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Walking in stations

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#741 - 2015-04-10 17:56:36 UTC
Jenshae Chiroptera wrote:

The great potential about Walking in Stations is that it can be a different, more social type of game or not even a game but a setting to get away from the game but still be in contact with the people that you like from the game.
To do something different.


So, the forums?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenshae Chiroptera
#742 - 2015-04-10 18:32:24 UTC
Kaarous Aldurald wrote:
Jenshae Chiroptera wrote:

The great potential about Walking in Stations is that it can be a different, more social type of game or not even a game but a setting to get away from the game but still be in contact with the people that you like from the game.
To do something different.
So, the forums?
More selective.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kaarous Aldurald
Black Hydra Consortium.
#743 - 2015-04-10 18:35:49 UTC
Jenshae Chiroptera wrote:
More selective.


And also much more expensive.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenshae Chiroptera
#744 - 2015-04-10 18:40:31 UTC
Kaarous Aldurald wrote:
Jenshae Chiroptera wrote:
More selective.
And also much more expensive.
Most of the structure already exists. Two relatively small investments in effort would be:
- The ability to invite someone to your Captain's Quarters.
- Tools to upload graphical assets to CCP to help them make this aesthetic and non-game altering environment.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jade Blackwind
#745 - 2015-04-10 19:19:20 UTC
Jenshae Chiroptera wrote:
- Tools to upload graphical assets to CCP to help them make this aesthetic and non-game altering environment.
Well, I'd risk singing along with the Immersion Haters Club here, but please no.

Alliance logos, 0.0 outpost names, and countless RacialCitizens1234567 (while they still retain the original names until someone reports them) are bad enough.

If you give a player an ability to enter any text or upload any graphic asset into the game, it's countdown to penis. Pink Thorax, I mean.

Also, that idea is literally Second Life.
Jenshae Chiroptera
#746 - 2015-04-10 19:58:46 UTC
Jade Blackwind wrote:
Jenshae Chiroptera wrote:
- Tools to upload graphical assets to CCP to help them make this aesthetic and non-game altering environment.
Well, I'd risk singing along with the Immersion Haters Club here, but please no.
Alliance logos, 0.0 outpost names, and countless RacialCitizens1234567 (while they still retain the original names until someone reports them) are bad enough.
If you give a player an ability to enter any text or upload any graphic asset into the game, it's countdown to *****. Pink Thorax, I mean.
Also, that idea is literally Second Life.
That was the short version, the longer version that I have writen at an earlier point in time detailed that it would be a resource for CCP employees to draw upon when assembling interiors.
Hence, CCP would be automatically moderating, using, rejecting or sending back feedback for improvements.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kaarous Aldurald
Black Hydra Consortium.
#747 - 2015-04-10 20:39:53 UTC
Jenshae Chiroptera wrote:
Most of the structure already exists. Two relatively small investments in effort would be:
- The ability to invite someone to your Captain's Quarters.
- Tools to upload graphical assets to CCP to help them make this aesthetic and non-game altering environment.


Both are impossible with the present setup. And the structure does not already exist, the glorified tech demo called the CQ already exists, and all it does is ape the hangar functionality, now that it's not burning up graphics cards with poorly optimized textures.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velarra
#748 - 2015-04-10 21:23:43 UTC  |  Edited by: Velarra
Tippia wrote:
Velarra wrote:
More serious question...what happened to the Ambulation project Torfie was promoting and talking about with videos and impressive demo's a little while ago?

“A little while ago” was 7 years ago…

It was unceremoniously trashed and restarted from scratch (twice) due to massive scope creep, lack of planning, and abysmal management. Then the entire staff was laid off and the whole idea abandoned.


MMhmmm.

See, the following videos finally made me decide to try for the first time, and ultimately subscribe to eve:

Ambulation!!
https://www.youtube.com/watch?v=Dzy7DG8VR2s

I was especially excited by Torfie's talk here:

https://www.youtube.com/watch?v=_t1SKhdCkHM

And then there was this absolutely fantastic Fanfest demo here:

https://www.youtube.com/watch?v=CeanIPs0yws

---

If only as a newb someone had explained early on what "soon" really meant as it relates to Eve. It feels like yesterday, and will not be forgotten.
DaReaper
Net 7
Cannon.Fodder
#749 - 2015-04-10 21:47:26 UTC
Velarra wrote:
Tippia wrote:
Velarra wrote:
More serious question...what happened to the Ambulation project Torfie was promoting and talking about with videos and impressive demo's a little while ago?

“A little while ago” was 7 years ago…

It was unceremoniously trashed and restarted from scratch (twice) due to massive scope creep, lack of planning, and abysmal management. Then the entire staff was laid off and the whole idea abandoned.


MMhmmm.

See, the following videos finally made me decide to try for the first time, and ultimately subscribe to eve:

Ambulation!!
https://www.youtube.com/watch?v=Dzy7DG8VR2s

I was especially excited by Torfie's talk here:

https://www.youtube.com/watch?v=_t1SKhdCkHM

And then there was this absolutely fantastic Fanfest demo here:

https://www.youtube.com/watch?v=CeanIPs0yws

---

If only as a newb someone had explained early on what "soon" really meant as it relates to Eve. It feels like yesterday, and will not be forgotten.


The 2007 fan fest video for ambulation... such awesome stuff that got scrapped

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Jenshae Chiroptera
#750 - 2015-04-10 23:52:14 UTC
Occasionally, I feel that WiS has been shelved for so long because CCP doesn't handle critism well, that they are sulking and punishing the player base for the Jita riots.

I am fairly sure that is not the case and they still hold ambitions of making an all in one universe, possibly by linking games like Dust better and Valkerie in the future.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#751 - 2015-04-11 00:00:36 UTC
WiS was meant to extend eve´s reality, a role Dust acheives now in a different but better way as combat is not limited to a range of plastic spoons

already dead, just haven´t fallen over yet....

Jenshae Chiroptera
#752 - 2015-04-11 00:03:13 UTC
Brainless Bimbo wrote:
WiS was meant to extend eve´s reality, a role Dust acheives now in a different but better way as combat is not limited to a range of plastic spoons
Does not include batteries.
Does not run on PC.
Is not fully integrated.
Please read the instructions and keep away from small children.

P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Brainless Bimbo
Pator Tech School
Minmatar Republic
#753 - 2015-04-11 00:17:08 UTC
Jenshae Chiroptera wrote:
Occasionally, I feel that WiS has been shelved for so long because CCP doesn't handle criticism well, that they are sulking and punishing the player base for the Jita riots.

I am fairly sure that is not the case and they still hold ambitions of making an all in one universe, possibly by linking games like Dust better and Valkerie in the future.


Running with that..... they (CCP Seagull and Co) could actually make it an option on the extra large Administrative Headquarters eventually. It is the solution to binding together the Dust and eve players in a common lobby type environment (also imagine sharing the same WiS space with Dust and eve players in Valkerie.. .awesome with extra sauce). CCP have lots of development code and assets already that are currently just wasted time, it also being a limited option should keep the server load acceptable, keeping the hamsters happy.


CCP, you gave us bodies, shame we all are going to die virgins in our solitary confinement.

already dead, just haven´t fallen over yet....

Tippia
Sunshine and Lollipops
#754 - 2015-04-11 01:15:49 UTC
Velarra wrote:
MMhmmm.

See, the following videos finally made me decide to try for the first time, and ultimately subscribe to eve:

Ambulation!!
https://www.youtube.com/watch?v=Dzy7DG8VR2s

I was especially excited by Torfie's talk here:

https://www.youtube.com/watch?v=_t1SKhdCkHM

And then there was this absolutely fantastic Fanfest demo here:

https://www.youtube.com/watch?v=CeanIPs0yws

---

If only as a newb someone had explained early on what "soon" really meant as it relates to Eve. It feels like yesterday, and will not be forgotten.

https://www.youtube.com/watch?v=6FwRSRfpPDQ
https://www.youtube.com/watch?v=nsWa57RusUU
https://www.youtube.com/watch?v=l0dzM9msrRw
Jenshae Chiroptera
#755 - 2015-04-11 01:49:42 UTC
Tippia wrote:
https://www.youtube.com/watch?v=l0dzM9msrRw
To highlight:
https://www.youtube.com/watch?v=l0dzM9msrRw&t=22m15s
"In one morning"

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Hal Morsh
Doomheim
#756 - 2015-04-11 01:57:11 UTC
Brainless Bimbo wrote:
Jenshae Chiroptera wrote:
Occasionally, I feel that WiS has been shelved for so long because CCP doesn't handle criticism well, that they are sulking and punishing the player base for the Jita riots.

I am fairly sure that is not the case and they still hold ambitions of making an all in one universe, possibly by linking games like Dust better and Valkerie in the future.


Running with that..... they (CCP Seagull and Co) could actually make it an option on the extra large Administrative Headquarters eventually. It is the solution to binding together the Dust and eve players in a common lobby type environment (also imagine sharing the same WiS space with Dust and eve players in Valkerie.. .awesome with extra sauce). CCP have lots of development code and assets already that are currently just wasted time, it also being a limited option should keep the server load acceptable, keeping the hamsters happy.


CCP, you gave us bodies, shame we all are going to die virgins in our solitary confinement.



Best option. Null headquarters with (optional) station environments. Those doors staying closed might become an issue unfortunately.

CCP already has a bunch of station assets. Look at that dust PS3 station hangout for example, and you can't forget the minmatar dancers.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Unezka Turigahl
Det Som Engang Var
#757 - 2015-04-11 02:12:07 UTC
Jenshae Chiroptera wrote:
Jade Blackwind wrote:
Jenshae Chiroptera wrote:
- Tools to upload graphical assets to CCP to help them make this aesthetic and non-game altering environment.
Well, I'd risk singing along with the Immersion Haters Club here, but please no.
Alliance logos, 0.0 outpost names, and countless RacialCitizens1234567 (while they still retain the original names until someone reports them) are bad enough.
If you give a player an ability to enter any text or upload any graphic asset into the game, it's countdown to *****. Pink Thorax, I mean.
Also, that idea is literally Second Life.
That was the short version, the longer version that I have writen at an earlier point in time detailed that it would be a resource for CCP employees to draw upon when assembling interiors.
Hence, CCP would be automatically moderating, using, rejecting or sending back feedback for improvements.


I like what Valve does with its "workshop" items for some of its games. Creators submit characters and whatnot for approval. If they look good, meet technical specs and work with the engine properly, and meet established design language, then they are added to a shop for RL cash. The creator gets a cut of all profits from the sale of their items.

The EVE player base is rather small though, so creatives wouldn't stand to make as much money as they do off of Dota2 or TF2. I think creators are also able to test out their models in-engine with Valve games, which we have no way of doing with EVE at the moment.

Jenshae Chiroptera
#758 - 2015-04-11 02:27:59 UTC  |  Edited by: Jenshae Chiroptera
Unezka Turigahl wrote:
Jenshae Chiroptera wrote:
Jade Blackwind wrote:
Jenshae Chiroptera wrote:
- Tools to upload graphical assets to CCP to help them make this aesthetic and non-game altering environment.
Well, I'd risk singing along with the Immersion Haters Club here, but please no.
Alliance logos, 0.0 outpost names, and countless RacialCitizens1234567 (while they still retain the original names until someone reports them) are bad enough.
If you give a player an ability to enter any text or upload any graphic asset into the game, it's countdown to *****. Pink Thorax, I mean.
Also, that idea is literally Second Life.
That was the short version, the longer version that I have writen at an earlier point in time detailed that it would be a resource for CCP employees to draw upon when assembling interiors.
Hence, CCP would be automatically moderating, using, rejecting or sending back feedback for improvements.


I like what Valve does with its "workshop" items for some of its games. Creators submit characters and whatnot for approval. If they look good, meet technical specs and work with the engine properly, and meet established design language, then they are added to a shop for RL cash. The creator gets a cut of all profits from the sale of their items.

The EVE player base is rather small though, so creatives wouldn't stand to make as much money as they do off of Dota2 or TF2. I think creators are also able to test out their models in-engine with Valve games, which we have no way of doing with EVE at the moment.
Player submissions could be rewarded with something cosmetic, such as a certain arm tattoo that has an increasing number of dots, snake heads, flower heads and so forth or the player selects one of those tattoos.
The increments show how many contributions they have given andwere used by CCP.

(It would also have a defineable number of fairly small textures and make the system fairly simple, while giving people public recognition).

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Albert Madullier
Vanishing Point.
The Initiative.
#759 - 2015-04-11 10:59:23 UTC
i'd like to see WOS completed, it would be good to walk around and have traders open up their own shops etc etc, dunno how it would work as there'd then be loads of shops, but most shops would specialize in certain stuff
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#760 - 2015-04-11 13:41:25 UTC  |  Edited by: Nana Skalski
Unezka Turigahl wrote:

I like what Valve does with its "workshop" items for some of its games. Creators submit characters and whatnot for approval. If they look good, meet technical specs and work with the engine properly, and meet established design language, then they are added to a shop for RL cash. The creator gets a cut of all profits from the sale of their items.

The EVE player base is rather small though, so creatives wouldn't stand to make as much money as they do off of Dota2 or TF2. I think creators are also able to test out their models in-engine with Valve games, which we have no way of doing with EVE at the moment.



There was a time, when CCP made competitions for designing spaceships, so many were done, so many good designs. Maybe if they could announce something like that for clothing, or places behind doors... but I am afraid there is no will in CCP to do something like that, because of current "plan".

Las Vegas for example could be a good place to do that.