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[Discussion] Entosis Link Tactics and Ship Balance

First post First post First post
Author
1nverted
School of Applied Knowledge
Caldari State
#721 - 2015-03-09 21:11:06 UTC
CCP Fozzie wrote:


We have all of the numerous tools of EVE module balance at our disposal and everything is on the table. We can use everything from module price, range, fittings, cap use, mass penalties, ship restrictions, speed limits and many many more. We intend to use as few of these dials as possible and use the lightest touch possible, but we do have the tools we need to reach these goals.

We would like this thread to become a place of discussion around the Entosis Link mechanics, the ships that you expect to use them on, and the tactics you foresee becoming popular. What issues do you foresee popping up? How do you think these goals should be adjusted or refocused? Which of the many module balance dials do you think would be the most intuitive?


Thanks
-Fozzie


(emphasis added)

Hi Fozzie,

I think the majority of the legitimate concerns re the entosis relate to kiting fits that can't be caught. Could there simply be a 3500m/s limit placed on ships using a link? This would preserve kiting comps but would allow 'trollceptors' to be dealt with relatively easily.

As to what shiptypes should be able to use the link, I agree that it should be left as open as possible. I disagree with the people saying it should only be used on battlecruisers and battleships. That limitation eliminates some very respectable fleet doctrines that are used in null today. Specifically, assault frigate doctrines like harpies. It also eliminates comps that may yet still become important such as tech 3 destroyers. Small signature comps like harpies and others should remain part of the null-sec sov meta.

That said, battleships and battlecruisers will need some love under the new system to offset their low mobility. I have seen elsewhere suggestions of the module coming in small, medium and large sizes. Perhaps the different module sizes could have different cycle times such that battleship modules will cycle faster. This could offset their lower mobility by allowing them to capture command nodes quicker once they do reach a node.

Love your work so far, especially how you are going about getting feedback and trying to focus the debate in threads like this. Also thanks for going on the evedownunder show and listening to specific AUTZ concerns!

Promiscuous Female
GBS Logistics and Fives Support
#722 - 2015-03-09 21:11:29 UTC
also fyi the timer can only be 40 minutes if the system has an industrial index of 5

there are no regions in the game with an average industrial index above one except providence
PotatoOverdose
School of Applied Knowledge
Caldari State
#723 - 2015-03-09 21:11:54 UTC
Promiscuous Female wrote:
Acuma wrote:
Your objective is to spend 20-30 minutes in an active system to waste about 2-4 minutes of the defender and nothing else? Have fun with that.....I will enjoy the countless man hours wasted by these supposed "burn down all of nullsec trollceptors!"

no, the attacking interceptor gets to disengage within 2m of getting caught

for the basic math challenged, 2 minutes is a lot shorter time than 20-30 minutes

For the basic Math challenged:

Ceptor is on minute 38 of his sov lazor.
Maulus warps in, damps, warps off.
Ceptor never picks up sov lazor again.
Eli Apol
Definitely a nullsec alt
#724 - 2015-03-09 21:12:04 UTC  |  Edited by: Eli Apol
Promiscuous Female wrote:
Acuma wrote:
Your objective is to spend 20-30 minutes in an active system to waste about 2-4 minutes of the defender and nothing else? Have fun with that.....I will enjoy the countless man hours wasted by these supposed "burn down all of nullsec trollceptors!"

no, the attacking interceptor gets to disengage within 2m of getting caught

for the basic math challenged, 2 minutes is a lot shorter time than 20-30 minutes

And for the perfect troll response, you only put the maulus on grid after they wasted 30 minutes already...

https://www.youtube.com/watch?v=_UB1YAsPD6U

I mean sure you could do it instantly if you live and use the space actively, but where's the fun in that?

but what would I know, I'm just a salvager

Baali Tekitsu
AQUILA INC
Verge of Collapse
#725 - 2015-03-09 21:13:02 UTC
Eugene Kerner wrote:
...all that fits...


Based on the average fit quality in this thread none of the alliances posting should hold sov atm and would lose it the first day they would.
Basically every argument made so far is "Im too ******** to catch a inty, but I should hold sov"

RATE LIKE SUBSCRIBE

Alavaria Fera
GoonWaffe
#726 - 2015-03-09 21:13:14 UTC
Promiscuous Female wrote:
also fyi the timer can only be 40 minutes if the system has an industrial index of 5

there are no regions in the game with an average industrial index above one except providence

Something about mining....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Hoshi
Incredible.
Brave Collective
#727 - 2015-03-09 21:13:46 UTC
Yes defending your sov should take commitment BUT attacking sov needs to be an equal commitment. Any system that allows someone to troll sov with no commitment and minimal danger is a broken system.

"Memories are meant to fade. They're designed that way for a reason."

Ranger 1
Ranger Corp
Vae. Victis.
#728 - 2015-03-09 21:14:33 UTC  |  Edited by: Ranger 1
EvilweaselFinance wrote:
M1k3y Koontz wrote:

45 DPS at 124km, your interceptor is dead in under a minute (55.5 seconds, yes I did the math)

It's also a fifth the cost. Your move. Also, yes it has remote sebos. If you can't get two guys together to defend your space against an interceptor in your prime time, what are you doing in sov?

post type #2: is unaware of how interceptors work

specifically, is unaware that an interceptor is not there 55 seconds later

Well, if he's not there then he's someone else's problem.
If you are in an alliance that actually only claims the space people live in, that's not an issue.

"Hey Fred, he's headed your way. Let him waste about 30 minutes before you stop him eh? I've got a couple of things to do first".

or alternatively.

"Wow, these 50 trollceptors have been in and out of here a lot over the last hour. Made me come out and stop them twice already. Whose got the next hour?"

"Sigh, that's me. I'll finish up what I'm doing and head over there in a half hour to take over. Steve, you're up after me".

"Sure, be glad to... I"m just surfin' pron at the moment anyway".

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alavaria Fera
GoonWaffe
#729 - 2015-03-09 21:15:31 UTC
Hoshi wrote:
Yes defending your sov should take commitment BUT attacking sov needs to be an equal commitment. Any system that allows someone to troll sov with no commitment and minimal danger is a broken system.

Change your 0.0 dream to "ending everyone else's 0.0 dream"

Join moa in npc null and then end our 0.0 nightmate. Then claim victory and run mordus missions for pancake ships

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

EvilweaselFinance
GoonCorp
Goonswarm Federation
#730 - 2015-03-09 21:15:50 UTC
Ranger 1 wrote:
EvilweaselFinance wrote:
M1k3y Koontz wrote:

45 DPS at 124km, your interceptor is dead in under a minute (55.5 seconds, yes I did the math)

It's also a fifth the cost. Your move. Also, yes it has remote sebos. If you can't get two guys together to defend your space against an interceptor in your prime time, what are you doing in sov?

post type #2: is unaware of how interceptors work

specifically, is unaware that an interceptor is not there 55 seconds later

Well, if he's not there then he's someone else's problem.
If you are in an alliance that actually only claims the space people live in, that's not an issue.

"Hey Fred, he's headed your way. Let him waste about 30 minutes before you stop him eh? I've got a couple of things to do first".

or alternatively.

"Wow, these 50 trollceptors have been in and out of here a lot over the last hour. Made me come out and stop them twice already. Whose got the next hour?"

"Sigh, that's me. I'll finish up what I'm doing and head over there in a half hour to take over. Steve, you're up after me".

"Sure, be glad to... I"m just surfin' pron at the moment anyway".

post type 3: lets turn this entire game into a bore-off
Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#731 - 2015-03-09 21:17:26 UTC
PotatoOverdose wrote:
Promiscuous Female wrote:
PotatoOverdose wrote:

Maulus damps well past any max ceptor lockrange. Can damp 4 trollceptors at once. One cycle --> GG sov lazor.

[Insert inevitable "I don't want to have to cycle my ewar module once to lol-troll a bunch of ceptors" comment]

/thread

interceptor disengages, finds another target

it is like you are fundamentally unable to conceive of a situation where there is more than one objective at play

even an alliance owning a single system can have up to three

Interceptor has another 40 minute timer in which his sov lazor gets damped.

It's like you are fundamentally unable to concieve of a situation where an interceptor won't waste 40 minutes after 40 minutes of his life in a futile attempt to capture an occupied system.

Troll ceptor only viable for unoccupied and undefended systems. You not being able to hold unoccupied and undefended systems is a good thing. Ergo, troll ceptor not problem.



You keep throwing this 40 minute number around. How many systems do you really think are going to have industry 5? Do you think this is enough motivation to get people out and mine the ludicrous amount that's required to reach and maintain industry 5?
PotatoOverdose
School of Applied Knowledge
Caldari State
#732 - 2015-03-09 21:17:28 UTC
EvilweaselFinance wrote:

post type 3: lets turn this entire game into a bore-off

Post type 4: Cycling my damps once is too boring!!!

I'll throw in another one free of charge:
Post type 5: Grrrrrrr In-terrr-sep-torrrrrrrr, Grrrrrrrr.
Jenn aSide
Soul Machines
The Initiative.
#733 - 2015-03-09 21:17:38 UTC
EvilweaselFinance wrote:
MASSADEATH wrote:

UNFUN? undoing all of CFC and goon sov.... while endlessly sov trolling your area of influence into smaller and smaller chunks?

while collecting all the goon PVE tears?

well i mean you've already admitted there's no chance this is going to happen with having to place even a single ship at risk

so what you're basically saying is that you think this system is so unbalanced that you guys, a collection of poorly-organized pilots who flee in terror from a fight, think you could clear the most occupied region of the game


What you are describing is what happens in all of these discussions, and why the discussions never have the kind of value they should. Someone comes up with an ides, some group (usually goons) WARNS everyone who things will be abused. People biased against that group "or all groups of that type) instantly believe there is some self serving ulterior motive and thus fail to heed the warning.

If the change then happens and the big group then proceeds to do exactly what they warned they would, the dumb people who didn't heed the warning use it as another reason to hate the big group lol. If it weren't so sad, it would be funny.

Personally, I'm just bookmarking posts to be trotted out in the months after all these changes happen. Realized a long time ago (in real life) that it's fruitless to tell a dreamer type person (or a kid ) that a bright idea they have isn't going to work. Much better to let them fail and teach them why after the fact.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#734 - 2015-03-09 21:17:48 UTC
CCP Fozzie wrote:


This also means that we don't want to be using the Entosis Links to intentionally manipulate ship use. We've seen some people suggesting that we restrict Entosis Links to battleships, command ships or capital ships in order to buff those classes. Using the Entosis Link mechanics to artificially skew the meta in that way is not something we are interested in doing.
This goal is why we intend to use the lightest touch possible when working towards the first two goals. It would be easy to overreact to potentially unwanted uses of the Entosis Link by placing extremely harsh restrictions on the module, but we believe that by looking at the situation in a calm and measured manner we can find a good balance.


This is a good goal. It's also a bad design strategy, and as a result the goal will never be achieved. When EVERYTHING can use the sovlaser, EVERYTHING affects it's balance. From a design standpoint, there's no way to balance the sovlaser in a direct, targeted manner. It absolutely must place severe restrictions on the ship using it. That, or be limited to certain ship types, or even one ship type. Personally, I prefer putting restricions on the module. Deactivating prop mods while active would be ideal, since it affects the rest of the fit only slightly but makes the sovlaser ship vulnerable to all types of conventional counters.
PotatoOverdose
School of Applied Knowledge
Caldari State
#735 - 2015-03-09 21:18:38 UTC
Yroc Jannseen wrote:

You keep throwing this 40 minute number around. How many systems do you really think are going to have industry 5? Do you think this is enough motivation to get people out and mine the ludicrous amount that's required to reach and maintain industry 5?

It's about as ludicrous as the hypothetical 150km locking interceptors that people are tossing around.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#736 - 2015-03-09 21:18:52 UTC
PotatoOverdose wrote:
EvilweaselFinance wrote:

post type 3: lets turn this entire game into a bore-off

Post type 4: Cycling my damps once is too boring!!!

I'll throw in another one free of charge:
Post type 5: Grrrrrrr In-terrr-sep-torrrrrrrr, Grrrrrrrr.

"potato word salad" post, mixed in with trying to make "fetch" happen (it's not going to happen)
Promiscuous Female
GBS Logistics and Fives Support
#737 - 2015-03-09 21:19:05 UTC
PotatoOverdose wrote:
Yroc Jannseen wrote:

You keep throwing this 40 minute number around. How many systems do you really think are going to have industry 5? Do you think this is enough motivation to get people out and mine the ludicrous amount that's required to reach and maintain industry 5?

It's about as ludicrous as the hypothetical 150km locking interceptors that people are tossing around.

nice hyperbole
Alavaria Fera
GoonWaffe
#738 - 2015-03-09 21:20:19 UTC  |  Edited by: Alavaria Fera
Jenn aSide wrote:
EvilweaselFinance wrote:
MASSADEATH wrote:

UNFUN? undoing all of CFC and goon sov.... while endlessly sov trolling your area of influence into smaller and smaller chunks?

while collecting all the goon PVE tears?

well i mean you've already admitted there's no chance this is going to happen with having to place even a single ship at risk

so what you're basically saying is that you think this system is so unbalanced that you guys, a collection of poorly-organized pilots who flee in terror from a fight, think you could clear the most occupied region of the game

What you are describing is what happens in all of these discussions, and why the discussions never have the kind of value they should. Someone comes up with an ides, some group (usually goons) WARNS everyone who things will be abused. People biased against that group "or all groups of that type) instantly believe there is some self serving ulterior motive and thus fail to heed the warning.

If the change then happens and the big group then proceeds to do exactly what they warned they would, the dumb people who didn't heed the warning use it as another reason to hate the big group lol. If it weren't so sad, it would be funny.

Personally, I'm just bookmarking posts to be trotted out in the months after all these changes happen. Realized a long time ago (in real life) that it's fruitless to tell a dreamer type person (or a kid ) that a bright idea they have isn't going to work. Much better to let them fail and teach them why after the fact.

Sigh

I'm not sure if our 0.0 dream will be ended by moa or not, this is quite problematic as I want to know if i should start heavy emotional investment into something like star citizen. there's no point if massadeath can't deliver on his promise to end our 0.0 nightmare


by the way it won't matter, did you bookmark posts on the fatigue thing? because haha that sure shook up our sov (after we sold it to the coalition that exists to destroy us)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

PotatoOverdose
School of Applied Knowledge
Caldari State
#739 - 2015-03-09 21:21:40 UTC  |  Edited by: PotatoOverdose
Promiscuous Female wrote:
PotatoOverdose wrote:
Yroc Jannseen wrote:

You keep throwing this 40 minute number around. How many systems do you really think are going to have industry 5? Do you think this is enough motivation to get people out and mine the ludicrous amount that's required to reach and maintain industry 5?

It's about as ludicrous as the hypothetical 150km locking interceptors that people are tossing around.

nice hyperbole

given that people mentioned 250km ceptors repeatedly, not hyperbole at all.

But fine, just for you: 110km Ceptors with a T2 sov lazor on top. Still ludicrous, still gets rekt by a damp from a maulus,

Edit: Oh, it's 120km now is it? K....... lol.
Alavaria Fera
GoonWaffe
#740 - 2015-03-09 21:23:34 UTC
No, they won't stop posting, only disengage and move to another set of goalposts

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?