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[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
Aivlis Eldelbar
State War Academy
Caldari State
#1181 - 2015-03-14 14:58:21 UTC  |  Edited by: Aivlis Eldelbar
Nolak Ataru wrote:
Aivlis Eldelbar wrote:
Arronicus wrote:
I'm against removing fighter assist. It's not a huge problem, stop turning Eve into Frigates Online. If skynet is really the problem, block fighter delegation within 50km of a control tower. Problem solved.


This is actually not bad idea, but it should also be blocked withing that range of a station. I'm ok with people using fighter drones to help their fleetmates, but getting 1000dps for free from a carrier that can only realistically be killed by a titan doomsdaying it or a spy sneaking into the tower and bumping it out is way too much.

I dunno if you noticed, but fighters generate aggression and weapons timers. A competent 100mn Cynabal, Stabber, or Macharial will be able to send the carrier off the station. A sizable torpedo bomber fleet can break it in under 60 seconds, not to mention a decent Talos fleet can as well. Alternatively, a few Moros can end an Archon quite easily.


I was talking more about the pos version of skynet when I wrote that. I am aware you get timer, as I know that a bomber fleet needs to be over 50 pilots to realistically break a carrier before his friends can react. Bumping depends heavily on the kind of station we're talking about, and a 100mn Stabber or Cynabal won't live long under fighter fire. The machariel is a good point, but then, how often do you see battleship roams nowadays?
Irya Boone
The Scope
#1182 - 2015-03-14 15:23:11 UTC
No more fight advantage while being afk , hard to understand ?

I hope the expansion when Super are not combat vessels will come soon.

in the Other hand cloak should be an active thing too same as boost :)

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

StarEater9000
Viziam
Amarr Empire
#1183 - 2015-03-14 17:04:23 UTC
Irya Boone wrote:
No more fight advantage while being afk , hard to understand ?

I hope the expansion when Super are not combat vessels will come soon.

in the Other hand cloak should be an active thing too same as boost :)


If the carrier is afk it shouldn't be hard to kill it.
Nolak Ataru
Hedion University
Amarr Empire
#1184 - 2015-03-14 17:16:38 UTC
Aivlis Eldelbar wrote:
I was talking more about the pos version of skynet when I wrote that. I am aware you get timer, as I know that a bomber fleet needs to be over 50 pilots to realistically break a carrier before his friends can react. Bumping depends heavily on the kind of station we're talking about, and a 100mn Stabber or Cynabal won't live long under fighter fire. The machariel is a good point, but then, how often do you see battleship roams nowadays?

Uh, where are you getting 50 pilots from? According to my PYFA, a DPS Purifier does 651 DPS with 2 BCS and Rage torps. The highest tank I can squeeze out of an Archon without green, blue, or purple is 19207 EHP/S with a Triage II module, which means it can't assign fighters, not to mention it has ****-poor DPS. It'll cap out in less than 4 minutes, but it'll still be in a Triage cycle which means it can get cap or reps. Now, assuming a non-Tank version, it has 4090 EHP/S with a single repper and a DC2, which means that you only need 7 torpedo bombers to break it.

I'd like to bring your attention to this video of 38 bombers killing a PL Archon, even when it entered Triage. It didn't last very long even with 2x Capital armor reppers. In short, If you stop using 300 DPS bombers and start using 651 DPS Bombers your alliance could smell like the man you've always dreamed of. Everything's possible with 651 DPS Bombers. I'm on a Boat.
Rroff
Antagonistic Tendencies
#1185 - 2015-03-14 17:49:46 UTC  |  Edited by: Rroff
EDIT: nm
Aivlis Eldelbar
State War Academy
Caldari State
#1186 - 2015-03-14 20:21:14 UTC
Nolak Ataru wrote:
Aivlis Eldelbar wrote:
...

Uh, where are you getting 50 pilots from? According to my PYFA, a DPS Purifier does 651 DPS with 2 BCS and Rage torps. The highest tank I can squeeze out of an Archon without green, blue, or purple is 19207 EHP/S with a Triage II module, which means it can't assign fighters, not to mention it has ****-poor DPS. It'll cap out in less than 4 minutes, but it'll still be in a Triage cycle which means it can get cap or reps. Now, assuming a non-Tank version, it has 4090 EHP/S with a single repper and a DC2, which means that you only need 7 torpedo bombers to break it.

I'd like to bring your attention to this video of 38 bombers killing a PL Archon, even when it entered Triage. It didn't last very long even with 2x Capital armor reppers. In short, If you stop using 300 DPS bombers and start using 651 DPS Bombers your alliance could smell like the man you've always dreamed of. Everything's possible with 651 DPS Bombers. I'm on a Boat.


So, it's just 38, ie: almost 40 people to kill an archon without hardeners, shooting mostly into it's resist holes, and it still lived for almost a minute. Pretty much what I'm saying. When assisting fighters from the undock you don't need a triage mod or local repair as much as you need enough buffer to redock, and since that video was made we have recieved some very useful mods called Reactive Armor Hardeners. Combine that with a DCU2 and you've got 1.2m EHP on the thing easily.

Nolak Ataru
Hedion University
Amarr Empire
#1187 - 2015-03-14 20:35:54 UTC
Aivlis Eldelbar wrote:
Nolak Ataru wrote:
Aivlis Eldelbar wrote:
...

Uh, where are you getting 50 pilots from? According to my PYFA, a DPS Purifier does 651 DPS with 2 BCS and Rage torps. The highest tank I can squeeze out of an Archon without green, blue, or purple is 19207 EHP/S with a Triage II module, which means it can't assign fighters, not to mention it has ****-poor DPS. It'll cap out in less than 4 minutes, but it'll still be in a Triage cycle which means it can get cap or reps. Now, assuming a non-Tank version, it has 4090 EHP/S with a single repper and a DC2, which means that you only need 7 torpedo bombers to break it.

I'd like to bring your attention to this video of 38 bombers killing a PL Archon, even when it entered Triage. It didn't last very long even with 2x Capital armor reppers. In short, If you stop using 300 DPS bombers and start using 651 DPS Bombers your alliance could smell like the man you've always dreamed of. Everything's possible with 651 DPS Bombers. I'm on a Boat.


So, it's just 38, ie: almost 40 people to kill an archon without hardeners, shooting mostly into it's resist holes, and it still lived for almost a minute. Pretty much what I'm saying. When assisting fighters from the undock you don't need a triage mod or local repair as much as you need enough buffer to redock, and since that video was made we have recieved some very useful mods called Reactive Armor Hardeners. Combine that with a DCU2 and you've got 1.2m EHP on the thing easily.


If you re-read the title, it was 38 "Amarr Militia" bombers. Additionally, if you check the fits (using meta launchers and faction torps) and the toons in question, they weren't "top of the line" bomber pilots and didn't have fantastic DPS. When people generally ping for "need bombers to kill capital", you're not going to go into the specifics of "ok, we only need 8 people", you take whoever joins fleet and undocks in a bomber. And as I mentioned, 1200 DPS Talos fleet is a valid option, and much easier to use than bombers. Or you can just get a Moros or two to mop up the carrier in a matter of seconds.

And if the player opts to sacrifice DPS for tank, then that's his prerogative. You can still force him to de-aggress and dock, which would be considered a "win".
Gaan Cathal
Angry Mustellid
#1188 - 2015-03-14 20:43:02 UTC
Nasar Vyron wrote:
Basically, if they remove fighter assign I DEMAND they re-balance all wealth within the eve universe as a whole. It has gone on far too long! While null sec inhabitants and capital owners alike have been getting shafted patch after patch with no reconciliation for their losses. The cries of high sec and low sec players alike have been heard and their demands met, yet it has not one has made a move to live in null despite their constant "this is why I don't live in null" complaints that have forced these changes upon us. It has gotten so out of balance that I must make comparisons to high sec activities to show how much money is available to the individual player within null. The people of high sec and low obliviously have no real interest in fair play or living in null at all. They want all the isk and none of the risk and cost of living in null space. If you want to make 120m an hour (looking at you high sec incrusioners) come to null and risk your assets to obtain it. If you want to make 800m an hour, well I laugh at you entirely (looking at you faction warfare). WH space... I have less of an issue but god! Stop riding your high horse about no local, your lone system can be put on lockdown be happy with what you got, null is always open to roamers and hot drops.


Because Skynetting is just a Nullsec thing, amirite?



I dunno if this is actually possible in terms of coding/avoiding legacy codeworms, but I don't see any problem with Carriers assigning fighters from on grid. It simply lets them divest command/control of their fighters to someone with a faster lock speed, whilst splitting them up into 5-fighter parcels that degrade potential alpha so they can concentrate on Pantheoning whatever it is the kids are doing with their highslots these days.

The fundamental problem with Skynetting is the old "directly influencing on-grid outcomes from off-grid" issue, not the actual delegation of fighters itself.
Alavaria Fera
GoonWaffe
#1189 - 2015-03-14 20:51:27 UTC
Irya Boone wrote:
No more fight advantage while being afk , hard to understand ?

I hope the expansion when Super are not combat vessels will come soon.

in the Other hand cloak should be an active thing too same as boost :)

Is this the part where you start talking about off grid boosts... well, hmm you say they're more active than the carrier skyneting?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nevyn Auscent
Broke Sauce
#1190 - 2015-03-14 21:46:01 UTC
Nolak Ataru wrote:

If you re-read the title, it was 38 "Amarr Militia" bombers. Additionally, if you check the fits (using meta launchers and faction torps) and the toons in question, they weren't "top of the line" bomber pilots and didn't have fantastic DPS. When people generally ping for "need bombers to kill capital", you're not going to go into the specifics of "ok, we only need 8 people", you take whoever joins fleet and undocks in a bomber. And as I mentioned, 1200 DPS Talos fleet is a valid option, and much easier to use than bombers. Or you can just get a Moros or two to mop up the carrier in a matter of seconds.

And if the player opts to sacrifice DPS for tank, then that's his prerogative. You can still force him to de-aggress and dock, which would be considered a "win".

Except for the small fact it isn't a win, it's at best a draw. And a 1200 DPS Talos fleet is not a valid option for a roaming gang. Nor are the Moros. Sure if you are specifically hunting a known skynetter you can do such things, but not if you are a random roaming gang. On the other hand if you are a random roaming gang and the carrier attempts to engage you at say.... the asteroid belt you chased the ratter to, you can tackle the carrier, concentrate on killing it's fighters off and then wear it down slowly. Without needing to play stupid station games. (Especially if the carrier fits for the max DPS/Tracking while on grid, which makes it a 0 tank target).
So the carrier having to be on grid to engage makes a massive difference to the ability of the gang to deal with the carrier compared to it being off grid skynetting.
BLACK METALL
Deep Space Conquerors
Goonswarm Federation
#1191 - 2015-03-14 21:56:57 UTC
With each new update, the game more and more killing, it seems that those who are making updates to the game do not even understand its mechanics and principles
Kazaheid Zaknafein
Zaknafein Tactical Reconnaissance
#1192 - 2015-03-15 00:04:38 UTC
The carriers; if they are still used, will probably just be in blobs on gates. Who cares if they can assign fighters if there are 10 carriers on gate with 2^ and 2v for reps and cap chain. A single hictor and some paints means the carriers no longer need to deal with fighter delegation, and are now near immovable without dreads or titans. If this is the scenario that carriers are forced to, then just fit them for max tank and kill with sheer number of fighters.
Irya Boone
The Scope
#1193 - 2015-03-15 00:57:40 UTC
Alavaria Fera wrote:
Irya Boone wrote:
No more fight advantage while being afk , hard to understand ?

I hope the expansion when Super are not combat vessels will come soon.

in the Other hand cloak should be an active thing too same as boost :)

Is this the part where you start talking about off grid boosts... well, hmm you say they're more active than the carrier skyneting?



no i'm syaing to maintain the cloak effect it should be something " active" not pasive like auto repeat of the cloak module
something like 2 min cycle of the module and you have 15 sec to reload "the cloak) before you appear

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Nolak Ataru
Hedion University
Amarr Empire
#1194 - 2015-03-15 14:31:31 UTC
Nevyn Auscent wrote:
Except for the small fact it isn't a win, it's at best a draw. And a 1200 DPS Talos fleet is not a valid option for a roaming gang. Nor are the Moros. Sure if you are specifically hunting a known skynetter you can do such things, but not if you are a random roaming gang. On the other hand if you are a random roaming gang and the carrier attempts to engage you at say.... the asteroid belt you chased the ratter to, you can tackle the carrier, concentrate on killing it's fighters off and then wear it down slowly. Without needing to play stupid station games. (Especially if the carrier fits for the max DPS/Tracking while on grid, which makes it a 0 tank target).
So the carrier having to be on grid to engage makes a massive difference to the ability of the gang to deal with the carrier compared to it being off grid skynetting.

You are forcing a retreat, that's a win. A draw would be two fleets with enough buffer and logi to keep themselves alive, so they both leave. I fail to see how a Talos fleet is not valid for roaming; those things are a beast. If you encounter a skynetter, you can then pull back to the other side of the gate, call for a bomber hotdrop, and then proceed to obtain a nice carrier killmail. Bombers Bar are always happy to obtain a capital killmail if you lack the skills.
Rroff
Antagonistic Tendencies
#1195 - 2015-03-15 15:08:40 UTC
^^ With things as they are now you won't be bomber hot dropping a carrier used by someone doing "skynet" proper.

Never sure with your posts if your meaning as things are now or after a theoretical change to force people to be 50+km off a POS to assign fighters.
Nolak Ataru
Hedion University
Amarr Empire
#1196 - 2015-03-15 15:36:12 UTC
Rroff wrote:
^^ With things as they are now you won't be bomber hot dropping a carrier used by someone doing "skynet" proper.
Never sure with your posts if your meaning as things are now or after a theoretical change to force people to be 50+km off a POS to assign fighters.

I'm not sure what you're saying. What do you think will happen to carriers after this change? If anything, they'll group up on the gate using the Pantheon doctrine and assign heavies or sentries to a Loki or Huginn. You've failed to explain how carriers are somehow immune to damage when they assist fighters on a station.
Rroff
Antagonistic Tendencies
#1197 - 2015-03-15 18:17:09 UTC
Nolak Ataru wrote:
Rroff wrote:
^^ With things as they are now you won't be bomber hot dropping a carrier used by someone doing "skynet" proper.
Never sure with your posts if your meaning as things are now or after a theoretical change to force people to be 50+km off a POS to assign fighters.

I'm not sure what you're saying. What do you think will happen to carriers after this change? If anything, they'll group up on the gate using the Pantheon doctrine and assign heavies or sentries to a Loki or Huginn. You've failed to explain how carriers are somehow immune to damage when they assist fighters on a station.


My point is that as things are now if people are doing skynet "properly" you aren't going to be bombing them - not sure if your talking from the perspective of after any theoretical changes or not.
Nolak Ataru
Hedion University
Amarr Empire
#1198 - 2015-03-15 18:26:22 UTC  |  Edited by: Nolak Ataru
Rroff wrote:
Nolak Ataru wrote:
Rroff wrote:
^^ With things as they are now you won't be bomber hot dropping a carrier used by someone doing "skynet" proper.
Never sure with your posts if your meaning as things are now or after a theoretical change to force people to be 50+km off a POS to assign fighters.

I'm not sure what you're saying. What do you think will happen to carriers after this change? If anything, they'll group up on the gate using the Pantheon doctrine and assign heavies or sentries to a Loki or Huginn. You've failed to explain how carriers are somehow immune to damage when they assist fighters on a station.

My point is that as things are now if people are doing skynet "properly" you aren't going to be bombing them - not sure if your talking from the perspective of after any theoretical changes or not.

Before change:
If people are doing skynet "properly" they're using an Aeon or Archon with tank slots in the lows after 3-4 DDA and they're nosed just outside of a POS shield, not on a station. They're vulnerable to a Drive-by DD as seen by the Revenant, and they can be forced back into the shields if a neutral / enemy HIC decloaks anywhere within 14.7km of the gate or their POS. Assigned fighters to an interceptor or other frigate, which can be destroyed.

For those sitting on a station, they're easily targeted by TORPEDO bombers or Talos, or dreads and they can't dock for 60 seconds. Vulnerable to bump stabbers / talos / omen / machs.

After change:
10+ Archons parked on a gate assigning heavies or sentries to an interceptor or Loki / Huginn. May or may not have Aeon support. Untouchable unless you commit a fleet of dreads, supers, or titans, in which case "Hello B-R!"
Rroff
Antagonistic Tendencies
#1199 - 2015-03-15 19:58:53 UTC
Nolak Ataru wrote:

Before change:
If people are doing skynet "properly" they're using an Aeon or Archon with tank slots in the lows after 3-4 DDA and they're nosed just outside of a POS shield, not on a station. They're vulnerable to a Drive-by DD as seen by the Revenant, and they can be forced back into the shields if a neutral / enemy HIC decloaks anywhere within 14.7km of the gate or their POS. Assigned fighters to an interceptor or other frigate, which can be destroyed.

For those sitting on a station, they're easily targeted by TORPEDO bombers or Talos, or dreads and they can't dock for 60 seconds. Vulnerable to bump stabbers / talos / omen / machs.

After change:
10+ Archons parked on a gate assigning heavies or sentries to an interceptor or Loki / Huginn. May or may not have Aeon support. Untouchable unless you commit a fleet of dreads, supers, or titans, in which case "Hello B-R!"


Some people are doing it like that... its become increasingly common to do it sitting right by the tower itself with the forcefield down and the password dialog up so they can online the FF and save themselves from any harm without moving. There are also 2 other techniques where they can even sit right outside the FF and be instantly safe without moving at all - no matter how many bombers or titans you drop on them.
Nolak Ataru
Hedion University
Amarr Empire
#1200 - 2015-03-15 20:54:02 UTC
Rroff wrote:
Some people are doing it like that... its become increasingly common to do it sitting right by the tower itself with the forcefield down and the password dialog up so they can online the FF and save themselves from any harm without moving. There are also 2 other techniques where they can even sit right outside the FF and be instantly safe without moving at all - no matter how many bombers or titans you drop on them.

And again, if you force them to turn the shield on, that's a win. And again, we were talking about adding a 50km range around a POS where you can't assign fighters from, which makes your other two points moot at best.