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CCP - End Highsec Incursions

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GankYou
9B30FF Labs
#741 - 2015-05-06 21:05:30 UTC  |  Edited by: GankYou
Kaldi Tsukaya wrote:
GankYou wrote:
Frostys Virpio wrote:
Carrie-Anne Moss wrote:


Eve was founded on risk=reward


It was a neat idea that never worked. CCP never really made anything for it so you could almost say it's not a DEV supported idea.


And yet, all resource acquisition from Highend base minerals, to bottleneck T2 materials along with T3 still do operate under such a concept. It has been so for as long as I can remember. Blink

But then again, these resources have to find their ISK, or rather the other way around - the ISK inflows minus sinks, ideally, have to be matched to the amount of procured resources per unit of time - and during most of 2014 that was 25-30 Trillion ISK per month looking to park itself.

I'd love to see a lot more of that kind of data. Pirate

If nothing is changing with respect to the topic at hand, then it can be safely assumed that the metric that they have says the system is balanced, because apart from Lvl 4 measly bounties & Agent reward, along with Incursions there is no active ISK incomes in Highsec, and without active ISK incomes, the transfer of wealth from Highsec to entities who control the aforementioned resources would be rather disastrous, since Highsec doesn't have many resources that the rest of New Eden needs. Smile

And no, most of the commodities on the LP stores of both FW and Lvl4s are a net sink in the economy - they don't print ISK.


Damn, and here I was hoping destruction of assets was the #1 Isk sink...Sad


A sink is something that disappears ISK in its entirety out of the system - http://i.imgur.com/wybDyAB.png

Taxes, Skillbooks, BPOs, LP store costs.

Any ISK that is exchanged on the player markets is just its healthy breathing through the economy, as the net doesn't change on such transactions, apart from Sales Tax & Broker's Fee deductions, of course. Blink

CONCORD here acts as a central bank system with many regional banks, essentially expanding credit to anyone - just like banks had done on sub-prime loans.

You all know what happens to asset prices when everyone gets the credit they desire. Smile

CCP have to be applauded at their efforts here, especially during the ISBotter period.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#742 - 2015-05-06 21:20:04 UTC  |  Edited by: Kaldi Tsukaya
GankYou wrote:

A sink is something that disappears ISK in its entirety out of the system - http://i.imgur.com/wybDyAB.png

Taxes, Skillbooks, BPOs, LP store costs.

Any ISK that is exchanged on the player markets is just its healthy breathing through the economy, as the net doesn't change on such transactions, apart from Sales Tax & Broker's Fee deductions, of course. Blink

CONCORD here acts as a central bank system with many regional banks, essentially expanding credit to anyone - just like banks had done on sub-prime loans.

You all know what happens to asset prices when everyone gets the credit they desire. Smile

CCP have to be applauded at their efforts here, especially during the ISBotter period.


Understood, it doesn't change the money supply when **** gets blown upBlink
Also why LP stores are an isk sink.

As to the imbalance of more faucet then sink, would that likely be attributed to hoarding?
Otherwise we would have rampant inflation, no?
GankYou
9B30FF Labs
#743 - 2015-05-06 21:28:31 UTC  |  Edited by: GankYou
Kaldi Tsukaya wrote:
GankYou wrote:

A sink is something that disappears ISK in its entirety out of the system - http://i.imgur.com/wybDyAB.png

Taxes, Skillbooks, BPOs, LP store costs.

Any ISK that is exchanged on the player markets is just its healthy breathing through the economy, as the net doesn't change on such transactions, apart from Sales Tax & Broker's Fee deductions, of course. Blink

CONCORD here acts as a central bank system with many regional banks, essentially expanding credit to anyone - just like banks had done on sub-prime loans.

You all know what happens to asset prices when everyone gets the credit they desire. Smile

CCP have to be applauded at their efforts here, especially during the ISBotter period.


Also why LP stores are an isk sink.


Because, you are essentially paying the NPC Corporation your own ISK to get an item that is perhaps worth a lot more to a player who does not have have neither LP Points or Access to said store.

Let's say you've paid 25,000,000 ISK and 37,500 LP for a Police Pursuit Comet SKIN - that 25 mil is forever gone, the 37,500 LP can be considered a resource that is now built into the possible valuations of the SKIN, which you can sell on the player market for, let's say 75 million ISK.

You've paid 25 mil LP store fee, plus Sales & Broker's tax to get this item onto the player market - net monetary supply has gone down in both transactions.

Quote:
As to the imbalance of more faucet then sink, would that likely be attributed to hoarding?


Please expand on the topic further - what do you mean by hoarding?

Quote:
Otherwise we would have rampant inflation, no?


Yes.

I could give you an example where people with 20 ISBotter accounts were literally printing ISK, i.e. running Incursions solo, with there being no consumption, or new resources to match the new ISK inflow - just one person and his other 19 artificially-generated entities.

That was indeed inflationary - in the price of PLEX first and foremost.
Lucas Kell
Solitude Trading
S.N.O.T.
#744 - 2015-05-06 21:30:50 UTC
GankYou wrote:
CCP have to be applauded at their efforts here, especially during the ISBotter period.
Roll Give it a rest, you weren't even here.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#745 - 2015-05-06 21:33:12 UTC
GankYou wrote:

Please expand on the topic further - what do you mean by hoarding?


Edited my post. With extra isk being added every day, we would have rampant inflation. So where is all that extra isk going, if not into the market?

By hoarding, I mean that people are saving it, and not spending it.
GankYou
9B30FF Labs
#746 - 2015-05-06 21:39:50 UTC  |  Edited by: GankYou
Kaldi Tsukaya wrote:
GankYou wrote:

Please expand on the topic further - what do you mean by hoarding?


Edited my post. With extra isk being added every day, we would have rampant inflation. So where is all that extra isk going, if not into the market?


That is indeed a very interesting question, and as I've said, this ISK ideally needs to be "matched" to the rate of resource acquisition, such as ores, moon materials, salvage, various loot like Deadspace/Faction/Meta modules, Pirate ship BPCs - resources in other words. Blink

Quote:
By hoarding, I mean that people are saving it, and not spending it.


That is indeed, in part, the case but the resources are still being acquired, and are always there for you to purchase - they haven't disappeared. The general wealth of the EvE players can then be said to be increasing, on both sides of the equation.

Therefore, we need a VERY, VERY Good War right about now - to get the Animal Spirits excited, and to make people spend their ISK and explode gloriously in spaceships. Pirate

Just like the real economy, eh. Blink
Jenn aSide
Soul Machines
The Initiative.
#747 - 2015-05-06 21:43:09 UTC
Frostys Virpio wrote:
Jenn aSide wrote:


How stupid is it that now my BEST options for sustained high level isk making are "do boring high sec incursion" or "do stupid easy minmatar militia mission in a freaking bomber"?


*Point at game change history*

I don't know about you but I think you need to prove them more. Obviously CCP don't know it's happening yet.

Or they don't care about something being "wrong" in their game right now...


OMG, you mean CCP would knowingly let and unbalanced thing stay unbalanced without changing it for a long period of time?

That's totally unprecedented....except for the 4 years it took them to fix the high sec lvl 5s but (that they knew existed right after the patch that broke them), and 6 YEARS of Dominion SOV and ISHTARS, and tech3s in general, and super capital ships, and the years of overpowered NANO ships we endured, and unscannable ships that used to dominate low sec exploration and faction warfare missions etc etc.

Nope, no precedent for this at all, because CCP has always balanced things just a soon as they demonstrated they needed fixing instead of getting around to it when they could. Now if you'll excuse me, I think I'll go run some totally balanced and not at all forgotten COSMOS missions.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#748 - 2015-05-06 21:43:16 UTC
GankYou wrote:
Kaldi Tsukaya wrote:
GankYou wrote:

Please expand on the topic further - what do you mean by hoarding?


Edited my post. With extra isk being added every day, we would have rampant inflation. So where is all that extra isk going, if not into the market?


That is indeed a very interesting question, and as I've said, this ISK ideally needs to be "matched" to the rate of resource acquisition, such as ores, moon materials, salvage, various loot like Deadspace/Faction/Meta modules, Pirate ship BPCs - resources in other words. Blink

Quote:
By hoarding, I mean that people are saving it, and not spending it.


That is indeed, in part, the case but the resources are still being acquired, and are always there for you to pyrchase - they haven't disappeared. The general wealth of the EvE players can then be said to be increasing, on both sides of the equation.

Therefore, we need a VERY, VERY Good War right about now - to get the Animal Spirits excited, and to make people spend their ISK and explode gloriously in spaceships. Pirate

Just like the real economy, eh. Blink


AgreedBig smile
GankYou
9B30FF Labs
#749 - 2015-05-06 22:08:03 UTC  |  Edited by: GankYou
Kaldi Tsukaya wrote:
GankYou wrote:
Kaldi Tsukaya wrote:
GankYou wrote:

Please expand on the topic further - what do you mean by hoarding?


Edited my post. With extra isk being added every day, we would have rampant inflation. So where is all that extra isk going, if not into the market?


That is indeed a very interesting question, and as I've said, this ISK ideally needs to be "matched" to the rate of resource acquisition, such as ores, moon materials, salvage, various loot like Deadspace/Faction/Meta modules, Pirate ship BPCs - resources in other words. Blink

Quote:
By hoarding, I mean that people are saving it, and not spending it.


That is indeed, in part, the case but the resources are still being acquired, and are always there for you to pyrchase - they haven't disappeared. The general wealth of the EvE players can then be said to be increasing, on both sides of the equation.

Therefore, we need a VERY, VERY Good War right about now - to get the Animal Spirits excited, and to make people spend their ISK and explode gloriously in spaceships. Pirate

Just like the real economy, eh. Blink


AgreedBig smile


Blink

I was also incorrect in stating that Hisec doesn't have many resources that the rest of New Eden needs. Actually, anything from the LP Store can be considered, and indeed actually is, a resource: Federation/Fleet/Navy Frigates, Cruisers, Battlecruisers, Battleships, all Fed/Navy/Fleet ammo, certain (most?) attribute implants, like the +4 Standard, and +5 Improved, All faction modules of the same types.

Some (Most?) Pirate faction Frigate hulls, and Deadspace modules, along with some Pirate faction Cruiser BPCs, and the appropriately-sized Deadspace modules.

Various salvage, included of entities that are not native to Hisec. Blink Ore/Compressed ores had been an export commodity as well, and perhaps will yet retain its position in the long run; Ice for fuel, also, of course.

Although, this wealth is also shared by Lowsec. I tend to view both HS & LS as one unit - the Empire.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#750 - 2015-05-06 22:08:36 UTC
Hmmm,
(puts on tinfoil hattery)

If I had a theory:
I might surmise that CCP (as the Central Bank) likes to sell plexes as it is good for real revenues. A high plex price (in isk) is more incentive for $ purchases. Now who would be the players most likely to take plexes off the market and consume them for game time? Why people with an isk printing mechanic, and accounts to train and maintain.

Ergo, I might come to the conclusion that high-income incursion fleets are deemed 'good for business', and otherwise left to exist as they are. Soft caps limit the overall effect, and if the data can coincide with the faucets of plex consumption, taxes and training...
(removes hattery)

...eh, just go out and blow some **** up!Twisted
GankYou
9B30FF Labs
#751 - 2015-05-06 22:19:24 UTC  |  Edited by: GankYou
Kaldi Tsukaya wrote:
Hmmm,
(puts on tinfoil hattery)

If I had a theory:
I might surmise that CCP (as the Central Bank) likes to sell plexes as it is good for real revenues. A high plex price (in isk) is more incentive for $ purchases. Now who would be the players most likely to take plexes off the market and consume them for game time? Why people with an isk printing mechanic, and accounts to train and maintain.

Ergo, I might come to the conclusion that high-income incursion fleets are deemed 'good for business', and otherwise left to exist as they are. Soft caps limit the overall effect, and if the data can coincide with the faucets of plex consumption, taxes and training...
(removes hattery)

...eh, just go out and blow some **** up!Twisted


Strong beam protection there. Blink

That is/was/will be the case, however there is a question of balance with respect to the shiny 1 bn ISK plex, and further lack of need to purchase another one, if just one billion ISK fulfills the needs of the customers.

It is, of course, more profitable to *cough* let them purchase something loser to 1.66 PLEXes, instead of one, and indeed in the case of rampant deflation - Look at Deadspace and Pirate faction prices - A higher PLEX is not necessarily the most optimum/desired outcome.

With regards to the fleets of consumers of this commodity being driver of everything, do remember the November, 2014 Policy shift,

http://www.reddit.com/r/Eve/comments/2ndrl2/the_end_isboxers
Quote:
[–]CCP_FalconCCP Games 152 points 5 months ago

My personal opinion on this question is that I value the integrity of the game, and its overall health more than I value the numbers.
I'd rather see 1 person playing with 19 of his friends, than 1 person using software or hardware to play solo while input broadcasting to 20 accounts.
EVE is a game based around interaction with others, and the action and reaction that comes from it.
Well, that's my personal take on it, at least.


We're all trying to build EvE that will outshine the Glory days of the Second Great EvE war. Cool

P.S. Possibly inappropriate thread for this - but it's all impossibly interconnected: You start with discussing incomes, you get to faucets, which takes you to the greater economy, which takes you back in a full loop. Blink
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#752 - 2015-05-06 22:44:22 UTC
GankYou wrote:


We're all trying to build EvE that will outshine the Glory days of the Second Great EvE war. Cool

P.S. Possibly inappropriate thread for this - but it's all impossibly interconnected: You start with discussing incomes, you get to faucets, which takes you to the greater economy, which takes you back in a full loop. Blink


Sometimes you can compromise (balance) and other times you just have to draw a line in the sand.

We want a great game, and at the same time one that endures.
Happy 12th birthday EvEBig smile
Vic Jefferson
Stimulus
Rote Kapelle
#753 - 2015-05-07 01:27:35 UTC
Let's spin this another way. Pretend we no longer care about the absurdly large elephant in the room that Hi Sec incursions represent to the risk/reward paradigm in the game. Obviously a lot of people care greatly about it, either for selfish reasons or because they actually want to see a healthy New Eden where people take risks, make decisions, and get to reap the consequences for better or worse - interesting game play.

How do you improve available null line member income? I'm not talking about members of huge coalitions, I mean smaller groups who want to experience the new sov system - how do those people pay for their ships, their logistical chain, etc? Huge coalitions are pretty entrenched for the time being, what Fozziesov needs to do is make real estate attractive to own for smaller entities, and that is patently impossible given how much income is both available, accessible, and safe, in Hi Sec relative to null, and incursions are a big part of this. So if we lay off touching the sacred cow/security blanket of incursions, you have to buff null income.

You can't add more rat loot, as that would create more minerals and thus be counter to the aims of their recent null-ore buffs; minerals are supposed to come from people mining, as they would have it. You can't add more rat bounty, as there is too much liquid being generated already. They tried the ESS thing, but that has numerous issues, up to and including the rewards for usage not being high enough. So what's it going to be?

So, ye defenders of sacred cows and huggers of security blankets, how then do you propose forging a new wild west? One of my core tenants when I ran for CSM was ending Hi Sec Incursions - I still stand by this. I also stand by, that if you want a safer Hi Sec, you need to give antagonists something to actually fight and create content over, and until this is done, Hi Sec will remain at the mercy of gankers and Wardeccers, as the rest of null and low is asphyxiated from content because there is no available income there, thus no population. If you actually like Hi Sec, I'm not there to tell you what to do, but if you want it to actually be -safe-, you have to have incentives in other parts of the game, which causes populations to move there, which gives antagonists something interesting to do, which makes the sandbox more vibrant. I'm for a healthy new Eden, and for that to happen, the rewards have to be higher in more dangerous areas of space.

How would you propose then, raising the baseline income in null?

Vote Vic Jefferson for CSM X.....XI.....XII?

GetSirrus
Imperial Academy
Amarr Empire
#754 - 2015-05-07 03:04:38 UTC
Vic, fantastic question and thought provoking. But considering how quickly I would expect it to get off topic - it might be best served given its own thread.
ashley Eoner
#755 - 2015-05-07 03:17:27 UTC  |  Edited by: ashley Eoner
Vic Jefferson wrote:
Let's spin this another way. Pretend we no longer care about the absurdly large elephant in the room that Hi Sec incursions represent to the risk/reward paradigm in the game. Obviously a lot of people care greatly about it, either for selfish reasons or because they actually want to see a healthy New Eden where people take risks, make decisions, and get to reap the consequences for better or worse - interesting game play.

How do you improve available null line member income? I'm not talking about members of huge coalitions, I mean smaller groups who want to experience the new sov system - how do those people pay for their ships, their logistical chain, etc? Huge coalitions are pretty entrenched for the time being, what Fozziesov needs to do is make real estate attractive to own for smaller entities, and that is patently impossible given how much income is both available, accessible, and safe, in Hi Sec relative to null, and incursions are a big part of this. So if we lay off touching the sacred cow/security blanket of incursions, you have to buff null income.

You can't add more rat loot, as that would create more minerals and thus be counter to the aims of their recent null-ore buffs; minerals are supposed to come from people mining, as they would have it. You can't add more rat bounty, as there is too much liquid being generated already. They tried the ESS thing, but that has numerous issues, up to and including the rewards for usage not being high enough. So what's it going to be?

So, ye defenders of sacred cows and huggers of security blankets, how then do you propose forging a new wild west? One of my core tenants when I ran for CSM was ending Hi Sec Incursions - I still stand by this. I also stand by, that if you want a safer Hi Sec, you need to give antagonists something to actually fight and create content over, and until this is done, Hi Sec will remain at the mercy of gankers and Wardeccers, as the rest of null and low is asphyxiated from content because there is no available income there, thus no population. If you actually like Hi Sec, I'm not there to tell you what to do, but if you want it to actually be -safe-, you have to have incentives in other parts of the game, which causes populations to move there, which gives antagonists something interesting to do, which makes the sandbox more vibrant. I'm for a healthy new Eden, and for that to happen, the rewards have to be higher in more dangerous areas of space.

How would you propose then, raising the baseline income in null?
Highsec incursions are just a distraction. Remove them and the next target will be level 4 missions and on and on. People are wildly overstating their incursion income over any real length of time. You can do the same income level with 4s without all the waiting and down time. Messing with incursion runners via ganks is even easier than mission runners.

The ability to rent systems actually helped the little guys get a foothold in nullsec. I know that on my own I was able to afford the rent of a nice little system out in the middle of nowhere with relatively little effort. The downside of this is that the bigger blocks took even more income away from their members by renting out space that their members should of been using to make isk. Not really sure if there's a possible solution that will work on all fronts.
Dersen Lowery
The Scope
#756 - 2015-05-07 03:42:57 UTC  |  Edited by: Dersen Lowery
Vic Jefferson wrote:
If you actually like Hi Sec, I'm not there to tell you what to do, but if you want it to actually be -safe-, you have to have incentives in other parts of the game, which causes populations to move there, which gives antagonists something interesting to do, which makes the sandbox more vibrant. I'm for a healthy new Eden, and for that to happen, the rewards have to be higher in more dangerous areas of space.

How would you propose then, raising the baseline income in null?


First, your framing of the question is complicated by alts. A player can live in nullsec and run incursions in high sec at the same time. Second, the mad ISK/hr and super low risk are only present at the highest level (and even then, Ii'd like to know what the real ISK/hr is when you count travel, converting LP, waiting, etc.--I'm sure it's still good, but probably not as good as the numbers you see thrown around). Warp To Me lose ships regularly, because they take in newbies, have forgiving doctrines, and run smaller sites; ISN don't, because they have veteran pilots in extremely powerful ships running the best.

It's a similar problem in L4s: how do you make them doable by a six-month player's single capsuleer in My First Dominix without making it a cakewalk for a six year player running dual Machariels?

Now, null sec. You're right, this is tough. First, there's income and there's income. No matter how potentially rewarding, peaky, easily interdicted income is worse than steady, safe income just because you can't guarantee that the money will be there when you need it, but you can guarantee that you'll need it sooner rather than later, because life in nullsec can get expensive. You don't have to wait for a big break to get your new doctrine ships that the FC wanted you in yesterday. Second, there's time and attention. PVE that requires even a modest amount of attention makes it difficult or impossible to dual-box a null-sec character, so you have AFK drone platforms everywhere even though they're not optimal income generators, for the simple reason that they take a minimum amount of attention to run, so they're nearly passive income. Your PVP character can roam in a fleet, or sit on a titan, or whatever. But of course, they're not hard to interdict. The big money sites aren't available to little guys in little ships; even if they were, there aren't enough to support a huge population.

You're absolutely right that improving bounties is not the way forward. Anomalies are already fountaining ISK. The Level 4 model would be better in theory, but what actually makes it as profitable as it is is a combination of a vast player market and safe, reliable logistics. These are closely tied to each other, and also to the fact that every station in high sec is a freeport. One alternative to direct ISK injection is a thriving market economy where players are paying each other. How do you do that in paranoid, mostly-NBSI null? A few people are trying, but none of them are major powers.

So the other alternative lies with alliances, who are, after all, massive aggregators of income sitting on significant treasuries. But it's not as easy as paying salaries to line members either, is it? That money could bleed an alliance of badly needed wartime finances. So yeah, interesting question.

I think the most elegant solution would have been 1 player, 1 account, but that ship's sailed.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

baltec1
Bat Country
Pandemic Horde
#757 - 2015-05-07 03:50:16 UTC
ashley Eoner wrote:
Highsec incursions are just a distraction. Remove them and the next target will be level 4 missions and on and on. People are wildly overstating their incursion income over any real length of time. You can do the same income level with 4s without all the waiting and down time. Messing with incursion runners via ganks is even easier than mission runners.


How exactly is it easier to gank them?
ashley Eoner wrote:

The ability to rent systems actually helped the little guys get a foothold in nullsec. I know that on my own I was able to afford the rent of a nice little system out in the middle of nowhere with relatively little effort. The downside of this is that the bigger blocks took even more income away from their members by renting out space that their members should of been using to make isk. Not really sure if there's a possible solution that will work on all fronts.


We took no income away from our line members because the space was not used. The space rented was of such low value that you would have been better off running level 3 mission in highsec. A great chunk of these systems would struggle to even compete with level 2 missions they are so poor. The rental empires were nothing but a scam.
Kamala
Doomheim
#758 - 2015-05-07 08:52:58 UTC
You are asking CCP to remove high level group PvE content from the most populated area of the game. You might as well ask them to cut off their own genitalia.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#759 - 2015-05-07 08:56:20 UTC  |  Edited by: Lan Wang
Kamala wrote:
You are asking CCP to remove high level group PvE content from the most populated area of the game. You might as well ask them to cut off their own genitalia.


not really just adjust payouts so they are inline with other activities, or let sanshas loyalists shoot them in the warzones they farm 23.5/7

ashley Eoner wrote:
Highsec incursions are just a distraction. Remove them and the next target will be level 4 missions and on and on. People are wildly overstating their incursion income over any real length of time. You can do the same income level with 4s without all the waiting and down time. Messing with incursion runners via ganks is even easier than mission runners.


and you are really silly

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kamala
Doomheim
#760 - 2015-05-07 09:21:25 UTC
Ah, I must have misread the bits where the OP said "end highsec incursions" and "please put an end to incursions".