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Scylla general feedback thread

First post
Author
Arthur Aihaken
CODE.d
#21 - 2015-02-26 20:31:33 UTC
CCP Habakuk wrote:
Yeah, it seems like the latest update broke the Mac client completely. My apologies. Oops
We'll look into details tomorrow.

No worries - I'll give it a go again in a few days.

I am currently away, traveling through time and will be returning last week.

Romana Erebus
The Dikembe Mutombo Shotblocking Team
#22 - 2015-02-26 20:41:03 UTC
these overview icons are not good. they look like xmas trees
Agent Unknown
School of Applied Knowledge
Caldari State
#23 - 2015-02-26 20:42:53 UTC
Amak Boma wrote:
CCP Atropos wrote:
Amak Boma wrote:
after launcher update singularity launcher giving error and quits before it even load

Can you elaborate? If it's the warning about pre-release version then you can just continue. If it's not, please can you show a screenshot or log file.



i just get microsoft windows error saying that program launcher.exe stopped working

error appcrash launcher.exe_unknown etc. launcher logs show notthing because launcher dont even try to start it just give exe error and quits. its after the launcher update.

to play singularity i use TQ copy and renamed to singularity , using shortcut with --args /server:87.237.38.50" .
after i started launcher there was some launcher update after it was done launcher quitted , i started it again to get an error. so launcher is not launching because of exe file error.

downlaoded the DoD testing it but that is completly replacement for regular client? or we stilll can play using old one?


The launcher still thinks you're pointing at TQ. Are you absolutely sure you're running from the proper shortcut?
The Messenger
Saints of the Sword
#24 - 2015-02-26 20:46:39 UTC
Team Game of Drones,

I, and many who are testing currently do not like the new ship icons. Common reasons below.


1. They are visually unappealing/confusing
2. We already have ship type column to tell us what we are fighting, simpler is better!
3. If it isn't broken dont fix it! I have never heard complaints about the old system, so why waste valuable time "fixing" it.
4. Most importantly they are extremely difficult to pick out in a crowded screen/large battle. It is hard to pick out moving ships among the debris of drones and other random icons now introduced.


Please take these comments to heart. We know someone must have put some time in to the development of these new icons, but you can't release them on to TQ... It won't be good.



Very Respectfully,

The Messenger
Noriko Mai
#25 - 2015-02-26 20:59:17 UTC
Laucher is broken on linux Sad

"Meh.." - Albert Einstein

Khan Agnon
Federal Navy Academy
Gallente Federation
#26 - 2015-02-26 21:03:40 UTC
windows vista 32bit here and exe error aswell
CCP Claymore
C C P
C C P Alliance
#27 - 2015-02-26 21:22:41 UTC
Castelo Selva wrote:
CCP Goliath wrote:

Team Game of Drones
New Overview & Bracket icons


Dear CCP Gods, I am truly hopping for this: http://i.imgur.com/K8Sp6zH.png

Say yes to my prayers, please!


Did we answer?

Please give us any feedback you have?

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#28 - 2015-02-26 21:29:11 UTC
The Messenger wrote:
Team Game of Drones,

I, and many who are testing currently do not like the new ship icons. Common reasons below.


1. They are visually unappealing/confusing
2. We already have ship type column to tell us what we are fighting, simpler is better!
3. If it isn't broken dont fix it! I have never heard complaints about the old system, so why waste valuable time "fixing" it.
4. Most importantly they are extremely difficult to pick out in a crowded screen/large battle. It is hard to pick out moving ships among the debris of drones and other random icons now introduced.


Please take these comments to heart. We know someone must have put some time in to the development of these new icons, but you can't release them on to TQ... It won't be good.



Very Respectfully,

The Messenger


Out of interest, how long did you actually test with the new icons before posting?

We are absolutely looking for your feedback and we are planning a masstest at some point next week to see how they look with hundreds of people and drones, but they will also take a little but of time to learn, but we hope once you have learned then it will be easier than learning every single ship in the game to get an idea of what you are going up against.

Please do keep giving us feedback on the new icons though.

Quality Assurance Analyst Team Psycho Sisters

Gilbaron
The Scope
Gallente Federation
#29 - 2015-02-26 21:36:52 UTC
where can i find one of these hostile NPC titans ? :D
Vincent Athena
Photosynth
#30 - 2015-02-26 21:38:59 UTC
Gilbaron wrote:
where can i find one of these hostile NPC titans ? :D

There was one in Luminaire. I don;t know if there are any right now.

Know a Frozen fan? Check this out

Frozen fanfiction

Narthe Raytei
Deep Core Mining Inc.
Caldari State
#31 - 2015-02-26 22:08:03 UTC  |  Edited by: Narthe Raytei
I think that it needs to be a bit for responsive; it's too slidy and slow.

Also, it would be nice to keep the right click move thing.
Vincent Athena
Photosynth
#32 - 2015-02-26 22:36:01 UTC
CCP Habakuk wrote:
Arthur Aihaken wrote:
After downloading the latest SiSi update the EVE client fails to launch and crashes with this error (this the Mac client under OS X Yosemite):

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information:
*** Terminating app due to uncaught exception 'NSImageCacheException', reason: 'Cannot lock focus on image ┬źNSImage 0x72e40ef0 Size={0, 0} Reps=(
)┬╗, because it is size zero.'


Yeah, it seems like the latest update broke the Mac client completely. My apologies. Oops
We'll look into details tomorrow.

It was working on my Mac earlier today, say around 1400 Eve time. I was on for 45 minutes, no crashes. But, yes, broken now.

Know a Frozen fan? Check this out

Frozen fanfiction

Flashbang Thereal
S0utherN Comfort
Test Alliance Please Ignore
#33 - 2015-02-26 23:16:12 UTC
All ships are invisible. And i'm not just talking about in space. Fitting screen, inside station, info box where the picture of ships are supposed to be only shows the background. When going to captain quarter, all i get is a camera view from somewhere inside the station, and the camera keeps falling down trough the station into nothing.
Tuttomenui II
Aliastra
Gallente Federation
#34 - 2015-02-27 03:24:45 UTC  |  Edited by: Tuttomenui II
Amak Boma wrote:
i made screenshots with errors

http://zapodaj.net/dd8b83c754a31.jpg.html

http://zapodaj.net/087d9ad0748f9.jpg.html

http://zapodaj.net/9fb1e565f1dc4.jpg.html

any suggestion what to do now?

DoD also crashes same way


I am also having this issue. If I select ok and continue after the warning about it being a prerelease. If I select cancel and it loads I can login but the 'Play' button is grey and the update bar at the bottom is grey and it doesn't do anything.

Sometimes it wont crash by clicking ok if it has been loaded previously by clicking cancel.

Edit: Some Screens,

http://eve-files.com/dl/272657
http://eve-files.com/dl/272658
http://eve-files.com/dl/272659

note: I can load eve client with the exefile.exe in the Bin folder, but it says I have an incompatible build. Which is 8.52.865562
Funless Saisima
Hole Punchers
I Could Do Better
#35 - 2015-02-27 04:36:04 UTC
I have a tablet PC that I've been wanting to run EVE on, but the SSD is too small. It's 23 GB total space. The Download on Demand sounded like a great idea to get EVE on this.

Specs:
Lenovo Yoga Tablet 2
Windows 8.1 32 bit
Intel Atom Z3745 1.33Ghz
RAM 2 GB
Hard Drive 23 GB

After downloading and installing EVE takes up ~1.5 GB of space (sisi folder and cache folder) with just loading the station and undocking. The first time I started it played the intro movie while downloading resources, but the movie was unplayable. Maybe 1 frame every 5-10 seconds. I ended up just spamming esc to get out of the video. I found the video on the hard drive and it played fine. I started EVE again with it playing the intro video and it worked fine the second time. It was probably slow from downloading in the background. Besides that the few minutes I spent testing it worked great. Next I'm going to fill up the hard drive and see what happens when it runs out of space.
Tuttomenui II
Aliastra
Gallente Federation
#36 - 2015-02-27 18:07:08 UTC  |  Edited by: Tuttomenui II
Tuttomenui II wrote:
Amak Boma wrote:
i made screenshots with errors

http://zapodaj.net/dd8b83c754a31.jpg.html

http://zapodaj.net/087d9ad0748f9.jpg.html

http://zapodaj.net/9fb1e565f1dc4.jpg.html

any suggestion what to do now?

DoD also crashes same way


I am also having this issue. If I select ok and continue after the warning about it being a prerelease. If I select cancel and it loads I can login but the 'Play' button is grey and the update bar at the bottom is grey and it doesn't do anything.

Sometimes it wont crash by clicking ok if it has been loaded previously by clicking cancel.

Edit: Some Screens,

http://eve-files.com/dl/272657
http://eve-files.com/dl/272658
http://eve-files.com/dl/272659

note: I can load eve client with the exefile.exe in the Bin folder, but it says I have an incompatible build. Which is 8.52.865562



So I have had a partial breakthrough.

The First thing I tried was to delete the named launcher folder in the /launcher/appdata and replacing just that from my TQ folder.
It did't work, so I deleted the entire launcher folder and replaced that from my TQ folder. Another miss.

I then replaced my entire test eve files with the TQ ones and after it had its launcher updated the problem persisted. So I went looking at my system appdata folder through my profile folder on desktop (win 7). I went into /Local/CCP/EVE and I found some folders in there called:

(I am guessing here cause they didn't get replaced So just putting what I remember was in the names, My test install is on my D: drive in a folder called Eve Test,)
d_Eve Test _ccp_eve
d_Eve Test _ccp_eve_tranquility
d_Eve Test _ccp_eve_Singularity

and some others called (and these still exist so these are exact and not from memory. These are for my TQ install on my F: drive.)

f_program files (x86)_ccp_eve
f_program files (x86)_ccp_eve_tranquility

So finding these I deleted the d_ ones and then replaced all the files in my Eve test folder again from the TQ folder. And now I still get the pre-release message but no crashing, and I finally got the 'Do you want to prime cache' message I said selected 'No' and doubled checked it had a custom location for the shared cache, selected to download entire cache and also let it do its update.

Now it is hung up at 100%. So I killed it and restarted the launcher and selecting ok at the pre-release prompt I am now back to getting the crash.

Now I need to reread the posts about the hanging on download and go from there.

EDIT:

Ok I tried this: "When 'updating res cache files' gets stuck, try deleting the res_temp folder in C:\ProgramData\CCP\EVE\SharedCache" except in my case 'D:\Eve Test\Shared Cache Test'

As mention in this post: https://forums.eveonline.com/default.aspx?g=posts&m=5531223#post5531223

And now I am back to getting this http://eve-files.com/dl/272657
The Messenger
Saints of the Sword
#37 - 2015-02-27 20:27:26 UTC
CCP Claymore wrote:
The Messenger wrote:
Team Game of Drones,

I, and many who are testing currently do not like the new ship icons. Common reasons below.


1. They are visually unappealing/confusing
2. We already have ship type column to tell us what we are fighting, simpler is better!
3. If it isn't broken dont fix it! I have never heard complaints about the old system, so why waste valuable time "fixing" it.
4. Most importantly they are extremely difficult to pick out in a crowded screen/large battle. It is hard to pick out moving ships among the debris of drones and other random icons now introduced.


Please take these comments to heart. We know someone must have put some time in to the development of these new icons, but you can't release them on to TQ... It won't be good.



Very Respectfully,

The Messenger


Out of interest, how long did you actually test with the new icons before posting?

We are absolutely looking for your feedback and we are planning a masstest at some point next week to see how they look with hundreds of people and drones, but they will also take a little but of time to learn, but we hope once you have learned then it will be easier than learning every single ship in the game to get an idea of what you are going up against.

Please do keep giving us feedback on the new icons though.



CCP Claymore,

I tested the icons for maybe 2-3hrs. I am not a new player so I can't speak for the newer population, but I almost feel like its easier to read a ship type and figure out what you are fighting (via looking it up in ISIS or the market) rather than remembering an icon that gives you a very general type of target.

I don't think a new player realizing hes fighting a cruiser is going to benefit all that much if he doesn't know what kind of cruiser, and therefore what strategy he should use to fight/flee. I am strictly talking PVP at this point. I would agree that for newer players an easier to understand NPC icon system could be very beneficial. Most of the newer players i've seen go strictly off bounty to figure out how tough an enemy is, provided it has a bounty.

Is there any chance that you can turn this system in to a UI experience upgrade? Meaning, maybe make the icons player selectable so you can customize your overview even more. That way, if you like the old icons you can keep them...but if you want to fully customize your experience you can pick the icons you want to display each type of ship type? This way if you are in a ship that is particularly good at hunting a class, such as frigates, you can add a special icon and even change the color of their general icon (using the filter priority window to determine color precedence). This may be asking too much but I just wanted to float the idea.


Very Respectfully,

The Messenger
Solairen
Aliastra
Gallente Federation
#38 - 2015-02-27 21:25:01 UTC  |  Edited by: Solairen
CCP Goliath wrote:
Hi,


Team Game of Drones
New Overview & Bracket icons
New Beta 3D Map functionality. (This is an opt in via the Esc Menu, General Settings). People can use Probes in the window now and the functionality should be almost on par with current map.


Let me caveat first with I'm not on SiSi (and use a Mac so not like I could get on anyway right now).

However, after looking at the screenshots posted - I really like the new bracket Icons. I've wanted to see the ISIS icons as brackets for some time. I think it makes it easier to recognize a class of ship in the overview quicker and easier. It also kind of "ties in" all these systems and features so they feel related and interdependent. So +1 for that.

I hope the brackets follow the entire line of ISIS ship size and class, icon for icon (which is more bracket/icons than before). But I wonder since they are solid now ont he overview. Will the old color squares be replaced by just coloring the entire Icon? or will they stay white, and we'll keep out colored boxes and skulls in the corners?
Torgeir Hekard
I MYSELF AND ME
#39 - 2015-02-28 03:04:44 UTC
On the beta map functionality:

1) It lacks bookmarks. This is bad. It also lacks anoms.
2) While I can see probes, I can't see probing results apart from initial spheres. And even those are visible only when explicitly selected in the result window. So probing is impossible
3) Probes are apparently done via some ugly kludge. I open the map, navigate to current location, take a gate. Drop the probes. Solar system in the beta map is not changed automatically, and the probes (and initial results) are shown in the system I was before. Though navigating to another system in the map fixes it.
4) Scroll inertia while working with probes is a cruel and unusual punishment. It's like playing FPS with a flight stick.
Elnia Arthie
Little Red Riding Hole
Wolves Amongst Strangers
#40 - 2015-02-28 16:33:29 UTC
CCP Goliath wrote:

Team Game of Drones
New Overview & Bracket icons


It took a bit of time to get used too, but after a little while I'm liking the new overview icons. Except for one thing, that drives me nuts: Is there a particular reason the icons aren't centered in the overview anymore? Especially the smaller icons seem to be of by a tiny bit to the right. (/OCD)