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Optimizing Invention & Manufacturing Calculator + How to make a bil per week

Author
Hans Arienth
Hanson Heavy Industries
#41 - 2011-12-06 23:49:08 UTC
Ruby Inthedust wrote:

I had the same experience with it using the wrong decryptor...

I think that for most items where individual material costs are low, it might be better, but when saving 1 unit of material per run changes your profit by 30 mil the time-optimized approach fails a bit.

What I do is simply bring in another character to supplement copying/invention/manufacturing as needed to keep them well balanced. Skills required for this kind of alt are only PE5, Science 5, and invention skills to 3.

Still, it's a nice site, prices look accurate which may save me time constantly price checking Jita. :)


How do the prices look accurate? The "Jita sales price" numbers haven't changed in well over a week and some of them don't even come close to the current values.

For example, the 425mm Railgun II. The Eve Online Market Guide website gives a pre-Crucible Jita value of 2,8 million ISK while EVE Central shows the current value hovering around 5.5 million ISK.

I really like this website and the way it is structured, I just hope it gets repaired some point soon.
Vaaca
Crown Enterprises
#42 - 2011-12-07 00:01:05 UTC  |  Edited by: Vaaca
Antipokeman wrote:
When trying to check some T2 ME PE levels there are some on market that have negatives for these. It won't allow that input on yours.



If you go to invention and click the item, it takes you to the production stage with the correct invented me and pe values.

This tool is great. Wish there was a way to edit some of the prices for a more perfect idea, but still gives you a good general idea of where to invent.
Hans Arienth
Hanson Heavy Industries
#43 - 2011-12-07 16:53:41 UTC
Vaaca wrote:
... This tool is great. Wish there was a way to edit some of the prices for a more perfect idea, but still gives you a good general idea of where to invent.


I don't know, the invention market is fast moving and volatile, and profitability of different items can jump around quite a bit. Up to date pricing is pretty important to make those determinations.

I'm frankly in awe of people who create websites like this and I'm certainly not one to look a gift horse in the mouth. It's still a cool resource even with out of date price info, but it's frustrating that the price info was being updated regularly and then it just froze. It just means I'm back to my own much more time-consuming spreadsheets.

I've actually tried to find a replacement because these automated websites save so much time. However, I haven't been able to find any so far.
Isak Kovez
Burning on Fire Industries
#44 - 2011-12-08 18:19:18 UTC
Hey, first of all I want to thank you for making this site! It inspired me to try the invention career.

But I wanted to somehow verify that the numbers are trustworthy, so I made a spreadsheet from scratch to calculate everything. And it almost checks out. The only thing not matching is copying and invention time per actual run. I'm using http://www.eve-market-guide.com/t2item.php?id=31366 as my example. It list this time as 5h 40m 45s. My sheet says 3h 54m 46s.

The formulas I used are:
InventOneT2 = InventTimeT1*LabBonus(0.5)/Success%
InventOneRun = InventOneT2/Runs

I use http://games.chruker.dk/eve_online/item.php?type_id=31361 for raw data and copying/invent times. Copying is the bottleneck and takes 25h for this blueprint, which is 16h 15m in a pos lab. Divide by success chance of 83.052% (with default skills of 3 in decrypt and physics) and we get a T2 BPC every 19h 33m 57s.
With the war strategon decryptor we get 5 runs, which gives 3h 54m 46s.

Where did I forget something? :P
Hans Arienth
Hanson Heavy Industries
#45 - 2011-12-08 21:16:07 UTC
I'm happy to note that as of today EVE-Market-Guide.com is now once again updating market prices.
Slaine Valdorian
#46 - 2011-12-08 22:27:31 UTC
Hans Arienth wrote:
I'm happy to note that as of today EVE-Market-Guide.com is now once again updating market prices.


Could you add the date of the latest update to your site?
Hans Arienth
Hanson Heavy Industries
#47 - 2011-12-08 23:51:37 UTC
Slaine Valdorian wrote:


Could you add the date of the latest update to your site?


It's actually not my site, I'm just a fan. I was complaining earlier in the thread about prices not updating so I thought I would let everyone know that they seem to be working as intended now.
Eve Tycoon II
Science and Trade Institute
Caldari State
#48 - 2011-12-10 18:49:06 UTC
I'm the author of this website. I was pretty busy last month, and had to limit my accounts/eve time.

@Slaine Valdorian
Prices are from 08/12 currently

@Isak Kovez
You forgot to add invetion time, as suggested by "copying and invention time per actual run" :). However if you dig very deep you will discover that for some reason I thought science IV bonus (0.8 instead of 0.75) is the the correct one to choose. It is fixed already.
Scrapyard Bob
EVE University
Ivy League
#49 - 2011-12-10 23:40:28 UTC
I'm going to be contrary and say that the default skills should be 4/4/4.

I'm also curious how you calculate the copy time costs.
Eve Tycoon II
Science and Trade Institute
Caldari State
#50 - 2011-12-13 01:46:11 UTC
I set them to 3 to protect the users from themselves. People have tendency to skill up only a couple of invention skills to lvl 4 and to forget the rest. Compared to the item choice the effect of 4/4/4 skills is minuscule.

I don't add any sort of isk cost on the copy time. If you are referring to why pph goes up and down with it, then you are simply forgetting the intangible element of the equation.
Valencia Mariana
School of Applied Knowledge
#51 - 2011-12-13 11:48:24 UTC
"how to make a bil in a week" - No red alarms there...
Eve Tycoon II
Science and Trade Institute
Caldari State
#52 - 2011-12-13 13:34:27 UTC
Damn you! You must have realised that if you load the website in reverse then it will make you send all your isk to belzebub himself!
Hans Arienth
Hanson Heavy Industries
#53 - 2011-12-14 16:55:05 UTC
Tycoon:

I tend to agree with Scrapyard Bob that it would be nice if the default skills were 4-4-4. That said, I also like that the current default numbers are more conservative and it's true that the actual % difference is minimal.

My most requested feature would be a way to split out rigs, ships, and modules similar to how the old eve-tools website did it. Simple check-boxes to add/remove rigs, ships, modules, drones, and ammo would be awesome.

Would also be nice to be able to click to sort the columns ascending/descending.

In general the website is superb and I am getting a lot of use (and ISK) out of it. You don't mention anything about donations. Are you accepting them?
Eve Tycoon II
Science and Trade Institute
Caldari State
#54 - 2011-12-17 16:04:01 UTC
ISK donations can be sent to this toon, if you want to make a paypal donation then evemail me :).

Hans Arienth
Hanson Heavy Industries
#55 - 2011-12-17 17:22:14 UTC
Eve Tycoon II wrote:
ISK donations can be sent to this toon, if you want to make a paypal donation then evemail me :).



Ok, I'll be making a modest ISK donation now and will plan on more donations as I continue to use the website.

However, I've noticed the prices are once again falling way out of date. Is the website set up to update price data automatically or are you doing it manually on a periodic basis?
Eve Tycoon II
Science and Trade Institute
Caldari State
#56 - 2011-12-18 20:33:06 UTC
Unfortunately it is manual, to make it even worse I'm away from home now and I didn't pack the perl scripts churning 100MB of price data into something that I can import into a database, so no price updates until mid-Jan Oops.

On the other hand I will be adding a couple of features shortly to compensate. An option to disable copy time and add bpc cost is definitely in. I might add item filters like you suggested, but I'm split on this one - a flexible inventor is a rich inventor :).
Hans Arienth
Hanson Heavy Industries
#57 - 2011-12-19 19:35:05 UTC
Eve Tycoon II wrote:
Unfortunately it is manual, to make it even worse I'm away from home now and I didn't pack the perl scripts churning 100MB of price data into something that I can import into a database, so no price updates until mid-Jan Oops.

On the other hand I will be adding a couple of features shortly to compensate. An option to disable copy time and add bpc cost is definitely in. I might add item filters like you suggested, but I'm split on this one - a flexible inventor is a rich inventor :).


No price updates until mid-January? Yikes! I'm very sorry to hear that, though I definitely appreciate the heads up so I can stop checking every few days! That's a real shame the prices can't be updated automatically.

As far as the filters for item types go, I think you should add them in and just leave them off by default. For example, have "hide rigs" or "hide ammo" checkboxes that are unchecked by default. At least that is how I would prefer it.

PS Sorry I forgot to make the mentioned donation over the weekend, I'll try to get on that this week.
Seraphina Amaranth
Hedion University
Amarr Empire
#58 - 2011-12-26 08:55:05 UTC
+1 for being able to filter out rigs and/or ships.

Also, you're updating this manually? If you can't run a daily cron job for whatever reason, can you at least put a note telling people how long it has been since the market database was last refreshed?
Eve Tycoon II
Science and Trade Institute
Caldari State
#59 - 2011-12-27 02:53:07 UTC
Use of outsourced BPCs has been implemented. Use this option if you have a dedicated copying toon that can't invent yet, or you are buying BPCs from somebody else.

I won't be implementing a group filter yet (ships, rigs, modules etc.) mainly because the game reality doesn't converge with player expectations (for example rigs belong to modules category). However if you want it, do post, if enough people request it to justify the effort then I will implement it.
Seraphina Amaranth
Hedion University
Amarr Empire
#60 - 2011-12-27 05:44:01 UTC
Rigs vs modules vs ships split is enshrined in the different data interfaces used to create them.