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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Aryth
University of Caille
Gallente Federation
#1801 - 2015-03-04 21:40:25 UTC  |  Edited by: ISD Ezwal
Mr Omniblivion wrote:
Gevlon Goblin wrote:
The problem with the Entosis trolling isn't that it cannot be countered. It can. The famous "trollceptor" can all be countered by a Rifter with a T1 Entosis link orbiting the structure at 5 km, freezing the timer.

The problem is that countering Entosis trolling is so boring gameplay that you'll wish you'd still be grinding stations in Drakes. Either a mobile group needs to run up and down in the region whacking moles, or every system needs to have guards who just do nothing (or mine/rat at the keyboard) for 4 hours and respond to the ping. If they fail, everyone yell at them because 2 days later 10 nodes needs to be captured. If they win every time, they spent 4 hours of their lives at the keyboard with a handful of trivial killmails.

Again: 4 hours of focused gameplay and practically no result. At least you could watch TV between reloads with the Drake.

The attacker should commit something worth killing, so the defenders - if did their job well - go home with a nice killboard.


It happened. A Gevlon post that I actually agree with.

I think I've just won Eve.


It kinda bothers me. *Snip* Please refrain from personal attacks. ISD Ezwal.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Skia Aumer
Planetary Harvesting and Processing LLC
#1802 - 2015-03-04 21:40:33 UTC  |  Edited by: Skia Aumer
Zip Slings wrote:
Skia Aumer wrote:
Zip Slings wrote:
In defense of primetime: It ties SOV to fights very clearly. It says "We're on at this time and we either undock or get our **** reinforced."

It doesnt work like this. Let me explain.
Party "A" is holding sov, party "B" wants to take it. "B" moves to a staging system near region "R". "A" creates a dummy alliance, puts all sov in region "R" into this dummy and sets its prime to the weakest time zone of "B".
Weaponized boredom, as thay called it.


Then party "B" has their off-TZ guys (or mercenaries) come in and RF the whole region in a night because "A" is in bed. Then "B's" mercs' off TZ guys take the whole region uncontested because "A" were dumb enough to put their region in the hands of a dummy alliance with not enough people and not enough Sov lazers and in a ****** timezone for themselves. Counterplay.

You do realize that sov-holding alliance usually have more ISK than ~little guy~ to hire mercs? Maybe even accept them to the dummy alliance to woop sov lazers.
Sullen Decimus
Polaris Rising
Goonswarm Federation
#1803 - 2015-03-04 21:40:40 UTC  |  Edited by: Sullen Decimus
Skia Aumer wrote:
Dersen Lowery wrote:
Skia Aumer wrote:
At least we agree on "prime time".
As for me, I'd just add strontium bays for every sov structure and call it a day.


But then you have the counterpart to "weaponized boredom," which is forcing someone to log in and fleet up at 3am their time.

That's exactly what I'm talking about. With strontium, attacker at least has some influence on exit timer. You can either reinforce it unusually early and get a timer in 01am instead of 03am. Or you can kite the timer to get it in the evening instead of at downtime. Both of this tricks work in POS warfare, and work more or less tolerable.


totally disagree. there is nothing I hate more than
a) having to wake up at 4 am to shoot/defend something
b) taking time off work to defend/shoot a critical 'thing'

CSM XI Member

Twitter: Sullen_Decimus

Tweetfleet: @sullen_decimus

Zip Slings
SCI Zenith
Flying Dangerous
#1804 - 2015-03-04 21:41:25 UTC
Gevlon Goblin wrote:
The problem with the Entosis trolling isn't that it cannot be countered. It can. The famous "trollceptor" can all be countered by a Rifter with a T1 Entosis link orbiting the structure at 5 km, freezing the timer.

The problem is that countering Entosis trolling is so boring gameplay that you'll wish you'd still be grinding stations in Drakes. Either a mobile group needs to run up and down in the region whacking moles, or every system needs to have guards who just do nothing (or mine/rat at the keyboard) for 4 hours and respond to the ping. If they fail, everyone yell at them because 2 days later 10 nodes needs to be captured. If they win every time, they spent 4 hours of their lives at the keyboard with a handful of trivial killmails.

Again: 4 hours of focused gameplay and practically no result. At least you could watch TV between reloads with the Drake.

The attacker should commit something worth killing, so the defenders - if did their job well - go home with a nice killboard.


Killmails aren't trivial. The T1 mod costs 20M to make (means a markup and more expensive KM) and the T1 mod fitted ships are easily killed

The T2 costs 80M to make. I can't wait for some of those juicy killmails.

TLDR: Reports of interceptors winning EVE after this are wildly overrated. Don't fall victim to the ****** anti-hype.
Herzog Wolfhammer
Sigma Special Tactics Group
#1805 - 2015-03-04 21:42:20 UTC
Hey I just realized something.

What happens if there is a Sansha incursion in the constellation?

Would a Sansha incursion become a "window of opportunity"? Would it be that one PVe element that could tip a very tenaciously balanced scale? Would it be said that was not fair or would it be said "If one incursion was enough to make you lose SOV then you never really had it"?

Tune in next week for the next episode of our soap opera "As the Stomach Turns".

Bring back DEEEEP Space!

Lena Lazair
Ministry of War
Amarr Empire
#1806 - 2015-03-04 21:43:07 UTC  |  Edited by: Lena Lazair
Ereilian wrote:
Unused space is unused for a reason, it is bolloxs. The Anom nerf made most -0.5 space pointless to occupy [I will add a rider here, yes you can still mine]. If anything I am certain the superblobs would LOVE fresh meat to take these systems ... more Brave newbies to farm.


The primary difference in this particular aspect of null is that people living in this space won't have to rent anymore. The cost of taking and holding sov in a system NO ONE ELSE WANTS TO LIVE IN will now be basically free. It only becomes expensive to defend sov if someone wants to actually evict you and LIVE THERE, not just if they are passing through burning everything in sight. Basically, WH life in null.

Right now, you cannot count on the crapness of unused space to make it cheap to own, because to take and hold sov you STILL need to put a capital fleet on the line. So instead you pay rent in order to lease a supercap fleet from a much larger group in the event it is ever needed.

Once the cost of taking and holding sov in undesirable space approaches free, the idea of paying someone else to lease a supercap fleet you no longer need becomes silly. Sure, roaming sov flipping gangs will be a thing, but these will be minor inconveniences on par with high-sec wardecs. Also, your supercap fleet lease won't actually help defend against this, so why would you pay it? It will cost you nothing to regain sov next week and get on with business as usual once they move on to other pastures. And in fact, it will provide some fun local subcap PvP for the duration, if you want it. Actual evictions to replace the residents of these systems will be rare.

As for not-crap nullsec, well... yeah. Small groups won't ever own this. Which is fine by everyone, I think.

EDIT: Also helps to remember that rental income will be less important as large alliance sov warfare will be mostly subcap after this change. Cap/supercap fleets will only be used to completely burn your enemies out of every last key system near the end of a conflict; daily sov warfare is not going to be expensive in contrast.
Eli Apol
Definitely a nullsec alt
#1807 - 2015-03-04 21:43:31 UTC
Skia Aumer wrote:
Zip Slings wrote:
Skia Aumer wrote:
Zip Slings wrote:
In defense of primetime: It ties SOV to fights very clearly. It says "We're on at this time and we either undock or get our **** reinforced."

It doesnt work like this. Let me explain.
Party "A" is holding sov, party "B" wants to take it. "B" moves to a staging system near region "R". "A" creates a dummy alliance, puts all sov in region "R" into this dummy and sets its prime to the weakest time zone of "B".
Weaponized boredom, as thay called it.


Then party "B" has their off-TZ guys (or mercenaries) come in and RF the whole region in a night because "A" is in bed. Then "B's" mercs' off TZ guys take the whole region uncontested because "A" were dumb enough to put their region in the hands of a dummy alliance with not enough people and not enough Sov lazers and in a ****** timezone for themselves. Counterplay.

You do realize that sov-holding alliance usually have more ISK than ~little guy~ to hire mercs? Maybe even accept them to the dummy alliance to woop sov lazers.

So now the big alliances are renting small alliances to help them keep sov.

Priceless :)

but what would I know, I'm just a salvager

Torsnk
Mustang Capital
#1808 - 2015-03-04 21:44:49 UTC
Two parts to this post:

Part I (below) what I think -definitely- needs to be tweaked with the proposed system:

1. Like many people are saying: the one timezone four hour vulnerability period is bad. Possible solutions: Give the executor corp the ability to divide certain types of Sov Assets, Star Systems, Etc. into different 4-hour vulnerability periods (i.e. EUTZ will protect TCUs, USTZ will protect Stations, AUTZ will protect these three systems, etc.). OR Give the executor corp the ability to divide the 4-hour time block into smaller sections (no smaller than an hour) across the 24 hour time period.

2. The industry, sov, military indexes need some work: Perhaps consider adding jobs (manufacturing, research, invention, etc.) to the industry index instead of just purely mining?

3. Cruisers and larger should be the only ships that can fit Entosis Links. Otherwise the game will literally just be interceptors online.

4. Besides destroying POS’s what will dreadnoughts do in this new system? Seems like they will be pretty useless now.

5. I really -hate- the freeport concept. High/Low-sec station games are lame. Don’t bring it to null. What should happen instead? PLEASE let us destroy stations! (that would be awesome). When it happens all ships inside will be destroyed, clones will be destroyed (if it is someone’s active clone and they are logged off when they log back in they should be in their medical clone’s station, if their medical clone’s station is destroyed they should spawn in their home system in high-sec). To harsh? Play another game. Because that would be awesome.
Zip Slings
SCI Zenith
Flying Dangerous
#1809 - 2015-03-04 21:45:00 UTC
Skia Aumer wrote:
Zip Slings wrote:
Skia Aumer wrote:
Zip Slings wrote:
In defense of primetime: It ties SOV to fights very clearly. It says "We're on at this time and we either undock or get our **** reinforced."

It doesnt work like this. Let me explain.
Party "A" is holding sov, party "B" wants to take it. "B" moves to a staging system near region "R". "A" creates a dummy alliance, puts all sov in region "R" into this dummy and sets its prime to the weakest time zone of "B".
Weaponized boredom, as thay called it.


Then party "B" has their off-TZ guys (or mercenaries) come in and RF the whole region in a night because "A" is in bed. Then "B's" mercs' off TZ guys take the whole region uncontested because "A" were dumb enough to put their region in the hands of a dummy alliance with not enough people and not enough Sov lazers and in a ****** timezone for themselves. Counterplay.

You do realize that sov-holding alliance usually have more ISK than ~little guy~ to hire mercs? Maybe even accept them to the dummy alliance to woop sov lazers.


Like I said, I see the issue and I hope CCP comes up with a simple solution to it. Don't just gloss over the 96 hour period that I quoted for you.
Torsnk
Mustang Capital
#1810 - 2015-03-04 21:45:35 UTC
Part II of my post (What I would do with Sov if I were king):

I agree, fundamentally, with what a lot of people are asking (and thus implying): “What is the benefit to holding Sov?” A 25% reduction in POS fuel, slightly increased NPC spawns, and your name on a little map just isn’t cutting it.

In the real world, territorial sovereignty/land ownership is -recognized- by a neutral third party (the UN in our case, but could be CONCORD in Eve). Accompanying this recognition are many legal benefits. Here are a few examples (there are many more I can think of) that we could add to Eve sovereignty to make it a legitimate and worthwhile undertaking:

1. Legal penalties for unauthorized economic activity in someone else’s sovereign space: If someone ventures, unauthorized, into your system(s) and mines minerals, shoots NPCs and takes loot, sets up a POS to harvest minerals, syphons moon minerals, etc. then takes those materials into CONCORD space (high-sec) those materials should be identified as contraband with negative ramifications (i.e. search and seizure, standing loss, criminal flag, CONCORD attack?, whatever the exact details could reflect the severity of the crime). Certain ships (like blockade runners) should be able to sneak things through without notice, or at least have a high probability of doing so. Who is authorized to use your sovereign space? It’s up to the alliance to decide. It could be based on any combination of alliance name(s), corporation name(s), character name(s), standings, etc.

2. Tariffs: Sovereign space holders should be able to impose tariffs on assets/materials brought in from different sections of space. They should be able to select different rates based on item/material type and/or originating location. The exact mechanics of this would be up for debate (i.e. they need to pay a fee before jumping through to your system, won’t be allowed to dock without paying, will be taxed heavier upon sale or transfer to another individual, etc.). This would open up a whole new dynamic to warfare in Eve. Sanctions anyone?

3. Localized currency: This would be somewhat difficult to actually institute, but there is a way. Bottom line, sovereign entities should be able to create their own currency and force/incentive individuals to use it. Potential examples: Want to sell something in our station? Great, you need to list the item with our currency (not isk), or you want to list the item for isk? Fine, but you’ll need to pay station taxes in our currency, you want to set up a contract to transfer items? You’ll need to pay the broker fee in our currency. But how would individuals gain access to this currency? That would be up to the sov holder (specifically the guy in charge of finance/director/CEO) to define the exact means as to who, how, and how much individuals would get of their localized currency. The alliance could set up an official isk:local currency exchange. Specifically, there could be any combination of the following ideas (and more): someone pays the alliance X amount of isk at then they get Y amount of local currency, or the alliance prints the money at will and gives it to individuals/corps they want, or the alliance wishes to acquire particular types of ships/minerals/material and offers up a certain amount of their local currency in exchange. All in all, localized currency would add a whole new dynamic to Eve. For example, alliances could form trade pacts with other alliances who are willing to accept their local currency for payment. Alliances to could reduce, or completely eliminate transaction taxes on items sold in their stations if paid in local currency, or alliances could offer ships/items at significantly discounted prices (based on exchange rates) for items bought in their local currency, SRP could be paid in local currency, etc. Also, alliances could establish different types of monetary policy (i.e. there could be an alliance that ties the value of its currency to a particular asset, or there could be an illegitimate banana republic alliances that print their money at will and uses it to make promises they can’t keep). Another thing to consider, what happens when alliance collapses or when people lose confidence in its currency, but large swathes of people hold significant portions of their wallet in that alliance’s currency? Individuals should be able to sell their currency for isk or other items to anyone willing to buy, but of course the buyer gets to decide the exchange rate. A whole new level of scams, schemes, and shady business deals could arise.

Just some ideas to make Sov a -real thing- that actually has some significance. The ideas are limitless.
Kuda Timberline
Alea Iacta Est Universal
Blades of Grass
#1811 - 2015-03-04 21:47:07 UTC
Dirk Morbho wrote:

What I see is a bunch of micromanagement and babysitting of sov structures. Sounds like an annoying load of crap where griefers get the upperhand.




Well, when you have 3M isk ships that can easily pop a 35M isk ship, I wouldn't exactly say CCP's special sauce is "balance".

Kuda Timberline

Co-host Capstable Podcast

X Gallentius
Black Eagle1
#1812 - 2015-03-04 21:48:13 UTC
Torsnk wrote:
Just some ideas to make Sov a -real thing- that actually has some significance. The ideas are limitless....
The UN doesn't collect revenue nor enforce laws, the sovereign entity does.
Arrendis
TK Corp
#1813 - 2015-03-04 21:48:22 UTC
Gevlon Goblin wrote:
The problem with the Entosis trolling isn't that it cannot be countered. It can. The famous "trollceptor" can all be countered by a Rifter with a T1 Entosis link orbiting the structure at 5 km, freezing the timer.

The problem is that countering Entosis trolling is so boring gameplay that you'll wish you'd still be grinding stations in Drakes. Either a mobile group needs to run up and down in the region whacking moles, or every system needs to have guards who just do nothing (or mine/rat at the keyboard) for 4 hours and respond to the ping. If they fail, everyone yell at them because 2 days later 10 nodes needs to be captured. If they win every time, they spent 4 hours of their lives at the keyboard with a handful of trivial killmails.

Again: 4 hours of focused gameplay and practically no result. At least you could watch TV between reloads with the Drake.

The attacker should commit something worth killing, so the defenders - if did their job well - go home with a nice killboard.


Gevlon, aren't you contractually obligated to never say things the rest of us agree with?
Mr Omniblivion
Ministry of War
Amarr Empire
#1814 - 2015-03-04 21:54:04 UTC  |  Edited by: Mr Omniblivion
Zip Slings wrote:
Killmails aren't trivial. The T1 mod costs 20M to make (means a markup and more expensive KM) and the T1 mod fitted ships are easily killed

The T2 costs 80M to make. I can't wait for some of those juicy killmails.

TLDR: Reports of interceptors winning EVE after this are wildly overrated. Don't fall victim to the ****** anti-hype.


I'm sorry, what
Eli Apol
Definitely a nullsec alt
#1815 - 2015-03-04 21:55:26 UTC  |  Edited by: Eli Apol
Gevlon Goblin wrote:
The problem with the Entosis trolling isn't that it cannot be countered. It can. The famous "trollceptor" can all be countered by a Rifter with a T1 Entosis link orbiting the structure at 5 km, freezing the timer.

The problem is that countering Entosis trolling is so boring gameplay that you'll wish you'd still be grinding stations in Drakes. Either a mobile group needs to run up and down in the region whacking moles, or every system needs to have guards who just do nothing (or mine/rat at the keyboard) for 4 hours and respond to the ping. If they fail, everyone yell at them because 2 days later 10 nodes needs to be captured. If they win every time, they spent 4 hours of their lives at the keyboard with a handful of trivial killmails.

Again: 4 hours of focused gameplay and practically no result. At least you could watch TV between reloads with the Drake.

The attacker should commit something worth killing, so the defenders - if did their job well - go home with a nice killboard.

One thing you didn't think about: Entosis trolling against a prepared defence is the same amount of boredom as defending against it; therefore they won't troll a prepared defence unless their objective is to break morale.

Why bother orbitting the same defended point for 4 hours when there's more than likely going to be some undefended ones elsewhere in null?

Why don't you escalate the fight, kill the defensive link(s) off grid and try to actually flip it?

It's only boring for the defender if the attacker wants them to be bored (and is willing to take the same boredom themself).

but what would I know, I'm just a salvager

X Gallentius
Black Eagle1
#1816 - 2015-03-04 21:56:13 UTC
Ereilian wrote:
Ultimately this is a griefers system, small groups of disaffected or bitter-vet(tm) can mess around with sov in unused systems but when it comes down to it they will not have the stamina or numbers to plex their way to victory.

Griefing and kms are their own reward. Splitting forces puts pilot skills above F1 monkeys.
Baali Tekitsu
AQUILA INC
Verge of Collapse
#1817 - 2015-03-04 21:58:36 UTC
Any mechanic in EvE which includes some form of invulnerability has produced horribly broken outcome, just look at stuff that is been done with forcefields, docking games, cloaking to some extent etc.
Some of these mechanics are integral to how EvE works (docking fe) but you can avoid having this happen with the new sov by simply not implementing it and doing something else with it. The concept of 4 hours of vulnerability is good but 20 hours of invulnerability should scream to the sky theyre gonna be abused.

RATE LIKE SUBSCRIBE

Lena Lazair
Ministry of War
Amarr Empire
#1818 - 2015-03-04 21:59:15 UTC
Torsnk wrote:
Part II of my post (What I would do with Sov if I were king):

I agree, fundamentally, with what a lot of people are asking (and thus implying): “What is the benefit to holding Sov?” A 25% reduction in POS fuel, slightly increased NPC spawns, and your name on a little map just isn’t cutting it.


Sov also means PI command centers, which is a non-trivial income stream for the small alliances that might actually want to live in crapsec null.

Also, it's silly to think CCP won't be addressing the other issues. Their dev blog says they want to address the other issues. They mentioned most of the "living in null" issues that remain to be fixed, including the big ones like being able to support player density. Their new iterative development model gives us hope that they will ACTUALLY follow through with these fixes finally. In short, we don't have to worry that much about whether anyone actually WANTS sov right now; assume things get to the point where people DO want sov, even in crapsec. Also, never underestimate the allure of putting your name on the map.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#1819 - 2015-03-04 22:02:00 UTC  |  Edited by: Gabriel Karade
Can I ask of the Devs what happened to 'option #2'?

As I understood it, there were two general ideas going forwards for 'Sov', which had been mentioned in CSM notes somewhere, some months back (so I'm paraphrasing a little here):

Arrow Replace the Dominion era system with a new mechanic (which this appears to be), but still have 'Sov' structures e.t.c

ArrowGet rid of 'Sov' mechanics altogether, and pursue a 'free-form' model (the players 'write' the map)

So, given from an outsider perspective, #2 is technically simpler to implement (we had this with the very first alliances, before in-game alliance mechanics existed and before Starbases contributed to 'Sov'....), and in many ways, far more immersive, why didn't it make the cut? You even mention in the blog, the best multiplayer game systems involve simple mechanics...

So, I have to ask again, why do we even need 'Sov' at all?

Straight

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Dracvlad
Taishi Combine
Astral Alliance
#1820 - 2015-03-04 22:03:14 UTC
Arrendis wrote:
Gevlon Goblin wrote:
The problem with the Entosis trolling isn't that it cannot be countered. It can. The famous "trollceptor" can all be countered by a Rifter with a T1 Entosis link orbiting the structure at 5 km, freezing the timer.

The problem is that countering Entosis trolling is so boring gameplay that you'll wish you'd still be grinding stations in Drakes. Either a mobile group needs to run up and down in the region whacking moles, or every system needs to have guards who just do nothing (or mine/rat at the keyboard) for 4 hours and respond to the ping. If they fail, everyone yell at them because 2 days later 10 nodes needs to be captured. If they win every time, they spent 4 hours of their lives at the keyboard with a handful of trivial killmails.

Again: 4 hours of focused gameplay and practically no result. At least you could watch TV between reloads with the Drake.

The attacker should commit something worth killing, so the defenders - if did their job well - go home with a nice killboard.


Gevlon, aren't you contractually obligated to never say things the rest of us agree with?


You have to be careful of over loading the cost, because some of this will require continuous pressure day after day so that you wear down the defender, the concept is guerilla conflict for systems that no one uses but will not want to give up due to pride. If you make it 500m as Gevlon said thats serious ISK to throw away on what may be a grindfest.

Some of these conflicts should last weeks even a month and they end because someone has used up all his ISK buying 20 of these modules at 500m a piece, seriously that would be 10,000,000,000 ISK, now just looking at Gevlons funding of Mordus Angels, its the same amount so for 20 attempts at a poor system I have to pay the same amount that Gevlon gives to Mordus Angles for one month, well seems rather over the top to me. The amounts detailed by CCP are about right, increasing the cost like this means you get your security by emptying the small entities wallets.

No wonder you like Gevlon for this proposal.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp