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Rise's job queue: ECM

Author
lmmortalist
lmmortality Associates
#21 - 2015-03-01 20:22:31 UTC
Hopelesshobo wrote:

Have you ever flown an ECM boat? Because being able to permajam everything is a joke in itself. This is especially true if the entire fleet is using ECCM. When that happens you feel like a completely useless ship. If you wanted to complain about something why not complain how damps and tracking disruptors perma damp/disrupt you. Personally I find it hilarious when people bring up that solo pvp card because Eve is not meant to be played alone, and a Pilgrim is a much better solo pvp platform then the Falcon ever could be with the exception of going up against missile boats.


-For unbonused hulls the drone control range is 60km, if the ECM ship is closer than that then he has screwed up.
-ECCM is a joke. Seriously, try doing the math. I have.
-FOF missiles are broken as well. Try firing them and see what happens (hint: a bug CCP haven't gotten around to fixing).
-Burning towards the jammer works as far as there are no scrams/webs on you. Enough said.

Yes I have flown an ecm boat. Now let me ask you, have you ever been jammed? A while ago i witnessed a player soloing in a carrier and a set of five hornet ec-300's landed a cycle of jams on him on average every 30-45 seconds. The fight lasted for five minutes and during that time he didn't have a single minute period without ecm on him. Also I cant remember the last time I had a fight (either solo or small gang) where I was only partially jammed. Its always either permajammed or no more than a yellow box on you from the ECM ship as long as the miracle of him fleeing the field isn't happening.

There is no reason to complain about damps or td's because they aren't broken as ****.

Also, who the hell do you think you are telling people how eve is meant to be played? Eve pvp was never meant to be done with ECM. See? I can do that too.
McChicken Combo HalfMayo
The Happy Meal
#22 - 2015-03-01 20:30:15 UTC
lmmortalist wrote:

-ECCM is a joke. Seriously, try doing the math. I have.

Hm? It nearly doubles your resistance to ECM.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Lugh Crow-Slave
#23 - 2015-03-01 20:49:52 UTC
Kabark wrote:
Lugh Crow-Slave wrote:
Kabark wrote:
I didn't think there was anything wrong with ECM to begin with. You either set up for perma jams and have a weak tank or use ECM as a supplementary defensive tool. Either way, a Jam boat is still vulnerable to a 2 man fleet.

Don't fight an ECM boat solo, simple as that. The same as you wouldn't solo a Marauder. On the other side, don't take an ECM boat out expecting to solo roam and survive. They are fleet ships they really on logi and dps to be effective. They are pretty balanced in my opinion.



But i don't use ECM and it's annoying as hell when its used against me so just take it outRoll

Lol
There is rumored to be a magical weapon that counters ECM. I believe it is a type of missile launcher. Rumor has it that these missile launcher can fire a special kind of missile that will distinguish between friend or foe and will automatically attack enemies even when perma jammed. Oh if only I could get my hands on these magical missiles, then I would be able to still defend myself whilst being jammed.


Yeah and if you cant find those there are these unmanned craft you can launch from your ship that will automatically defend you
Lugh Crow-Slave
#24 - 2015-03-01 20:50:43 UTC  |  Edited by: Lugh Crow-Slave
McChicken Combo HalfMayo wrote:
lmmortalist wrote:

-ECCM is a joke. Seriously, try doing the math. I have.

Hm? It nearly doubles your resistance to ECM.


use heat or remote eccm and it more than doubles it


another counter to ECM are the recon ships those things have insane amounts of sensor strength and more than enough dps to deal with a dedicated ecm boat
elitatwo
Zansha Expansion
#25 - 2015-03-01 22:07:25 UTC
I have another idea for ECM.

It just came to me when I thought about how this would be cool and even more annoying:

Compiz gave me that idea. So everytime you get jammed, your screen shows you a wobble instead of a clear screen and depending on the strenght of the jam, the worse the wobble.

You can still lock target if you manage to click+lock a target, since your overview screen becomes a blank one and the wobble gets more intense the more you move the cursor around.

For example, a multispectrum jammer has a lower strenght, so the wobble isn't so strong but you will still have a hard time getting a lock.

If you are jammed by a 'right' racial jammer, the screen gets even a faint white noise displayed - scary stuff.

And ontop of it all, all jammers will produce false brackets in space - as in you might get a target lock but since jammers produce false signatures (ships and drone brackets), you might end up shooting your fleet buddies.

But the amount of false signatures will be less if you are not in a fleet.

Now that would give a white noise generator a whole new meaning Smile

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This is the law of ship progression!

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Kabark
Schilden
#26 - 2015-03-01 22:27:17 UTC
elitatwo wrote:
I have another idea for ECM.

It just came to me when I thought about how this would be cool and even more annoying:

Compiz gave me that idea. So everytime you get jammed, your screen shows you a wobble instead of a clear screen and depending on the strenght of the jam, the worse the wobble.

You can still lock target if you manage to click+lock a target, since your overview screen becomes a blank one and the wobble gets more intense the more you move the cursor around.

For example, a multispectrum jammer has a lower strenght, so the wobble isn't so strong but you will still have a hard time getting a lock.

If you are jammed by a 'right' racial jammer, the screen gets even a faint white noise displayed - scary stuff.

And ontop of it all, all jammers will produce false brackets in space - as in you might get a target lock but since jammers produce false signatures (ships and drone brackets), you might end up shooting your fleet buddies.

But the amount of false signatures will be less if you are not in a fleet.

Now that would give a white noise generator a whole new meaning Smile

Oh my god I would sell my caps just to fly nothing but ECM if they did this! Trolling like a boss!
Hopelesshobo
Hoboland
#27 - 2015-03-02 01:15:02 UTC
lmmortalist wrote:
Hopelesshobo wrote:

Have you ever flown an ECM boat? Because being able to permajam everything is a joke in itself. This is especially true if the entire fleet is using ECCM. When that happens you feel like a completely useless ship. If you wanted to complain about something why not complain how damps and tracking disruptors perma damp/disrupt you. Personally I find it hilarious when people bring up that solo pvp card because Eve is not meant to be played alone, and a Pilgrim is a much better solo pvp platform then the Falcon ever could be with the exception of going up against missile boats.


-For unbonused hulls the drone control range is 60km, if the ECM ship is closer than that then he has screwed up.
-ECCM is a joke. Seriously, try doing the math. I have.
-FOF missiles are broken as well. Try firing them and see what happens (hint: a bug CCP haven't gotten around to fixing).
-Burning towards the jammer works as far as there are no scrams/webs on you. Enough said.

There is no reason to complain about damps or td's because they aren't broken as ****.


-There are utility high slots on alot of PVP ships that extends the drone control range by 24km per module.
-How is ECCM a joke, it halves the chance for every module you have on (Before stacking penatlies). The only change I could possibly see here is allowing ECCM to give a bonus to scan res and targeting range similar to that of a sig amp.
-You are right, they are broken, but they still work, some DPS is better then no DPS
-If you are flying in a small gang, which this thread seems to be focused around, the entire fleet isn't going to be webbed and scrammed.

In terms of TD/SD, all they do different from ECM is give you the illusion that you can still do something if you are properly TD/SD'd.

lmmortalist wrote:

Also, who the hell do you think you are telling people how eve is meant to be played? Eve pvp was never meant to be done with ECM. See? I can do that too.


When did I tell people how to play the game? Just because we are playing rock paper scissors and you refuse to play rock doesn't mean you can complain that the scissors is overpowered.

Lowering the average to make you look better since 2012.

Catherine Laartii
Doomheim
#28 - 2015-03-02 02:22:59 UTC
What do you think of the idea of changing racial jammers to scripts to be loaded into a multispec jammer, along with your current idea? I think it's stupid that caldari jam boats are forced to armor tank since they have to fill up so many slots with ecm.
Lugh Crow-Slave
#29 - 2015-03-02 05:11:32 UTC  |  Edited by: Lugh Crow-Slave
Catherine Laartii wrote:
What do you think of the idea of changing racial jammers to scripts to be loaded into a multispec jammer, along with your current idea? I think it's stupid that caldari jam boats are forced to armor tank since they have to fill up so many slots with ecm.



No this removes way to much choice from the pilot/FC and makes ECM much more powerful than it should be right now it is in a good place



and ECM ships do not armor tank the ecm is their tank at the same time they can chose to forgo jams to fit more tank just like they can forgo armor to have stronger jams
Jenshae Chiroptera
#30 - 2015-03-02 05:42:38 UTC
Albert Einstein wrote:
God doesn't play dice
One reason I shy away from ECM is the RNG factors.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Madd Adda
#31 - 2015-03-02 05:55:19 UTC
the only thing I'd change to ECM is make is so more than one ship can target and ECM a ship (which can already happen), but a single ship cannot use multiple ECM modules on the same target.

Carebear extraordinaire

Kabark
Schilden
#32 - 2015-03-02 06:18:56 UTC
Lugh Crow-Slave wrote:
Catherine Laartii wrote:
What do you think of the idea of changing racial jammers to scripts to be loaded into a multispec jammer, along with your current idea? I think it's stupid that caldari jam boats are forced to armor tank since they have to fill up so many slots with ecm.



No this removes way to much choice from the pilot/FC and makes ECM much more powerful than it should be right now it is in a good place



and ECM ships do not armor tank the ecm is their tank at the same time they can chose to forgo jams to fit more tank just like they can forgo armor to have stronger jams

Didn't we already cover this in another repeat thread?
Dracvlad
Taishi Combine
Astral Alliance
#33 - 2015-03-02 11:55:30 UTC
I have a story about ECM which I will share with you. in 2011 or perhaps 2012 I was in Delve and there was an annoying player who would undock and blow up cyno's so I sat outside in a Scorpion set up for him with 8 race specific jammers, he undocks fires once and I jam him, after jamming him for 4 cycles my first jammer failed, the second jammer failed, well all 8 jammers failed and he then blew up the cyno ship and warped off.

The random generator is also not random, it also has code that decides that none of your jams work at all at some point against a specific target, so if you are a ECM pilot bear that in mind.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sean Parisi
Blackrise Vanguard
#34 - 2015-03-02 12:11:45 UTC
I think ecm is fine. It has both good and bad aspect. But it is balanced. Only time ecm pisses me off is when a rat does it to me permenantely.
lmmortalist
lmmortality Associates
#35 - 2015-03-02 15:04:42 UTC  |  Edited by: lmmortalist
Hopelesshobo wrote:

-There are utility high slots on alot of PVP ships that extends the drone control range by 24km per module.
-How is ECCM a joke, it halves the chance for every module you have on (Before stacking penatlies). The only change I could possibly see here is allowing ECCM to give a bonus to scan res and targeting range similar to that of a sig amp.
-You are right, they are broken, but they still work, some DPS is better then no DPS
-If you are flying in a small gang, which this thread seems to be focused around, the entire fleet isn't going to be webbed and scrammed.

In terms of TD/SD, all they do different from ECM is give you the illusion that you can still do something if you are properly TD/SD'd.

When did I tell people how to play the game? Just because we are playing rock paper scissors and you refuse to play rock doesn't mean you can complain that the scissors is overpowered.


So to counter an ecm ship with drone control range upgrading modules you would need at least one or in some cases even two utility high slots that have no better purpose than to fit a cpu-costly anti-falcon module that has a chance of chasing the ship off the field? The chance based on the drones actually making it to the ecm ship and taking its slim buffer out in time. Obviously you'd also need a ship hull that has both the targeting range AND scan resolution to be able to target the falcon before the jams begin. Yea right.

I've tried EFTing an anti-ecm battlecruiser hull with both ECCM modules and the racial sensor strength implants (all skills V). The chance of a falcon landing the jams is still HUGE (all skills V).

Um, no the missiles don't work. Thats what the broken part means. When you try launching them in space you get the message "there are no viable targets nearby" and they won't fire at all. This in situations when there are ships directly next to you within 10km.

The small gangs I fly in are at the very most five ships at a time. I can remember ONE fight when we were able to take out an enemy blackbird by chasing it down (and even in that case it was ridiculously close, like 30km off).

When tracking disrupted you CAN still use your drones. With ECM the drones go blind. When tracking disrupted you CAN still use your ewar/missiles. With ECM NOTHING. With TD you can still fire your turrets even if the chances of hitting have been weakened. With ECM there go the turrets as well.

When damped you CAN still try targeting ships. Only in situations when your targeting range has been minimised to the absolute zero the effect is as great as it is with all of ECM. And in the situations when your targeting has been gimped there is a great chance that there are less targets within the scram range leaving you able to use your propulsion modules. And if they are within the scram range you are at least capable of trying to take them out since they've commited to the fight. With ECM? No chance at all.

Your rock-paper-scissors comparison says it all. Guess I need to get a falcon alt as well since thats the only reliable counter to falcons. Even though thats absolutely ******** I'm starting to think theres no other way.
Lugh Crow-Slave
#36 - 2015-03-02 15:57:28 UTC
Kabark wrote:
Lugh Crow-Slave wrote:
Catherine Laartii wrote:
What do you think of the idea of changing racial jammers to scripts to be loaded into a multispec jammer, along with your current idea? I think it's stupid that caldari jam boats are forced to armor tank since they have to fill up so many slots with ecm.



No this removes way to much choice from the pilot/FC and makes ECM much more powerful than it should be right now it is in a good place



and ECM ships do not armor tank the ecm is their tank at the same time they can chose to forgo jams to fit more tank just like they can forgo armor to have stronger jams

Didn't we already cover this in another repeat thread?


Yes one of the anoying things about redundant threads
Hopelesshobo
Hoboland
#37 - 2015-03-02 20:36:41 UTC
lmmortalist wrote:

So to counter an ecm ship with drone control range upgrading modules you would need at least one or in some cases even two utility high slots that have no better purpose than to fit a cpu-costly anti-falcon module that has a chance of chasing the ship off the field? The chance based on the drones actually making it to the ecm ship and taking its slim buffer out in time. Obviously you'd also need a ship hull that has both the targeting range AND scan resolution to be able to target the falcon before the jams begin. Yea right.

I've tried EFTing an anti-ecm battlecruiser hull with both ECCM modules and the racial sensor strength implants (all skills V). The chance of a falcon landing the jams is still HUGE (all skills V).


Just like how a battleship needs a web to track an orbiting frigate. And it is not strictly an anti falcon module as it can be used against any ship that is beyond your 60km drone control range.

Falcon
2x Signal Distortion Amps
1x T2 Dispersion Augmentor Rigs
Racial Jam Strength: 14.864

Sleipnir
Level 5 skills: 61.93% Chance to jam per racial jammer
1x ECCM Module: 31.63% Chance to jam per racial jammer
2x ECCM Modules: 17.22% Chance to jam per racial jammer
1x ECCM Module with full Jackal set: 17.10% Chance to jam per racial jammer
2x ECCM Module with full Jackal set: 9.78% Chance to jam per racial jammer

So lets just specifically look at the 1x ECCM module fit. This means that with 2x jammers on your ship you would have a 46.74% chance to NOT be jammed. So for the ease of numbers I'm just going to call this a 50/50 chance. Now the Falcon has 7 midslots, but 1 midslot is usually reserved for a prop mod, which leaves 6 jammers. Now if we assume that the Falcon has gotten really lucky and has matched his racial jammers for your fleet, he can effectively have 1.25 ships jammed out at any given time. Now if he is unlucky and hasn't matched any racial jammer, he is looking at jamming roughly 0.4 ships at any given time.

lmmortalist wrote:

Um, no the missiles don't work. Thats what the broken part means. When you try launching them in space you get the message "there are no viable targets nearby" and they won't fire at all. This in situations when there are ships directly next to you within 10km.

When tracking disrupted you CAN still use your drones. With ECM the drones go blind. When tracking disrupted you CAN still use your ewar/missiles. With ECM NOTHING. With TD you can still fire your turrets even if the chances of hitting have been weakened. With ECM there go the turrets as well.


Then get CCP to fix FOF missiles instead and treat the source of the sickness, not the symptom.

You can still either set your drones to aggressive or simply assign your drones to a ship that isn't jammed. The only time your drones physically cannot do anything is if the ECM boat puts his jammers directly onto each drone individually.

lmmortalist wrote:

When damped you CAN still try targeting ships. Only in situations when your targeting range has been minimised to the absolute zero the effect is as great as it is with all of ECM. And in the situations when your targeting has been gimped there is a great chance that there are less targets within the scram range leaving you able to use your propulsion modules. And if they are within the scram range you are at least capable of trying to take them out since they've commited to the fight. With ECM? No chance at all.


When people damp your ship, they do it with targeting range scripts, but since they are guaranteed out to 54km on unbonused hulls, if they are sniper fit with long points locking you down, its more devastating then ECM since they do not fail. So you would be willing to reship to a missile boat to counter TDs, but not willing to change your fit to counter ECM?

Lowering the average to make you look better since 2012.

thatonepersone
Black Jack 0-1
#38 - 2015-03-02 21:29:25 UTC
Em is not broken. It is just about as easy to counter as anything else. Instead of looking at elm, , maybe you should look at the counters to nuets and vamps seeing as batterys currently only reflect a small amount.
Kabark
Schilden
#39 - 2015-03-02 21:39:35 UTC
thatonepersone wrote:
Em is not broken. It is just about as easy to counter as anything else. Instead of looking at elm, , maybe you should look at the counters to nuets and vamps seeing as batterys currently only reflect a small amount.

Now this I support. I would like to see power diagnostics have a small reflect amount or dedicated lows or mids that reflect more. Possibly even a utility high, call it Capacitor Mirror or Ghost Capacitor. Would use x amount of energy to power on but imitates the actual ship capacitor making the neuts or vamps pull from the fake capacitor leaving the real one mostly unaffected. The energy cost to activate this module should be about the same as what a energy neutralized activation cost is per size. That way it still drains the host ship's cap but doesn't allow for immunity from neuts.
Hopelesshobo
Hoboland
#40 - 2015-03-03 00:22:53 UTC
Kabark wrote:

Now this I support. I would like to see power diagnostics have a small reflect amount or dedicated lows or mids that reflect more. Possibly even a utility high, call it Capacitor Mirror or Ghost Capacitor. Would use x amount of energy to power on but imitates the actual ship capacitor making the neuts or vamps pull from the fake capacitor leaving the real one mostly unaffected. The energy cost to activate this module should be about the same as what a energy neutralized activation cost is per size. That way it still drains the host ship's cap but doesn't allow for immunity from neuts.


The issue with this would be a carrier could fit one of these and become immune to cap warfare with it running.

Lowering the average to make you look better since 2012.

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