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[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
Jake Reece
Blueprint Haus
Blades of Grass
#1321 - 2015-03-25 08:17:22 UTC
Arthur Aihaken wrote:
Do fighters still warp or is that toast as well?


They do ATM
Arthur Aihaken
CODE.d
#1322 - 2015-03-25 08:36:04 UTC
Jake Reece wrote:
They do ATM

Well, at least there's that (the ability to follow targets into warp as well as recover them if you leave any behind).

I am currently away, traveling through time and will be returning last week.

So riya
Quebec's Underdog League
Quebec United Legions
#1323 - 2015-03-26 13:57:58 UTC  |  Edited by: So riya
damit i prefere the ccp put patch once per year or once per 10 years😊






make the fighter can assign but can not follow . No warp fighter
Just put fighter like the drone funtion .
Jennifer Maxwell
Crimson Serpent Syndicate
#1324 - 2015-03-26 16:39:06 UTC
I think we can stop complaining about this change now, guys. Between wanting our input, disregarding that input and going ahead with most of the changes they wanted to do anyways, then "typo"ing the bit about letting us assign fighters like drones on field in the last minute before the patch released and before anyone could argue, I think it's safe to say that when it comes to capitals and fighters, they didn't really want our opinions in the first place. Not to be a doomsayer, but don't stay too attached to your fighter's ability to warp at all; it was probably just too complex to remove before the patch's launch day, and they're working hard on taking it out as fast as they can.

Here's hoping that when they do decide to make capitals awesome again a year or two down the road, probably around the same time they fix heavy missiles and give the Rorqual a purpose again, they do a really good job. Writing on the wall says we're not gonna have a part in it.
Jake Reece
Blueprint Haus
Blades of Grass
#1325 - 2015-03-26 16:44:34 UTC
Jennifer Maxwell wrote:
I think we can stop complaining about this change now, guys. Between wanting our input, disregarding that input and going ahead with most of the changes they wanted to do anyways, then "typo"ing the bit about letting us assign fighters like drones on field in the last minute before the patch released and before anyone could argue, I think it's safe to say that when it comes to capitals and fighters, they didn't really want our opinions in the first place. Not to be a doomsayer, but don't stay too attached to your fighter's ability to warp at all; it was probably just too complex to remove before the patch's launch day, and they're working hard on taking it out as fast as they can.

Here's hoping that when they do decide to make capitals awesome again a year or two down the road, probably around the same time they fix heavy missiles and give the Rorqual a purpose again, they do a really good job. Writing on the wall says we're not gonna have a part in it.


Clearly they don't care about our input and do whatever they deem right. The thread on the wall is just 'pro forma' to make appear that we have some say in what is about to happen
Jennifer Maxwell
Crimson Serpent Syndicate
#1326 - 2015-03-26 17:00:17 UTC
Jake Reece wrote:
Jennifer Maxwell wrote:
I think we can stop complaining about this change now, guys. Between wanting our input, disregarding that input and going ahead with most of the changes they wanted to do anyways, then "typo"ing the bit about letting us assign fighters like drones on field in the last minute before the patch released and before anyone could argue, I think it's safe to say that when it comes to capitals and fighters, they didn't really want our opinions in the first place. Not to be a doomsayer, but don't stay too attached to your fighter's ability to warp at all; it was probably just too complex to remove before the patch's launch day, and they're working hard on taking it out as fast as they can.

Here's hoping that when they do decide to make capitals awesome again a year or two down the road, probably around the same time they fix heavy missiles and give the Rorqual a purpose again, they do a really good job. Writing on the wall says we're not gonna have a part in it.


Clearly they don't care about our input and do whatever they deem right. The thread on the wall is just 'pro forma' to make appear that we have some say in what is about to happen

I'll give them this; they do listen to our opinions, and do honestly take them into consideration. When they legitimately want them about something.

But if they've already made up their mind about something, why even ask us?
Rroff
Antagonistic Tendencies
#1327 - 2015-03-26 19:37:19 UTC
Jennifer Maxwell wrote:

Here's hoping that when they do decide to make capitals awesome again a year or two down the road, probably around the same time they fix heavy missiles and give the Rorqual a purpose again, they do a really good job. Writing on the wall says we're not gonna have a part in it.


Rorqual is awesome (I'm possibly one of the few people who've clocked up >100 hours of actual use in one) - when used in roles totally unintended - we used to use one as a repping platform when my old corp lived in a C5 pulsar as unlike other capitals they don't trigger an escalation wave - so we could drop in dreads and use the rorqual to support the webbing ships without the extra carrier waves on top of that.

Always had a soft spot for that ship as it could be pressed into out the box use i.e. troll tank bait fits.
Antonia Iskarius
Republic Military School
Minmatar Republic
#1328 - 2015-03-26 20:30:25 UTC
Jennifer Maxwell wrote:
I think we can stop complaining about this change now, guys. Between wanting our input, disregarding that input and going ahead with most of the changes they wanted to do anyways, then "typo"ing the bit about letting us assign fighters like drones on field in the last minute before the patch released and before anyone could argue, I think it's safe to say that when it comes to capitals and fighters, they didn't really want our opinions in the first place. Not to be a doomsayer, but don't stay too attached to your fighter's ability to warp at all; it was probably just too complex to remove before the patch's launch day, and they're working hard on taking it out as fast as they can.

Here's hoping that when they do decide to make capitals awesome again a year or two down the road, probably around the same time they fix heavy missiles and give the Rorqual a purpose again, they do a really good job. Writing on the wall says we're not gonna have a part in it.

Oh yes. I'm done with the feedback stage. I've moved on to the action stage. Minus 8 monthly subscriptions for CCP due to their extreme disregard for the input of paying customers and the bait and switch to rub it in. I was of the opinion all along that this thread was just for show and they would do the changes regardless of how we felt. They confirmed it in a blatant way.
Yun Kuai
Garoun Investment Bank
Gallente Federation
#1329 - 2015-03-27 10:02:25 UTC
Antonia Iskarius wrote:
Jennifer Maxwell wrote:
I think we can stop complaining about this change now, guys. Between wanting our input, disregarding that input and going ahead with most of the changes they wanted to do anyways, then "typo"ing the bit about letting us assign fighters like drones on field in the last minute before the patch released and before anyone could argue, I think it's safe to say that when it comes to capitals and fighters, they didn't really want our opinions in the first place. Not to be a doomsayer, but don't stay too attached to your fighter's ability to warp at all; it was probably just too complex to remove before the patch's launch day, and they're working hard on taking it out as fast as they can.

Here's hoping that when they do decide to make capitals awesome again a year or two down the road, probably around the same time they fix heavy missiles and give the Rorqual a purpose again, they do a really good job. Writing on the wall says we're not gonna have a part in it.

Oh yes. I'm done with the feedback stage. I've moved on to the action stage. Minus 8 monthly subscriptions for CCP due to their extreme disregard for the input of paying customers and the bait and switch to rub it in. I was of the opinion all along that this thread was just for show and they would do the changes regardless of how we felt. They confirmed it in a blatant way.


Minus 8 montly subscriptions? Did you biomass them? If not, your words have no meaning. Screenshot or gtfo.

Also, give me your stuff. If you fail to recognize how broken skynet was (invicible fighters through warp scram immunity, 99.99% safety for the carrier through wanky POS mechanics, the exponential force multiplier of having fighter be able to track boosted, AB frigs that weren't webbed, etc) then you're better off being out of the game.

Eve is complex, but having a "iWin button" isn't good for eve...it never has been. Have fun back in WoW [insert other game you play], etc.

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Calexis Atredies
Questionable Ethics.
Ministry of Inappropriate Footwork
#1330 - 2015-03-27 10:42:48 UTC
Antonia Iskarius wrote:
Jennifer Maxwell wrote:
I think we can stop complaining about this change now, guys. Between wanting our input, disregarding that input and going ahead with most of the changes they wanted to do anyways, then "typo"ing the bit about letting us assign fighters like drones on field in the last minute before the patch released and before anyone could argue, I think it's safe to say that when it comes to capitals and fighters, they didn't really want our opinions in the first place. Not to be a doomsayer, but don't stay too attached to your fighter's ability to warp at all; it was probably just too complex to remove before the patch's launch day, and they're working hard on taking it out as fast as they can.

Here's hoping that when they do decide to make capitals awesome again a year or two down the road, probably around the same time they fix heavy missiles and give the Rorqual a purpose again, they do a really good job. Writing on the wall says we're not gonna have a part in it.

Oh yes. I'm done with the feedback stage. I've moved on to the action stage. Minus 8 monthly subscriptions for CCP due to their extreme disregard for the input of paying customers and the bait and switch to rub it in. I was of the opinion all along that this thread was just for show and they would do the changes regardless of how we felt. They confirmed it in a blatant way.


Post with your main + proof, or this is simply a poor attempt at trolling coming from an NPC corp scrub.
Rroff
Antagonistic Tendencies
#1331 - 2015-03-27 14:02:47 UTC  |  Edited by: Rroff
Yun Kuai wrote:


Minus 8 montly subscriptions? Did you biomass them? If not, your words have no meaning. Screenshot or gtfo.

Also, give me your stuff. If you fail to recognize how broken skynet was (invicible fighters through warp scram immunity, 99.99% safety for the carrier through wanky POS mechanics, the exponential force multiplier of having fighter be able to track boosted, AB frigs that weren't webbed, etc) then you're better off being out of the game.

Eve is complex, but having a "iWin button" isn't good for eve...it never has been. Have fun back in WoW [insert other game you play], etc.


Its not about recognising how broken skynet was - pretty much everyone in this thread (1-2 exceptions aside) recognise how broken skynet was including most actual capital pilots - there were plenty of ways to render skynet ineffective without completely making fighters useless.

I'm not going to biomass my characters but none of my accounts will be continuing to be subscribed beyond the current 6-10 days left on them unless there is a significant shift in attitude on matters like this from CCP - smacking long standing features into oblivion with no real dialogue with affected players - the larger proportion of whom are completely unrelated to the edge case where it was a problem just doesn't cut it - if it was really so game breaking it couldn't go unaddressed (which somewhat applies) and there really was no alternative for fixing it but to take extremely drastic measures that amount to feature removal most people can accept that but it really wasn't the case here and that is very bad game development. If thats the way CCP want to go forward then that is their prerogative but it isn't compatible with me personally when playing this kind of game where you can spend months and months working towards a goal.
Oakatsura
Mercury Arms Inc.
#1332 - 2015-03-27 15:03:30 UTC
This is a tough subject do you remove a Drone Mechanic offered only to Carriers as a way of aiding allies from a distance but at the same time protecting the carrier in the eventuality that an enemy comes to you, much like Station games but the Carrier can easily pop in and out of a POS / Starbases Shields with little to no risk unless a large body fleet comes to bash each of the POS / Starbase they are in, and even then can still sit on a Reinforced POS with the same level of safety / more do the POS being untargetable.

Fighters really need to have additional mechanics in order to work away from their carriers / super carriers that are operating them. Consequently I believe Fighters should only be able to warp off to their target if they are on the same field as the Carrier and attempt to leave. Basically a Tab / Check box in addition to Drone Aggression, for Fighter Engagement. Basically the Carrier Pilot selects the box and is aware that any fighters he has currently on the field that he has deployed will warp off if the target runs away. This way the Warp Mechanic is still available but limits it to the target the carrier selects in the field where the carrier was.

Drone / Fighter / Bomber Assist remains but I think we need to add another mechanic to this to both assisting for not just Carriers and Supers but also Frigates / Destroyers / Cruisers, etc. Basically in order to assist drones to a target it must be targeted and selected. This will help by limiting assists on field as well as preventing fighters and drones from following their targets once they have left the immediate field. While the drones will still attack a target assisted to another pilot in an engagement, drone bandwidth and the targeting range would still dictate where the drones are on the field. Once a pilot exceeds anothers targeting range, the target disappears from the redicle and any drones assisted return back to or remain stationary where the target left targeting range.

Nolak Ataru
Hedion University
Amarr Empire
#1333 - 2015-03-27 15:46:09 UTC
Yun Kuai wrote:
f you fail to recognize how broken skynet was (invicible fighters through warp scram immunity, 99.99% safety for the carrier through wanky POS mechanics, the exponential force multiplier of having fighter be able to track boosted, AB frigs that weren't webbed, etc) then you're better off being out of the game.
Eve is complex, but having a "iWin button" isn't good for eve...it never has been. Have fun back in WoW [insert other game you play], etc.

CCP removed the iWin button ages ago. It was called the AoE DD. Assigned fighters to something like an interceptor means the weak link is the inty. Pop that, and you're fine. For something larger, his weak spot is his scan resolution. You have failed to mention the changes proposed in this thread (scrammable fighters, 50km bubble on the POS) so if anyone should leave, it would be you. Don't post without reading the thread.
Jennifer Maxwell
Crimson Serpent Syndicate
#1334 - 2015-03-27 15:46:53 UTC
Yun Kuai wrote:
Antonia Iskarius wrote:
Jennifer Maxwell wrote:
I think we can stop complaining about this change now, guys. Between wanting our input, disregarding that input and going ahead with most of the changes they wanted to do anyways, then "typo"ing the bit about letting us assign fighters like drones on field in the last minute before the patch released and before anyone could argue, I think it's safe to say that when it comes to capitals and fighters, they didn't really want our opinions in the first place. Not to be a doomsayer, but don't stay too attached to your fighter's ability to warp at all; it was probably just too complex to remove before the patch's launch day, and they're working hard on taking it out as fast as they can.

Here's hoping that when they do decide to make capitals awesome again a year or two down the road, probably around the same time they fix heavy missiles and give the Rorqual a purpose again, they do a really good job. Writing on the wall says we're not gonna have a part in it.

Oh yes. I'm done with the feedback stage. I've moved on to the action stage. Minus 8 monthly subscriptions for CCP due to their extreme disregard for the input of paying customers and the bait and switch to rub it in. I was of the opinion all along that this thread was just for show and they would do the changes regardless of how we felt. They confirmed it in a blatant way.


Minus 8 montly subscriptions? Did you biomass them? If not, your words have no meaning. Screenshot or gtfo.

Also, give me your stuff. If you fail to recognize how broken skynet was (invicible fighters through warp scram immunity, 99.99% safety for the carrier through wanky POS mechanics, the exponential force multiplier of having fighter be able to track boosted, AB frigs that weren't webbed, etc) then you're better off being out of the game.

Eve is complex, but having a "iWin button" isn't good for eve...it never has been. Have fun back in WoW [insert other game you play], etc.

You guys skynetted in Nenn a few times, if I remember right.

Tell me, how often did a fleet simply leave? Did you jump your skynetting carrier through the gate to go after them? Probably not.

How about going into plexes? Do fighters take gates? Last I heard, they don't.

Were your fighters station at every gate into the system? Constantly?

So let's see; powerful but restricted to one system, highly mobile but barred from 3 very popular battlegrounds, can bring a lot of firepower to bear but requires more than one person, and that second person can ONLY provide the dps, no Ewar, no point, no logi, nothing but dps.

In FW space, it seems rather balanced to me. The enemy has an asset you can't counter? Avoid them. Don't take the fight. It's the same as running across a huge fleet and you're out on a small 3-8 man gang roam. You don't take what you can't fight. Except this huge fleet can't follow you without putting themselves at large risk.

And in the kind of environment that lowsec is, especially Black Rise, a capital sitting ANYWHERE not either on station or a few meters out of a pos shield is in a LOT of danger. Earlier, someone had the great idea to go on a roam with their Enyo, Proteus and repping Thanatos. We tackled them on Okkamon gate in Reitsato, and started trying to get our barely at keyboard fleet into something that can take these guys. About 4 minutes into this happening, a 35-50 man bomber/BC/whatever gang dropped on the Thanatos and murerized it.

Let's also consider that random carriers get doomsdayed on station in the area too. Or how about Spectre fleet HKs roaming the constellations constantly.

I know one person who used to skynet in the area. After the 3nd time he did it, he was noticing Snuff and PL alts logging on in system literally seconds after he would. To the point where he just stopped logging the character on cause it was way too hot.

Yeah, that sounds like 99.99% safety.
Crow Talon
Sebiestor Tribe
Minmatar Republic
#1335 - 2015-03-27 15:51:26 UTC
Hello Everyone and CCP. I have played Eve since '09 this is my first post.

CCP I hope you read this and listen to what I say. My tone may be a bit harsh, but thats how I roll, I am a pirate after all YAAAAAR!!! Pirate
Some of us are REALLY getting tired of the re balancing and constant shifting and adjusting and in general mucking about with our sand box. (some changes have been needed ofc but now I fear its getting out of hand. You need to hop off the rebalanced bus mmmkay??? Just stop it really. Instead of focusing you energy on making every ship and gun and drone just like the others in the name of "diversity" (Karl Marx would be proud of that one Blink ) might I suggest you spend you time instead on fixing bugs and making better eye candy and ease of play such as the interface and stream line the process and logging in/ switching between multiple toons, Also if you could really put some effort into reducing "click pollution" my hand and wrist would really 'precate it very much.



Crow Talon

Merikan Redneck Pirate since '09
Lord O
Sebiestor Tribe
Minmatar Republic
#1336 - 2015-03-27 18:13:56 UTC
Why not simply add a module?

Skill: Fighter Control Module: Reduce Cpu Need for Fighter control module

High Slot Mod

Frigate mod allows control of 1 fighter

Cruiser mod allows control of 2-3 fighters

Battleship mod allows control of 5 fighters

Seems that would fix the issues that are being addressed.
Antonia Iskarius
Republic Military School
Minmatar Republic
#1337 - 2015-03-27 18:41:20 UTC  |  Edited by: Antonia Iskarius
Yun Kuai wrote:

Minus 8 montly subscriptions? Did you biomass them? If not, your words have no meaning. Screenshot or gtfo.

Also, give me your stuff. If you fail to recognize how broken skynet was (invicible fighters through warp scram immunity, 99.99% safety for the carrier through wanky POS mechanics, the exponential force multiplier of having fighter be able to track boosted, AB frigs that weren't webbed, etc) then you're better off being out of the game.

Eve is complex, but having a "iWin button" isn't good for eve...it never has been. Have fun back in WoW [insert other game you play], etc.

All of those things were addressed by people in here with solutions to fix them without completely removing delegation, much less giving us assist/guard only to stealth remove it hours before patch hit.

And Skynet was never an iwin button. It was never this fullproof and safe method. If you tried doing it more than a handful of times you'd notice alts coming into local and logging off in safes and logging back in immediately when the skynet carrier would sign on. People could easily set up traps, bait and kill a Skynet carrier or super. Seeing as they fit zero tank, just one or two dreads or doomsdays would pop them. The problem wasn't really Skynet, it was lazy and risk adverse people thinking they should just remove an enitre gameplay mechanism because they felt entitled to kill **** with minimal work using frigs and cruisers in small gangs. I refuse to reward devs who coddle those kinds of players to the exclusion of vets who have invested significant training time and isk into acquiring their assets.
Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#1338 - 2015-03-27 19:06:01 UTC
the whole point of a carrier is damage projection from far away, removing that entirely kinda ruins the class. hopefully in the future they will come up with some sort of middle ground. I say this as an aspiring Archon pilot, I would certainly like to do something with the carrier aside from logi.
Aktaviala
Deep Core Mining Inc.
Caldari State
#1339 - 2015-03-27 20:15:09 UTC  |  Edited by: Aktaviala
Don't remove anything.
Solution:

1. Just limit the quantity of fighters that can be assisted to one ship (interceptor in your case).
2. Add new skill A, that increases the limits of fighters, that can be accepted in assist.
3. Add new skill B, that allow to give fighter in assist.
Ab'del Abu
Atlantis Ascendant
#1340 - 2015-03-27 20:35:45 UTC
It's done. Get over it now.