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[April] Ore, Mineral and Nullsec Mining Anomaly Revamp

First post First post First post
Author
Querns
Science and Trade Institute
Caldari State
#381 - 2015-04-20 17:54:03 UTC
elitatwo wrote:
GankYou wrote:
http://twostep4csm.blogspot.com/2012/03/its-econmony-stupid.html

Hisec Level 4s and Incursions take a substantial, if not the majority, part of the above.


And 78472828129030281 yolo-swag supers and carriers ratting in 929375 anomalies per null-system have nothing to do with it.

But our first of his name, guardian or the realms, defender of the two kingdoms and king of nullsec only wants all his members to have 2532 capitals per account and fly nothing below.

If they would just stop building them like candy, they would have ample of supply of ships to fly around.

The part that you are missing is that we do have ample supplies of ships to fly around — we just import them from empire. The (super)capitals that we make are also 98% built from imported empire minerals. The point of this change is to make that 98% figure go down some.

I have a posting challenge for you. Try to make a post that furthers your argument without using hyperbole or mentioning Goonswarm Federation or The Imperium in any way.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

GankYou
9B30FF Labs
#382 - 2015-04-20 18:59:51 UTC
Speaking of 98% figures - https://twitter.com/CCP_Diagoras/status/165439199904931840

Quote:
In Jan 2012, 91.63% of Incursion payouts were in High sec, 3.31% low sec, 5.07% null sec.


Blink
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#383 - 2015-04-20 19:07:43 UTC
Quote:
No matter which side of the argument you are on this type of thinking is awful. Would it be okay to cut your paycheck by 50% if we buffed the paycheck of your neighbor since you live in the same general area...NO!

Especially if your neighbor has a completely different job than yours. Yes there may be some crossover in terms of income from each yet they remain different jobs being done by different people.


I have been lurking a bit in this thread as it moves on, and having read your posts about preserving highsec mining I do have a question for you.

As a nullsec miner I endure considerably more risk that a highsec miner. I would challenge you to show that there are more per capita highsec miner deaths from CODE etc. than nullsec miner deaths from all the people who can shoot them. The problem is that how much I make while doing that mining is 100% dependent on the ore I am mining. So if I decide to mine Veldespar then I'm making just as much (or little) as you. Possibly less since I have to be prepared to talk triple battleship belt-rat spawns or warp out every time one appears, and that doesn't even get into the risks from other players. So I need to have access to a lot of valuable ore to make it worth my time over all the other nullsec activities I can do.

So with that in mind can you come up with a way to make null mining more attractive, and make null a less logistics intensive place to live, without hurting highsec mining? As far as I can tell the only thing that would satisfy what you want is either buffing highsec mining in proportion to null (thereby maintaining equilibrium) or just admitting that mining in null is pointless and everything must be imported.
Nevyn Auscent
Broke Sauce
#384 - 2015-04-20 19:14:37 UTC  |  Edited by: Nevyn Auscent
Querns wrote:

The part that you are missing is that we do have ample supplies of ships to fly around — we just import them from empire. The (super)capitals that we make are also 98% built from imported empire minerals. The point of this change is to make that 98% figure go down some.

I have a posting challenge for you. Try to make a post that furthers your argument without using hyperbole or mentioning Goonswarm Federation or The Imperium in any way.

Except you already have sufficient materials in the static belts to utterly replace all highsec sources. Since static belts have at least comparable low ends to a highsec belt as well as some additional high ends.

It is nothing to do with what materials are available to you in Null, it's to do with isk/hour. You choose to only rat/anoms/sigs since they give more isk/hour than mining ever will, and thus do not have the miners in Null to actually properly utilise your static belts. Also the years of all Null organisations using most industrialists for LOLZ, with recruitment gank scams and other such things being common if you aren't already in the alliance and one of their cap producers.

This change is just a hand out of income to the few null miners that exist who brainlessly turn over anoms with no thought at all, since as has been pointed out you need to mine the entire anom, so you don't even have to care about market forces like high sec miners do. At the expense of high sec miners probably who already earn a low enough income it doesn't need any kind of nerf. As well as a general price increase for all ships & modules with increased mineral requirements.

TLDR version.
Static Belts have always had all the material needed, Mining Anoms are what actually caused the 'problem' by causing mindsets to become very fixed into 'Anoms and nothing else' mining.
Querns
Science and Trade Institute
Caldari State
#385 - 2015-04-20 19:17:42 UTC
Nevyn Auscent wrote:
Querns wrote:

The part that you are missing is that we do have ample supplies of ships to fly around — we just import them from empire. The (super)capitals that we make are also 98% built from imported empire minerals. The point of this change is to make that 98% figure go down some.

I have a posting challenge for you. Try to make a post that furthers your argument without using hyperbole or mentioning Goonswarm Federation or The Imperium in any way.

Except you already have sufficient materials in the static belts to utterly replace all highsec sources. Since static belts have at least comparable low ends to a highsec belt as well as some additional high ends.

Please stop harping on this point. It has been completely, thoroughly debunked earlier in the thread. It just isn't true. Let it die.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

elitatwo
Zansha Expansion
#386 - 2015-04-20 19:33:19 UTC
GankYou wrote:
Doesn't take away from the fact that Level 4s and Incursions in Empire space have triple the income of mining in the same space, while also being equals to Nullsec incomes involving either missions or ratting.


First you babble about risk vs reward and now that EVE has too much isk, which is it?

I don't know how you see risk vs reward but if I risk my boat to get paid I'd say the reward is appropiate for the task and my time spend there.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Anhenka
Native Freshfood
Minmatar Republic
#387 - 2015-04-20 19:33:45 UTC
Nevyn Auscent wrote:
Except you already have sufficient materials in the static belts to utterly replace all highsec sources. Since static belts have at least comparable low ends to a highsec belt as well as some additional high ends.

It is nothing to do with what materials are available to you in Null, it's to do with isk/hour. You choose to only rat/anoms/sigs since they give more isk/hour than mining ever will, and thus do not have the miners in Null to actually properly utilise your static belts. Also the years of all Null organisations using most industrialists for LOLZ, with recruitment gank scams and other such things being common if you aren't already in the alliance and one of their cap producers.

This change is just a hand out of income to the few null miners that exist who brainlessly turn over anoms with no thought at all, since as has been pointed out you need to mine the entire anom, so you don't even have to care about market forces like high sec miners do. At the expense of high sec miners probably who already earn a low enough income it doesn't need any kind of nerf. As well as a general price increase for all ships & modules with increased mineral requirements.

TLDR version.
Static Belts have always had all the material needed, Mining Anoms are what actually caused the 'problem' by causing mindsets to become very fixed into 'Anoms and nothing else' mining.

I feel like I need a face shield to hold back the wave of spittle.

It gets a little more complicated that that.

0: Querns has already gone over the actual sizes of nullsec belts, and how it doesn't work out the way you think it does. But since you ignored it the first time, I see no reason to repeat it.

1: If we attract miners to mine in the belt, and ask them to mine Veldpsar, they want significantly more isk/hour for the same product than they would get in highsec to compensate for needing to pay attention at all times. They just won't work for 25 mil an hour like highsec psuedobots will.

2: If we pay them that, prices of everything goes through the roof, insanely high. You take a 1.2 Bil isk carrier, and then pay all the miners 50 mil an hour for their veld, it's suddenly a 3 bil isk carrier, 400 for a BS. Actual insurance returns only increase a fraction though, counterbalanced by the cheap empire ships.

3: The nullsec players predictably won't pay that, and instead tell all the miners to **** off and the alliance then moves to near highsec where they can continue to import all their ships from empire instead of paying 400 mil for a BS.

4: The half of the Eve universe that's not within jump range of empire turns into a barren wasteland.

So on a balancing scale between letting players actually get trit out of the anomalies + highsec miners losing some demand Vs. taking half of the regions in EVE to be taken out back and shot, highsec miners taking a hit is by far the least worst of the two possibilities.




Rowells
Blackwater USA Inc.
Pandemic Horde
#388 - 2015-04-20 19:42:17 UTC  |  Edited by: Rowells
Nevyn Auscent wrote:
Querns wrote:

The part that you are missing is that we do have ample supplies of ships to fly around — we just import them from empire. The (super)capitals that we make are also 98% built from imported empire minerals. The point of this change is to make that 98% figure go down some.

I have a posting challenge for you. Try to make a post that furthers your argument without using hyperbole or mentioning Goonswarm Federation or The Imperium in any way.

Except you already have sufficient materials in the static belts to utterly replace all highsec sources. Since static belts have at least comparable low ends to a highsec belt as well as some additional high ends.

Technically yes, they contain every mineral needed, but the ratios are way off. You mine out every single belt and asteroid in New Eden and you will have a massive oversupply of high-ends, which only come from outside empire. More than highsec and nullsec could ever find a use for, especially after all of the tritanium and pyerite run out.

Its like buying a car for the tires. You're getting more way more than you want in order to get what you need.

Let's take a look at arknor for a moment (I know this isnt representative of all ores):

Based on current market, after the recent price hike for high ends, Megacyte and Zydrine account for about 86% of the value of the minerals. Compare that to a sample build cost for Epithal. The same two minerals account for under 5% of the build material cost.

Lets look at Arknor again under new numbers. The value of Megacyte (zydrine is removed) has dropped to only 73% of the ore's value.

Even spud has received a significant change, dropping its meg (used to be 38% of value) for some iso and mex, leaving Trit as its primary value of 50% :correction: trit was always 50% value, so the shift was primarily downward

Caveat here, not sure how the demand for high-ends will change these numbers and in what directions or for how long.

I think I'm going to play with this sheet more and see if i cant link a more comprehensive one here
GetSirrus
Imperial Academy
Amarr Empire
#389 - 2015-04-20 19:48:31 UTC
I appreciate the thought out response. I'd like to address one point.


Querns wrote:
The point of ore prospecting sites is to promote density in nullsec. Allowing more players to make a living in a smaller amount of space lets more people enjoy nullsec, and provides more food for PVPers to feast upon. It's win/win.



In terms of farms and fields, what is being offered by CCP Fozzie amounts to a Genetically Enhanced crop (Fozzie GE™). Less farmers and more yield. That would at face value mean less targets for the PvPers?! Additionally these targets would be within densely populated systems - reducing chance or isolated opportunities to be attacked.

Coupled with; It has been a regular posit by players that Null Sec is the end game of Eve and that players should aspire to emigrate from high-sec. Yet there is a distinct lack of recruitment for mining by null held authority. The more yield from less harvesters re-enforces this. Thus there is little welcome for miners into null. Should they remain trapped in high-sec like some ghetto?

Additionally, given the near automated player style that mining induces - out of step with the mechanics of the rest of game. Perhaps it should not be a dead-end, relegate the operation to deployable platforms and be done with a player style that has little long-term prospect.
Rowells
Blackwater USA Inc.
Pandemic Horde
#390 - 2015-04-20 19:59:49 UTC  |  Edited by: Rowells
GetSirrus wrote:
In terms of farms and fields, what is being offered by CCP Fozzie amounts to a Genetically Enhanced crop (Fozzie GE™). Less farmers and more yield. That would at face value mean less targets for the PvPers?! Additionally these targets would be within densely populated systems - reducing chance or isolated opportunities to be attacked.

I don't think the isolation or density should matter that much. I'll happily bowl through a pack of procurer again even if I only kill one. And the resulting defenders coming to kick me out would be a plus too.

And I disagree, I believe there would be more targets, since there is more reason to be out in belts. Will they come out from the woodwork in droves? Absolutely not, but there would definitely be an increase.

GetSirrus wrote:
Coupled with; It has been a regular posit by players that Null Sec is the end game of Eve and that players should aspire to emigrate from high-sec. Yet there is a distinct lack of recruitment for mining by null held authority. The more yield from less harvesters re-enforces this. Thus there is little welcome for miners into null. Should they remain trapped in high-sec like some ghetto?

I don't personally agree with nullsec being the endgame. in my opinion, you can find your endgame anywhere you want and also find out that theres more out there. One of my favorite aspects of Eve really.

There is no reason to recruit them. If you let them mine for the increased income, you will get nothing but a few extra taxes (assuming they reprocess in null) or just watch as they ship the materials to highsec since you can only use so much zyd/meg/morph. If you make them mine the low-ends for as long as theyll last, they demand more isk for risking more, which means highsec importers win by price, sending the new miners back to wherever they were from.

Essentially, the current most optimal position to place any miners you recruit is in highsec. Move a couple randoms for the high-ends and you have a nice situation mirroring exactly what is happening now.

GetSirrus wrote:
Additionally, given the near automated player style that mining induces - out of step with the mechanics of the rest of game. Perhaps it should not be a dead-end, relegate the operation to deployable platforms and be done with a player style that has little long-term prospect.

I don't know about that. Based on that line of though, we should move ratting to automation too. Maybe add some more interesting gameplay aspects to the environment around it.
Querns
Science and Trade Institute
Caldari State
#391 - 2015-04-20 20:00:34 UTC
GetSirrus wrote:
I appreciate the thought out response. I'd like to address one point.


Querns wrote:
The point of ore prospecting sites is to promote density in nullsec. Allowing more players to make a living in a smaller amount of space lets more people enjoy nullsec, and provides more food for PVPers to feast upon. It's win/win.



In terms of farms and fields, what is being offered by CCP Fozzie amounts to a Genetically Enhanced crop (Fozzie GE™). Less farmers and more yield. That would at face value mean less targets for the PvPers?! Additionally these targets would be within densely populated systems - reducing chance or isolated opportunities to be attacked.

Coupled with; It has been a regular posit by players that Null Sec is the end game of Eve and that players should aspire to emigrate from high-sec. Yet there is a distinct lack of recruitment for mining by null held authority. The more yield from less harvesters re-enforces this. Thus there is little welcome for miners into null. Should they remain trapped in high-sec like some ghetto?

Additionally, given the near automated player style that mining induces - out of step with the mechanics of the rest of game. Perhaps it should not be a dead-end, relegate the operation to deployable platforms and be done with a player style that has little long-term prospect.

This is not a very good analysis of the changes. Making mining more lucrative in nullsec increases player density. Currently, the best way to mine (in terms of managing one's sanity) is to gang together in small groups and shoot the shit on Mumble while you suck crok. This means a lot more people hanging out in space, in general. Plus, given the significant reduction of the high-value highend producing roids, I would argue that the yield is neutral at best, in terms of making money.

If you want to mine in nullsec, you are welcome to join a nullsec corporation, as long as you have at least one character in your stable that is military capable. (Or, if you're a genuine newbie, we'll welcome you with open arms, shower you with isk, and point you in a good skill training direction.) Personally, I only have one active military capable character in Goonwaffe, and the others on my six accounts mostly support my industrial activities.

I highly doubt that CCP will go for mining structures, as items that passively mine minerals. Most likely, they will introduce deployables that perform an intermediate step to new resources, allowing players to mine the intermediate things directly.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Rowells
Blackwater USA Inc.
Pandemic Horde
#392 - 2015-04-20 20:03:34 UTC
all being said and done, about those mining structures, I have yet to wrap my head around what they actually plan on doing with the new structures they are suggesting.
Anhenka
Native Freshfood
Minmatar Republic
#393 - 2015-04-20 20:06:29 UTC  |  Edited by: Anhenka
GetSirrus wrote:
I appreciate the thought out response. I'd like to address one point.


Querns wrote:
The point of ore prospecting sites is to promote density in nullsec. Allowing more players to make a living in a smaller amount of space lets more people enjoy nullsec, and provides more food for PVPers to feast upon. It's win/win.



In terms of farms and fields, what is being offered by CCP Fozzie amounts to a Genetically Enhanced crop (Fozzie GE™). Less farmers and more yield. That would at face value mean less targets for the PvPers?! Additionally these targets would be within densely populated systems - reducing chance or isolated opportunities to be attacked.

Coupled with; It has been a regular posit by players that Null Sec is the end game of Eve and that players should aspire to emigrate from high-sec. Yet there is a distinct lack of recruitment for mining by null held authority. The more yield from less harvesters re-enforces this. Thus there is little welcome for miners into null. Should they remain trapped in high-sec like some ghetto?

Additionally, given the near automated player style that mining induces - out of step with the mechanics of the rest of game. Perhaps it should not be a dead-end, relegate the operation to deployable platforms and be done with a player style that has little long-term prospect.


1: There being very little reason to have miners under the current system, even if each person can do more under the new system, the fact that it draws far more people to mine means that the actual number of miners (and this potential targets) increases drastically. It's not like there is a static demand for minerals and nobody is allowed to exceed the group quota.

On the second part, miners tend to spread out some naturally to be able to shift around in response to blopsers. With the new anomalies even 4-5 miners together can easily tank and gank the spawns and mine equally as effectively in any system in their space, so there's little force to centralize miners in one spot.

2: Not recruiting miners will be much harder once the JF nerf goes into effect at some point down the road. At that point, for regions outside of jump range of lowsec, the options will be either mine it locally, or import it through WH's (A total pain in the ass).

Even with just the anomaly changes but before the JF changes, it greatly encourages recruiting miners to regions in deep nullsec. For example, it was 5 midpoints to empire one way from my staging system a week or two ago. Round trip was nearly 100 mil in fuel and cyno's, along with 3-4 hours of time. While importing compressed veld was still feasible, it added a markup that I would have rather just paid to miners locally. There WILL be demand for miners.

3: Don't even start with automation suggestions. It's not even on the table as a possibility.

TLDR: You are looking at the current changes through a lens of what the current pre-patch situation is, not the situations that will unfold as CCP works towards their goals. There WILL be demand for miners in mid/deep nullsec immediately following this patch. The demand WILL increase in the future once CCP nerfs Jump Freighter ranges as they have said they are planning to do.
Sizeof Void
Ninja Suicide Squadron
#394 - 2015-04-20 20:16:17 UTC
FearlessLittleToaster wrote:
As a nullsec miner I endure considerably more risk that a highsec miner. I would challenge you to show that there are more per capita highsec miner deaths from CODE etc. than nullsec miner deaths from all the people who can shoot them.

Unless you've been solo mining in N3 space, I seriously doubt that you are at risk from other players, when mining in Goon space, unless your corpmates have taken up awoxing.

FearlessLittleToaster wrote:
Possibly less since I have to be prepared to talk triple battleship belt-rat spawns or warp out every time one appears

Simple fix - ask CCP to just remove those BS belt spawns. This would also reduce belt ratting as a source of easier ISK farming, as compared to null sec mining.
Querns
Science and Trade Institute
Caldari State
#395 - 2015-04-20 20:23:56 UTC
Sizeof Void wrote:
FearlessLittleToaster wrote:
As a nullsec miner I endure considerably more risk that a highsec miner. I would challenge you to show that there are more per capita highsec miner deaths from CODE etc. than nullsec miner deaths from all the people who can shoot them.

Unless you've been solo mining in N3 space, I seriously doubt that you are at risk from other players, when mining in Goon space, unless your corpmates have taken up awoxing.

Hotdroppers roam Deklein nightly. Deklein is also a favored target for most wormholers looking for easy nullsec ganks. Goonswarm Federation's newbie-friendly recruitment policies ensure a wide buffet of folks in space without significant "street smarts."
Sizeof Void wrote:

FearlessLittleToaster wrote:
Possibly less since I have to be prepared to talk triple battleship belt-rat spawns or warp out every time one appears

Simple fix - ask CCP to just remove those BS belt spawns. This would also reduce belt ratting as a source of easier ISK farming, as compared to null sec mining.

If you seriously think anyone is belt ratting in TYOOL 2015, you have serious misconceptions about contemporary Eve: Online. CCP removed belt chaining years ago, turning a pretty poor PvE activity into hot, buttered sewage.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Rowells
Blackwater USA Inc.
Pandemic Horde
#396 - 2015-04-20 20:24:25 UTC
Sizeof Void wrote:
FearlessLittleToaster wrote:
As a nullsec miner I endure considerably more risk that a highsec miner. I would challenge you to show that there are more per capita highsec miner deaths from CODE etc. than nullsec miner deaths from all the people who can shoot them.

Unless you've been solo mining in N3 space, I seriously doubt that you are at risk from other players, when mining in Goon space, unless your corpmates have taken up awoxing.
That sounds like a player made solution. Even hig-seccers don't have to worry about awoxxing as much as they did before.

Risk is still there.
elitatwo
Zansha Expansion
#397 - 2015-04-20 20:28:29 UTC
Querns wrote:
The part that you are missing is that we do have ample supplies of ships to fly around — we just import them from empire. The (super)capitals that we make are also 98% built from imported empire minerals. The point of this change is to make that 98% figure go down some...


Nobody is doubting that.

Supers aside, the consequenses of self-sufficency goes beyond nullsec. Why would any nullsec corp want to trade anything if they can just make all the stuff they want where they live?

They can just stay where they are and never be bothered to go beyond their own borders. That may sound cool for them but everyone else it is going to be bad.

Then you talk about isk per hour, in your space and tell me about hyperbole.

Funny you mention this, again what is that money for?

In a self-sufficient space, a member asks in alliance chat 'I want x boat' and someone says 'there you go, pick it up in y station'.

In low- or highsec someone wants a boat and since nullsec doesn't want to trade anymore there are none, she or he quits.

Fights only happen in nullsec and wormholes sometimes since they can make stuff and only need a connection to low- or highsec to assemble the stuff they can make (tech3 anyone??) to use it.

Highsec sells tritanium, mexallon, pyrite, isogen and some noxcium for 1 isk per unit - happy future.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Sizeof Void
Ninja Suicide Squadron
#398 - 2015-04-20 20:35:11 UTC
Querns wrote:
Currently, the best way to mine (in terms of managing one's sanity) is to gang together in small groups and shoot the shit on Mumble while you suck crok. This means a lot more people hanging out in space, in general.

lol... this is exactly how mining used to work throughout high sec, until CCP decided it was too passive and too safe - and figured that encouraging more high sec PVP to counter this type of game play would somehow make mining more exciting and eventually bring in more subscriptions.

Well, you don't want to make null sec mining too safe or boring, either.... so, maybe null sec mining should be restricted only to systems where a hostile alliance has sov - ie. miners cannot mine in their own space and are forced to go to hostile space in order to mine. I can see it now... fleets of mining barges grinding rocks while being guarded by supercaps...lol.
GankYou
9B30FF Labs
#399 - 2015-04-20 20:37:49 UTC
GetSirrus wrote:

In terms of farms and fields, what is being offered by CCP Fozzie amounts to a Genetically Enhanced crop (Fozzie GE™).


I like it. A lot. Lol

Marry me, and we can raise our GE cows together. P
Rowells
Blackwater USA Inc.
Pandemic Horde
#400 - 2015-04-20 20:39:12 UTC
elitatwo wrote:

Nobody is doubting that.

Supers aside, the consequenses of self-sufficency goes beyond nullsec. Why would any nullsec corp want to trade anything if they can just make all the stuff they want where they live?

They can just stay where they are and never be bothered to go beyond their own borders. That may sound cool for them but everyone else it is going to be bad.
No one asking for total self-sufficiency. A push in the direction, but not total independence.

elitatwo wrote:
Then you talk about isk per hour, in your space and tell me about hyperbole.

Funny you mention this, again what is that money for?

In a self-sufficient space, a member asks in alliance chat 'I want x boat' and someone says 'there you go, pick it up in y station'.

In low- or highsec someone wants a boat and since nullsec doesn't want to trade anymore there are none, she or he quits.

Again, nobody asking for total self-sufficiency. I'm not sure where you're getting this from.

elitatwo wrote:
Fights only happen in nullsec and wormholes sometimes since they can make stuff and only need a connection to low- or highsec to assemble the stuff they can make (tech3 anyone??) to use it.

Highsec sells tritanium, mexallon, pyrite, isogen and some noxcium for 1 isk per unit - happy future.

You have a very special imagination.