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[New structures] Item safety mechanics on structure destruction

First post First post
Author
Anthar Thebess
#261 - 2015-04-24 07:44:35 UTC
Nevyn Auscent wrote:
Anthar Thebess wrote:

Every one happy

Except for that guy on a six month military deployment who comes back to find all his stuff blown up.


I agree.
You can go to hospital , and loose every thing.
Outposts should be destroyable , but not NPC stations.
CCP might upgrade some of the outpost to NPC stations ( randomly 1 per 2-3 constellations , of course if someone constructed one) - this way we will get around 3 NPC stations in each region , so 3 alliances per region can have their capitol and keep most of their major assets there.
If you keep your assets elsewhere after this change - well this is your decision.

I don't like idea about assets destruction either - as this will make this game much more "work" than game at some point.
Yet i think we cannot do any thing more to change CCP mind , i prepared myself , by training 4 JDC V carrier chars and JF pilot.

Now wherever i move i take 4 carriers with ships , and JF with equipment - i really feel sorry for people without this possibility.
This is good move, but it should be made 10 years ago , now we have groups that will simply grind regions killing all stations just to have profit from those who cannot move their assets.

Proposed timers mechanic is shorter from bigger holidays.
"Oh you dared to go to grandparents for Christmas, we are SO SORRY , but look at this nice station wreck"

There are also groups that will just grid station after station for tears ( heh i might even help them Roll ) but new players , and smaller groups will be very bad position.

Yes EVE will finally not become easier and easier game - and this is good , but how this will impact number of players - time will tell.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#262 - 2015-04-24 10:21:12 UTC
Anthar Thebess wrote:
Nevyn Auscent wrote:
Anthar Thebess wrote:

Every one happy

Except for that guy on a six month military deployment who comes back to find all his stuff blown up.


I agree.
You can go to hospital , and loose every thing.
Outposts should be destroyable , but not NPC stations.
CCP might upgrade some of the outpost to NPC stations ( randomly 1 per 2-3 constellations , of course if someone constructed one) - this way we will get around 3 NPC stations in each region , so 3 alliances per region can have their capitol and keep most of their major assets there.
If you keep your assets elsewhere after this change - well this is your decision.

I don't like idea about assets destruction either - as this will make this game much more "work" than game at some point.
Yet i think we cannot do any thing more to change CCP mind , i prepared myself , by training 4 JDC V carrier chars and JF pilot.

Now wherever i move i take 4 carriers with ships , and JF with equipment - i really feel sorry for people without this possibility.
This is good move, but it should be made 10 years ago , now we have groups that will simply grind regions killing all stations just to have profit from those who cannot move their assets.

Proposed timers mechanic is shorter from bigger holidays.
"Oh you dared to go to grandparents for Christmas, we are SO SORRY , but look at this nice station wreck"

There are also groups that will just grid station after station for tears ( heh i might even help them Roll ) but new players , and smaller groups will be very bad position.

Yes EVE will finally not become easier and easier game - and this is good , but how this will impact number of players - time will tell.



Felix Judge has suggested a good idea in the market hub thread. If the station is destroyed, why don't the assets move to a planet. Planets can't be destroyed so your items are safe.
I guess the way it would work is that if a station is destroyed, the closest habitable planet would spawn a PI style launch pad for you to then transfer what you have on the surface into a ship (or if it is a capital ship, launch it into orbit). Then it's simply a case of logistics to recover it all when it is convenient
Raphendyr Nardieu
Avanto
Hole Control
#263 - 2015-04-24 13:18:13 UTC
Idea: Escape pod containers. Similar to Station and freight containers, except when station is destroyed it will launch to planet's orbit.
SFM Hobb3s
Perkone
Caldari State
#264 - 2015-04-24 15:15:10 UTC  |  Edited by: SFM Hobb3s
I just don't think Eve is ready for this. Trying to bring nullsec sov back from stagnation and generating content is CCP's primary goal with Fozziesov, but this is going to work against that. People are going to avoid storing caches of ships (many for pvp), seeding local markets, etc. this means that the supplies and other war materiel you have are going to be spread much further apart than they are now...meaning less pvp, meaning less content...

...and then lets not forget the technical limitations. Eve couldn't even handle it when a few thousand people killed that freebie revenant some months back....and generated no killmail. What's going to happen if a station pops when it contains countless thousands of modules, ships...assets...is this not going to outright kill some hamsters?
Serendipity Lost
Repo Industries
#265 - 2015-04-24 19:44:02 UTC
I demand safety for all my stuff in player owned null. CCP is obligated to protect the stuff my alliance can't/won't. There should be no risk in null to balance the greater rewards of this space.

It's my stuff.... NO ONE has the right to take my station stuff. I'm entitled to the protection of space magic for my assets in player owned null.
sabre906
The Scope
Gallente Federation
#266 - 2015-04-25 05:58:58 UTC
The whole "destructible outposts" idea itself is horribly broken, cannot be fixed, and will be abused to hell and back until it's taken out of the game. PL will destroy all of Brave's outposts because, you know, newbies aren't allowed to have stations...Lol

You'll also have Goons and NC. burn down Providence because public stations aren't allowed.Roll
Alavaria Fera
GoonWaffe
#267 - 2015-04-25 06:36:05 UTC
Just go and rely on the good old alternative to players

NPCs

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Memphis Baas
#268 - 2015-04-26 13:43:23 UTC
Also, with the new structures (or even earlier than the patch if you wish), please consider changing the TYPE of all the structures so that it fits more neatly into the second OVERVIEW column, which is rather narrow, and with the most important information presented first.

For example:

- For stations, the current overview type is "Caldari Trading Station" when in fact the more important info should be "Sisters of Eve Bureau." We differentiate stations by whom they belong to.

- For gates, "Stargate (Ama" is just about all that fits in the type. For stations, what I see is "Caldari Tradi", which, again, is much less useful than "Sisters of Ev" would be.

- For NPCs, their name repeats in their type; would be nice if the type were "frigate, destroyer, cruiser," etc., or their role or whatever.
Anthar Thebess
#269 - 2015-04-28 08:38:52 UTC
Allow Blockade Runners to dock to enemy stations.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#270 - 2015-04-28 08:40:07 UTC
Anthar Thebess wrote:
Allow Blockade Runners to dock to enemy stations.




This is actually a really good idea!
Dustpuppy
New Eden Ferengi
#271 - 2015-05-01 08:43:38 UTC
Anthar Thebess wrote:

Outposts should be destroyable , but not NPC stations.


I share this opinion because you should have at least some places where you can leave your stuff and go on holidays or do something else for a while without the fear of loosing everything.

In case CCP decides in a different way then I propose that not only null sec/low sec stations can be blown up but also Highsec ones - with the same results for the poor ones who are hit by this "accident". Being forced to move out their goods, loose stuff, collecting floating cans and so on. And then I really would just sit around laughing about the ones who up voted this idea when Jita IV is blown up in the next "burn Jita" event.

Pidgeon Saissore
Tyrant's
Short Bus Syndicate
#272 - 2015-05-02 05:08:28 UTC
There needs to be some limit on the safety of the structure wreck. It wouldn't be eve unless there was considerable danger of losing all your stuff. Something like reinforcement timer mechanics right now though probably considerably longer. At this point the wreck starts to disintegrate and throw off hackable cans over time.

What I am more interested in is the firepower that structures can have and the number of them you can pile in a grid. If everything is destructible they will need to be considerably stronger then even the best death star tower currently. This should come simply from the ability to put several structures on the same grid all with offensive modules. Also between them they need some kind of cohesion when attacked. If that can only be from player control there needs to be a vulnerability window.
Praal
Bearded BattleBears
#273 - 2015-05-08 01:51:39 UTC
For XL structures only:


  • If another XL structure exists in the system, move all assets into hangars in that stucture (the nearest or ranom one, same for all inhabitants, if multiple)
  • If no XL structure exists in the system, spawn a debris cloud (permanent celestial "wreck"). If a debris cloud already exists, add all the items to that one, only accessable by their owner. A debris cloud would allow cargo removal, Jettison, Launch Ship, Board, Destroy on items within
  • If an XL structure is built in a system with a debris cloud, give each individual/corp a button which would allow them to move all their assets from the debris cloud into the new XL structure
  • Allow pilots to approach a hostile XL structure, hack it and access their hangar if successful (remove only / launch / jettison / board)
  • If industry/science jobs are in progress at an XL structure when it is destroyed, put the BPO with the owners' assets safely and run a drop chance for all materials/datacores for the killers. If there are undelivered jobs waiting, run the drop chance on the finished products instead.
Arya Ikahrus
#274 - 2015-05-14 08:18:38 UTC  |  Edited by: Arya Ikahrus
Not particularly bothered so long as whatever protections are in place are only for XL.

POSes have been fine without any special item protections all this time, but I can see the need for something for the Outposts.
Toggl3
Caldari Provisions
Caldari State
#275 - 2015-05-14 23:11:44 UTC
Every station could have Emergency Automated Recoverable Storage (EARS). These would need to be purchased by the controlling alliance, and would be outwardly visible to anyone looking at the station. In the event of the destruction of the station, the EARS would detach and jump away, regardless of interdiction. The destination of the EARS would be determined by the owner of the station, be it another nearby station owned by the Alliance, or an NPC station of their choice. You could even choose to set the destination to a highsec station, if you have enough fuel.

To be fully effective, two EARS would need to be purchased for each station. One of the EARS would recover all assets stored inside personal hangars within that station, and the other would recover all assets stored within corporate hangars. Each of the EARS would have a fuel bay, and would need to be filled with appropriate fuels based on the model of EARS chosen (all EARS are different). The amount of fuel required would be based on how far away the destination station is. If insufficient fuel is provided, the EARS fail to jump to their destination, and are able to be freely looted by anyone in the area (more than likely the attacker).

The EARS themselves would be fairly expensive to produce (1-2bn each), and the fuel costs would be immense, but the safety provided to the assets could be invaluable!
Nevyn Auscent
Broke Sauce
#276 - 2015-05-14 23:23:27 UTC
Arya Ikahrus wrote:
Not particularly bothered so long as whatever protections are in place are only for XL.

POSes have been fine without any special item protections all this time, but I can see the need for something for the Outposts.

Except POS haven't been fine. They are an absolute PITA to live in, people don't move significant amount of assets into them normally, and they do not encourage people to break lose from NPC stations.
Simply saying 'POS don't have it' is not a good argument.
Kaarous Aldurald
Black Hydra Consortium.
#277 - 2015-05-14 23:57:22 UTC
Nevyn Auscent wrote:
Arya Ikahrus wrote:
Not particularly bothered so long as whatever protections are in place are only for XL.

POSes have been fine without any special item protections all this time, but I can see the need for something for the Outposts.

Except POS haven't been fine. They are an absolute PITA to live in, people don't move significant amount of assets into them normally, and they do not encourage people to break lose from NPC stations.
Simply saying 'POS don't have it' is not a good argument.


Poses are broken for lots of reasons, but "my stuff isn't 100% immune" is not one of them.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Flashrain
Dragon.
Pandemic Horde
#278 - 2015-05-15 00:25:53 UTC
Generate a graphic of escape pods / automated cargo drones escaping into space and crashing into nearby planets.


Players can then goto that planet and retrieve their assets. Maybe through planetary offices or some kind of planetary landing mechanic in the future.


Can also work this into that first person shooter game CCP has - have hired mercenaries retrieve your assets from planetary surfaces.
Iroquoiss Pliskin
9B30FF Labs
#279 - 2015-05-15 10:39:38 UTC  |  Edited by: Iroquoiss Pliskin
Arya Ikahrus wrote:
Not particularly bothered so long as whatever protections are in place are only for XL.

POSes have been fine without any special item protections all this time, but I can see the need for something for the Outposts.


POSes don't have unfinite personal hangar volumes, nor do they provide what space there is in a leisurely manner.

You know how it goes: Dock... Don't deposit anything this time... Dock again... Yeah, I'll leave it here... Dock... Tritanium by Tritanium and you have enough to be worried about. Cool

Kaarous Aldurald wrote:
Nevyn Auscent wrote:
Arya Ikahrus wrote:
Not particularly bothered so long as whatever protections are in place are only for XL.

POSes have been fine without any special item protections all this time, but I can see the need for something for the Outposts.

Except POS haven't been fine. They are an absolute PITA to live in, people don't move significant amount of assets into them normally, and they do not encourage people to break lose from NPC stations.
Simply saying 'POS don't have it' is not a good argument.


Poses are broken for lots of reasons, but "my stuff isn't 100% immune" is not one of them.


Well, the point is the new structures are an inverse of that - you can dock in them now. P
M1k3y Koontz
House of Musashi
Stay Feral
#280 - 2015-05-15 11:45:10 UTC
Arya Ikahrus wrote:
Not particularly bothered so long as whatever protections are in place are only for XL.

POSes have been fine without any special item protections all this time, but I can see the need for something for the Outposts.

POSs aren't fine, that why CCP are replacing them. And its long overdue.

The main problem with POSs is the lack of security, so why would i move into a large citadel, which my medium alliance can afford (XLs will likely be on par with outposts, which are expensive), when all my stuff goes up in flames if the CFC or PL decide they want a laugh.

How much herp could a herp derp derp if a herp derp could herp derp.