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[April] [Updated] Confessor and Svipul Balance Tweaks

First post First post
Author
Iroquoiss Pliskin
9B30FF Labs
#661 - 2015-05-07 16:32:36 UTC  |  Edited by: Iroquoiss Pliskin
Hakaari Inkuran wrote:
Iroquoiss Pliskin wrote:
Hakaari Inkuran wrote:
Daniela Doran wrote:
Iroquoiss Pliskin wrote:
What second bonus does the Confessor get for its T3D Skill, with Svipul having the Proj Optimal Range?

You guessed it.

10% reduction in Small Energy Turret activation cost

/Amarr

I understand that Optimal is useless in the case of ACs, but at the same time is great for Arties, not being forced to switch between Prop/Sharpshooter almost on CD in some cases in order to merely to project damage.

I don't know, just give Svipul a small innate Tracking bonus, with a decent, not equal, Fall-Off bonus in Sharpshooter mode - Make them conceptually the same.

I await eagerly eagerly what you come up with for the next 2 T3Ds. ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°)


CCP seems to be completely oblivious to the handicap that 10% reduction in Small Energy Turret activation cost is to all Amarr Ships as a whole and like you said in another post "they should add it as a double bonus along with the weapon damage bonus" so that Amarr ships can get a more useful bonus in place like Optimal Range bonus. In all likelihood when the other 2 T3D's come out, the Confessor is gonna be at the bottom of the pile in that class of ships due to the Amarr handicap skill. I'm all for Amarr but CCP is forcing me to become a Heretic and migrating to the Barbarians. So for now I'm gonna abandon the Confessor and switch over to the Svipul.

CCP's insistence on counting the cap bonus on guns as the same 'cost' or 'power' as other bonuses just shows how out of touch they tend to be in regards to amarr.


It's p bad, only saving grace for Amarr is the Scorch Ammo, and even that is 82% EM, 18% Thermal by damage vs. 58% EM and 42% Thermal for Multifrequency.

Sad

All ammunition needs some kind of revamp, to be honest.


Kinetic ammo for Amarr! (ง ͠° ͟ل͜ ͡°)ง

Even if it's just trace amounts, like Explosive & Kinetic parts are for Minmatar's EMP. Heck, from a Lore perspective even Explosive type would do - shiet overheating and exploding, doing Kinetic & Explosive damage. ヽ༼ຈل͜ຈ༽ノ
Ashlar Vellum
Esquire Armaments
#662 - 2015-05-07 18:34:31 UTC
Keep your peasant kinetic ammo to yourself, thank you very much. P
Phaade
LowKey Ops
Shadow Cartel
#663 - 2015-05-08 00:23:35 UTC
elitatwo wrote:
Jet Silf wrote:
...Well, there may be ships that can go faster than 2600m/s, but only so many of them...


Garmur, Navy Slicer, all ceptors, Condor, Atron, Executioner, some minmatar ones...

They will all kill that Confessor in 20 seconds - the end.

I still cannot see how the Confessor was so unstoppable that this overnerf need to happen.


LOL what are you smoking?

none of those ships will ever break the tank of a well fit confessor.
Rowells
Blackwater USA Inc.
Pandemic Horde
#664 - 2015-05-08 01:52:57 UTC
Phaade wrote:
elitatwo wrote:
Jet Silf wrote:
...Well, there may be ships that can go faster than 2600m/s, but only so many of them...


Garmur, Navy Slicer, all ceptors, Condor, Atron, Executioner, some minmatar ones...

They will all kill that Confessor in 20 seconds - the end.

I still cannot see how the Confessor was so unstoppable that this overnerf need to happen.


LOL what are you smoking?

none of those ships will ever break the tank of a well fit confessor.

I particularly remember 1 confessor in particular tanking a squad of harpies and tackle.
Daniela Doran
Doomheim
#665 - 2015-05-08 04:52:18 UTC
Rowells wrote:
Phaade wrote:
elitatwo wrote:
Jet Silf wrote:
...Well, there may be ships that can go faster than 2600m/s, but only so many of them...


Garmur, Navy Slicer, all ceptors, Condor, Atron, Executioner, some minmatar ones...

They will all kill that Confessor in 20 seconds - the end.

I still cannot see how the Confessor was so unstoppable that this overnerf need to happen.


LOL what are you smoking?

none of those ships will ever break the tank of a well fit confessor.

I particularly remember 1 confessor in particular tanking a squad of harpies and tackle.


Well I fit my Confessor with dual Small Repairer II's when I was 10MN AB fitted and it had no problem tanking C2's, never tested it in PVP due to caution about the nerf effects. But now that you mentioned it, unless dual or triple webbed and neuted it'd probably could tank 4 or 5 frigs in a brawl and still come out on top. The main weakness on the Confessor is that it has no built in range bonus like the Svipul so it has to engage in neut range and unlike the Svipul it is completely cap dependent which makes it vulnerable to neuts. So now with it's greatest weapon diminish (disengagement ability) there's only a select few ships that the Confessor can engage in pvp with favorably. But for pve I stlll think it's a great ship.
FT Diomedes
The Graduates
#666 - 2015-05-08 07:02:05 UTC
Daniela Doran wrote:
Iroquoiss Pliskin wrote:
What second bonus does the Confessor get for its T3D Skill, with Svipul having the Proj Optimal Range?

You guessed it.

10% reduction in Small Energy Turret activation cost

/Amarr

I understand that Optimal is useless in the case of ACs, but at the same time is great for Arties, not being forced to switch between Prop/Sharpshooter almost on CD in some cases in order to merely to project damage.

I don't know, just give Svipul a small innate Tracking bonus, with a decent, not equal, Fall-Off bonus in Sharpshooter mode - Make them conceptually the same.

I await eagerly eagerly what you come up with for the next 2 T3Ds. ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°)


CCP seems to be completely oblivious to the handicap that 10% reduction in Small Energy Turret activation cost is to all Amarr Ships as a whole and like you said in another post "they should add it as a double bonus along with the weapon damage bonus" so that Amarr ships can get a more useful bonus in place like Optimal Range bonus. In all likelihood when the other 2 T3D's come out, the Confessor is gonna be at the bottom of the pile in that class of ships due to the Amarr handicap skill. I'm all for Amarr but CCP is forcing me to become a Heretic and migrating to the Barbarians. So for now I'm gonna abandon the Confessor and switch over to the Svipul.


Being able to use the highest damage crystals for a longer time period is a significant bonus. If you cannot see that, I don't really know what else to say.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Daniela Doran
Doomheim
#667 - 2015-05-08 08:57:02 UTC  |  Edited by: Daniela Doran
FT Diomedes wrote:
Daniela Doran wrote:
Iroquoiss Pliskin wrote:
What second bonus does the Confessor get for its T3D Skill, with Svipul having the Proj Optimal Range?

You guessed it.

10% reduction in Small Energy Turret activation cost

/Amarr

I understand that Optimal is useless in the case of ACs, but at the same time is great for Arties, not being forced to switch between Prop/Sharpshooter almost on CD in some cases in order to merely to project damage.

I don't know, just give Svipul a small innate Tracking bonus, with a decent, not equal, Fall-Off bonus in Sharpshooter mode - Make them conceptually the same.

I await eagerly eagerly what you come up with for the next 2 T3Ds. ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°)


CCP seems to be completely oblivious to the handicap that 10% reduction in Small Energy Turret activation cost is to all Amarr Ships as a whole and like you said in another post "they should add it as a double bonus along with the weapon damage bonus" so that Amarr ships can get a more useful bonus in place like Optimal Range bonus. In all likelihood when the other 2 T3D's come out, the Confessor is gonna be at the bottom of the pile in that class of ships due to the Amarr handicap skill. I'm all for Amarr but CCP is forcing me to become a Heretic and migrating to the Barbarians. So for now I'm gonna abandon the Confessor and switch over to the Svipul.


Being able to use the highest damage crystals for a longer time period is a significant bonus. If you cannot see that, I don't really know what else to say.


If you are referring to Scorch ammo then hopefully you realize it only deals mostly EM damage. Multi Navy does last a very long time and deals good EM/Therm damage but at a -50% optimal range reduction which puts it at? .....Right you guess it, in neut/web range and due to Amarr ships been heavy capacitor users makes them terrible brawlers. Of course I'm referring to the small and mid size lasers (large lasers are a different matter).
Nagarythe Tinurandir
Einheit X-6
#668 - 2015-05-08 09:57:17 UTC
Daniela Doran wrote:
FT Diomedes wrote:
Daniela Doran wrote:
Iroquoiss Pliskin wrote:
What second bonus does the Confessor get for its T3D Skill, with Svipul having the Proj Optimal Range?

You guessed it.

10% reduction in Small Energy Turret activation cost

/Amarr

I understand that Optimal is useless in the case of ACs, but at the same time is great for Arties, not being forced to switch between Prop/Sharpshooter almost on CD in some cases in order to merely to project damage.

I don't know, just give Svipul a small innate Tracking bonus, with a decent, not equal, Fall-Off bonus in Sharpshooter mode - Make them conceptually the same.

I await eagerly eagerly what you come up with for the next 2 T3Ds. ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°)


CCP seems to be completely oblivious to the handicap that 10% reduction in Small Energy Turret activation cost is to all Amarr Ships as a whole and like you said in another post "they should add it as a double bonus along with the weapon damage bonus" so that Amarr ships can get a more useful bonus in place like Optimal Range bonus. In all likelihood when the other 2 T3D's come out, the Confessor is gonna be at the bottom of the pile in that class of ships due to the Amarr handicap skill. I'm all for Amarr but CCP is forcing me to become a Heretic and migrating to the Barbarians. So for now I'm gonna abandon the Confessor and switch over to the Svipul.


Being able to use the highest damage crystals for a longer time period is a significant bonus. If you cannot see that, I don't really know what else to say.


If you are referring to Scorch ammo then hopefully you realize it only deals mostly EM damage. Multi Navy does last a very long time and deals good EM/Therm damage but at a -50% optimal range reduction which puts it at? .....Right you guess it, in neut/web range and due to Amarr ships been heavy capacitor users makes them terrible brawlers. Of course I'm referring to the small and mid size lasers (large lasers are a different matter).


if only there was a kind of small laser specifically designed for fighting outside of scram range... hm.
elitatwo
Zansha Expansion
#669 - 2015-05-08 10:25:00 UTC
Daniela Doran wrote:
If you are referring to Scorch ammo then hopefully you realize it only deals mostly EM damage. Multi Navy does last a very long time and deals good EM/Therm damage but at a -50% optimal range reduction which puts it at? .....Right you guess it, in neut/web range and due to Amarr ships been heavy capacitor users makes them terrible brawlers. Of course I'm referring to the small and mid size lasers (large lasers are a different matter).


No, silly. Have you ever tried small beams? Aurora tears you a new one at up to 70km range, no joke in sharpshooter mode.

Speaking of range bonusses, I said I tried a Confessor with an mwd on, not the 10mn afterburner fit and I was engaging a Garmur that was flying 6100m/s and spammed missiles from > 60km away.

You know, the Confessor doesn't go any faster with an 1mn mwd than 2138m/s with the singature of a battlecruiser but what do I know, right?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Hakaari Inkuran
State War Academy
Caldari State
#670 - 2015-05-08 11:12:43 UTC  |  Edited by: Hakaari Inkuran
FT Diomedes wrote:
Daniela Doran wrote:
Iroquoiss Pliskin wrote:
What second bonus does the Confessor get for its T3D Skill, with Svipul having the Proj Optimal Range?

You guessed it.

10% reduction in Small Energy Turret activation cost

/Amarr

I understand that Optimal is useless in the case of ACs, but at the same time is great for Arties, not being forced to switch between Prop/Sharpshooter almost on CD in some cases in order to merely to project damage.

I don't know, just give Svipul a small innate Tracking bonus, with a decent, not equal, Fall-Off bonus in Sharpshooter mode - Make them conceptually the same.

I await eagerly eagerly what you come up with for the next 2 T3Ds. ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°)


CCP seems to be completely oblivious to the handicap that 10% reduction in Small Energy Turret activation cost is to all Amarr Ships as a whole and like you said in another post "they should add it as a double bonus along with the weapon damage bonus" so that Amarr ships can get a more useful bonus in place like Optimal Range bonus. In all likelihood when the other 2 T3D's come out, the Confessor is gonna be at the bottom of the pile in that class of ships due to the Amarr handicap skill. I'm all for Amarr but CCP is forcing me to become a Heretic and migrating to the Barbarians. So for now I'm gonna abandon the Confessor and switch over to the Svipul.


Being able to use the highest damage crystals for a longer time period is a significant bonus. If you cannot see that, I don't really know what else to say.
whoa. What if the svipul had this bonus! 'Can use emp for longer than it normally could' mmmm mmmm goooood
Daniela Doran
Doomheim
#671 - 2015-05-08 11:33:15 UTC
elitatwo wrote:
Daniela Doran wrote:
If you are referring to Scorch ammo then hopefully you realize it only deals mostly EM damage. Multi Navy does last a very long time and deals good EM/Therm damage but at a -50% optimal range reduction which puts it at? .....Right you guess it, in neut/web range and due to Amarr ships been heavy capacitor users makes them terrible brawlers. Of course I'm referring to the small and mid size lasers (large lasers are a different matter).


No, silly. Have you ever tried small beams? Aurora tears you a new one at up to 70km range, no joke in sharpshooter mode.

Speaking of range bonusses, I said I tried a Confessor with an mwd on, not the 10mn afterburner fit and I was engaging a Garmur that was flying 6100m/s and spammed missiles from > 60km away.

You know, the Confessor doesn't go any faster with an 1mn mwd than 2138m/s with the singature of a battlecruiser but what do I know, right?


Last I checked my range with Small Beams using Aurora was 49/52 km in prop mode. How do you get it to hit out to 70 km? In any case I will begin testing the usefulness of Aurora very soon with the small focused beam II's and since it's gonna be a asteroid either way I might as well fit it with the 1MN AB to lower that Sig.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#672 - 2015-05-08 12:13:45 UTC
Daniela Doran wrote:
elitatwo wrote:
Daniela Doran wrote:
If you are referring to Scorch ammo then hopefully you realize it only deals mostly EM damage. Multi Navy does last a very long time and deals good EM/Therm damage but at a -50% optimal range reduction which puts it at? .....Right you guess it, in neut/web range and due to Amarr ships been heavy capacitor users makes them terrible brawlers. Of course I'm referring to the small and mid size lasers (large lasers are a different matter).


No, silly. Have you ever tried small beams? Aurora tears you a new one at up to 70km range, no joke in sharpshooter mode.

Speaking of range bonusses, I said I tried a Confessor with an mwd on, not the 10mn afterburner fit and I was engaging a Garmur that was flying 6100m/s and spammed missiles from > 60km away.

You know, the Confessor doesn't go any faster with an 1mn mwd than 2138m/s with the singature of a battlecruiser but what do I know, right?


Last I checked my range with Small Beams using Aurora was 49/52 km in prop mode. How do you get it to hit out to 70 km? In any case I will begin testing the usefulness of Aurora very soon with the small focused beam II's and since it's gonna be a asteroid either way I might as well fit it with the 1MN AB to lower that Sig.


Locus rigs, TE (although unlikely) or frentix booster.
SFM Hobb3s
Perkone
Caldari State
#673 - 2015-05-08 12:57:30 UTC
If you go for the heavier t2 guns you can have an optimal of 85km+ using the right rigs, and a couple tc's.
Phaade
LowKey Ops
Shadow Cartel
#674 - 2015-05-08 18:46:48 UTC
Hakaari Inkuran wrote:
Daniela Doran wrote:
Iroquoiss Pliskin wrote:
What second bonus does the Confessor get for its T3D Skill, with Svipul having the Proj Optimal Range?

You guessed it.

10% reduction in Small Energy Turret activation cost

/Amarr

I understand that Optimal is useless in the case of ACs, but at the same time is great for Arties, not being forced to switch between Prop/Sharpshooter almost on CD in some cases in order to merely to project damage.

I don't know, just give Svipul a small innate Tracking bonus, with a decent, not equal, Fall-Off bonus in Sharpshooter mode - Make them conceptually the same.

I await eagerly eagerly what you come up with for the next 2 T3Ds. ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°)


CCP seems to be completely oblivious to the handicap that 10% reduction in Small Energy Turret activation cost is to all Amarr Ships as a whole and like you said in another post "they should add it as a double bonus along with the weapon damage bonus" so that Amarr ships can get a more useful bonus in place like Optimal Range bonus. In all likelihood when the other 2 T3D's come out, the Confessor is gonna be at the bottom of the pile in that class of ships due to the Amarr handicap skill. I'm all for Amarr but CCP is forcing me to become a Heretic and migrating to the Barbarians. So for now I'm gonna abandon the Confessor and switch over to the Svipul.

CCP's insistence on counting the cap bonus on guns as the same 'cost' or 'power' as other bonuses just shows how out of touch they tend to be in regards to amarr.


Couldnt agree more. It is a disgustingly bad bonus.
Daniela Doran
Doomheim
#675 - 2015-05-08 18:52:14 UTC
SFM Hobb3s wrote:
If you go for the heavier t2 guns you can have an optimal of 85km+ using the right rigs, and a couple tc's.


Ahh right, I wasn't thinking. A sniping fit Confessor has no use for a web. Changing the web for a TC II (optimal range script)
FT Diomedes
The Graduates
#676 - 2015-05-09 08:04:16 UTC
Hakaari Inkuran wrote:
FT Diomedes wrote:
Daniela Doran wrote:
Iroquoiss Pliskin wrote:
What second bonus does the Confessor get for its T3D Skill, with Svipul having the Proj Optimal Range?

You guessed it.

10% reduction in Small Energy Turret activation cost

/Amarr

I understand that Optimal is useless in the case of ACs, but at the same time is great for Arties, not being forced to switch between Prop/Sharpshooter almost on CD in some cases in order to merely to project damage.

I don't know, just give Svipul a small innate Tracking bonus, with a decent, not equal, Fall-Off bonus in Sharpshooter mode - Make them conceptually the same.

I await eagerly eagerly what you come up with for the next 2 T3Ds. ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°)


CCP seems to be completely oblivious to the handicap that 10% reduction in Small Energy Turret activation cost is to all Amarr Ships as a whole and like you said in another post "they should add it as a double bonus along with the weapon damage bonus" so that Amarr ships can get a more useful bonus in place like Optimal Range bonus. In all likelihood when the other 2 T3D's come out, the Confessor is gonna be at the bottom of the pile in that class of ships due to the Amarr handicap skill. I'm all for Amarr but CCP is forcing me to become a Heretic and migrating to the Barbarians. So for now I'm gonna abandon the Confessor and switch over to the Svipul.


Being able to use the highest damage crystals for a longer time period is a significant bonus. If you cannot see that, I don't really know what else to say.
whoa. What if the svipul had this bonus! 'Can use emp for longer than it normally could' mmmm mmmm goooood


So, you are suggesting that projectile weapons should use capacitor to fire? Or that hybrid weapons should use more capacitor than they do now?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Daniela Doran
Doomheim
#677 - 2015-05-09 11:05:55 UTC
FT Diomedes wrote:
Hakaari Inkuran wrote:
FT Diomedes wrote:
Daniela Doran wrote:
Iroquoiss Pliskin wrote:
What second bonus does the Confessor get for its T3D Skill, with Svipul having the Proj Optimal Range?

You guessed it.

10% reduction in Small Energy Turret activation cost

/Amarr

I understand that Optimal is useless in the case of ACs, but at the same time is great for Arties, not being forced to switch between Prop/Sharpshooter almost on CD in some cases in order to merely to project damage.

I don't know, just give Svipul a small innate Tracking bonus, with a decent, not equal, Fall-Off bonus in Sharpshooter mode - Make them conceptually the same.

I await eagerly eagerly what you come up with for the next 2 T3Ds. ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°) ( ͡~ ͜ʖ ͡°)


CCP seems to be completely oblivious to the handicap that 10% reduction in Small Energy Turret activation cost is to all Amarr Ships as a whole and like you said in another post "they should add it as a double bonus along with the weapon damage bonus" so that Amarr ships can get a more useful bonus in place like Optimal Range bonus. In all likelihood when the other 2 T3D's come out, the Confessor is gonna be at the bottom of the pile in that class of ships due to the Amarr handicap skill. I'm all for Amarr but CCP is forcing me to become a Heretic and migrating to the Barbarians. So for now I'm gonna abandon the Confessor and switch over to the Svipul.


Being able to use the highest damage crystals for a longer time period is a significant bonus. If you cannot see that, I don't really know what else to say.
whoa. What if the svipul had this bonus! 'Can use emp for longer than it normally could' mmmm mmmm goooood


So, you are suggesting that projectile weapons should use capacitor to fire? Or that hybrid weapons should use more capacitor than they do now?


Of course not, I like projectiles just fine the way the are now. I'm suggesting that they combine the -10% Energy activation cost bonus with the weapon damage bonus and make the skill a double bonus as first suggested by Iroquoiss Pliskin. That way they can fill in another more useful bonus like 10% optimal range bonus which is desperately needed for the Confessor and Absolution.
elitatwo
Zansha Expansion
#678 - 2015-05-09 13:03:04 UTC
Daniela Doran wrote:
FT Diomedes wrote:
So, you are suggesting that projectile weapons should use capacitor to fire? Or that hybrid weapons should use more capacitor than they do now?


Of course not, I like projectiles just fine the way the are now. I'm suggesting that they combine the -10% Energy activation cost bonus with the weapon damage bonus and make the skill a double bonus as first suggested by Iroquoiss Pliskin. That way they can fill in another more useful bonus like 10% optimal range bonus which is desperately needed for the Confessor and Absolution.


That is why the tactical destroyers have modes. Please take a look what the sharpshooter mode does.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Daniela Doran
Doomheim
#679 - 2015-05-09 20:16:45 UTC
elitatwo wrote:
Daniela Doran wrote:
FT Diomedes wrote:
So, you are suggesting that projectile weapons should use capacitor to fire? Or that hybrid weapons should use more capacitor than they do now?


Of course not, I like projectiles just fine the way the are now. I'm suggesting that they combine the -10% Energy activation cost bonus with the weapon damage bonus and make the skill a double bonus as first suggested by Iroquoiss Pliskin. That way they can fill in another more useful bonus like 10% optimal range bonus which is desperately needed for the Confessor and Absolution.


That is why the tactical destroyers have modes. Please take a look what the sharpshooter mode does.


I'm fully aware of the 66.6% optimal range bonus the Confessor gets in Sharpshooter mode Elita, that was just an example. The point is that the -10% energy turret activation skill is a wasted skill that should be replace with a more useful skill that aligns with the skill bonuses that the other races get. An Example would be like this

Amarr Tactical Destroyer bonuses (per skill level):
10% bonus to Small Energy Turret damage and 10% reduction in Small Energy Turret activation cost
7.5% bonus to Small Energy Turret tracking speed
5% reduction in module heat damage amount taken

Misc bonus:
+50% Small Energy Turret Damage
95% reduction in Scan Probe Launcher CPU requirements
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.

• Defense Mode
33.3% bonus to all armor resistances while Defense Mode is enabled
33.3% reduction in ship signature radius while Defense Mode is enabled

• Propulsion Mode
66.6% bonus to maximum velocity while Propulsion Mode is enabled
33.3% bonus to ship inertia modifier while Propulsion Mode is enabled

• Sharpshooter Mode
66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is enabled
100% bonus to sensor strength, targeting range and scan resolution while Sharpshooter Mode is enabled