you over your stuff, then you've won anyway.

If it's merely fun fights you want, I guess you need to seek out like minded people.
How dare you post simple, undeniable common sense in GD??? Lol


As you may have guessed, the problem is that some (many? most?) are not looking for fights, they're looking for easily winnable fights. For the purpose of our analysis, we shall call them Chickens.

We shall call the ones that just want fights no matter what Rabid Dogs. Finally, we have the Lions that look for hard but not impossible 'gudfites'.


Now:

Chickens vs. Chickens --> no fight, both parties are too scared of losing
Chickens vs. Lions --> no fight, unless the Lions manage to catch the Chickens
Chickens vs. Rabid Dogs --> fight! the dogs will take on anything

Lions vs. Lions --> usually fight! space bushido pre-fight arrangements will be made to even out the odds a bit
Lions vs. Rabid Dogs --> fight!

Rabid Dogs vs. Rabid Dogs --> fight!


As you can see, Rabid Dogs would never complain, they just undock and fight.

Lions shouldn't complain. As you pointed out, they just need to seek out other Lions or Rabid Dogs.


Conclusion: only Chickens complain, not realizing that they are, actually, their own problem.


I would change this to:

Chickens vs. Rabid Dogs --> No fight! Unless the dogs catch the chickens

Basically, the Chickens have a dominant strategy of not fighting. Rapid dogs always fight. Lions, play a strategy where they fight when they think there is a sufficiently high enough probability of winning.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kitty Bear
Deep Core Mining Inc.
Caldari State
#351 - 2015-05-10 16:42:48 UTC
You'll just have to accept risk aversion as a thing.
And then get over it.



The people who take the most risks are those who fly solo
they have a 100% chance of being the target

The person in the 50 man fleet has a 2% chance of being the target
It's why Corps, alliances and coalitions will always be a thing.
The more people you have with you, the less risk you take.
Teckos Pech
Hogyoku
Goonswarm Federation
#352 - 2015-05-10 17:34:44 UTC
Kitty Bear wrote:
You'll just have to accept risk aversion as a thing.
And then get over it.



The people who take the most risks are those who fly solo
they have a 100% chance of being the target

The person in the 50 man fleet has a 2% chance of being the target
It's why Corps, alliances and coalitions will always be a thing.
The more people you have with you, the less risk you take.


This is true, why people hurl risk aversion around like it is a bad word is beyond me. Most individuals are risk averse. Studies have shown women are more risk averse than men. And large organizations, firms (IRL) alliances/coaltions (in game) are more close to risk neutral. Risk seeking/loving people are those who destroy their family by say, gambling the family wealth (large or small) away in Vegas. Usually when 99.9% of read about the latter stories we sit there and think, "Wow what a dumbass," or "That poor family."

But hey...lets not let logic, evidence and that kind of silly stuff get in the way.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

John A-Clark
What Could Go Wrong
Shadow Cartel
#353 - 2015-08-08 09:22:58 UTC
Here is my 2 cents.
I have almost 10 million sp (yay almost at my first milestone) and I don't need a boost or want the game to change to make my time easy. I have flown in pvp fleets a handful of times and the only thing that got me killed was my own incompetents.
The only reason I dislike loosing a ship is because it shows on my alliance kill board.




Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#354 - 2015-08-08 09:50:52 UTC
Gully Alex Foyle wrote:
Logan Revelore wrote:
I don't see a reason to combat risk aversion. If people take themselves out of the fight when something is at stake they lose, and if they won't fight you over your stuff, then you've won anyway.

If it's merely fun fights you want, I guess you need to seek out like minded people.
How dare you post simple, undeniable common sense in GD??? Lol


As you may have guessed, the problem is that some (many? most?) are not looking for fights, they're looking for easily winnable fights. For the purpose of our analysis, we shall call them Chickens.

We shall call the ones that just want fights no matter what Rabid Dogs. Finally, we have the Lions that look for hard but not impossible 'gudfites'.


Now:

Chickens vs. Chickens --> no fight, both parties are too scared of losing
Chickens vs. Lions --> no fight, unless the Lions manage to catch the Chickens
Chickens vs. Rabid Dogs --> fight! the dogs will take on anything

Lions vs. Lions --> usually fight! space bushido pre-fight arrangements will be made to even out the odds a bit
Lions vs. Rabid Dogs --> fight!

Rabid Dogs vs. Rabid Dogs --> fight!


As you can see, Rabid Dogs would never complain, they just undock and fight.

Lions shouldn't complain. As you pointed out, they just need to seek out other Lions or Rabid Dogs.


Conclusion: only Chickens complain, not realizing that they are, actually, their own problem.


rabid dog reporting in!


also, remove killboards and a lot of chickens will join the berserker ranks
Alavaria Fera
GoonWaffe
#355 - 2015-08-08 10:04:21 UTC
Blobbers will blob though.

And "fights" like gatecamps, or just endless sovceptors

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Gully Alex Foyle
The Scope
Gallente Federation
#356 - 2015-08-08 10:27:05 UTC
John A-Clark wrote:
Here is my 2 cents.
I have almost 10 million sp (yay almost at my first milestone) and I don't need a boost or want the game to change to make my time easy. I have flown in pvp fleets a handful of times and the only thing that got me killed was my own incompetents.
The only reason I dislike loosing a ship is because it shows on my alliance kill board.
Mate, your alliance has 67% ship efficiency. Doesn't look like an alliance obsessed with not having some red on their killboard - which is great IMHO (my own alliance has 70% ship efficiency, though ISK efficiency is a bit higher).

Besides, with your SP I suppose you fly and lose cheap stuff anyway.


Stop worrying and go lose stuff, there's no other way to learn and have fun!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Salvos Rhoska
#357 - 2015-08-08 10:56:17 UTC  |  Edited by: Salvos Rhoska
My own risk aversion behavior stems from not understanding what I am getting into yet.

The less I know about something, the higher the chance of my fking it up.
My own lack of knowledge is the single greatest risk factor.
So I dont take the risk till Ive got that out of the way first, and that takes research time and thought.

There are whole areas of the game I havent yet tried out just for that reason, but Ill get around to them eventually and am looking forward to it, and am glad there really is so much to do in the EVE universe thatits out there, waiting.

Im not afraid of losing, I just feel like an idiot when it happens simply out of my own ignorance, and that I dont like.

Some other people instead like to jump in head first and learn as they go.
Good for them. They have thicker skin and skull against /headdesk than I do.

Im not sure what OP means about ship insurance.
Does he mean corp refunds/replacement for ships lost in the line of duty?

The games own native ship insurance system is a bit silly
Happened to randomly and idely stumble across an EVE-Uni twitch stream on fleets last night, and the presenter there also quickly jumped over insurance except as to point out to always take the platinum. This system could perhaps due with a bit of rationalizing, as its currently a bit of a vestigal tail with no relevant options except one.

Though ship replacement is typically more expensive, what situationally annoys me more is hunting around for module replacements.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#358 - 2015-08-08 11:16:25 UTC
Normally I dislike such comments, but I can't help but say:
Go play *insert a game about meaningless pew that gets boring after 10 hours tops*.
Salvos Rhoska
#359 - 2015-08-08 11:32:14 UTC  |  Edited by: Salvos Rhoska
Barrogh Habalu wrote:
Normally I dislike such comments, but I can't help but say:
Go play *insert a game about meaningless pew that gets boring after 10 hours tops*.


If Im reading you right, I agree entirely.

I forgot to include it in my previous post, but I also wanted to say how awesome risk is in EVE.
Even if like me you spend hours researching before you take the dive, the risk is there.

Risk is something many players dont want to take.
But exactly in EVE, YOU CAN take the risk, and have a shot at commensurately larger profits, glory and success.

This is not possible in most other games.

NOT taking risks, is missing out on the excitement EVE has to offer.

Cold sweat, shaking hands, heart palpations followed by either unforgiveable shame or glorious victory.

Goddam.. If you dont feel that from time to time, you are missing out.

EVE offers such moments that, for better or worse, you will remember for the rest of your life.
Karl Jerr
Herzack Unit
#360 - 2015-08-08 12:31:08 UTC
Another "I WANT people play the game the WAY I WANT IT DAMNIT!" thread.

So much for the sandbox.