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[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
BLACK METALL
Deep Space Conquerors
Goonswarm Federation
#1141 - 2015-03-12 07:34:06 UTC
You and so cut Superkapitalnye ships to horror, then remove them from the game at all. Ugh
C4nobaby
Caldari Provisions
Caldari State
#1142 - 2015-03-12 08:09:53 UTC
You nerv Supers useless for small Corporations and small Alliances.
Stop nerv them or remove them finally from the game.
Anarkio Mahyisti
Imperial Academy
Amarr Empire
#1143 - 2015-03-12 08:31:34 UTC
Stop nerv
Milo Boirelle
Doomheim
#1144 - 2015-03-12 08:38:36 UTC
HELL NO WE WONT GO! KEEP FIGHTERS ASSIST!
Begpo Bogku
Caldari Provisions
Caldari State
#1145 - 2015-03-12 08:47:45 UTC
Ya protestuyu! >:o
Izanagi Alexandra
Perkone
Caldari State
#1146 - 2015-03-12 09:07:41 UTC  |  Edited by: Izanagi Alexandra
This class of drones will lose your chip (unique class), then it makes no sense to use expensive drones and build them, throw full hold T1 or T2 drones, and forget about the fighters. I am personally against it.


Данный класс дронов теряет свою фишку (уникальность класса), тогда смысла нет использовать дорогостоящие дроны и строить их, закинуть полный трюм т1 или т2 дронов, и забыть о файтерах. Я лично против.
BlacAngel Aurilen
the Black Sun Cartel
#1147 - 2015-03-12 09:18:48 UTC
I am personally against it
Elissa Antollare
The Scope
Gallente Federation
#1148 - 2015-03-12 09:19:22 UTC
BLACK METALL wrote:
You and so cut Superkapitalnye ships to horror, then remove them from the game at all. Ugh

If you are going to nerf figher assist to make Supercapitals be on-field ships, remove Supercapitals from the game altogether. They are too big, slow, expensive and take too long to build for any small to medium sized corporation to be able to risk losing them. Don't bother nerfing fighter assist unless you plan to remove supercapitals from the game, they are already a big enough target as is. Finally, stop breaking Sovereignty and Supercapitals and start fixing Jove space and these new tactical destroyers.
Still Related
Caldari Provisions
Caldari State
#1149 - 2015-03-12 09:24:37 UTC
I hope they make fighter assist to capital only ships, this makes still viable to be used but not making it too op that ceptors "solo" battleships.
BlackyJacky
Eire Engineers
Pandemic Horde
#1150 - 2015-03-12 11:34:07 UTC
whow how to wreck a class of ship completely, its like you don't even like null, or small corps or those trying to survive in the wilds. might as well stop construction and head to empire..or low..low is safer.

Cheers CCP yet another reason to stop having one of those pilot coffins
Aivlis Eldelbar
State War Academy
Caldari State
#1151 - 2015-03-12 12:12:26 UTC
Oh wow, look at this posting CTA we have here! Shadow of xXDEATHXx must be monitoring that all pilots post at least once XD

Fighter assist is broken because it allows a virtually invulnerable carrier to delegate huge amounts of dps to anyone in system, and the fighters can't even be pointed and killed, they just teleport back to the Thanatos at the edge of his pos shield.

While I would prefer that this was solved by forcing carriers to be X km away from a forcefield or station before they can assist their fighters, the current mechanics are toxic for the game and must be fixed.
AlexandrBK
Center for Advanced Studies
Gallente Federation
#1152 - 2015-03-12 14:30:33 UTC
Я давно играю в эту игру, и постоянно наблюдаю крик недовольства по отношению к супер-капиталам, в частности к носителям дронов. У меня складывается мнение, что многие игроки просто не хотят тратить время и учить эти корабли, тратить деньги на покупку книг навыков, им лень, они ведь охотники одиночки, и им такие возможности игры излишни, достаточно T3 корабля и всё, ну и малость мелочи фригатной. Разработчики, если вам не интересна вообще концепция вами разработанного продукта и вы хотите скатиться к второсортному шутеру на истрибителях, то делайте что хотите, но бои огромных кораблей в EVE Online уже практически миф, вы слишком ослабили весь капитальный флот, он уже не актуален, а дальше своими вмешательствами вы совсем убьёте их, всего хорошего вам в вашем творчестве.Roll
MrRIN5
Ministry of War
Amarr Empire
#1153 - 2015-03-12 14:50:47 UTC

I protest against - Removing Fighter Assist
Rroff
Antagonistic Tendencies
#1154 - 2015-03-12 15:13:03 UTC
Aivlis Eldelbar wrote:
Oh wow, look at this posting CTA we have here! Shadow of xXDEATHXx must be monitoring that all pilots post at least once XD


I had to smile when I refreshed the thread and saw the CTA style posting lol.

Thing is this change does impact a lot deeper than skynet type use (which most people will agree is broken - even those who want fighter assignment to stay like myself).
Dersen Lowery
The Scope
#1155 - 2015-03-12 15:57:06 UTC  |  Edited by: Dersen Lowery
AlexandrBK wrote:
Я давно играю в эту игру, и постоянно наблюдаю крик недовольства по отношению к супер-капиталам, в частности к носителям дронов. У меня складывается мнение, что многие игроки просто не хотят тратить время и учить эти корабли, тратить деньги на покупку книг навыков, им лень, они ведь охотники одиночки, и им такие возможности игры излишни, достаточно T3 корабля и всё, ну и малость мелочи фригатной. Разработчики, если вам не интересна вообще концепция вами разработанного продукта и вы хотите скатиться к второсортному шутеру на истрибителях, то делайте что хотите, но бои огромных кораблей в EVE Online уже практически миф, вы слишком ослабили весь капитальный флот, он уже не актуален, а дальше своими вмешательствами вы совсем убьёте их, всего хорошего вам в вашем творчестве.Roll


Cleaned-up Google translation:

AlexandrBK wrote:
I've been playing this game, and constantly watching the cry of discontent towards super-capitals, in particular to drones. I have the impression that many players just do not want to spend time training these ships, nor spend money to buy skill books. They are too lazy, because they are solitary hunters, and they have game features that are redundant enough: T3 ship and everything, well, and trivial little frigates. Developers, if you are not interested at all in the concept you developed for your product and you want to slide into second-class shooters in fighters, then do whatever you want, but fighting a huge ship in EVE Online is almost a myth. You have weakened all major fleets too much. They are no longer relevant, and with your interventions you really kill them. All the best to you in your work.


Google Translate choked on "истрибителях," and none of my attempts at guesses came close.

EDIT: got a translation, thanks Aivlis Eldelbar!

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Aivlis Eldelbar
State War Academy
Caldari State
#1156 - 2015-03-12 16:02:04 UTC
Quote:
Google Translate choked on "истрибителях," and none of my attempts at guesses came close.


истребитель is the correct singular, meaning fighter :)
Savant Alabel
Phoenix Tag.
GF Company
#1157 - 2015-03-12 16:29:17 UTC
Yeah! Remove fighters assist!
belliar
Church Support Group
Brothers of Tangra
#1158 - 2015-03-12 16:34:52 UTC
against removing fighter assist from carriers.

the why is because we players, we happy few, we band of brothers that are doing our thing in nullsec, dont *all have big alliances to rely on.

This game was made for all, theres no good solution, but a compromise. We players introduced renters so small groups of players could be introduced to nullsec. Not thanks to CCP.

We players introduced freightcontainer mining because we had too. A player solution is the best solution, its like nature u dont mess with the natural balance of things!

If CCP are the janitors then forcing us to swallow this nerf would be more like a puppet master trick. If this is the stick wheres the carrot?

Yes we are all looking forward of getting a 200 man roam gang showing up in our systems and no way to defend it, because we have been properly nerfed.. copyright ccp. /include emo icons.




Dersen Lowery
The Scope
#1159 - 2015-03-12 16:48:13 UTC
Aivlis Eldelbar wrote:
Quote:
Google Translate choked on "истрибителях," and none of my attempts at guesses came close.


истребитель is the correct singular, meaning fighter :)


OK, so he's taking a pot shot at Valkyrie. Thanks. :-)

Otherwise, does it look OK?

(I should add that I'm attempting the translation just because--I have no experience on the subject myself, and no opinion.)

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Kardaval Scheinder
Curtana Joyeuse and Durendal Security
#1160 - 2015-03-12 17:14:09 UTC
Now i do NOT play at such a level where i encounter fighters.


BUT why not allow carrier to assign fighter individualy, with a cap to the amounts of fighter that can be assign based fleet mate ship size

For example, if you have a freind ina frigate, or destroyer, they can only have a single fighter assigned to assist them, basically, wingman, if a person is in a cruiser or battlecruiser, allow two fighters to be assigned to them(basically a escort), if a person is in a battlship, allow 3 fighter to be assigned to them (a complimentary wing), remove the ability of bombers to be set to assist (instead force the carriers to be on grid if they wish to use bombers)