These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
Vaju Enki
Secular Wisdom
#641 - 2015-03-01 04:42:28 UTC
Delicious tears.

The Tears Must Flow

Nimrodion
Xanthium Prime
#642 - 2015-03-01 04:56:04 UTC
I believe that fighter warp ability should remain in game, as it allows the attacker to keep projecting power towards the defender even after the later warps out, thinking they were safe. it's little details like this that make EVE special Smile


e.g. You hotdrop a capital that's aligning to station, but for some reason lose point while your fighters are applying damage. The target warps off in hull but lands slightly off dock range of the station. While he slowboats towards it fighters land and finish the job Big smile


The best solution would be to introduce a toggle for fighter warp drives, if it's possible from technical side.
Akami Satou
Royal Amarr Institute
Amarr Empire
#643 - 2015-03-01 05:01:43 UTC
Remove warp and assist plz. Kthx
Serendipity Lost
Repo Industries
#644 - 2015-03-01 06:47:09 UTC  |  Edited by: Serendipity Lost
malia katain wrote:
To Be honest since you nerfed the carriers jump range i just stopped useing carriers fullstop.
what your doing is messing with billions of isk worth of ships that people worked the ass's off
in game to build, and have rendered them almost useless from their traditional roles.

Contant fiddleing and messing with stuff may seem like a great idea to you guys, but all your doing
is alienateing people from going into those types of ships.


i dont support chages to the way fighters currently work. but whats the point in telling you anyway.
if your going to nerf something, you will no matter what the players say.



Some of the 'traditional' roles for caps absolutely blow.

Example 1 - (known as the soul crushing lag maneuver) - get your 200 archons on grid of choice right after DT, deploy sentries, assist sentries to noob X - kill everything before it loads grid. The ability to do this needs to go.

Example 2 - (known as the risk averse nanny nanny boo boo tool maneuver) - nose your carrier out of a POS shield and assist your fighters to noob X. The ability to do this needs to go.

There used to be a tradition to burn witches at the stake. Overall it's probably a good thing that we parted with that tradition.

If you're the guy that skilled up a carrier to nose out of a POS and assign fighters like a tool - I really want you to tell me all about how you feel when it goes away. I want ALL the details.... self talk, pictures of broken things and tear stained pillow cases... I want it all.
Bo Kong
Curvature
#645 - 2015-03-01 07:07:43 UTC
Don't remove fighter's warping ability. IT's kinda of the only reason I started flying carriers at the first time. I like the fun.
UXOR
The Scope
Gallente Federation
#646 - 2015-03-01 07:12:31 UTC  |  Edited by: UXOR
Remove diversity its a stupid idea. Change it.

Simple Solution:

1 active high slot module ... Fighter Assist Link Module
Limited to one module per Ship

Small Version - Assist max. 1 Fighters (Frigs, Destroyer)
Medium Version - Assist max 3 Fighters (Cruiser, Hac)
Large Version - Assist max 5 Fighters (BC, Battleships)

1. Its an active Module -- the Ship need cap to activate it
2. Limited Fighter Numbers per ship class
3. is the cap at zero .. the fighter go back to the carrier (neuted frigs lost the fighter)
4. no module fittet = no fighter support (special fit is needed for gangs that will use fighter)
5. invest a high slot to get fighters
6. a save carrier is useless, if no gang member fit this module
7. its hard to use it for PVP and easy for PVE and mining with Exhumers
8. members need BS or BC to use the max numbers of fighters
9. we get more diversity instead of remove it
Quod Cogitatio
Native Freshfood
Minmatar Republic
#647 - 2015-03-01 07:39:12 UTC  |  Edited by: Quod Cogitatio
UXOR wrote:
Remove diversity its a stupid idea. Change it.

Simple Solution:

1 active high slot module ... Fighter Assist Link Module
Limited to one module per Ship

Small Version - Assist max. 1 Fighters (Frigs, Destroyer)
Medium Version - Assist max 3 Fighters (Cruiser, Hac)
Large Version - Assist max 5 Fighters (BC, Battleships)

1. Its an active Module -- the Ship need cap to activate it
2. Limited Fighter Numbers per ship class
3. is the cap at zero .. the fighter go back to the carrier (neuted frigs lost the fighter)
4. no module fittet = no fighter support (special fit is needed for gangs that will use fighter)
5. invest a high slot to get fighters

As similar solution. 1 modile for carrier/mother. When active - fighters can warp and be assisted, depends on target capability taking assists. Thats all. Must be counted as weapon and can not be activated under POS forcefield. That's all Smile
Primary This Rifter
Mutual Fund of the Something
#648 - 2015-03-01 07:47:23 UTC
Katarina The Despoiler wrote:
Carriers and Supers should have an option in the Drone Window, whether the fighters/bombers enter warp or not. So you can either sit there and have them stay on grid, or chase the guy fleeing if you don't need the dps on grid at that time.

CCP would never do that.
Nimrodion wrote:
The best solution would be to introduce a toggle for fighter warp drives, if it's possible from technical side.

Nope. Not possible. Not at all.
Byson1
Federal Navy Academy
Gallente Federation
#649 - 2015-03-01 08:50:39 UTC
So a 30bill Mom is safe next to a pos? Is it balanced that a few greifers should be able to dictate how they dont want to face any fighters in their frigs as they warp in to light cynos. What is the use of moms ? none.. good job working to get one.. now go self destruct. thats what they are for. Is this the enjoyment you want? There are a few ships that should be overpowered. If they want to face a fleet with capitals in it they should bring caps. quit listening to cry babies who wine that skynet killed them.

A 30bill capital should have benefits over a bunch of frigs. Fighters should be able to be assigned. Capitals should be able to deal out death.

let the greifers cry.
Serendipity Lost
Repo Industries
#650 - 2015-03-01 08:58:45 UTC
Byson1 wrote:
So a 30bill Mom is safe next to a pos? Is it balanced that a few greifers should be able to dictate how they dont want to face any fighters in their frigs as they warp in to light cynos. What is the use of moms ? none.. good job working to get one.. now go self destruct. thats what they are for. Is this the enjoyment you want? There are a few ships that should be overpowered. If they want to face a fleet with capitals in it they should bring caps. quit listening to cry babies who wine that skynet killed them.

A 30bill capital should have benefits over a bunch of frigs. Fighters should be able to be assigned. Capitals should be able to deal out death.

let the greifers cry.



I'm confused. Could you clarify. Do you feel it's an acceptable practice to nose out of a POS and delegate fighters?
Dean Dewitt
Universal Force Army
Neutral Lands Association
#651 - 2015-03-01 09:02:21 UTC  |  Edited by: Dean Dewitt
There is something wrong,the way you think CCP, so people can use hyperdunking to suicid gank in high sec? But in 0.0 or low sec they can't use fighter assist? Moreover the fighter won't be able to warp? Stop killing capitals, these ships are one of the most important reason why people want to leave the 0.0. You want to fix something? Make the Rorqual useful, the way he is now it is not. Moreover talking about risk vs reward, the ******* idiot reason you talk about nerfing carrier and mothership. Is it really risky to put a rorqual or an orca in pos to boost his fleet? You know it's not risky but just because people started to cry because it's not risky to assign fighters for a carrier you want to change. Fighter assignement is good as it is, you want to make it more fair to fight, fine, put a big range between POS/ station and carrier/mothership, put a timer, make fighter pointable (and make a killmail because they are pilots after all), I don't know, there are a lot of good ideas in this post if you put it for a carrier don't forget the rorqual/orca in pos which is still cosy inside the pos.
Dean Dewitt
Universal Force Army
Neutral Lands Association
#652 - 2015-03-01 09:03:33 UTC  |  Edited by: Dean Dewitt
Sorry for double posting

Maybe fighters shouldn't be able to follow their target in warp. As pilot we can't do that so why fighters pilot could do that?

Scylla, or the update which nerf everything
Byson1
Federal Navy Academy
Gallente Federation
#653 - 2015-03-01 09:10:12 UTC
You want to keep things interesting; Instead of constant nerfs, how about making something new? Ugh
Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#654 - 2015-03-01 09:18:03 UTC
I have no problem with removing Fighter Assist, but let them keep their ability to warp. It's what makes a Fighter a Fighter, not just an other oversized drone. It's just a cool feature.
Byson1
Federal Navy Academy
Gallente Federation
#655 - 2015-03-01 09:26:09 UTC  |  Edited by: Byson1
Serendipity Lost wrote:
Byson1 wrote:
So a 30bill Mom is safe next to a pos? Is it balanced that a few greifers should be able to dictate how they dont want to face any fighters in their frigs as they warp in to light cynos. What is the use of moms ? none.. good job working to get one.. now go self destruct. thats what they are for. Is this the enjoyment you want? There are a few ships that should be overpowered. If they want to face a fleet with capitals in it they should bring caps. quit listening to cry babies who wine that skynet killed them.

A 30bill capital should have benefits over a bunch of frigs. Fighters should be able to be assigned. Capitals should be able to deal out death.

let the greifers cry.



I'm confused. Could you clarify. Do you feel it's an acceptable practice to nose out of a POS and delegate fighters?


https://www.youtube.com/watch?v=XGKP-d15HmA

YES! why not? (cant just nose out for a while now) you have to be out of the pos to assign fighters)

CARRIERS ARE NOT SAFE. people are just lazy and want an easy kill. Current balance represents the value of the ship. Dont screw it over
https://www.youtube.com/watch?v=TQhDsFJ72xA

a POS CAN COME DOWN. A carrier should be able to project force. A fleet with one SHOULD BE a force to recon with. It's difficult to deal with them AS IT SHOULD BE.

No what i really mean is lets nerf carriers so much that no one uses them. Get rid of all options change all ships so they do the same DPS (EXCEPT the ones ccp and friends are using) then when people figure out which ones those are- change it up. Thats what I mean. yeah sounds good right? that way its fair. they are all the same except the people that count they can have an advantage no matter what you go against. a capital... pfff... its just another ship. everyone should be able to kill them.

I know CCP should just hand out carriers for free so everyone can get a carrier kill mail when they are board. maybe pre pointed and can only deploy ecm drones. yeah sounds good. fighters are too scary. please ccp dont make me face fighters thanks.
VolatileVoid
Viking Clan
#656 - 2015-03-01 09:26:29 UTC
Removing fighter assist will remove the support for low skilled new members.

If this happens don't forget to remane the ships and move the carrier and supercarrier into a ship section that is called Logistics.
Dungspreader
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#657 - 2015-03-01 09:27:59 UTC

it's a good idea - killing carriers is fun - finding more ways to get carriers out of poses is good.

keep the assign nerf but keep fighter warp is my vote.

Schlampa
Doomheim
#658 - 2015-03-01 09:36:17 UTC
malia katain wrote:
i dont support changes to the way fighters currently work. but whats the point in telling you anyway.
if your going to nerf something, you will no matter what the players say.



Pretty much, every time new changes are announce I think to myself, "I wonder what functionality they're removing from capitals this time around."

There are fewer and fewer roles that carriers play now. PL's destruction of a Revenant has proven that even supercarriers sitting on pos shields are not invincible. CCP should be rewarding people who show initiative and put in the time and effort into this game. That includes a years worth of skill training for what are now near useless capital skills.

Some of us put in more effort than fitting a warp core stab to our venture.
TrickyBlackSteel
Black Consuls
#659 - 2015-03-01 09:41:29 UTC
Why taking off fighter assign ,they are creating content ,like days ago ,the revenant that got killed,we not gonna see any super around anymore,fu** ,why we gonna need supers if we take an importantt think off
Skia Aumer
Planetary Harvesting and Processing LLC
#660 - 2015-03-01 10:11:15 UTC
I confirm that assisting fighters is 100% safe.
Good job CCP, keep making ships worth 20+ bil isk and years of training even more useless.
I'm looking forward for the day when you say "no more structure grinding, now you can claim sov in a noobship!"

On the other hand, I confirm that sentry drones on carriers are totally fine. Just look at the graph - they only deal so little damage! Wait a second, maybe there are no idiots who will try to engage with slowcats? Oh, what a heresy - of course there are! And I'm pretty sure CCP kil2 himself would warp his Talos to a bunch of those any day, just to test his tank.