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Player Features and Ideas Discussion

 
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Proposed Changes Empire Space and some supporting changes

First post
Author
Tengu Grib
Caldari Provisions
Caldari State
#161 - 2015-04-28 16:38:13 UTC
Xanthe Alvo wrote:
Tengu Grib wrote:
Do you even see how you are contradicting yourself?

Eve isn't safe, and yet you say the only people who make high sec unsafe are 'broken'? By that statement you WANT highsec to be safe, which goes against the fundamental concept of the game.

We shoot people in high sec because WE are the reason highsec isn't safe. WE are what makes highsec unsafe. Without us highsec would be safe and that is unacceptable.

*By we I mean all high sec war dec corps, griefers, scammers, corp thieves, awoxers, mission baiters, gate campers... you name it.*

Hi-sec remains safe, despite your efforts. That's the point you guys keep missing. What you're doing, all that you have done and will do in the future, it's all for naught. It changes nothing on the big stage. At best, your efforts are a pimple on the arse of hi-sec activities. There are single players in this game who have so much wealth and influence, they can shift entire markets on a whim. That's power. And it's more power than the lot of you have collectively.

Scammers, corp thieves, awoxers, mission baiters, and gate campers are all part of the meta game. They are playing, and winning at Eve in their own right. Miner bumpers, station huggers and wardeccers are just low skill, risk averse, wannabe PvPers. They're the equivalent of thugs who play the Knockout Game.


Nope, you still haven't figured it out. Well, I tried.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#162 - 2015-04-28 16:39:15 UTC
Noragen Neirfallas wrote:
Tengu Grib *Facepalm
Stop replying to the Forum ALT it has no standing in this forum Lol

CoolCool


Fine, have it your way.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Noragen Neirfallas
Emotional Net Loss
#163 - 2015-04-28 16:42:54 UTC
Tengu Grib wrote:
Noragen Neirfallas wrote:
Tengu Grib *Facepalm
Stop replying to the Forum ALT it has no standing in this forum Lol

CoolCool


Fine, have it your way.

C&p rule 1 and all that. Besides for all the no fear claims he made an ALT just to post here Blink

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Badman Lasermouse
Run and Gun Mercenary Corps
#164 - 2015-04-28 17:37:08 UTC
I like a lot of the ideas about some sort of Corp structure. The Structure itself could just be something simple like a tower, that you could fuel and add defenses to if you so chose, or be left unfueled and defenseless. Just like with towers, the bigger the structure the more defensive mods it should be able to field. The structure should not provide bonus' to anything, but negate penalties instead. Maybe something along the lines of a concord tax rate, the bigger the corp the higher the tax rate. That way, a corp with no interest in combat, could choose to not deploy a Corp structure, but suffer the same penalties (or greater) of being in an NPC corp.

I would just be interested in making everything scale, larger organizations should have to upgrade their structure once they surpass a certain member count, or start to suffer the same tax penalty. This would make largers corps have to put more on the line to maintain their size, and smaller corps wouldn't suffer much or be as appealing to attack.

When wars are declared, both Corps structures should become vulnerable (You should also be unable to delcare war unless your corp/aliiance has a structure fielded), and you should have to delcare war in order to attack a corps assests. This would even give the null and low entities an advanced warning of an imminent conflict, and while I hate to say it, it would probably become unfeasable for an Alliance like mine to do what we do.

Just a couple ideas.

-Badman

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#165 - 2015-04-28 17:43:54 UTC
Xanthe Alvo wrote:

Scammers, corp thieves, awoxers, mission baiters, and gate campers are all part of the meta game. They are playing, and winning at Eve in their own right. Miner bumpers, station huggers and wardeccers are just low skill, risk averse, wannabe PvPers. They're the equivalent of thugs who play the Knockout Game.


What you did there is list off a set of activities all of which are done by the same general group of people. There is no definitive distinction between people who awox or scam and people who declare wars and bump miners. It's the same people.
Xanthe Alvo
Doomheim
#166 - 2015-04-28 18:45:12 UTC
Vimsy Vortis wrote:
What you did there is list off a set of activities all of which are done by the same general group of people. There is no definitive distinction between people who awox or scam and people who declare wars and bump miners. It's the same people.


On the one hand, you have a set of activities that embraces what EVE is notorious for. On the other hand, you have a set of activities that are the personification of Holeysheet1.

I rest my case.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#167 - 2015-04-28 19:18:17 UTC
Bringing Holysheet into an argument is unfair. Some people are just leeches.
Lyric Masters
Sebiestor Tribe
Minmatar Republic
#168 - 2015-04-28 20:37:52 UTC
Estella Osoka wrote:
Only way to make carebears fight is to have so it affects their isk. Either gives them more or less.

Perhaps one idea is to make it so that by not fighting you lose faction/npc standing, and receive faction/npc standing by fighting. I say this because a lot of carebears are so concerned about their faction standings.

When you podkill a war target, you get their full bounty payout. None of that 10% crap, but only when at war; and only for player wardecs. Example player A is in a wardec against player B, player A podkills player B, and gets full bounty payout. Considering some of the bounties certain players have, this would be a huge monetary motivator, and make the bounties relevant.

Get CCP to create wardec missions. These would be missions where you have to kill a specific war target or structure. High payout. Only available when wardecced.

That's just me spitballing ideas.


Good idea, if corporations didn't cost a nickel to start. Most bounties against anyone of note would definitely be worth creating a dummy Corp and spending the wardec fee to get my own bounty. It is why we have the dumb system we have now for bounties - abuse.
Noragen Neirfallas
Emotional Net Loss
#169 - 2015-04-29 14:29:02 UTC
How does one go about requesting the forum thread be moved to the proper venue anyways?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Lucas Kell
Solitude Trading
S.N.O.T.
#170 - 2015-04-29 16:53:44 UTC
Noragen Neirfallas wrote:
How does one go about requesting the forum thread be moved to the proper venue anyways?
AFAIK you report your own thread as being in the wrong section, please move to X.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

ISD Supogo
ISD BH
ISD Alliance
#171 - 2015-04-29 18:09:41 UTC
Thread has been moved to Features & Ideas Discussion.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department

Tabyll Altol
Viziam
Amarr Empire
#172 - 2015-04-29 19:16:29 UTC
No Highsec income is high enough. I would be okay with the income will be decreased by the 15%, you will gain through this structure. But lets be honest the wardecing corp will most times be much stronger than the defensive.

So no better situation for both sides.

-1
Arthur Aihaken
CODE.d
#173 - 2015-04-29 22:56:09 UTC  |  Edited by: Arthur Aihaken
Let's revise the name for this proposal to what it really is:
Proposed Changes to Legally Shoot High-sec Players

"They say evil prevails when good humans fail to act. What they ought to say is, evil prevails." – Lord of War

If there's no ISK to be made in ganking the target, let's find a cheaper alternative: Let's make war profitable again!

• We've decided to nerf high-sec income (again). And to make it less of an attractive option, if you choose to remain in an NPC corporation we're nailing this by another 30-40% on top of everything else. Oh wait, did we mention that NPC corps can't run any L4 or L5 missions? (this excludes burner missions as well) L4 missions are highly overrated anyway...

• So you've decided to join (surprise!) a player-owned corporation! It ironically now costs the same to setup as issuing a WarDec, but don't let that deter you! Just a reminder that you need to find a minimum of 10 active players or we unceremoniously bump you back to the minor leagues and keep your deposit fee (nothing personal you understand, but we have to ensure that those WarDecs get full value!) Corporations are now safer than ever with the ability to turn friendly fire off, which ensures those AWOX'ing days are over (CONCORD does charge a small premium for this added security, however - but how can you put a price on freedom?)

• Did we mention your corporation can deploy a new structure to enhance ISK income? (I know, you're welcome) Just ensure that your corporation is the first in the system to deploy one (there is a limit of one). What's that you say? All high-sec systems already have one? That's odd, they were just announced... No problem - just issue a WarDec against the owning corporation (this has worked out quite well with high-sec POCOs, as they change hands so frequently it's hard to keep track of!) After all, it's worth your while to go after these new structures - they're siphoning off a portion of your entire corporate income!

• So you're experiencing your first WarDec - congratulations! Even though the three corporations and alliance massively outnumber you, don't let that be a deterrent! (think David and Goliath) If you don't logon you can't earn any ISK anyway, right? Don't worry about those neutral rep'ing alts - they'll be flagged as suspect and basically shot on sight. But perhaps combat is not your thing, and the prospect if fighting battles where you're hopelessly outclassed and outnumbered doesn't appeal to you (hey, it's not for everyone!) Before you "jump ship", remember that you won't be joining another corporation anytime soon (at least for a week). During which time there's a bounty on your head in the form of a free kill right (yes, the ones that required something substantially more evil to earn).

• So you've decided to take a break from EVE. That's completely understandable. After seeing what happened to your corp mates who opted to fight (and even worse, the ones that fled with those kill rights), anyone would find that unsettling. While you're holed up in Jita, do check out the local want ads (there are some excellent bargains!) and partake in the ever-popular 'ship spinning'.

So you've decided to quit EVE. May we ask why?

I am currently away, traveling through time and will be returning last week.

Noragen Neirfallas
Emotional Net Loss
#174 - 2015-04-29 23:53:46 UTC
Arthur Aihaken wrote:
Let's revise the name for this proposal to what it really is:
Proposed Changes to Legally Shoot High-sec Players

"They say evil prevails when good humans fail to act. What they ought to say is, evil prevails." – Lord of War

If there's no ISK to be made in ganking the target, let's find a cheaper alternative: Let's make war profitable again!

• We've decided to nerf high-sec income (again). And to make it less of an attractive option, if you choose to remain in an NPC corporation we're nailing this by another 30-40% on top of everything else. Oh wait, did we mention that NPC corps can't run any L4 or L5 missions? (this excludes burner missions as well) L4 missions are highly overrated anyway...

• So you've decided to join (surprise!) a player-owned corporation! It ironically now costs the same to setup as issuing a WarDec, but don't let that deter you! Just a reminder that you need to find a minimum of 10 active players or we unceremoniously bump you back to the minor leagues and keep your deposit fee (nothing personal you understand, but we have to ensure that those WarDecs get full value!) Corporations are now safer than ever with the ability to turn friendly fire off, which ensures those AWOX'ing days are over (CONCORD does charge a small premium for this added security, however - but how can you put a price on freedom?)

• Did we mention your corporation can deploy a new structure to enhance ISK income? (I know, you're welcome) Just ensure that your corporation is the first in the system to deploy one (there is a limit of one). What's that you say? All high-sec systems already have one? That's odd, they were just announced... No problem - just issue a WarDec against the owning corporation (this has worked out quite well with high-sec POCOs, as they change hands so frequently it's hard to keep track of!) After all, it's worth your while to go after these new structures - they're siphoning off a portion of your entire corporate income!

• So you're experiencing your first WarDec - congratulations! Even though the three corporations and alliance massively outnumber you, don't let that be a deterrent! (think David and Goliath) If you don't logon you can't earn any ISK anyway, right? Don't worry about those neutral rep'ing alts - they'll be flagged as suspect and basically shot on sight. But perhaps combat is not your thing, and the prospect if fighting battles where you're hopelessly outclassed and outnumbered doesn't appeal to you (hey, it's not for everyone!) Before you "jump ship", remember that you won't be joining another corporation anytime soon (at least for a week). During which time there's a bounty on your head in the form of a free kill right (yes, the ones that required something substantially more evil to earn).

• So you've decided to take a break from EVE. That's completely understandable. After seeing what happened to your corp mates who opted to fight (and even worse, the ones that fled with those kill rights), anyone would find that unsettling. While you're holed up in Jita, do check out the local want ads (there are some excellent bargains!) and partake in the ever-popular 'ship spinning'.

So you've decided to quit EVE. May we ask why?

quite amusing if unproductive and displaying a lack fo having read the OP properly Roll

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Arthur Aihaken
CODE.d
#175 - 2015-04-30 00:20:04 UTC
Noragen Neirfallas wrote:
quite amusing if unproductive and displaying a lack fo having read the OP properly Roll


• ConstStructs: Limited of one per constellation (better than POCOs, so you can gain a 15% ISK, LP and mining yield for the PvE components of your alliance. CorpStructs have a reduced gain, limited to one per system and requiring a moon to anchor (in close proximity an an enemy POS, no doubt).
• Carebears Bane: Leeches ISK, LP and ore/gas from active players in-system (resides in the safety of a POS, probably a large one).
• NPC corporation tax: Increase to 20% for non-trial accounts (because why not).
• Social corporations: 10% mandatory tax, limited to 20 players. Costs $50m ISK to establish (let's make it the same cost to dodge a WarDec so we can attrition the smaller corporation to death).
• Player corporations: Minimum of 10 players; after 72-hours of dropping below the minimum all structures and alliances are forfeit (will also assume the cost to establish is $50m ISK).
• WarDecs: Can now be assisted on both sides (let the slaughter commence).

Did I miss anything?

I am currently away, traveling through time and will be returning last week.

Noragen Neirfallas
Emotional Net Loss
#176 - 2015-04-30 00:28:52 UTC
Arthur Aihaken wrote:

Did I miss anything?

Yeah continue to read onto post 4 Blink

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Anhenka
Native Freshfood
Minmatar Republic
#177 - 2015-04-30 00:43:11 UTC  |  Edited by: Anhenka
This thread seems to be comprised of about 80% Marmite, Break a Wish, and CODE. All furiously lending a hand to their neighbor for a mutually satisfying ending.

Much of an echo chamber in here?

I can't see much a regard at all for the non wardeccing side.

In an effort to force people into being targets, you propose massively increasing the penalties of NPC corps, making the penalties for leaving a corp under war very high, creating structures that further leach income from everyone who doesn't belong to the group that owns it, minimum corp sizes with enforced tax rates that don't even go to the corp, and allowing the aggressor to have others assist them without wardeccing.

And the carrot? A limited availability structure that is controlled by force and must be wardecced to obtain. This structure totally wouldn't just be taken by the strongest groups around, and then sold to the highest bidder, just to be hired to take it again, over and over and over again.

This whole thread is basically just a bunch of highsec wardeccers sitting around exclaiming to each other about what a great idea it is. All the depth of a political rally.
Noragen Neirfallas
Emotional Net Loss
#178 - 2015-04-30 01:04:27 UTC
Anhenka wrote:
This thread seems to be comprised of about 80% Marmite, Break a Wish, and CODE. All furiously lending a hand to their neighbor for a mutually satisfying ending.

Much of an echo chamber in here?

I can't see much a regard at all for the non wardeccing side.

In an effort to force people into being targets, you propose massively increasing the penalties of NPC corps, making the penalties for leaving a corp under war very high, creating structures that further leach income from everyone who doesn't belong to the group that owns it, minimum corp sizes with enforced tax rates that don't even go to the corp, and allowing the aggressor to have others assist them without wardeccing.

And the carrot? A limited availability structure that is controlled by force and must be wardecced to obtain. This structure totally wouldn't just be taken by the strongest groups around, and then sold to the highest bidder, just to be hired to take it again, over and over and over again.

This whole thread is basically just a bunch of highsec wardeccers sitting around exclaiming to each other about what a great idea it is. All the depth of a political rally.

This thread is all about how to pretty much destroy the wardec system that exists and try to create one that is much more friendly to people who wouldn't normally utilize it. The leech structure is something that was suggested that I liked so I added it in. Come up with some intresting idea that will help drive conflict and i'd be happy to look at it and possibly add it too.

PS having BAW CODE and Marmite all agreeing or at least contributing to something is a feat itself since these groups typically don't get along in game Blink

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Anhenka
Native Freshfood
Minmatar Republic
#179 - 2015-04-30 01:28:49 UTC  |  Edited by: Anhenka
Noragen Neirfallas wrote:

This thread is all about how to pretty much destroy the wardec system that exists and try to create one that is much more friendly to people who wouldn't normally utilize it. The leech structure is something that was suggested that I liked so I added it in. Come up with some intresting idea that will help drive conflict and i'd be happy to look at it and possibly add it too.

PS having BAW CODE and Marmite all agreeing or at least contributing to something is a feat itself since these groups typically don't get along in game Blink


If by "wouldn't normally utilize it" you mean they would be attracted to a system where they don't even have to put in the miniscule amount of effort that is currently required in the wardec system in order to prey on the weaker players, yes.

Dolphins, sharks, and grizzly bears don't get along either. They all would agree that making fish easier to catch would be a good thing though.

So having various groups that prey on smaller weaker corps agree that their prey should be easier to catch is basically meaningless. It has as much validity in that aspect as a bunch of highsec miners sitting around agreeing that bumpers should be Concorded. Consensus is pointless if the only people involved are those that directly benefit.

Conflict between corps should be driven by people having assets they think are worth defending. Using penalty mechanics to force people to get into PC corps and form larger corps and imposing massive penalties if they try and leave a corp under war is not "helping drive conflict", it's asking CCP to mechanically enforce you getting to shoot fish in a barrel. An opinion which you share with the before mentioned dolphins, sharks, and grizzly bears.
Kaarous Aldurald
Black Hydra Consortium.
#180 - 2015-04-30 01:29:32 UTC
I do not speak for Code, by the way. I've been saying this kind of thing since before I made this character.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.