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Countering Risk Aversion

First post
Author
Jack Hayson
The Scope
Gallente Federation
#41 - 2015-04-30 19:19:16 UTC
"Ship replacement costs are too damned high!"
No, they are not. They give meaning to the loss of a ship.

If you don't want to lose that blinged out T3 use a cheaper ship. It's a choice you have to make.
Without that choice there would be no reason to ever fly the cheaper ships and everyone would just fly the blinged out stuff. Then everyone starts crying for more powerful ships because they feel weak against all those other blinged ships and you get the perfect example for power creep.


Elite is a very bad comparison. It has no player driven economy and the actions you take against other players have no impact on the "sandbox".
It's essentially a single player game that has a small penalty for reloading.
Ma'Baker McCandless
The McCandless Clan
#42 - 2015-04-30 19:27:10 UTC
I still dont understand why risk aversion is a bad thing.

The first thing that people like me who PvP badly do is discount KMs and Reputation as these are impossible to recover once lost and so are meaningless.

And while replacing the ship itself may or may not be hard, I cant say I keep 10 fitted replacement ships handy in every system I plan on fighting in, not counting the places I dont plan on it.
Jenshae Chiroptera
#43 - 2015-04-30 19:28:34 UTC
Feyd Rautha Harkonnen wrote:
Jenshae Chiroptera wrote:

I could take a gang of T1 frigates and destroyers out every night and personally SRP all of them. I could get them to undock to fight every tourist that comes our way.
I do not find that type of gang fun enough to do more than in a blue moon.
Why T1 frigates? Why not *good* ships?
My point is that you will be minding your own business and someone comes along, solo to bother everyone.
I would rather dock up and do something else than chase them around the system.
Less fun for him and less annoyance for me that way.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Juno Rook
Doomheim
#44 - 2015-04-30 20:28:29 UTC
Up to a point a week or so ago, I did not pvp at all. I did not like pvp because I sucked at it badly. Anyone who was even halfway decent could rotfstomp me.

I found some folks who were willing to take the time to pull me along and show me how it's done. Even now I'm still not good at pvp. So in light of that fact, if I know people are waiting to pounce when I undock, Im gonna stay docked. Unless I know Air Cav is on the way with music blaring and locked and loaded, I'll just log over to a neut. alt and go do something else.

From my point of view, that's not risk averse its just playing smart. Why give the enemy a win when you don't have to.
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#45 - 2015-05-01 00:53:19 UTC
Didn't this "risk aversion" meme start way long ago? About the time as the "bot aspirant" disinformation propaganda shite? A little too stale by now, mate.
Akirei Scytale
Okami Syndicate
#46 - 2015-05-01 00:57:36 UTC  |  Edited by: Akirei Scytale
Feyd Rautha Harkonnen wrote:
I would like to have a constructive dialog around what can be done to combat risk-aversion in our pvp pilots in New Eden. What I observe is that we regularly decry risk-aversion and others unwillingness to undock and bring a fight, while on the other hand refusing to confront the elephant in the room when it comes to root cause...

Ship replacement insurance.

Please consider this, and provide constructive feedback.

F


How about you formulate your thoughts here instead of trying to feed the view counter on your blog?

Not to mention, the existence of consequences are what makes EVE a good game. Making them smaller would make EVE less good.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#47 - 2015-05-01 01:34:07 UTC
I actually clicked the link and read the blog ... well kind of, since I've stopped reading at "boost insurance to 95%". Ugh
Michael Ruckert
Hohere Kavallerie-Kommando
#48 - 2015-05-01 02:25:10 UTC
+1 for Feyd blogs not being risk adverse by showing hot women with appropriate caption. Real Men read Feyd blogs.

"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier

Telegram Sam
Sebiestor Tribe
Minmatar Republic
#49 - 2015-05-01 02:32:36 UTC
Michael Ruckert wrote:
+1 for Feyd blogs not being risk adverse by showing hot women with appropriate caption. Real Men read Feyd blogs.

Whut? Need a Women of Walmart link?
Chainsaw Plankton
FaDoyToy
#50 - 2015-05-01 02:56:51 UTC
hell even in games where you lose nothing from PVP a bunch of people still do everything they can to avoid PVP.

@ChainsawPlankto on twitter

Kashadin
Caldari Provisions
Caldari State
#51 - 2015-05-01 04:10:30 UTC
At the end of the day no matter what type of system you set up you can never give back someones time. And time is the reason some people are "risk averse", and that is across all MMOs and all types of PVP. Hell even market PVP in a game like EVE, some people will do the .01 ISK wars all day with someone, or they will just let stuff sit on market and hope because they don't feel like spending the time needed to keep up with that. The same can be said for combat PVP, sometimes the time that you will need to either replace a ship, or get back to system, or the 100 other things that you have to do when you lose a ship are just not worth the time it takes to fight someone, especially if you know that the chances of you losing are high. As it stands the possibility of time loss are the biggest factors for someone deciding to not fight or to be "risk adverse" in my opinion.
Gully Alex Foyle
The Scope
Gallente Federation
#52 - 2015-05-01 07:24:33 UTC
Feyd, your own killboard contradicts your point.


Over a 40-month period, you have 3,652 kills and just 121 losses.

Discounting pods and structures, you have 2,799 ship kills and just 102 ship losses. Per month, that's 70 kills and 2.5 losses.


Are you a little risk-averse, Feyd? Do you think higher insurance payouts will cure you and suddenly make you embrace a high-risk PVP lifestyle?


Because if every EVE PVP-er were only willing to lose 2-3 ships in a whole month like yourself, New Eden would be a boring place indeed.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Delt0r Garsk
Shits N Giggles
#53 - 2015-05-01 07:35:31 UTC
Gully Alex Foyle wrote:

Because if every EVE PVP-er were only willing to lose 2-3 ships in a whole month like yourself, New Eden would be a boring place indeed.

I don't want to detract from your point. But this is not the case. Because kills are counted more than once. So if you mostly fly in fleets where every kill ends up on 20+ peoples killboards, then well that is "40-60" killboard "stats" per month per 2-3 actual ships lost.

To get a real accurate view of "kills" each kill should be counted only once. Either final blow or top damage.

AKA the scientist.

Death and Glory!

Well fun is also good.

Gully Alex Foyle
The Scope
Gallente Federation
#54 - 2015-05-01 07:59:48 UTC
Delt0r Garsk wrote:
Gully Alex Foyle wrote:

Because if every EVE PVP-er were only willing to lose 2-3 ships in a whole month like yourself, New Eden would be a boring place indeed.

I don't want to detract from your point. But this is not the case. Because kills are counted more than once. So if you mostly fly in fleets where every kill ends up on 20+ peoples killboards, then well that is "40-60" killboard "stats" per month per 2-3 actual ships lost.

To get a real accurate view of "kills" each kill should be counted only once. Either final blow or top damage.
True, and Feyd can tell us himself if in his PVP career he was mostly flying in 20+ man fleets or not.

But my point was more about the losses. We all love kills, but the simple truth is that for every kill there must be a loss.

If you want kills, you should have the courtesy to offer your opponents some chance of killing you as well. Else we'd all be in exactly the situation that Feyd describes in his blog: people blue-balling eachother all the time, ship-spinning until we find those few opportunities to gank a straggler, or someone that is so bored he decides to just yolo his ship.

So, let's say it'd make sense to engage with at least a 25% chance to die, because a fair 50% is too risky and everybody prefers winning?


That means that Feyd is either:

1) A manly risk-taker, but not very active (10 fights a month x 25% chance of dying = his 2.5 losses)

2) A risk-averse carebear, who only fights if he's 90%+ sure of winning


In either case, it would appear he has not much experience in taking risks in PVP.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Otso Bakarti
Doomheim
#55 - 2015-05-01 08:07:38 UTC  |  Edited by: Otso Bakarti
The ugly truth for PvP-ers is they comprise a small minority in the gaming world, and their numbers aren't that much more impressive here. CCP has estimated this to be 25 (or so) per cent of the player base plays PvP. But, ask a PvP-er, and they're the only gamers in existence, and anyone who disputes their decisions about the nature a game should have can be called "Carebear" and dismissed without mention. (Post with your main! Post with your main!)

EVERY game has a crowd of PvP-ers who "know how to make this game perfect" and they share the same advice to developers (only they do it as though it's a God given fact carved in silicone chips and devs are stupid if they can't read it). "Make the game so nobody can PvE. Make everyone my target. (Oh yes and...) Give me all the good gear so everyone else sucks. I feel the need to GANK!" (The WOW refugees know the true meaning of "gank". The term was invented there. They won't share that with us, I'm bettin'.)

SO this minority here at EVE Online has coined the term "risk averse". It's a form of social engineering as they like to say. Use a psychological term to convince people if they don't PvP they have a personality disorder - risk aversion. If it wasn't such a patently ridiculous choice of terms it would almost appear serious. I'm sure the chuckle heads who had a light bulb go off over their heads had to have thought it was a brilliant choice (pardon the pun.)

The fulcrum of transportation development which allowed mankind to successfully move from wooden wheel carts to landing on the moon was "risk aversion". If it was risky, it was sh!t canned and a new line of attack was chosen. It could be ironic the desperate minority uses this term (but that would infer an intelligence of which there is no supporting evidence) in a game that uses spaceships, as NASA invented the triple redundancy to try to squelch RISK - something they founded their professional integrity to being AVERSE TO. ROFL! So much for seeming intelligent, you
minions of the minority.

SO bluster away. Scream and shout. Deny the reality. Shout down the truth - in the name of fairness! It's so COOL! Cool

There just isn't anything that can be said!

Kashadin
Caldari Provisions
Caldari State
#56 - 2015-05-01 08:09:29 UTC
to get a kill, you have to risk a loss.....unless all his kills are ganks/overpower/cyno ships...
Akirei Scytale
Okami Syndicate
#57 - 2015-05-01 08:14:31 UTC
Gully Alex Foyle wrote:
Delt0r Garsk wrote:
Gully Alex Foyle wrote:

Because if every EVE PVP-er were only willing to lose 2-3 ships in a whole month like yourself, New Eden would be a boring place indeed.

I don't want to detract from your point. But this is not the case. Because kills are counted more than once. So if you mostly fly in fleets where every kill ends up on 20+ peoples killboards, then well that is "40-60" killboard "stats" per month per 2-3 actual ships lost.

To get a real accurate view of "kills" each kill should be counted only once. Either final blow or top damage.
True, and Feyd can tell us himself if in his PVP career he was mostly flying in 20+ man fleets or not.

But my point was more about the losses. We all love kills, but the simple truth is that for every kill there must be a loss.

If you want kills, you should have the courtesy to offer your opponents some chance of killing you as well. Else we'd all be in exactly the situation that Feyd describes in his blog: people blue-balling eachother all the time, ship-spinning until we find those few opportunities to gank a straggler, or someone that is so bored he decides to just yolo his ship.

So, let's say it'd make sense to engage with at least a 25% chance to die, because a fair 50% is too risky and everybody prefers winning?


That means that Feyd is either:

1) A manly risk-taker, but not very active (10 fights a month x 25% chance of dying = his 2.5 losses)

2) A risk-averse carebear, who only fights if he's 90%+ sure of winning


In either case, it would appear he has not much experience in taking risks in PVP.


As mentioned, that's the nature of fleet warfare. Hell, even when fleets decisively lose battles, a lot of people usually make it home. Also, there's risk aversion and then there's picking fights carefully - not quite the same thing. Consider the character of Gus Fring in Breaking Bad. Would you call him risk averse? He's extremely cautious, but takes big risks after carefully weighing the situation.

Also, the idea of treating kills once wouldn't work - it negates everyone else's contribution. However, it wouldn't be difficult to build a killboard that attached "1 kill" to every kill and split out credit. In which case you'd glean a little extra info, but it would lead to silly things like "0.5% of an Ishtar killmail".

And of course that system **still** wouldn't credit the people most important for getting those kills - FCs, scouts, combat probers, boosters, logi, etc. A pure logi pilot could be insanely prolific and extremely competent, but that system or the current one still leaves his KBs red.

in short, KBs don't tell you squat except "hes blown **** up before" or "he's died before".
Gully Alex Foyle
The Scope
Gallente Federation
#58 - 2015-05-01 08:32:36 UTC
Akirei Scytale wrote:
in short, KBs don't tell you squat except "hes blown **** up before" or "he's died before".
Nope.

Kill count can be misleading, but losses are straightforward: if you lose just 2 ships/month, you're rarely putting your ship in real danger. Doesn't get any clearer than that.

If you're not putting your ship in danger, you're personal contribution to internet space explosions is poor. Unless, of course, you're one of those heroic space truckers that spend their time buying/hauling/fitting ships for others to have fun with!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Akirei Scytale
Okami Syndicate
#59 - 2015-05-01 08:38:44 UTC  |  Edited by: Akirei Scytale
Gully Alex Foyle wrote:
Akirei Scytale wrote:
in short, KBs don't tell you squat except "hes blown **** up before" or "he's died before".
Nope.

Kill count can be misleading, but losses are straightforward: if you lose just 2 ships/month, you're rarely putting your ship in real danger. Doesn't get any clearer than that.

If you're not putting your ship in danger, you're personal contribution to internet space explosions is poor. Unless, of course, you're one of those heroic space truckers that spend their time buying/hauling/fitting ships for others to have fun with!


You're drastically oversimplifying things to try to make them fit your preference. That's like sorting the most aggressive footballers by goals missed. Some are just more accurate than others.
Kashadin
Caldari Provisions
Caldari State
#60 - 2015-05-01 08:39:20 UTC
Gully Alex Foyle wrote:
Akirei Scytale wrote:
in short, KBs don't tell you squat except "hes blown **** up before" or "he's died before".
Nope.

Kill count can be misleading, but losses are straightforward: if you lose just 2 ships/month, you're rarely putting your ship in real danger. Doesn't get any clearer than that.

If you're not putting your ship in danger, you're personal contribution to internet space explosions is poor. Unless, of course, you're one of those heroic space truckers that spend their time buying/hauling/fitting ships for others to have fun with!




Unless that person is just not losing fights...i mean, like I said to get kills you have to put your ships in danger of being blown up.