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[Scylla] Skynet - Removing Fighter Assist

First post First post First post
Author
Kenshi Eto Uzamaki
Plex Patrol.
#601 - 2015-02-28 19:57:16 UTC
Don't go changing the whole game because a few guys got butthurt about a roam/gank that didn't go there way because of fighter assist, I've fought the little frigs that have fighters assigned to them, if u kill the frig the fighters go away... Stop changing this game so solo guys have a harder time or defending what they have turned into there emergent gameplay. a few guys whining about this current mechanic, should never change how this game works.
Kenshi Eto Uzamaki
Plex Patrol.
#602 - 2015-02-28 20:00:56 UTC
Lord HazMatelio wrote:
I feel this will need to stay, Why not remove remote shield rep bonus from the scimi to....

^^lets change all the things that make this game EVE. +1 to you sir, for illustrating the absurdity
Ele Rebellion
Vertex Armada
The Initiative.
#603 - 2015-02-28 20:01:57 UTC  |  Edited by: Ele Rebellion
I would be in support of cruisers and up only.

As well as.
-Cruisers may have maximum of 3 fighters assigned. (can still deploy 2 drones of its own) Battlecruisers may have 4 fighters assigned (can still deploy one drone) and battleships may have 5 assigned.
-Carrier takes weapons timer upon assigning drones (same as the marauder's timer for using bastion) and timer remains at 1minute until fighters are unassigned (at which time the timer starts counting down)
-Carriers cannot assign fighters within 6km of a station or forcefield.
-Carriers pilots go suspect w/o standing loss upon assigning drones.
-Carriers pilots take standing loss upon assigned fighters attacking neutral target.

Also support the ship drones are assigned to going suspect upon telling the drones to engage a target. (under circumstances where the ship would normally go suspect if activating a weapon)

Currently carriers have 2 roles in PvP. Triage and Off-grid DPS.
With current faction battleship prices I see no reason anyone would field carriers for DPS. Faction battleships cost half of a carrier, cheaper to fit, and easier to field. Fielding carriers is usually reserved for Triage carriers (which cannot use drones or fighters while triaged.)
Glathull
Warlock Assassins
#604 - 2015-02-28 20:12:57 UTC
Hmmm. CCP makes very clearly data driven decisions and people are unhappy. Yes, I know you can use data to lie. Data itself doesn't lie, but it will tell you anything you want it to say if you torture it long enough. But that isn't the case here. The analysis is very straightforward. Yet people still whinge about it. I don't understand that.

Then in another case, CCP is making a philosophical change: a change based on how they want the game to be played. A change based on some sense of fairness or an idea of what constitutes a reasonable minimum bar for fights being okay. Again, I fail to see the opposition's point.

The only thing I find disappointing in this dev-blog is that there isn't enough troll. CCP troll is best troll, usually. But not today.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Primary This Rifter
Mutual Fund of the Something
#605 - 2015-02-28 20:21:05 UTC
TrouserDeagle wrote:
Primary This Rifter wrote:
TrouserDeagle wrote:
Judy Mikakka wrote:

Remove fighter assisting, or review other alternatives to revising the mechanic, and leave fighter warping itself in the game, as it's an important feature for a super carrier, or a carrier.


actually it's just an important feature for lazy incompetent pilots

That's not a valid reason to remove it.


feeling pretty trolled right now.

Lazy incompetent pilots use autopilot.
Should CCP remove autopilot?
Naomi Anthar
#606 - 2015-02-28 20:23:23 UTC
Now shutdown links and we got game we DESERVE.
Primary This Rifter
Mutual Fund of the Something
#607 - 2015-02-28 20:24:08 UTC
SootThis wrote:
Leave fighters ability to warp after their target alone... as that does provide some often amusing results when a aggressor to a capital, breaks off and runs for the gate, only to realize when he is stuck there on account of aggression while the fighters pummel him

Do you not realize how aggro works?
Primary This Rifter
Mutual Fund of the Something
#608 - 2015-02-28 20:29:14 UTC
Here's a thought: to go along with suggestions to make fighter assist dependant on assistee ship size:
Leave battleships and command ships as the only classes able to be assisted 5 fighters, and allow 10 fighters to marauders in bastion mode (when leaving bastion return the other fighters to the carrier).
Glathull
Warlock Assassins
#609 - 2015-02-28 20:32:04 UTC
Primary This Rifter wrote:

Lazy, incompetent pilots use the autopilot mechanic to find gank targets
Should CCP remove lazy, incompetent pilots?



Fixed quite a number of things there for you.

And the answer to your query is no.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Myrona
State War Academy
Caldari State
#610 - 2015-02-28 20:49:04 UTC
Bad idea, CCP.
MadDog1
Brutor Tribe
Minmatar Republic
#611 - 2015-02-28 21:13:28 UTC
Horrible plans CCP...much prefer addressing the tactic, rather then nerfing the functionality of the ship. Not being able to assign fighters within 50km of a POS or station or whatever would be the better balance. Stop tacking away ship features, and instead place limits on tactics which use game mechanics to avoid risk.
Tomas Marksson
Doomheim
#612 - 2015-02-28 21:16:41 UTC  |  Edited by: Tomas Marksson
One more time I admit you're ruining the game I like so much.
As for me, I don't appreciate it. I strongly recommend not to do that. I've made up my mind to create this 2nd account to learn Thanatos and then give fighters to my Tengu to make some profit on anomalies in Null-sec. But instead of this I should give up this idea and forget about this account (and even the game) forever because you are going to ruin my expectations and the whole game making it boring.
Yes, boring. Because for months I've been looking forward to learning and buying a carrier with fighters to increase the amount of ISK I earn. It's my way of development. But without this there's no development for me. Why on earth should I spend months and ISKs I donate to get something I have been promised but not going to get? Developers, just imagine, that you buy something (let it be a notebook) on the Internet and then you receive it with no screen! It works, of course, you can switch it on, but it's useful and now worth the money you've paid. Now you feel the same.

I hope you've understood my point of view and you'll make a good decision. Thanks.
Seer Aaron
Deep Sea Dweller
#613 - 2015-02-28 21:37:19 UTC  |  Edited by: Seer Aaron
I think that the question of balance you need to follow a simple medical principle: do no harm. Because fighters have other problems. If you plan to remove the ability of their warp and delegate control them, then let's increase their optimum range stilbite 30-50 km to figthers could shoot POS the field. I think it would be fair.
warbds
Stoli Holdings
#614 - 2015-02-28 21:37:21 UTC
I do understand the reason why you want to remove the assist. However that is something to the nature of a carrier even in real life!
So why does this be removed and make carriers in my opinion useless vessels except for the reps.

Maybe just maybe the solution would be within 1 au you could support a frigate, whitin 2 au a cruiser within 3 au a bc within 4au a bs within 5 au a capital. Ranges could be discussed and skill in the carrier skill should be considered.

An other option would be create the assist skill lvl 1 with a frigate 1 drone 20% effective that would mean with the skill at lvl 5 1 fighther drone 100% effective ranging to capitals and the skill at level 5, 5 fighters at 100%

You could even consider a module to be fitted on the assigned ship, which would limit the damage the assisted ship does by it self These would limit the ammount of fighters assigned but keep the carrier intact .
Mark Jervelund
Center for Advanced Studies
Gallente Federation
#615 - 2015-02-28 21:50:06 UTC
I think you should do it in a different way, maybe do it so the ship that has gotten the fighters delegated to should require the bandwidth the control them, so an Ishtar can have 5, Algos can have 1 + 2 light Drones and a Tristan can have 1. This would also do so interceptors cannot get fighters since even the Taranis does not have the bandwidth to control one.

Mark Jervelund
warbds
Stoli Holdings
#616 - 2015-02-28 21:53:24 UTC
Mark Jervelund wrote:
I think you should do it in a different way, maybe do it so the ship that has gotten the fighters delegated to should require the bandwidth the control them, so an Ishtar can have 5, Algos can have 1 + 2 light Drones and a Tristan can have 1. This would also do so interceptors cannot get fighters since even the Taranis does not have the bandwidth to control one.

Mark Jervelund


Sounds good but next to their own drones. Otherwise they can't use their own drones for defense against frigates

d0cTeR9
Caldari Provisions
Caldari State
#617 - 2015-02-28 22:02:33 UTC
Kenshi Eto Uzamaki wrote:
Don't go changing the whole game because a few guys got butthurt about a roam/gank that didn't go there way because of fighter assist, I've fought the little frigs that have fighters assigned to them, if u kill the frig the fighters go away... Stop changing this game so solo guys have a harder time or defending what they have turned into there emergent gameplay. a few guys whining about this current mechanic, should never change how this game works.


EXACTLY!

It's getting absurd. Everyone is going to end up flying a frigate. Especially interceptor's...

CCP get a grip, it's getting frustrating now, i have been playing this game since 2004, and now, it seems the moment someone is able to fight off roaming gangs (interceptor roaming gangs are INCREDIBLY OP), NERF IT!

Here's some pro-tips to the masses of noobs complaining about skynet:
Yes your little roaming gang should be decimated by a defense gang utilizing carrier/supercarrier back-up.
Yes your little roaming gang of interceptor can EASILY get away if someone is actually defending their space.
Yes you can kill or negate the carrier/supercarrier help (force it into the POS shield, kill the cap/supercap, kill the POS, hot-drop, kill the ship that has fighter's assigned, or... holy ****... kill the fighter's! A AF and a HAC can decimate a fighter so quickly, it's not even funny!).

I'm all for stopping fighters to follow targets when engaged, but taking the warp away from fighters... taking the assign option away... that's a pretty big nerf and cuts off gameplay completely for carriers/supercarriers (yet again...).

Been around since the beginning.

Mark Jervelund
Center for Advanced Studies
Gallente Federation
#618 - 2015-02-28 22:04:18 UTC
Quote:

Sounds good but next to their own drones. Otherwise they can't use their own drones for defense against frigates


No there should still be a limit up 5 drones for normal ships and 15 for carriers
Tomas Marksson
Doomheim
#619 - 2015-02-28 22:12:08 UTC  |  Edited by: Tomas Marksson
Kenshi Eto Uzamaki wrote:
Don't go changing the whole game because a few guys got butthurt about a roam/gank that didn't go there way because of fighter assist, I've fought the little frigs that have fighters assigned to them, if u kill the frig the fighters go away... Stop changing this game so solo guys have a harder time or defending what they have turned into there emergent gameplay. a few guys whining about this current mechanic, should never change how this game works.


I agree. Imagine you are trying to enter somebody's house and its owner meets you with a rifle in his hands. What are you going to do? Call a policeman to disarm the "aggressor"? Nonsence.
Even in nature supremacy over the weak is the balance. It makes them develop themselves, accomodate or do something to become stronger in order to achieve their goals. But what if all the goals are achieved?
Galian Kile
Pulling The Plug
PURPLE HELMETED WARRIORS
#620 - 2015-02-28 22:15:05 UTC
d0cTeR9 wrote:
Kenshi Eto Uzamaki wrote:
Don't go changing the whole game because a few guys got butthurt about a roam/gank that didn't go there way because of fighter assist, I've fought the little frigs that have fighters assigned to them, if u kill the frig the fighters go away... Stop changing this game so solo guys have a harder time or defending what they have turned into there emergent gameplay. a few guys whining about this current mechanic, should never change how this game works.


EXACTLY!

It's getting absurd. Everyone is going to end up flying a frigate. Especially interceptor's...

CCP get a grip, it's getting frustrating now, i have been playing this game since 2004, and now, it seems the moment someone is able to fight off roaming gangs (interceptor roaming gangs are INCREDIBLY OP), NERF IT!

Here's some pro-tips to the masses of noobs complaining about skynet:
Yes your little roaming gang should be decimated by a defense gang utilizing carrier/supercarrier back-up.
Yes your little roaming gang of interceptor can EASILY get away if someone is actually defending their space.
Yes you can kill or negate the carrier/supercarrier help (force it into the POS shield, kill the cap/supercap, kill the POS, hot-drop, kill the ship that has fighter's assigned, or... holy ****... kill the fighter's! A AF and a HAC can decimate a fighter so quickly, it's not even funny!).

I'm all for stopping fighters to follow targets when engaged, but taking the warp away from fighters... taking the assign option away... that's a pretty big nerf and cuts off gameplay completely for carriers/supercarriers (yet again...).


I approve this message. Thank you. That is all. o7