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SCYLLA - General Feedback

First post
Author
handige harrie
Vereenigde Handels Compagnie
#101 - 2015-03-25 16:49:52 UTC
CCP Turtlepower wrote:
Siliouba wrote:
Reading from patch notes:

Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones.


It seems "Assist and Defend" doesn't appears in game for fighters ....
Is this a bug or devs decision?


You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!


Just as awesome as you made the rorqual after you did away with it's unique selling points?

Baddest poster ever

Lena Lazair
Ministry of War
Amarr Empire
#102 - 2015-03-25 17:02:56 UTC  |  Edited by: Lena Lazair
Feyd Rautha Harkonnen wrote:

What is this ramdisk devilry you speak of? How can I join the church of ramdisk?

F


Literally a file system/virtual disk living in your spare RAM. You will of course need enough RAM to allocate a disk large enough for EVE resources. And you will need to copy between the RAMdisk and your regular HD every time you restart your computer. But it should be speedy fast.

Many free software options to set this up, though I have personally used ImDisk in the past. EDIT: And here is a guide to using ImDisk on a site that doesn't seem too horribly sketchy.
Maurice Shepard
The Scope
Gallente Federation
#103 - 2015-03-25 17:09:14 UTC
Lak'ca Antollare wrote:
In response to the 14.3% decrease to the Bouncer Sentry Drone's optimal range, where is the increase in tracking for that re-defined optimal range?


It's a nerf, it's not a rebalance. Also what it got was a 14.3% increase in falloff.
Antonia Iskarius
Republic Military School
Minmatar Republic
#104 - 2015-03-25 17:19:10 UTC
CCP Turtlepower wrote:
Siliouba wrote:
Reading from patch notes:

Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones.


It seems "Assist and Defend" doesn't appears in game for fighters ....
Is this a bug or devs decision?


You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!

The bait and switch with assist/guard with vague promises to fix capitals sometime this year (anywhere from 3 to 9 months) completely removed the good will I had remaining after you completely ignored all the feedback in the Fighter Assist threadnaught. I have not renewed any subs for the patch and will let this account lapse when it's game time expires in a few weeks. I don't think I will even bother coming back until after I see a plan for capitals and only if I like what I see, which is probably unlikely seeing as Fozie hinted at completely idiotic ideas like making supers into giant command ships. You've lost my accounts for what is likely the rest of the year and perhaps beyond that. The only possibility of my sticking around in the short-term is maybe plexing the super accounts in order to extract them from my POS and safe log in low sec. That will be the last income you will see from me for a while if ever and only because leaving them logged off in a POS that will be torn down in a null-sec location that will likely change hands in the summer does not seem like a good idea in the possibility that I later return. You guys better have something really awesome cooking because you have done a lot to alienate myself and others recently. Don't forget that we are not just players, we are paying customers who put food on your table, and we deserve to be treated with respect. Bait and switching us after we spend so much time training and acquiring isk, or even buying plexes for said isk, is not a smart business decision.
minumin
Corellian Trading Corporation
#105 - 2015-03-25 17:19:56 UTC
Ostor LightDust wrote:
I absolutely love the 12 hour notice of fighter assist/guarding being removed.

What possible reason would inspire a fairly massive change like that, when thousands of fighters have already been moved around in preparation, to do a no notice nerf batting like that?

they talked about it since 4 weeks ago ...
https://forums.eveonline.com/default.aspx?g=posts&t=409271&find=unread
deathtron
The Scope
Gallente Federation
#106 - 2015-03-25 17:20:06 UTC  |  Edited by: deathtron
Ncc 1709 wrote:
one day carrier can assign fighters. next its assist, day after theres nothing?

your losing a lot of accounts over this.

-9 subs


Just uneducated New Age WoW Kiddies leaving games cause nerfs ;)

Kk thx bye

World of Warcraft is ---------> this way
Bill Lane
Strategic Insanity
FUBAR.
#107 - 2015-03-25 17:34:40 UTC  |  Edited by: Bill Lane
deathtron wrote:
Ncc 1709 wrote:
one day carrier can assign fighters. next its assist, day after theres nothing?

your losing a lot of accounts over this.

-9 subs


Just uneducated New Age WoW Kiddies leaving games cause nerfs ;)

Kk thx bye

World of Warcraft is ---------> this way



I love how people come onto the forums to vent frustrations and get idiot replies like this. You know what, without people letting CCP know they are displeased nothing would get fixed/changed. So try being constructive instead of making asses of yourselves. Thanks.

Oh and I haven't had any problems with the new patch yet. Still hate the fighter changes. Need to get on top of this one CCP. Sounds like there's been a few half-assed ideas in this patch that are getting on folks' nerves.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#108 - 2015-03-25 17:53:09 UTC  |  Edited by: Ncc 1709
the assign changes were fine as long as we got assist instead, as stated in the blogs...
then poof. its gone without any warning.

Wow kiddie? been playing eve 9 years. and ccp have systematically destroyed every item I enjoyed in the game. capitals, , sc's, titans dreads, years and years of working into them and ccp just say **** you we don't want your kind here.

fighter assist was the one thing that allowed smaller corporations to hold their own against large alliance roaming gangs. it got removed.

these proposed tz mechanics push eve into a job role rather than a game role.
basically destroying everything I have spent years working towards.

the titan account has been loged on twice duing the past 21 months. and has been unsubed longer due to its uselessness
theres no point renewing the sc toons.
the carrier and dread toons are becoming pointless.

so what the point putting effort into a game that no longer gives anything in return
Sigras
Conglomo
#109 - 2015-03-25 17:54:48 UTC
Bill Lane wrote:
CCP Turtlepower wrote:
Siliouba wrote:
Reading from patch notes:

Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones.


It seems "Assist and Defend" doesn't appears in game for fighters ....
Is this a bug or devs decision?

You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!


So CCP, doesn't this seem a little backward to you? We know it's gonna make things suck, but since it will get fixed in the future we're just gonna let it suck....

I mean really it would be like saying "We don't like the bonuses X ship gives, so we're just going to remove all bonuses and let the ship suck until we rebalance the ship sometime in the future, and it will be a good ship again."

Seems like a pretty bad idea to do business that way. And I'm not even in nullsec to use my carrier for a while, still think a different solution should be worked out.

Other than that, the patch sounds great. About to get on and check it out.

Consider the alternative...
"we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"

given those two options ill take the first... even if I have multiple cap ships...
Hereric Miz
Dirt 'n' Glitter
Local Is Primary
#110 - 2015-03-25 17:57:21 UTC
I was all for the removal of off-grid fighter delegation, and was very excited for the prospect of ASSISTING my fighters to a sebo'd tackle Huginn. Patch up, realize they REMOVED THE ASSIST/GUARD functionality at the last minute, which was a large part of why myself and a LOT of other people were happy to lose the off grid delegating ...

Way to bait and switch CCP.

Lets get support for A, but actually we were planning on B all along.
Daryn Lei
School of Applied Knowledge
Caldari State
#111 - 2015-03-25 18:02:50 UTC
I was gonna complain about the lack of new content this patch but then I saw the bonuses on the Victorieux Luxury Yacht.
ALL is forgiven! <3
Bill Lane
Strategic Insanity
FUBAR.
#112 - 2015-03-25 18:06:59 UTC
Sigras wrote:

Consider the alternative...
"we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"

given those two options ill take the first... even if I have multiple cap ships...


I understand it's broken, and I agree that skynet can be a big problem. I just think removing the problem area completely without an actual fix to replace it is bad form. Both options are unacceptable as it's either too much or too little, like having 0 or 2 with the goal of 1, but not giving us a .5 or 1.5 to work with in the meantime. I think the on-grid assist/guard would have been a good option until they actually do the rebalance.

I do appreciate your point, and we both want a move in the right direction. CCP was moving in the right direction, but then went clear to the opposite end of the spectrum.
Jake Reece
Blueprint Haus
Blades of Grass
#113 - 2015-03-25 18:10:23 UTC
Sigras wrote:
Bill Lane wrote:
CCP Turtlepower wrote:
Siliouba wrote:
Reading from patch notes:

Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones.


It seems "Assist and Defend" doesn't appears in game for fighters ....
Is this a bug or devs decision?

You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!


So CCP, doesn't this seem a little backward to you? We know it's gonna make things suck, but since it will get fixed in the future we're just gonna let it suck....

I mean really it would be like saying "We don't like the bonuses X ship gives, so we're just going to remove all bonuses and let the ship suck until we rebalance the ship sometime in the future, and it will be a good ship again."

Seems like a pretty bad idea to do business that way. And I'm not even in nullsec to use my carrier for a while, still think a different solution should be worked out.

Other than that, the patch sounds great. About to get on and check it out.

Consider the alternative...
"we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"

given those two options ill take the first... even if I have multiple cap ships...


Overpowered, maybe - but that reality... supercarrier with Air group support can and should be able to generate lots of damage and destruction upon enemy fleet. But it costs a lot as well.... something for something.

You don't invest and build that big asset to be useless one the field.

I have used delegate fightes to provide support in my WH to the rest of the corp... never used it on a frigate or noob ship just to generate damage on enemy or in PVP. Current changes rendered this tactics useless... But the most bugging issue is reply from one of devs - that they 'will balance caps later this year'. Dont destroy game with half measures!
Bill Lane
Strategic Insanity
FUBAR.
#114 - 2015-03-25 18:37:21 UTC
Jake Reece wrote:


Overpowered, maybe - but that reality... supercarrier with Air group support can and should be able to generate lots of damage and destruction upon enemy fleet. But it costs a lot as well.... something for something.

You don't invest and build that big asset to be useless one the field.

I have used delegate fightes to provide support in my WH to the rest of the corp... never used it on a frigate or noob ship just to generate damage on enemy or in PVP. Current changes rendered this tactics useless... But the most bugging issue is reply from one of devs - that they 'will balance caps later this year'. Dont destroy game with half measures!


Another good point. Capital ships should present heavy damage. As a U.S. Navy veteran, I look at it like naval ships. Aircraft carriers are the focal point of their fleet. They carry massive firepower and can project around the world.

I see the normal carriers more like the Wasp Class LHD (like a smaller aircraft carrier with amphibious assault capabilities), while the supercarriers are the Nimitz or Gerald Ford class full size aircraft carriers. Sorry for the U.S. Navy references for those not from the U.S. but it's what I know lol. These ships have a support fleet, have a lot of defenses, have a ton of firepower and are fully capable of using that firepower to protect their fleet.

As for Titans......well I don't have a good reference.

Point is, there needs to be balance while making the capitals worth using and training for. Yes capitals make it hard for small alliances to become a force in nullsec, but we can't just punish those alliances who have grown and gained capitals simply because others don't have the same.

All this nerfing of ships that is supposed to make different ships fit different roles is really making the game flavorless. Everything feels watered down. Balance is good, but too much "balancing" is becoming problematic and soon nothing will be exciting anymore.
Lo Ex
Caldari Provisions
Caldari State
#115 - 2015-03-25 18:48:14 UTC  |  Edited by: Lo Ex
Hi,
are you going to rebalance the Ferox with the too tanky drake or is the situation considered as good ? An op ship and another one whose real place is somewhere between cruisers and battle cruisers ?


All the races but the Caldari got 2 differents weapons in the navy world...

There is not even a pirate ship with hybrid turret that recquire caldari skill : Mordus and Gurista are missile ships, Sansha is energy. 3 pirates faction recquire Caldari skill, not even one is for Caldari hybrid turret player. That's amazing !

Do you intend to make some calari hybrid turret navy ship ?
Almost nobody is playing the osprey NI, transform it in a hybrid turret ship is the thing to do. Raven NI and scorpion NI are 2 missile ships. One of the 2 could become a hybrid turret ship too without killing the gameplay of players that are using missiles.


What about giving a few food to caldari players who want to play with hybrid turrets ?
I'm not asking for Ishtar powerhouses, just asking for something all the races got for a long time now.

(no official answer on 1st april plz) :)
Soldarius
Dreddit
Test Alliance Please Ignore
#116 - 2015-03-25 18:59:08 UTC
To everyone crying about the removal of skynet and how they weren't notified and deserved to be compensated...

https://youtu.be/E2f_aUH77qo?t=1m5s

http://youtu.be/YVkUvmDQ3HY

Jake Reece
Blueprint Haus
Blades of Grass
#117 - 2015-03-25 19:15:10 UTC
Soldarius wrote:
To everyone crying about the removal of skynet and how they weren't notified and deserved to be compensated...

https://youtu.be/E2f_aUH77qo?t=1m5s


Sorry but I fail to see this being related to the subject.... is there a moderator here who can clean this place up? We are writting here about relevant for the game issues. There is no need for posts like above.
Galian Kile
Pulling The Plug
PURPLE HELMETED WARRIORS
#118 - 2015-03-25 19:43:16 UTC
minumin wrote:
Ostor LightDust wrote:
I absolutely love the 12 hour notice of fighter assist/guarding being removed.

What possible reason would inspire a fairly massive change like that, when thousands of fighters have already been moved around in preparation, to do a no notice nerf batting like that?

they talked about it since 4 weeks ago ...
https://forums.eveonline.com/default.aspx?g=posts&t=409271&find=unread


The issue was that fighters were going to be allowed to be Asisted/Guarded.
The link you provided was refering to Fighter Deligation. Why CCP Rise decided to call it Assist is everyones mystery. Carriers were not able to "Assist/Guard" before this patch. It was Deligate. Deligate was what skynet was about. The Patch Notes for Scylla stated that the Deligate was being replaced by Assist/Guard. Once the patch came about, that feature as well was taken out Last Minute without letting the Eve Community know of this last minute change.

This is what the majority of Carrier/SuperCarrier pilots are upset about. CCP was trading one lasting Mechanic which made Carriers unique, to another Long Lasting Mechanic which would make carriers Big Logistic Shps with a Big Drone Bay.

But after Scylla release, no features were traded. Just Removed...
Freelancer117
So you want to be a Hero
#119 - 2015-03-25 19:50:32 UTC
May we have the patch notes for Wednesday 25th March please Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Sigras
Conglomo
#120 - 2015-03-25 20:41:03 UTC
Bill Lane wrote:
Sigras wrote:
Consider the alternative...
"we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"

given those two options ill take the first... even if I have multiple cap ships...

I understand it's broken, and I agree that skynet can be a big problem. I just think removing the problem area completely without an actual fix to replace it is bad form. Both options are unacceptable as it's either too much or too little, like having 0 or 2 with the goal of 1, but not giving us a .5 or 1.5 to work with in the meantime. I think the on-grid assist/guard would have been a good option until they actually do the rebalance.

I do appreciate your point, and we both want a move in the right direction. CCP was moving in the right direction, but then went clear to the opposite end of the spectrum.

Wouldnt fighter assist have been exactly the same thing? A super carrier @ 100 km aligned to warp out with all of its fighters assisting other interceptors in the area?

Sure the supercap is on grid, but it's basically just as safe as in a POS. I guess the only difference is one can be cloaky camped :P