These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[April] [Updated] Confessor and Svipul Balance Tweaks

First post First post
Author
Ashlar Vellum
Esquire Armaments
#621 - 2015-05-01 17:15:37 UTC
Jet Silf wrote:
Rowells wrote:

No, being T3 does not designate it as being more powerful. T3 is supposed to have flexibility as its key trait. T3 cruisers are expected to receive the same reductions once they get around to the balance.


As it turns out, "flexibility" ends up essentially meaning "more powerful" at the end of the day (and vice versa).....more flexible=more bonuses=more power=more better. T3 ships should be better than their T2/Faction counterparts, and many T1 ships should flee in terror from T3 ships in 1v1 scenarios.

CCP should answer this question once and for all, then half of the questions and arguments will solve themselves out. Saying they should be "flexible" can be interpreted in so many ways, they could probably say something like t3s supposed to be "good" with same success and leave it at that. P

So someone should poke Fozzie or Rise about this.
Rowells
Blackwater USA Inc.
Pandemic Horde
#622 - 2015-05-01 17:57:19 UTC
Ashlar Vellum wrote:
Jet Silf wrote:
Rowells wrote:

No, being T3 does not designate it as being more powerful. T3 is supposed to have flexibility as its key trait. T3 cruisers are expected to receive the same reductions once they get around to the balance.


As it turns out, "flexibility" ends up essentially meaning "more powerful" at the end of the day (and vice versa).....more flexible=more bonuses=more power=more better. T3 ships should be better than their T2/Faction counterparts, and many T1 ships should flee in terror from T3 ships in 1v1 scenarios.

CCP should answer this question once and for all, then half of the questions and arguments will solve themselves out. Saying they should be "flexible" can be interpreted in so many ways, they could probably say something like t3s supposed to be "good" with same success and leave it at that. P

So someone should poke Fozzie or Rise about this.

They already stated the design goal for T3 a while back (don't ask exactly when, it's been a while). They even had illustrations for people to see (one was even linked in this thread). I'm not pulling this "generalization over specialization" out of nowhere.

The problem was when they first designed the ships, the goal was to give wormholes a ship with a lot of power per m3. This was also done before teiricide, thus, the idea of ships having roles wasn't as big a topic then either.
Ashlar Vellum
Esquire Armaments
#623 - 2015-05-01 18:39:28 UTC
Rowells wrote:
Ashlar Vellum wrote:
Jet Silf wrote:
Rowells wrote:

No, being T3 does not designate it as being more powerful. T3 is supposed to have flexibility as its key trait. T3 cruisers are expected to receive the same reductions once they get around to the balance.


As it turns out, "flexibility" ends up essentially meaning "more powerful" at the end of the day (and vice versa).....more flexible=more bonuses=more power=more better. T3 ships should be better than their T2/Faction counterparts, and many T1 ships should flee in terror from T3 ships in 1v1 scenarios.

CCP should answer this question once and for all, then half of the questions and arguments will solve themselves out. Saying they should be "flexible" can be interpreted in so many ways, they could probably say something like t3s supposed to be "good" with same success and leave it at that. P

So someone should poke Fozzie or Rise about this.

They already stated the design goal for T3 a while back (don't ask exactly when, it's been a while). They even had illustrations for people to see (one was even linked in this thread). I'm not pulling this "generalization over specialization" out of nowhere.

The problem was when they first designed the ships, the goal was to give wormholes a ship with a lot of power per m3. This was also done before teiricide, thus, the idea of ships having roles wasn't as big a topic then either.

Yes, this picture, I posted it a page back.

So I will reiterate what I posted earlier, if that is a guideline for how they should be (navy ships that can change on the fly) then they are indeed op. But at the same time if that is the case why did CCP gave svipul more speed, agility etc. in comparison to sabre if it supposed to be balanced around navy variants, it doesn't make sense. (same goes for price point change, why was it needed then.)
Rowells
Blackwater USA Inc.
Pandemic Horde
#624 - 2015-05-01 19:07:44 UTC  |  Edited by: Rowells
Ashlar Vellum wrote:
Yes, this picture, I posted it a page back.

So I will reiterate what I posted earlier, if that is a guideline for how they should be (navy ships that can change on the fly) then they are indeed op. But at the same time if that is the case why did CCP gave svipul more speed, agility etc. in comparison to sabre if it supposed to be balanced around navy variants, it doesn't make sense. (same goes for price point change, why was it needed then.)

I find with destroyers being the class they chose for T3 introduction, there is going to be much more of a challenge trying to balance it. There are no other ships that really fit the roles that its modes provide bonuses for. Interdictors aren't the best comparison since their primary role is interdiction, which the T3Ds do not do. Arguably they both share the same role as destroyers, firepower against frigates, but that only helps us so much. And with the recent addition of drone/missile destroyers, the destroyer line-up is all over the place in terms of specialties, while still somehow trying to be the same role, anti-frigate.

If CCP had say, chosen frigate as a T3 project, there would be much more to work with. There are distinct specialties each ship tends to have and their T2 variants offer much in the way of options for modes or subsystems.

The problem in balancing T3Ds is the lack of a reference point, leaving a very vague, grey area for them to play in, while still needing to be balanced against each other.

Not that it can't be done, but the work needed to get there is drastically more. Hopefully they will touch on all the destroyers agan in a secondary balance pass soon.
SFM Hobb3s
Perkone
Caldari State
#625 - 2015-05-01 19:16:27 UTC
I'm actually content with the current pass on the confessor. Sure, 10mn fits are now very limited, but 1mn fits have opened up quite a bit.
Jet Silf
Mercurial Messenger Service
#626 - 2015-05-01 19:52:48 UTC  |  Edited by: Jet Silf
Rowells wrote:
Ashlar Vellum wrote:
Yes, this picture, I posted it a page back.

So I will reiterate what I posted earlier, if that is a guideline for how they should be (navy ships that can change on the fly) then they are indeed op. But at the same time if that is the case why did CCP gave svipul more speed, agility etc. in comparison to sabre if it supposed to be balanced around navy variants, it doesn't make sense. (same goes for price point change, why was it needed then.)

I find with destroyers being the class they chose for T3 introduction, there is going to be much more of a challenge trying to balance it. There are no other ships that really fit the roles that its modes provide bonuses for. Interdictors aren't the best comparison since their primary role is interdiction, which the T3Ds do not do. Arguably they both share the same role as destroyers, firepower against frigates, but that only helps us so much. And with the recent addition of drone/missile destroyers, the destroyer line-up is all over the place in terms of specialties, while still somehow trying to be the same role, anti-frigate.

If CCP had say, chosen frigate as a T3 project, there would be much more to work with. There are distinct specialties each ship tends to have and their T2 variants offer much in the way of options for modes or subsystems.

The problem in balancing T3Ds is the lack of a reference point, leaving a very vague, grey area for them to play in, while still needing to be balanced against each other.

Not that it can't be done, but the work needed to get there is drastically more. Hopefully they will touch on all the destroyers agan in a secondary balance pass soon.


Vagabond....Cruiser that flies like a Frigate- the actual in-game model for the Vagabond is barely bigger than a destroyer hull even though it is a cruiser. T3Ds are a smaller version that have a probe launcher and mode switching.- HACs and other T2/Pirate ships are still better at dealing with bigger targets. CCP just needs to fix the isk/skill investment to match at this point.

They are too easy to buy and fly for what they are, but they do have enough parallels in game to give them a place on the theoretical food chain of EVE ships- right between T2 Dessies and T2 Cruisers.
Jet Silf
Mercurial Messenger Service
#627 - 2015-05-01 23:46:15 UTC  |  Edited by: Jet Silf
SFM Hobb3s wrote:
I'm actually content with the current pass on the confessor. Sure, 10mn fits are now very limited, but 1mn fits have opened up quite a bit.


As it's turning out, the "drawbacks" for having a MWD instead of the oversized AB are not very dramatic- the ship can permarun a 1mn MWD and in defense mode it only has a little over 200m sig radius while doing so....which at 1500m/s, is speed tank worthy. It doesn't speed tank as crazy good as the 10mn AB used to, but it can still do it- you just have to be smarter about it. As an added kicker the ship seems to have nicer agility with MWD post-nerf than it did with 10mnAB pre-nerf.

I think I am actually liking the ship a lot more after the balance pass- the nerf did a good job of targeting the thing they wanted to get people away from while keeping the other really good aspects of the ship intact.
Daniela Doran
Doomheim
#628 - 2015-05-02 00:02:43 UTC
SFM Hobb3s wrote:
I'm actually content with the current pass on the confessor. Sure, 10mn fits are now very limited, but 1mn fits have opened up quite a bit.


I'm content with these changes as well but the whiners in this forum are trying to induce CCP into nerfing the T3D's further for no other reason than to oust them from the meta entirely. So your thoughts on this balance pass is much appreciated otherwise the whiners are gonna spawn like rabbits and take over this sticky forum.
Daniela Doran
Doomheim
#629 - 2015-05-02 00:24:24 UTC
Jet Silf wrote:
SFM Hobb3s wrote:
I'm actually content with the current pass on the confessor. Sure, 10mn fits are now very limited, but 1mn fits have opened up quite a bit.


As it's turning out, the "drawbacks" for having a MWD instead of the oversized AB are not very dramatic- the ship can permarun a 1mn MWD and in defense mode it only has a little over 200m sig radius while doing so....which at 1500m/s, is speed tank worthy. It doesn't speed tank as crazy good as the 10mn AB used to, but it can still do it- you just have to be smarter about it. As an added kicker the ship seems to have nicer agility with MWD post-nerf than it did with 10mnAB pre-nerf.

I think I am actually liking the ship a lot more after the balance pass- the nerf did a good job of targeting the thing they wanted to get people away from while keeping the other really good aspects of the ship intact.


So the Confessor really was OP pre-nerfed with the 10mn AB huh. And now it looks like I have to get use to using the 1mn mwd, but gosh that 1500 m/s is a bit slow and in prop mode you're still only looking at 2500 m/s(3250 m/s with links). I wish they kept the base speed intact, the agility, pwd, cpu, -30dps, and capacitor recharge rate nerfs were enough. I guess I can only use the Confessors to plow through neutral+ Effect C2 WH's and start playing around with the Svipuls for pvp.
Jet Silf
Mercurial Messenger Service
#630 - 2015-05-02 00:37:35 UTC  |  Edited by: Jet Silf
Daniela Doran wrote:
Jet Silf wrote:
SFM Hobb3s wrote:
I'm actually content with the current pass on the confessor. Sure, 10mn fits are now very limited, but 1mn fits have opened up quite a bit.


As it's turning out, the "drawbacks" for having a MWD instead of the oversized AB are not very dramatic- the ship can permarun a 1mn MWD and in defense mode it only has a little over 200m sig radius while doing so....which at 1500m/s, is speed tank worthy. It doesn't speed tank as crazy good as the 10mn AB used to, but it can still do it- you just have to be smarter about it. As an added kicker the ship seems to have nicer agility with MWD post-nerf than it did with 10mnAB pre-nerf.

I think I am actually liking the ship a lot more after the balance pass- the nerf did a good job of targeting the thing they wanted to get people away from while keeping the other really good aspects of the ship intact.


So the Confessor really was OP pre-nerfed with the 10mn AB huh. And now it looks like I have to get use to using the 1mn mwd, but gosh that 1500 m/s is a bit slow and in prop mode you're still only looking at 2500 m/s(3250 m/s with links). I wish they kept the base speed intact, the agility, pwd, cpu, -30dps, and capacitor recharge rate nerfs were enough. I guess I can only use the Confessors to plow through neutral+ Effect C2 WH's and start playing around with the Svipuls for pvp.


Well, there may be ships that can go faster than 2600m/s, but only so many of them- if there are no ships that the T3Ds have to fear then yeah, that's not good balance. The 10mn AB was too automatic, and had too few counters....now with 1mn MWD, you'll need to pay a lot more attention to what mode you are using and you have to fear really fast frigates with scrams. (Or at least really fast frigs with scrams that you can't just burn with your lasers- you do still have the benefit of small turret tracking to help deal with tackle frigs, and new utility slots for vamps and nuets too)

I only have Confessor for my oldest toon so far, I had been waiting to see how this re-balance played out (and also waiting for the Caldari and Gallente T3Ds) to train for them on other toons....probably going to just go ahead and "green light" that now.
elitatwo
Zansha Expansion
#631 - 2015-05-02 10:43:24 UTC
Jet Silf wrote:
...Well, there may be ships that can go faster than 2600m/s, but only so many of them...


Garmur, Navy Slicer, all ceptors, Condor, Atron, Executioner, some minmatar ones...

They will all kill that Confessor in 20 seconds - the end.

I still cannot see how the Confessor was so unstoppable that this overnerf need to happen.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

elitatwo
Zansha Expansion
#632 - 2015-05-02 10:44:20 UTC
oops double post

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Daniela Doran
Doomheim
#633 - 2015-05-02 21:25:22 UTC
elitatwo wrote:
Jet Silf wrote:
...Well, there may be ships that can go faster than 2600m/s, but only so many of them...


Garmur, Navy Slicer, all ceptors, Condor, Atron, Executioner, some minmatar ones...

They will all kill that Confessor in 20 seconds - the end.

I still cannot see how the Confessor was so unstoppable that this overnerf need to happen.


You can't be serious, Condor, Atron, Executioner are all t1 frigs. If what you're saying is true then this is very big problem that I'll address to CCP directly and demand my SP back. Sigh... I would've been flying a Vagabond and Loki by now if I wasn't seduce by these T3D's.
NovemberMike
Aliastra
Gallente Federation
#634 - 2015-05-02 22:43:49 UTC
elitatwo wrote:
Jet Silf wrote:
...Well, there may be ships that can go faster than 2600m/s, but only so many of them...


Garmur, Navy Slicer, all ceptors, Condor, Atron, Executioner, some minmatar ones...

They will all kill that Confessor in 20 seconds - the end.

I still cannot see how the Confessor was so unstoppable that this overnerf need to happen.

I don't see how they'll kill a Confessor in 20 seconds. I don't see a specific fit, but even a Beam + MWD fit should be able to hit T1 frigates easily and kill them before they can chew through the buffer (which will take much longer than 20 seconds). A properly fit confessor will still outduel just about any other frigate if it's piloted properly. T1 frigates can probably take it down in a cost effective manner but that's been true for every ship ever.
Rowells
Blackwater USA Inc.
Pandemic Horde
#635 - 2015-05-02 22:52:07 UTC
Jet Silf wrote:
Rowells wrote:
Ashlar Vellum wrote:
Yes, this picture, I posted it a page back.

So I will reiterate what I posted earlier, if that is a guideline for how they should be (navy ships that can change on the fly) then they are indeed op. But at the same time if that is the case why did CCP gave svipul more speed, agility etc. in comparison to sabre if it supposed to be balanced around navy variants, it doesn't make sense. (same goes for price point change, why was it needed then.)

I find with destroyers being the class they chose for T3 introduction, there is going to be much more of a challenge trying to balance it. There are no other ships that really fit the roles that its modes provide bonuses for. Interdictors aren't the best comparison since their primary role is interdiction, which the T3Ds do not do. Arguably they both share the same role as destroyers, firepower against frigates, but that only helps us so much. And with the recent addition of drone/missile destroyers, the destroyer line-up is all over the place in terms of specialties, while still somehow trying to be the same role, anti-frigate.

If CCP had say, chosen frigate as a T3 project, there would be much more to work with. There are distinct specialties each ship tends to have and their T2 variants offer much in the way of options for modes or subsystems.

The problem in balancing T3Ds is the lack of a reference point, leaving a very vague, grey area for them to play in, while still needing to be balanced against each other.

Not that it can't be done, but the work needed to get there is drastically more. Hopefully they will touch on all the destroyers agan in a secondary balance pass soon.


Vagabond....Cruiser that flies like a Frigate- the actual in-game model for the Vagabond is barely bigger than a destroyer hull even though it is a cruiser. T3Ds are a smaller version that have a probe launcher and mode switching.- HACs and other T2/Pirate ships are still better at dealing with bigger targets. CCP just needs to fix the isk/skill investment to match at this point.

They are too easy to buy and fly for what they are, but they do have enough parallels in game to give them a place on the theoretical food chain of EVE ships- right between T2 Dessies and T2 Cruisers.
yes, the vagabond, who's sole specialization is speed, has a single attribute on the level of some frigates. While not having any other benefit that frigates have. Other stats are more comparable to cruisers and arguably lower in some circumstances compared to its HAC cousins.
Jet Silf
Mercurial Messenger Service
#636 - 2015-05-02 23:53:58 UTC
elitatwo wrote:
Jet Silf wrote:
...Well, there may be ships that can go faster than 2600m/s, but only so many of them...


Garmur, Navy Slicer, all ceptors, Condor, Atron, Executioner, some minmatar ones...

They will all kill that Confessor in 20 seconds - the end.

I still cannot see how the Confessor was so unstoppable that this overnerf need to happen.


Holy Pessimism Batman!

It's not a game of tag....just because some of those frigs you list can catch a Confessor doesn't mean it will be a good idea.

With the 10mn AB fits the T3Ds were silly good- after the nerf these ships still have a lot going for them:

Svipul: Dual Prop (proposed for after I train up the minnie T3D skill)


200mm AutoCannon II x4
Rocket Launcher II
Small Diminishing Power Systems Drain

Limited 1mn MWD
1mn AfterBurner II
Warp Scrambler II
Stasis Webifier II

Small Ancillary Armor Rep
Damage Control II
Gyrostabilizer II x2

Small Polycarbonite Engine Housing II x2
Small Projectile Metastasis Adjuster I

Stat Highlights: (All5, no implants/boosters/OH)

436DPS w/ Hail/Rage ammo- Speed 324m/s (540 prop) AB 734m/s (1224m/s prop) MWD 1843m/s (3072 prop)

Note: this one is a PYFA fit, I don't have the skills to quite fly it in game yet....but apparently this fit could do just over 3000m/s, and then flip over to doing 700 or 1200m/s on AB in scram/web range. (Again, skimpy tank...and this one doesn't have the cap booster- ship is cap stable while not running the armor repper tho)


Daniela Doran
Doomheim
#637 - 2015-05-03 03:16:18 UTC  |  Edited by: Daniela Doran
Jet Silf wrote:
elitatwo wrote:
Jet Silf wrote:
...Well, there may be ships that can go faster than 2600m/s, but only so many of them...


Garmur, Navy Slicer, all ceptors, Condor, Atron, Executioner, some minmatar ones...

They will all kill that Confessor in 20 seconds - the end.

I still cannot see how the Confessor was so unstoppable that this overnerf need to happen.


Holy Pessimism Batman!

It's not a game of tag....just because some of those frigs you list can catch a Confessor doesn't mean it will be a good idea.

With the 10mn AB fits the T3Ds were silly good- after the nerf these ships still have a lot going for them:

Svipul: Dual Prop (proposed for after I train up the minnie T3D skill)


200mm AutoCannon II x4
Rocket Launcher II
Small Diminishing Power Systems Drain

Limited 1mn MWD
1mn AfterBurner II
Warp Scrambler II
Stasis Webifier II

Small Ancillary Armor Rep
Damage Control II
Gyrostabilizer II x2

Small Polycarbonite Engine Housing II x2
Small Projectile Metastasis Adjuster I

Stat Highlights: (All5, no implants/boosters/OH)

436DPS w/ Hail/Rage ammo- Speed 324m/s (540 prop) AB 734m/s (1224m/s prop) MWD 1843m/s (3072 prop)

Note: this one is a PYFA fit, I don't have the skills to quite fly it in game yet....but apparently this fit could do just over 3000m/s, and then flip over to doing 700 or 1200m/s on AB in scram/web range. (Again, skimpy tank...and this one doesn't have the cap booster- ship is cap stable while not running the armor repper tho)




Hmm yea I kinda know you're right about the fact that they probably won't be able to kill them solo, but these ships usually are flown as hero tacklers while they call in their pals to finish you off and if these things can catch you while you're using links+prop mode+mwd then once they scram you, you're as good as dead. The scram immunity + agility while hitting 3.5 km/s cold was the reason I fell in love with these ships and then CCP does this to them as soon as I just finished maxing them both out. And this sudden nerf has got me petrified at the thought of training for the Gallente/Caldari T3D's Because I'm beginning to believe that these T3D's are nothing more than test dummies for CCP's ultimate goal which is the complete rebalancing of the T3C's, so inevitably these T3D's are gonna be hit with another balance pass and another and another until they reach their goals. Once their goals are reached that's when the T3C's would be changed accordingly. In the meantime I'm gonna terrorize small plexes with these boys while I have the chance.Twisted
SFM Hobb3s
Perkone
Caldari State
#638 - 2015-05-03 17:15:41 UTC
elitatwo wrote:
Jet Silf wrote:
...Well, there may be ships that can go faster than 2600m/s, but only so many of them...


Garmur, Navy Slicer, all ceptors, Condor, Atron, Executioner, some minmatar ones...

They will all kill that Confessor in 20 seconds - the end.

I still cannot see how the Confessor was so unstoppable that this overnerf need to happen.



Dunno about that really. Post nerf I am able to put the heavier guns on, granting me an extra 15km optimal (now up to about 80+km), and an extra 40dps with aurora. I have more agility than pre-nerf, and the only thing I've lost is some tracking (due to bigger guns).

I'm not having any trouble at all blapping t1 frigs, even those that are forgoing using any hislots in an effort to bulk up tank and em resists.

And I've already tried going up against garmurs too. I can out-shoot their point, and if they are not already aligned to something it might be too late for them to warp off.

So far I've had trouble with two ships, Jaguars and Wolves. That 90% base EM resist....
elitatwo
Zansha Expansion
#639 - 2015-05-03 18:36:12 UTC
SFM Hobb3s wrote:
Dunno about that really. Post nerf I am able to put the heavier guns on, granting me an extra 15km optimal (now up to about 80+km), and an extra 40dps with aurora. I have more agility than pre-nerf, and the only thing I've lost is some tracking (due to bigger guns).

I'm not having any trouble at all blapping t1 frigs, even those that are forgoing using any hislots in an effort to bulk up tank and em resists.

And I've already tried going up against garmurs too. I can out-shoot their point, and if they are not already aligned to something it might be too late for them to warp off.

So far I've had trouble with two ships, Jaguars and Wolves. That 90% base EM resist....


To elaborate, I didn't have a 10mn afterburner on but a 1mn mwd and that linked Garmur had a tracking disruptor on - ouch.

And the 10mn afterburner fit has not brought me any luck either, I seem to magically attract the worst module in EVE - neuts. For the love of your GODS, remove them.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Jet Silf
Mercurial Messenger Service
#640 - 2015-05-03 19:33:26 UTC  |  Edited by: Jet Silf
It seems like there's a hidden MWD speed bonus for Svipul somewhere....I have my Svipul and Confessor fit very similarly (at least in regards to MWD and agility mods)- and while the Confessor has slightly higher base velocity, but for whatever reason the Svipul is faster w/ MWD on. (1800m/s and 3000m/s)

Anybody else seeing this?

(Edit, never mind.... it's a mass thing I guess?)