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Countering Risk Aversion

First post
Author
Ria Nieyli
Nieyli Enterprises
SL33PERS
#281 - 2015-05-04 11:43:35 UTC  |  Edited by: Ria Nieyli
Basil Pupkin wrote:
Ria Nieyli wrote:
There is a minimum of skillpoints that you need to be competetive in a solo fight.

Now I'll be blamed for taking this quote as the one supporting my point without consent from all the emotional beings who don't like this. You can't deny it does, can you?

Ria Nieyli wrote:
This begs the question, why not team up with someone else? EVE is an MMO after all.

Which is the first and second exception to "more sp = win" general rule, teaming up with people over the SP wall, or out-SP-blobbing the enemy. I believe that's exactly what I mentioned.

Ria Nieyli wrote:
And after you've reached that minimum, it becomes really easy to diversify your ship options - you only need to train support skills once.

And yes once again, once the SP wall is crossed, you can start winning, also my point exactly.


You need about a month. I was winning fights with frigate skill at 4, 600k sp in Navigation, and with imperfect gunnery supports, you know.
bonkerss
The Scope
Gallente Federation
#282 - 2015-05-04 11:44:13 UTC
was doing active pvp the last months. i can honestly say in every situation i died my sp didn't save me. lets put it this way: 95% of the time you die in eve you do so because you made a tactical error in engaging in the first place or you flew into a trap or you had lag or derped. as pointed out many times in this tread, most important factors of winning a fight ( a real fight not a eft simulation) is intel, ship comp, tactics and numbers. there is no amount of skill points that can save you from a loss. avoiding losses is all about knowing what you can engage and when you have to get the **** out.
Gully Alex Foyle
The Scope
Gallente Federation
#283 - 2015-05-04 12:08:36 UTC
Basil Pupkin wrote:
At least Gully Alex Foyle is trying
Indeed, I'm curious how far you can take an undefensible argument.


You haven't replied to my last two posts, by the way (269 and 280).

Does that mean you admit that it's quite possible to successfully PVP in EVE no matter the skillpoints?


And please don't say you've lost this argument just because I have more forum SP than you... Lol

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Ria Nieyli
Nieyli Enterprises
SL33PERS
#284 - 2015-05-04 12:23:53 UTC  |  Edited by: Ria Nieyli
Gully Alex Foyle wrote:
Basil Pupkin wrote:
At least Gully Alex Foyle is trying
Indeed, I'm curious how far you can take an undefensible argument.


You haven't replied to my last two posts, by the way (269 and 280).

Does that mean you admit that it's quite possible to successfully PVP in EVE no matter the skillpoints?


And please don't say you've lost this argument just because I have more forum SP than you... Lol


Posting to confirm that since I have nearly nine times more spacebook likes than you, you should always agree with me.
El Taron
Doomheim
#285 - 2015-05-04 13:05:11 UTC  |  Edited by: El Taron
This thread needs some serious moderation =/

I just hope no new people actually take Basil's lack of knowledge as fact.

It's a pity we can't prove this by giving say 10 veteran solo pvpers a new char with like 6 weeks worth of SP to spend how they see fit and see how they do over a month or two. It would educate some of these people ranting about things they don't understand.

It's such a pity this thread has been deviated off the original subject. Although if a high enough proportion of non pvpers are misguided enough to believe it's only for high SP characters then that's something CCP needs to address.
Syds Sinclair
University of Caille
Gallente Federation
#286 - 2015-05-04 13:52:42 UTC
..Negative Feyd.

Real loss is the literal foundation of Eve. Take that away and all you have is Call of Duty: The Final Frontier.

I'm actually surprised that you of all people would think this is a good idea. And I'm surprised that you buy PLEX to inflate your wallet.

They way to get people to undock is the same as it has always been. The immanent threat of losing something of value if you choose to not defend your property.

Miners are going to mine, and dock up for a week. They usually don't aspire to own anything of value. But industry corps...

I think the changes to POS's are going to give the industry players, and some miners, the incentive to own something vulnerable, because of the rewards that come with it. And emergent pilots will be able to seize that opportunity.
Lupe Meza
Hedion University
Amarr Empire
#287 - 2015-05-04 14:28:11 UTC
I don't know why SP has become such a talking point. SP certainly plays a role in how well you can bring out the potential in your ships, but the bulk of success and failure in PVP situations comes down to awareness and what you're fielding vs. what you're opponent(s) bring against you.

The irony here is that some folks accusing the capsuleer of not wanting to engage are the cause of the behavior. They fail to include themselves in the calculations for risk. For all the glorious tales of the 10 year veteran downshipping into t1 frigs and t1 guns and going on apparent bushido roams, there are 10 more leveraging their years and years of isk on logi, link, ecm alts; or entire corps that will drop caps or carriers on anyone "brave" enough to undock a fleet that might actually kill one of their HAC or T3 subcap fleets.

So fleets and individuals don't take what it 90% of the time bait, because they are so "risk averse" and the vets are left wondering why. It is a sandbox game, and there is nothing wrong with the tactics in and of themselves; whether hotdropping or using neutral assistance it boils down to overwhelming the opponent with insurmountable force. Players don't get any benefit for not stacking deck and everything to lose for not doing. In this game so why wouldn't you if you are able?

The issue really arises from players no being able to because of whatever the reason, being unable to or unwilling to commit the amount of isk to level the playing field themselves or through diplomacy getting allies, so they are extremely selective in their fights, if they take any at all. But again, sandbox, what is good for the good is good for the gander and if one side can borderline eliminate risk to themselves with isk, numbers, and subterfuge the other should be able to not be there for the ambush in the first place. Players are the #1 determining factor of risk. That is why null and wh's are probably less dangerous than much of low security space even though if the game lore seems to hint at the prior two being more dangerous. That is a player created situation.

Anyway, that the one element of the game population directly influences the behaviors of another means the sandbox works as intended. The behavior that wins a player fights could also be behavior that denies them future fights as your opponents adapt and learn.

One way to avoid losing is to win. The other way to avoid losing is not to fight at all. The current state of the game just makes the second the most easily executable option. And it's not just carebears that employ it i.e. the "weaponized boredom" philosophies of warfare CCP is seeking to alleviate or eliminate.


El Taron
Doomheim
#288 - 2015-05-04 15:38:08 UTC
Lupe Meza wrote:
I don't know why SP has become such a talking point. SP certainly plays a role in how well you can bring out the potential in your ships, but the bulk of success and failure in PVP situations comes down to awareness and what you're fielding vs. what you're opponent(s) bring against you.

The irony here is that some folks accusing the capsuleer of not wanting to engage are the cause of the behavior. They fail to include themselves in the calculations for risk. For all the glorious tales of the 10 year veteran downshipping into t1 frigs and t1 guns and going on apparent bushido roams, there are 10 more leveraging their years and years of isk on logi, link, ecm alts; or entire corps that will drop caps or carriers on anyone "brave" enough to undock a fleet that might actually kill one of their HAC or T3 subcap fleets.

So fleets and individuals don't take what it 90% of the time bait, because they are so "risk averse" and the vets are left wondering why. It is a sandbox game, and there is nothing wrong with the tactics in and of themselves; whether hotdropping or using neutral assistance it boils down to overwhelming the opponent with insurmountable force. Players don't get any benefit for not stacking deck and everything to lose for not doing. In this game so why wouldn't you if you are able?

The issue really arises from players no being able to because of whatever the reason, being unable to or unwilling to commit the amount of isk to level the playing field themselves or through diplomacy getting allies, so they are extremely selective in their fights, if they take any at all. But again, sandbox, what is good for the good is good for the gander and if one side can borderline eliminate risk to themselves with isk, numbers, and subterfuge the other should be able to not be there for the ambush in the first place. Players are the #1 determining factor of risk. That is why null and wh's are probably less dangerous than much of low security space even though if the game lore seems to hint at the prior two being more dangerous. That is a player created situation.

Anyway, that the one element of the game population directly influences the behaviors of another means the sandbox works as intended. The behavior that wins a player fights could also be behavior that denies them future fights as your opponents adapt and learn.

One way to avoid losing is to win. The other way to avoid losing is not to fight at all. The current state of the game just makes the second the most easily executable option. And it's not just carebears that employ it i.e. the "weaponized boredom" philosophies of warfare CCP is seeking to alleviate or eliminate.




Good post, but I don't agree it's entirely a player created situation. CCP are the ones who determine the effectiveness, cost and ease of use of links, logi, ewar and cynos. (Don't get me started on how ridiculous OGB's are). If those problems were less effective, more difficult to use (piloting or SP) or more expensive then fewer players would use them and the less it becomes a concern.

And I would disagree with this point too "Players don't get any benefit for not stacking deck and everything to lose for not doing. In this game so why wouldn't you if you are able?"

Simply - fun. It's much more fun and satisfying to fight somebody in a "worse" ship or against the odds. Ganking somebody who didn't stand a chance is only fun if it's something expensive, someone you don't like or if you're new to pvp.

You can say oh its the sandbox or whatever but I think it's bad for the game how the small gang scene is at the moment. CCP in my opinion should be looking at how they can encourage players to participate because otherwise content dries up for everybody.

As I've mentioned earlier in this thread, I struggle to motivate myself to undock at the moment, just because it's too hard to find content and when you eventually do, the other guy/s isn't interested in a good fight, just killing you at minimal risk to themselves whether its links,logi,ewar or a blob. That isn't good for the game, it's how you lose customers.

The game has become about gangs and cynoing around for timers. I mean hardly anyone even seems to roam even now. If people aren't roaming then there is less chance of finding fights and less content generated which again is boring for everyone involved.

Perhaps most people are happy farming Sanctums and occasionally forming for timers in a laggy system where their decisions and participation have virtually no bearing on the outcome of the fight and all they get to do is press F1 on whoever they're told to. I don't expect everybody to agree with me but that's definately not for me.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#289 - 2015-05-04 15:42:40 UTC
El Taron wrote:
Good post, but I don't agree it's entirely a player created situation. CCP are the ones who determine the effectiveness, cost and ease of use of links, logi, ewar and cynos. (Don't get me started on how ridiculous OGB's are). If those problems were less effective, more difficult to use (piloting or SP) or more expensive then fewer players would use them and the less it becomes a concern.

And I would disagree with this point too "Players don't get any benefit for not stacking deck and everything to lose for not doing. In this game so why wouldn't you if you are able?"

Simply - fun. It's much more fun and satisfying to fight somebody in a "worse" ship or against the odds. Ganking somebody who didn't stand a chance is only fun if it's something expensive, someone you don't like or if you're new to pvp.

You can say oh its the sandbox or whatever but I think it's bad for the game how the small gang scene is at the moment. CCP in my opinion should be looking at how they can encourage players to participate because otherwise content dries up for everybody.

As I've mentioned earlier in this thread, I struggle to motivate myself to undock at the moment, just because it's too hard to find content and when you eventually do, the other guy/s isn't interested in a good fight, just killing you at minimal risk to themselves whether its links,logi,ewar or a blob. That isn't good for the game, it's how you lose customers.

The game has become about gangs and cynoing around for timers. I mean hardly anyone even seems to roam even now. If people aren't roaming then there is less chance of finding fights and less content generated which again is boring for everyone involved.

Perhaps most people are happy farming Sanctums and occasionally forming for timers in a laggy system where their decisions and participation have virtually no bearing on the outcome of the fight and all they get to do is press F1 on whoever they're told to. I don't expect everybody to agree with me but that's definately not for me.


PvP for the sake of PvP is meaningless. There are a multitude of objectives and goals in EVE - remember, the sandbox does have walls after all.
El Taron
Doomheim
#290 - 2015-05-04 15:48:52 UTC
Saying it's meaningless is an opinion, one of many.

To me it's not, it's the reason I pay my sub, the only thing that keeps me playing is that I enjoy the PVP, if I'm not getting it, then there's no point playing.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#291 - 2015-05-04 15:58:27 UTC  |  Edited by: Ria Nieyli
The majority of the players are very goal-oriented team players, who love to multitask their link and falcon alts. They have no problem blueballing their opponents when it's for the good of the corp, and they rise up to the challenge when they need to defend their collective well-being. They maintain a bare minimum of activity whilst successfully negotiating the terms for continued operation in New Eden, and constantly develop new tactics and strategies to move towards the completion of the next goal. That is how they manage to do five years' worth of stable economic growth in only four!

Unfortunately, I feel like your qualities do not meet our standards. We have no choice but to let you go, Taron.
Anuri Suaraj
The Cylar Foundation
#292 - 2015-05-04 16:16:34 UTC  |  Edited by: Anuri Suaraj
Solecist Project wrote:
Anuri Suaraj wrote:
Solecist Project wrote:
Kamala wrote:
Actually I quite like the skill system. It beats grinding. But it does create the inescapable fact that newer players can never catch up with older players. I don't know if this puts off new players, it didn't bother me much tbh.

Except when they reach [racial] frigate V.
Small blasters V.
Small blaster spec V.

etc. etc.

I don't understand how people can be so completely disconnected from reality.
Do you run around, complaining that children have it unfair compared to adults?

It's how the world works. When you start doing something,
you do not know how to do it well until you get better.



I think you should read twice before retorting like that.

Generally, every PC game ever, and every MMO ever, works on the principle that the more you play it, and the better you play it, the faster you acquire skills, items etc...

Whereas EVE is the only game in which a person that has logged in once 5 years ago, created an account and subscribed for a year can have more skills than a player that's been playing the game actively for the last six months or so.

The only way a newer player catches up is if the older player drops his subscription for a while.

I'm not claiming that the system is bad right off the bat, but I am saying it is different and weird and therefore should remain open for discussion.

Also, I don't get the children-adults analogy. What does the general process of human aging have to do with EVE?
Are you sure?

It rather seems that the more people play, the harder it gets to level up.
Not the other way round.

This is a mechanism that keeps people addicted.
The first fixes come fast but continuously it gets harder and harder to feel satisfied.

EVE is different because it does not use such mechanics to make people addicted.
The skill system is different, as it progresses over time without the need for grinding.

And new players do not need to catch up! besides this being wrong anyway,
they have their own generation of people they are on par with!

It's realistic! You get born into a world and have to deal with the fact
that there are older people who know more and better.

EVE mimics the real world, unlike all these other games.

It's great as it is. The idea of being unable to catch up is bullshit.
If this was true it would have been an issue already years ago.

The unfairness is illusionary.
EVE mimics the real world with this and it's right to do so.


How about NO.

EVE does not mimic the real world in any shape or form for several reasons.

In the real world just because you are older it doesn't automatically mean that you are better than someone in something. While experience does count, things like talent, dedication and hard work count for more than a person's age. Also in the real world you don't advance yourself by sitting on your behind but by doing stuff.

In EVE I get no bonus whatsoever on training of say the Gallente Destroyer skill even though I'm flying such a destroyer while I'm training the said skill.

Basically EVE suggest that you can train something just by reading a book about it without ever actually doing or trying to do the said something. And also that the person who starts reading first will automatically be better at that thing than the person who started to read about it last.

If only I had started to read about Football before Messi, or about Electrical engineering before Tesla, I could have been both the world's greatest footballer and the world's greatest inventor at the same time.

EVE has nothing to do with real life so please stop deluding yourself.

I generally dislike EVE's SP system because it accounts only for the natural progression of time and whether or not a player has an active subscription going.

Bottom line is, if I'm flying around and shooting my railgun at people than I would expect my hybrid turret skill to level up faster than the guy's who's training the same thing by staying logged off, parked on his couch, and with his eyes glued to dr. Oz.

With that said, the guy whining about SP being crucial is wrong.

SP is only one variable in a pretty big equation.

Although the same guy is right about you being sort of a drama queen. Bear
El Taron
Doomheim
#293 - 2015-05-04 16:19:53 UTC
You claim to speak on behalf of the majority of players and the royal "we" (easy to do I might add), but they're actually left with very little choice, they might not love having to multibox links and falcon alts, but rather they feel they need them to be able to compete, which is understandable in the current climate.

The rest of that post is just waffle. Players are active and contributing when it's in their interest, ie doing something they want to do or working towards something they want. No targets for your blood thirsty pvpers could well become a problem if you drive all their targets out of the game.
Kamala
Doomheim
#294 - 2015-05-04 16:31:45 UTC
Basil Pupkin wrote:
You still haven't noticed how your personal attacks were all ignored?
I promise you, you can totally have my attention without them, so maybe it's time to stop the kindergarten level insults?
And your trying to weasel out of it by claiming that it wasn't what it was is so cute. Keep trying, I like it!


Dude. For some people trolling this forum is their life. Seriously. It's a place for them to project all their personal insecurities. It's better just to ignore them.
Gully Alex Foyle
The Scope
Gallente Federation
#295 - 2015-05-04 16:38:22 UTC
Anuri Suaraj wrote:
I generally dislike EVE's SP system because it accounts only for the natural progression of time and whether or not a player has an active subscription going.
Like any system, it has its pros and cons.

Think of it as CCP giving you access to more toys over time. You can choose the order in which you want the toys, but not compress the time needed for each toy. Unless you pay more (alts).

It makes sense from a business perspective. I personally find it acceptable also from a player perspective, at least regarding PVP. There are many things you can do even just with frigates, not to mention cruisers. Enough to keep you busy while the time passes by.

I admit that I have been slightly annoyed, in the last few months, at the timesink for T2 cruisers and T2 medium weaponry. When your friends decide to fly HACs with T2 Logi it's not so much fun to tag along in the 5th interceptor...

Maybe CCP could consider lowering from V to IV some of the skill level requirements for the most popular ships/weapons...

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Anuri Suaraj
The Cylar Foundation
#296 - 2015-05-04 16:58:31 UTC  |  Edited by: Anuri Suaraj
Gully Alex Foyle wrote:
Anuri Suaraj wrote:
I generally dislike EVE's SP system because it accounts only for the natural progression of time and whether or not a player has an active subscription going.
Like any system, it has its pros and cons.

Think of it as CCP giving you access to more toys over time. You can choose the order in which you want the toys, but not compress the time needed for each toy. Unless you pay more (alts).

It makes sense from a business perspective. I personally find it acceptable also from a player perspective, at least regarding PVP. There are many things you can do even just with frigates, not to mention cruisers. Enough to keep you busy while the time passes by.

I admit that I have been slightly annoyed, in the last few months, at the timesink for T2 cruisers and T2 medium weaponry. When your friends decide to fly HACs with T2 Logi it's not so much fun to tag along in the 5th interceptor...

Maybe CCP could consider lowering from V to IV some of the skill level requirements for the most popular ships/weapons...


I like the fact that your skills keep going passively no matter what, but I would like it even better if there was some sort of a bonus for people who actively play the game and practice the skills that they're currently training.

And while I agree that the waiting time on certain skills is a bit too high, I think that on some skills it's a bit too low.

For one, I think that Racial Frigates should be mandatory to train to level V. before allowing players to move on to dessies and cruisers.

A lot of new players seem to make the mistake of going straight for the bigger ships "bicoz Battleships must pwn" before fully understanding things like sig radius, time to warp etc.. and then they just end up with some poorly fitted and expensive monstrosity that gets shredded sooner or later, be it by NPC-s or PvP-ers.
Otso Bakarti
Doomheim
#297 - 2015-05-04 19:27:18 UTC
The funniest part of this entire thread is, every damn person posting here demanding people be forced to "leave station" (whatever the '*f* that actually means), insist that they in all things have their freedom to decide what they want without anyone forcing them to do anything. The double-standard is so palpable you could slice it with a chain saw.

It's none of your damned business what someone else does with their account. If they want to log, then they'll log. If they log and spin their ships, then spin their ships they will. It takes a real creepy person to think he/she has a say in what someone else should do with a gaming account. The weight of the bandwidth absorbed by this thread of digital busy bodies should scare us all. Big smile

There just isn't anything that can be said!

Basil Pupkin
Republic Military School
#298 - 2015-05-04 22:42:31 UTC
bonkerss wrote:
was doing active pvp the last months. i can honestly say in every situation i died my sp didn't save me. lets put it this way: 95% of the time you die in eve you do so because you made a tactical error in engaging in the first place or you flew into a trap or you had lag or derped. as pointed out many times in this tread, most important factors of winning a fight ( a real fight not a eft simulation) is intel, ship comp, tactics and numbers. there is no amount of skill points that can save you from a loss. avoiding losses is all about knowing what you can engage and when you have to get the **** out.


In other words, when you died, it were mostly to the third exception - self-destructing by the means of a "brain fart"-like poor decision.
Obviously your SP didn't save you if you died, but what about all the times your SP did save you and you didn't die? Are you taking it for granted? It's my whole point that people who don't have that die most of the time due to not having that, and your taking that you'll win against lower SP ones for granted is actually supporting my claim once again.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Teckos Pech
Hogyoku
Goonswarm Federation
#299 - 2015-05-04 22:52:43 UTC
I'd advise stop feeding the troll here. If you make a valid point he'll either ignore it, or claim it is one of the "wall jumping" exceptions which don't count or something.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Akirei Scytale
Okami Syndicate
#300 - 2015-05-04 23:06:34 UTC
God, this thread has gone way down the rabbit hole. Y'all are crazy to keep this going.

Oh, and Basil, you're very wrong.