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CCP - End Highsec Incursions

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Author
Frostys Virpio
State War Academy
Caldari State
#721 - 2015-05-06 19:37:22 UTC
Jenn aSide wrote:
Frostys Virpio wrote:
Lan Wang wrote:
Mr Epeen wrote:
I thought EVE was supposed to be harsh.

Let's pretend for a sec that the usual suspects are actually right about high sec being safer than null (demonstrably false). If that were the case, why should the rewards be better in null? It's ******* harsh, remember? You want the freedom to be a douche, you pay the price for it. You work harder and fight over scraps.

The easy money should be in the safer places.

Why do you people have it so backwards in your twisted little minds? There should be no incursions in null and very few in low sec. CCP should move level fives back into high sec as well.

Mr Epeen Cool


i usually have to agree with what you say as you usually talk sense but i dont know what happened here. why put effort in to fight over scraps your idea just kills eve


And yet, people are willing to "play" hours in TiDi for this "crap" space.

I'm not even gonna try to make it out to be better than high-sec but it sure has enough value for people to endure this in the name of a space flag...


Yes, there is value in gaining space to rent to others while you go about the real business elsewhere lol. People fighting in tidi aren't doing so for isk, they are doing so because they are playing a video game and taking space from others is fun.

You can rationalize all you want, but you're smarter than this Frosty.


CCP will "balance" along what the player base perceive. Fighters getting bonus from drone mods was a perfect example of that. Nobody cared about it when it was announced because everybody was so used to carrier being **** at killing small stuff. Giving a tracking and damage bonus to somthing that can't track worth **** can't be broken. Then people actually saw what it really meant in the grand scheme of things and started suing it. Then some people of course got on the recieving end of this and decided "I can do it too!". It's not until it was much more prevalant that any call to nerf assist ever got traction because everybody was always assuming carrier assigned fighter were borderline worthless. Every time they had seen it it was crap. Until they got volled' off grid a few time and realised it was not a fluke of every stars aligning against them. Fast forward and carriers and supers start assisting fighters much more often and what was not seen as an issue actaully pop out with much more player getting affected.

Is incursion income too good? More than likely but the bandwagon is not getting any fatter because people can't be arsed to run them anyway. If people cared enough, getting in a fleet would be much more of a hassle because you can bet people would be running them. Many player already have enough ISK to live by for god know how long. Some don't even want to put any effort and sell PLEXes. Traders make mountains because the relatively small amount of competitors keep the margins in some niche good. Mission runners can't be arsed to have to follow order from an FC and/or won't accept to rely on others for their income. Some people live by with what null will earn them so they won't run incursion even if it's better isk/time.

"It's too good" is completely relative and we currently have the proof that it's not that huge of a deal because we see one thread once a month maybe about it and it's always the same 3 camp bickering over it. "It's too good", "it's fine" and "stop posting and prove your claim" are posting more and more with longer and more precise wording of their argument but no one budge from it's current position. The statu quo was never threatened during those 36 pages because nobody will actually try to prove what they claim. Mostly because it's impossible to prove but also because :effort:.

You can say I rationalise over stuff to make my point but at the end of the day, incursion, just like trading, is only a klondike when you are actually doing it right and we won't ever tap it out because the very vast majority can't be bothered with it. More people actually care about owning "worthless" space than they do about the 200+ mill income available in high sec.

Joe Atei
Aes Dei Asher
#722 - 2015-05-06 19:41:09 UTC  |  Edited by: Joe Atei
Jenn aSide wrote:
Joe Atei wrote:
Jenn aSide wrote:

The point is that CCP has never come out and said "we don't believe in the concept of high risk equals higher reward anymore". Until they do, many of us will advocate for a return to a proper balance.

Fair enough.

Maybe it's my capitalistic mind, but I view the game differently from that because of past changes CCP has already made. Words mean nothing to me. Actions is what matter, and CCP, through actions, have demonstrated that they do not believe in that concept.

That's my view on the subject. And I'm sure I'm not the only one who views it like that too. Shoot, I'd go out and say a lot of people hold a similar view and don't even realize it.


If they don't believe in the concept anymore, why are the spending actual money (in the form of actual development time) doing things outside of high sec? Why are there no lvl 5s, or DED 10/10s, or wormhole sites in high sec? Why are there only 2 "pirate" faction connected LP stores in high sec (Thukker and SOE) instead of all of them? Why do low and null incursions theoretically pay more.

And why aren't you considering the fact that, rather than intentionally doing an about face on risk/reward/ CCP simply isn't verey good at PVE and made some balancing mistakes? They are the exact same people who brought up Dominion Sov, Super Capitals and the current Ishtar.

If a pvp focused company can get pvp balance so incredibly Fubar'd as the above, how can you have such extreme confidence in their PVE decisions lol?

CCP has more than one target audience weather they realize it or not.
The addition of incursions is very much evidence of what I said, otherwise it wouldn't be such a hot topic with risk/reward minded people. You can't just assume CCP makes decisions irrationally.

Also, I never claimed to have confidence in the PvE decisions. If incursions were up to me, I would have made them have a set range of sites that would spawn in a system from the second it popped up. Once the sites are cleared, the system would be safe once again and impossible to make isk from that system via incursion activity, but we have what we have and it's been that way for a while. What CCP should do is create something that is well-balanced and draws more people in via incentives. Weather it's isk, goods, or pure fun. Once they get the political heat off of incursions, that's when they should 'fix' them. Until then it'll be like alcohol prohibition. You can't give something to someone and then take it back. It makes you a ****. CCP as a company shouldn't be doing that when their average numbers of online players have been going down.

Pvp in this game has always been a joke. Webs, scrams, ecm, and raw brute force almost always trumps finesse (player skill). There's a reason why some people know the tide of the battle before they undock.
baltec1
Bat Country
Pandemic Horde
#723 - 2015-05-06 19:51:39 UTC
Joe Atei wrote:
Nerfing something because a small percentage of players somehow managed to succeed in unforeseen circumstances is rude and selfish.


FW income was savagely nerfed because just ten people figured out how to make a boatload of cash.
Joe Atei
Aes Dei Asher
#724 - 2015-05-06 19:53:48 UTC
baltec1 wrote:
Joe Atei wrote:
Nerfing something because a small percentage of players somehow managed to succeed in unforeseen circumstances is rude and selfish.


FW income was savagely nerfed because just ten people figured out how to make a boatload of cash.


Apparently, it makes more isk than incursions.
Frostys Virpio
State War Academy
Caldari State
#725 - 2015-05-06 19:55:02 UTC
baltec1 wrote:
Joe Atei wrote:
Nerfing something because a small percentage of players somehow managed to succeed in unforeseen circumstances is rude and selfish.


FW income was savagely nerfed because just ten people figured out how to make a boatload of cash.


It got nerfed also because they pushed it and people were jumping on the bandwagon.

Why aren't people jumping on the incursion billionaire train like they were on the FW billionaire train?
baltec1
Bat Country
Pandemic Horde
#726 - 2015-05-06 19:55:37 UTC
Joe Atei wrote:
baltec1 wrote:
Joe Atei wrote:
Nerfing something because a small percentage of players somehow managed to succeed in unforeseen circumstances is rude and selfish.


FW income was savagely nerfed because just ten people figured out how to make a boatload of cash.


Apparently, it makes more isk than incursions.


They made several trillion in two days.
GankYou
9B30FF Labs
#727 - 2015-05-06 19:56:47 UTC  |  Edited by: GankYou
Frostys Virpio wrote:
baltec1 wrote:
Joe Atei wrote:
Nerfing something because a small percentage of players somehow managed to succeed in unforeseen circumstances is rude and selfish.


FW income was savagely nerfed because just ten people figured out how to make a boatload of cash.


It got nerfed also because they pushed it and people were jumping on the bandwagon.

Why aren't people jumping on the incursion billionaire train like they were on the FW billionaire train?


Because the ISBotter train went off the rails already, but apparently it can still be done with similar efficiency in Vanguard sites, as presented by a few people. Blink

Interesting to note, that most Incursion payouts are in Hisec, here is data to point out that balance is not infallible - https://twitter.com/CCP_Diagoras/status/165439199904931840

Quote:

CCP Diagoras
‏@CCP_Diagoras
In Jan 2012, 91.63% of Incursion payouts were in High sec, 3.31% low sec, 5.07% null sec.


Here's more recent data, 2014 - Top Sinks & Faucets - http://i.imgur.com/wybDyAB.png

Source: https://www.youtube.com/watch?v=w2hsqEvPGWQ

There is no disambiguation on location, however - probably to keep forum PvP and rabblrabble to a minimum. P
baltec1
Bat Country
Pandemic Horde
#728 - 2015-05-06 19:56:55 UTC
Frostys Virpio wrote:


Why aren't people jumping on the incursion billionaire train like they were on the FW billionaire train?


They are.

Joe Atei
Aes Dei Asher
#729 - 2015-05-06 19:58:47 UTC  |  Edited by: Joe Atei
baltec1 wrote:
Joe Atei wrote:
baltec1 wrote:
Joe Atei wrote:
Nerfing something because a small percentage of players somehow managed to succeed in unforeseen circumstances is rude and selfish.


FW income was savagely nerfed because just ten people figured out how to make a boatload of cash.


Apparently, it makes more isk than incursions.


They made several trillion in two days.


Well damn, I should have hopped on that.
Jenn aSide
Soul Machines
The Initiative.
#730 - 2015-05-06 19:59:01 UTC
Frostys Virpio wrote:



You can say I rationalize over stuff to make my point but at the end of the day, incursion, just like trading, is only a klondike when you are actually doing it right and we won't ever tap it out because the very vast majority can't be bothered with it. More people actually care about owning "worthless" space than they do about the 200+ mill income available in high sec.



And you just did it again lol. Somehow, if EVERYONE isn't doing it, it's unbalanced. Someone should tell armed robbers that in real life lol. "Hey dude, yea robbery is wrong, but since most people don't do it, it's all good" Not saying high sec incursions are a crime, just unbalanced.

If a game has a core concept, a part of the game violating that concept ,no matter how 'small' that part is (and incursions may be small in terms of participants, but that 10 trillion isk per month they generate when the 10s of thousands of mission and anomaly runners only generate 30 trillion is not small) is very simply wrong.

Imbalances have unintended consequences. In this case, the pve imbalances have led to an actual waste of development time, because CCP has tried to develop things that tie in to and rely on PVE but the existence of better options (incursions, fw missions, high sec lvl 4s in some cases) means that the thing they developed didn't work right.

You are actually advocating for this kind of mess and wasted development. You don't understand that you are, but you are. And you aren't alone, a lot of the people in this thread always think that describing these imbalances are some veiled move from us (the whistleblowers) to get ccp to hand us more imaginary space money. It's the stupidest thing a person can think, because there is nothing stopping us from making alts and grabbing the unbalanced income ourselves, which a whole lot of use do, leaving null sec to the rents scrubs who don't know any better.

As gamers, our primary concern should be good gameplay not imaginary money. Good gameplay in this regard is having to risk much to gain much.

High sec shouldn't be unlivable, even for veterans, BUT People like me should be FORCED into null, low or wormhole space to make the kind of isk I'm making right this second (i'm in an incursion fleet right now, Brybier is beautiful this time a year). When I started playing you had to take risk to make above lvl 4 mission income.

How stupid is it that now my BEST options for sustained high level isk making are "do boring high sec incursion" or "do stupid easy minmatar militia mission in a freaking bomber"?
Jenn aSide
Soul Machines
The Initiative.
#731 - 2015-05-06 20:00:31 UTC
GankYou wrote:


Interesting to note, that 93% of all Incursion payouts were/are in Hisec.


So much for those guys talking about low and null incursions lol.
GankYou
9B30FF Labs
#732 - 2015-05-06 20:05:30 UTC  |  Edited by: GankYou
Jenn aSide wrote:
GankYou wrote:


Interesting to note, that 93% of all Incursion payouts were/are in Hisec.


So much for those guys talking about low and null incursions lol.


It is old data, though - from 2012

https://twitter.com/CCP_Diagoras/status/165439199904931840

Quote:

CCP Diagoras
‏@CCP_Diagoras
In Jan 2012, 91.63% of Incursion payouts were in High sec, 3.31% low sec, 5.07% null sec.


Here's more recent data, 2014 - Top Sinks & Faucets - http://i.imgur.com/wybDyAB.png

Source: https://www.youtube.com/watch?v=w2hsqEvPGWQ

There is no disambiguation on location, however - probably to keep forum PvP and rabblrabble to a minimum. P

Bounties are self-explanatory, Commodities could be Overseer's Effects from DeD complexes and WH Blue loot.
Frostys Virpio
State War Academy
Caldari State
#733 - 2015-05-06 20:06:36 UTC
Joe Atei wrote:
baltec1 wrote:
Joe Atei wrote:
baltec1 wrote:
Joe Atei wrote:
Nerfing something because a small percentage of players somehow managed to succeed in unforeseen circumstances is rude and selfish.


FW income was savagely nerfed because just ten people figured out how to make a boatload of cash.


Apparently, it makes more isk than incursions.


They made several trillion in two days.


Well damn, I should have hopped on that.


Go run incursion while they are still easy ISK or you will miss out!!!
Joe Atei
Aes Dei Asher
#734 - 2015-05-06 20:09:20 UTC
Frostys Virpio wrote:

Go run incursion while they are still easy ISK or you will miss out!!!


I lost close to a billion the other day and made more in one day not doing incursions Blink
I'm fine, thanks.
Nevyn Auscent
Broke Sauce
#735 - 2015-05-06 20:13:03 UTC
GankYou wrote:
Jenn aSide wrote:
GankYou wrote:


Interesting to note, that 93% of all Incursion payouts were/are in Hisec.


So much for those guys talking about low and null incursions lol.


It is old data, though - from 2012

https://twitter.com/CCP_Diagoras/status/165439199904931840

Quote:

CCP Diagoras
‏@CCP_Diagoras
In Jan 2012, 91.63% of Incursion payouts were in High sec, 3.31% low sec, 5.07% null sec.


Here's more recent data, 2014 - Top Sinks & Faucets - http://i.imgur.com/wybDyAB.png

Source: https://www.youtube.com/watch?v=w2hsqEvPGWQ

There is no disambiguation on location, however - probably to keep forum PvP and rabblrabble to a minimum. P

Bounties are self-explanatory, Commodities could be Overseer's Effects from DeD complexes and WH Blue loot.

Just to note, this was at the very least before the buff to Null Vanguards. And possibly the data was also before the nerf to Highsec Incursions that occurred, though I believe the post was after the Nerf if I remember correctly.
Lucas Kell
Solitude Trading
S.N.O.T.
#736 - 2015-05-06 20:15:35 UTC
GankYou wrote:
Frostys Virpio wrote:
baltec1 wrote:
Joe Atei wrote:
Nerfing something because a small percentage of players somehow managed to succeed in unforeseen circumstances is rude and selfish.


FW income was savagely nerfed because just ten people figured out how to make a boatload of cash.
It got nerfed also because they pushed it and people were jumping on the bandwagon.

Why aren't people jumping on the incursion billionaire train like they were on the FW billionaire train?
Because the ISBotter train went off the rails already, but apparently it can still be done with similar efficiency in Vanguard sites, as presented by a few people. Blink
I know you are super butthurt about multiboxers, but I'm pretty sure he wasn't referring to ISBoxer there. This is what happens when you resub to a game you haven;t played in years and have an opinion on everything. Go and learn how to play eve, then come back and we'll listen to your opinions then, k?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GankYou
9B30FF Labs
#737 - 2015-05-06 20:15:46 UTC
Nevyn Auscent wrote:
GankYou wrote:
Jenn aSide wrote:
GankYou wrote:


Interesting to note, that 93% of all Incursion payouts were/are in Hisec.


So much for those guys talking about low and null incursions lol.


It is old data, though - from 2012

https://twitter.com/CCP_Diagoras/status/165439199904931840

Quote:

CCP Diagoras
‏@CCP_Diagoras
In Jan 2012, 91.63% of Incursion payouts were in High sec, 3.31% low sec, 5.07% null sec.


Here's more recent data, 2014 - Top Sinks & Faucets - http://i.imgur.com/wybDyAB.png

Source: https://www.youtube.com/watch?v=w2hsqEvPGWQ

There is no disambiguation on location, however - probably to keep forum PvP and rabblrabble to a minimum. P

Bounties are self-explanatory, Commodities could be Overseer's Effects from DeD complexes and WH Blue loot.

Just to note, this was at the very least before the buff to Null Vanguards. And possibly the data was also before the nerf to Highsec Incursions that occurred, though I believe the post was after the Nerf if I remember correctly.


Well, that's what we have to work with - it's either this, or charts with no scales. Big smile
Frostys Virpio
State War Academy
Caldari State
#738 - 2015-05-06 20:16:51 UTC
Jenn aSide wrote:


How stupid is it that now my BEST options for sustained high level isk making are "do boring high sec incursion" or "do stupid easy minmatar militia mission in a freaking bomber"?


*Point at game change history*

I don't know about you but I think you need to prove them more. Obviously CCP don't know it's happening yet.

Or they don't care about something being "wrong" in their game right now...
GankYou
9B30FF Labs
#739 - 2015-05-06 20:49:12 UTC  |  Edited by: GankYou
Frostys Virpio wrote:
Carrie-Anne Moss wrote:


Eve was founded on risk=reward


It was a neat idea that never worked. CCP never really made anything for it so you could almost say it's not a DEV supported idea.


And yet, all resource acquisition from Highend base minerals, to bottleneck T2 materials along with T3 still do operate under such a concept. It has been so for as long as I can remember. Blink

But then again, these resources have to find their ISK, or rather the other way around - the ISK inflows minus sinks, ideally, have to be matched to the amount of procured resources per unit of time - and during most of 2014 that was 25-30 Trillion ISK per month looking to park itself.

I'd love to see a lot more of that kind of data. Pirate

If nothing is changing with respect to the topic at hand, then it can be safely assumed that the metric that they have says the system is balanced, because apart from Lvl 4 measly bounties & Agent reward, along with Incursions, there are no active ISK incomes in Highsec, and without active ISK incomes, the transfer of wealth from Highsec to entities who control the aforementioned resources would be rather disastrous, since Highsec doesn't have many resources that the rest of New Eden needs, if at all. Smile

And no, most of the commodities on the LP stores of both FW and Lvl4s are a net sink in the economy - they don't print ISK.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#740 - 2015-05-06 21:02:03 UTC
GankYou wrote:
Frostys Virpio wrote:
Carrie-Anne Moss wrote:


Eve was founded on risk=reward


It was a neat idea that never worked. CCP never really made anything for it so you could almost say it's not a DEV supported idea.


And yet, all resource acquisition from Highend base minerals, to bottleneck T2 materials along with T3 still do operate under such a concept. It has been so for as long as I can remember. Blink

But then again, these resources have to find their ISK, or rather the other way around - the ISK inflows minus sinks, ideally, have to be matched to the amount of procured resources per unit of time - and during most of 2014 that was 25-30 Trillion ISK per month looking to park itself.

I'd love to see a lot more of that kind of data. Pirate

If nothing is changing with respect to the topic at hand, then it can be safely assumed that the metric that they have says the system is balanced, because apart from Lvl 4 measly bounties & Agent reward, along with Incursions there is no active ISK incomes in Highsec, and without active ISK incomes, the transfer of wealth from Highsec to entities who control the aforementioned resources would be rather disastrous, since Highsec doesn't have many resources that the rest of New Eden needs. Smile

And no, most of the commodities on the LP stores of both FW and Lvl4s are a net sink in the economy - they don't print ISK.


Damn, and here I was hoping destruction of assets was the #1 Isk sink...Sad