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Republic Fleet Ships.

Author
Tusker Crazinski
Native Freshfood
Minmatar Republic
#1 - 2015-01-31 18:29:14 UTC  |  Edited by: Tusker Crazinski
I also think Cadari navy ships could use some work, I'm simply not nearly as familiar with them. but I would like to see hybrid CNI ships.

I just feel aesthetically they missed the mark in function and form. for one going for all ships I really feel we could lose the space camo..... do Matari forces fight in a lot of space jungles?

anyway there is one line of ships that is spected to be either a gun or missile boat. the other line is an armor tanking scram range projectile bruiser. They're good solo boats but not exactly you're fist thought a good fleet doctrine. I simply feel that a fleet issue ship should be something built for fleets. So all guns in the highs, room for a contemporary buffer, and good agility and speed as that is their racial strong suit.

There should be an Arty line and a missile line, they should be able to tank either shield or armor so balanced slot layouts

for the gun (Firetail, Stabber, Cane, Pest) line 5 to 10 damage and 7.5 tracking OR falloff because that is still beneficial to artillery as it has the longest falloff of all the long guns and would allow for some viable AC fits.

slot layouts should be balanced

Firetail same slot layout extra grid for a 3rd gun reduced damage per frigate level
-- Ship seems fine, It already has a balanced slot layout and is a capable shield or armor tank.

Stabber FI- (5-5-5) 5 guns 5 damage 7.5 tracking or 10 falloff equal shield and armor HP (enough grid for arty)
-- would make this ship much more interesting than it is now. right now It's an armor ruppy on crack. there really is not an arty kite boat in for solo other than the Cyna. Plus it might actually see some fleet action that is not heavy tackle.

Cane FI (6-6-6) 6 guns 10 damage 7.5 tracking or 10 falloff equal shield and armor HP
-- the current cane FI is actually the old cane with an extra low, It's a bit sad that being said I think it should get the same bonuses the HNI and BNI get and lose its utility highs... the HNI has more mids for **** sake.

Pest FI (8-6-6) 8 guns 5 damage 7.5 tracking or 5 falloff equal shield and armor HP (enough grid for arty)
IMO the most one of most lackluster faction battleships in the game, where napocs have projection application and massive tank, this TFI would have epic level alpha and mobility.

and for the missile line just get rid of the split bonuses remove gun fitting, and give them explosion velocity and explosive damage per level. Now in the case the Phoon maybe it should get a TP buff as the Minmatar don't have an E-war BS at the moment.

Scythe FI slot lay out is alreay (5-5-5) just add a launcher 5 damage per level and 7.5 explosion velocity.
This ship is fine I have actually flown in Scy-FI fleets. it's like a really quick Caracal

Phoon FI (8-6-6) 8 launchers 7.5 explosion velocity 7.5 TP effectiveness. equal sheild and armor HP.
Might be a bit OP with 8 launchers so perhaps 5 RoF instead of explosion velocity either way balance the tank and slot layout. other than that I am a bit stumped on this ship.

another option is to make one line arty focused and the other AC focused. like the amarrian navy issue line because like the ammarians minmatar have their racial specific turret system.

anyway these are my thoughts on the republic fleet line, The Augoror Navy Issue and executor navy issue are the epitome of what a navy issue ship should be. not brawly pirate boats.

anyone agree?
Anhenka
The New Federation
Sigma Grindset
#2 - 2015-01-31 18:34:56 UTC
Tusker Crazinski wrote:
anyone agree?


No, not really.

Having seem all of those ships in at least occasional use (except the hurricane, and that's more of a BC thing in general), I'd rather we leave the balancing passes to people who are not personally invested in them.

CCP basically. Not a rep fleet ship enthusiast.
Lugh Crow-Slave
#3 - 2015-01-31 19:35:06 UTC  |  Edited by: Lugh Crow-Slave
I don't feel hybrids have much of a place in CN since they are just a tech caldari got in their time with the galenteens they never invested much R&D into them so unlike Missiles so just lore wise i don't think it would be easy to get hybrids into the navy.


but thats just me if there is some balance hole it would fill then that trumps lore imo
Tusker Crazinski
Native Freshfood
Minmatar Republic
#4 - 2015-01-31 19:47:32 UTC
Lugh Crow-Slave wrote:
I don't feel hybrids have much of a place in CN since they are just a tech caldari got in their time with the galenteens they never invested much R&D into them so unlike Missiles so just lore wise i don't think it would be easy to get hybrids into the navy.


but thats just me if there is some balance hole it would fill then that trumps lore imo


Actually lore wise I've been lead to believe Gal dose Blasters and drones and Cal dose rails and missiles. Gallente gunboats have tracking bonuses where as Caldari have Optimal range bonuses. Not to say both weapon systems are not viable on each ship. but it's apparent gallente ships were intended to be fitted with blaster as caldari to rails.

that said a Rail Osprey Navy and Scorpion Navy would be interesting.


Lugh Crow-Slave
#5 - 2015-01-31 20:10:54 UTC
Tusker Crazinski wrote:
Lugh Crow-Slave wrote:
I don't feel hybrids have much of a place in CN since they are just a tech caldari got in their time with the galenteens they never invested much R&D into them so unlike Missiles so just lore wise i don't think it would be easy to get hybrids into the navy.


but thats just me if there is some balance hole it would fill then that trumps lore imo


Actually lore wise I've been lead to believe Gal dose Blasters and drones and Cal dose rails and missiles. Gallente gunboats have tracking bonuses where as Caldari have Optimal range bonuses. Not to say both weapon systems are not viable on each ship. but it's apparent gallente ships were intended to be fitted with blaster as caldari to rails.

that said a Rail Osprey Navy and Scorpion Navy would be interesting.



Hybrids were the weapon system of the galenteen during the time the caldari were a part of the federation they adopted some of the tech. Caldari do favor rails more than galenteens do but hybrids are the primary weapon system of the galente what the caldari have is just ships set up to use galente tech
Tusker Crazinski
Native Freshfood
Minmatar Republic
#6 - 2015-01-31 22:19:08 UTC
Anhenka wrote:
Tusker Crazinski wrote:
anyone agree?


No, not really.

Having seem all of those ships in at least occasional use (except the hurricane, and that's more of a BC thing in general), I'd rather we leave the balancing passes to people who are not personally invested in them.

CCP basically. Not a rep fleet ship enthusiast.


First of all I'm exactly a republic fleet enthusiast, their gun boats are brawlers, the only thing I find less engaging than scram range combat is missile boating. secondly exactly what seems out of balance?

This is a DPS and tank nerf to all these ships. and seriously the HFI is laughably outclassed by the BNI and HNI. I don't see how allowing it to have a decent shield buffer and the same hull buffs the HNI and BNI have is broken.

that and TFI, what exactly do this ship do better than the normal pest other than having an extra low?


Anhenka
The New Federation
Sigma Grindset
#7 - 2015-02-01 01:38:38 UTC  |  Edited by: Anhenka
Tusker Crazinski wrote:

that and TFI, what exactly do this ship do better than the normal pest other than having an extra low?


You do realize it gets a full 50% more shields and armor, a third more hull, an extra low slot, more powergrid, more CPU, a slightly higher base capacitor, is faster, has a higher base locking range, a higher sensor strength, and a lower sig radius, along with 25m3 more drone bay and 50 m3 more cargo space?

I wouldn't exactly call that nothing.

And I'm guessing if I go take a look at the Hurricane fleet, it has most of the same bonuses, including the 50% more shields and armor, and an extra slot somewhere.

Hurricanes are bad because they fit so poorly into the current meta, and proj turrets are underpowered in many situation.
But the blame there lies on the weapon system, not the hull, so overbalancing to account for bad weapons results in overpower once the weapon systems are fixed.
Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2015-02-01 03:06:55 UTC
To be perfectly accurate, the Hurricane Fleet is the pre-nerf version of the Hurricane.
Bullet Therapist
FT Cold Corporation
#9 - 2015-02-01 03:45:00 UTC
Tusker Crazinski wrote:


that and TFI, what exactly do this ship do better than the normal pest other than having an extra low?




The extra low and higher base armor opens up a lot of possibilities. PL made pretty good use of the TFI vs Brave for the V-3 timers. It's a doctrine that requires a lot of web and tp support, but it's also one that doesn't require an enormous DPS wing to be effective, which is why it's good for a group like PL. It's currently one of the only battleship doctrines that isn't really terribly vulnerable to bombs as it has high ehp, a low sig, and can mount smart bombs to firewall while sporting an 8k+ alpha with respectable range. If I had to choose a battleship doctrine, this would be the one, and it's basically all possible because of the extra low slot and stats.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#10 - 2015-02-01 18:19:57 UTC
Anhenka wrote:
Tusker Crazinski wrote:

that and TFI, what exactly do this ship do better than the normal pest other than having an extra low?


You do realize it gets a full 50% more shields and armor, a third more hull, an extra low slot, more powergrid, more CPU, a slightly higher base capacitor, is faster, has a higher base locking range, a higher sensor strength, and a lower sig radius, along with 25m3 more drone bay and 50 m3 more cargo space?

I wouldn't exactly call that nothing.

And I'm guessing if I go take a look at the Hurricane fleet, it has most of the same bonuses, including the 50% more shields and armor, and an extra slot somewhere.

Hurricanes are bad because they fit so poorly into the current meta, and proj turrets are underpowered in many situation.
But the blame there lies on the weapon system, not the hull, so overbalancing to account for bad weapons results in overpower once the weapon systems are fixed.


yeah it has bigger stats whatever, that is to be expected from a faction ship. The issue I have is the aesthetics of play with the Matari faction hulls is contradictory to everything the race dose well. massive armor tanks and close in ACs are what the gunship line is limited to.

The issue is not that these ships are under or overpowered they're just boring and unremarkable. if you want a huge plate buffer there are a lot more ships that do that better, and is part of the factions aesthetics to do so. this is to shift republic fleets ships to doing things the matari are infamous for. speed boats with howitzers taped to them.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#11 - 2015-04-17 01:22:50 UTC
shameless bump, solely because I have seen a 10 damage 7.5 tracking pest talked about in several threads.

seriously why do neither of these ships have these.
Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2015-04-17 04:26:00 UTC
Because a 10 damage, 7.5 tracking tempest would have to give up its RoF bonus. That would, if I remember the pest's bonuses correctly, result in a bit of a damage loss - not exactly something the Tempest needs right now.
Tiddle Jr
MOONFIRE SERVICE PROVIDER
#13 - 2015-04-17 04:37:45 UTC
Hmm you right, caldary navy deserve a hybrid boat. And it should be - Scorpion Navy Issue! But wait what i'm gonna do with Rokh then? Maybe Moa Navy Issue? What you think?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2015-04-17 04:41:29 UTC
No on almost everything lol.

The only thing id like to see is either the pest or fleet-pest made into a more specialised gunboat/artie role.

8 guns, 7/8 lows

Same bonuses (still less dps than a mega at every range)

Less drones

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tusker Crazinski
Native Freshfood
Minmatar Republic
#15 - 2015-04-17 22:27:17 UTC
Tiddle Jr wrote:
Hmm you right, caldary navy deserve a hybrid boat. And it should be - Scorpion Navy Issue! But wait what i'm gonna do with Rokh then? Maybe Moa Navy Issue? What you think?


naw, just take the Caracal Navy Issue, and Scorpion Navy Issue and give them hybrid damage and optimal.

Alvatore DiMarco wrote:
Because a 10 damage, 7.5 tracking tempest would have to give up its RoF bonus. That would, if I remember the pest's bonuses correctly, result in a bit of a damage loss - not exactly something the Tempest needs right now.


Yes, you are right. However I'd like to see the fleet issue pest be spected in to an alpha boat. the extra volley would be far more beneficial than some extra DPS.

Daichi Yamato wrote:
No on almost everything lol.
The only thing id like to see is either the pest or fleet-pest made into a more specialised gunboat/artie role.
8 guns, 7/8 lows
Same bonuses (still less dps than a mega at every range)
Less drones


yes I agree but why the hell do people want so many lows on these ships? you can't fit 1400s to a normal pest let alone a 1600 plate or two.
Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2015-04-18 01:51:04 UTC
The grid of two or three 1600mm is nothing to a bs, a prop mod takes more grid than that.

The artie boat I envisioned was more a sniper than kiter. Utility mids and tank lows. Stuff your shield tanked pansie mach wannabe. Thats what the current pest does well already.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Anhenka
The New Federation
Sigma Grindset
#17 - 2015-04-18 05:27:34 UTC
Daichi Yamato wrote:
The grid of two or three 1600mm is nothing to a bs, a prop mod takes more grid than that.

The artie boat I envisioned was more a sniper than kiter. Utility mids and tank lows. Stuff your shield tanked pansie mach wannabe. Thats what the current pest does well already.


Sniper ( Deals damage to enemy from very long range)
+
Utility mids (Mods for extending own range/lock, or disrupting enemy [These ones tend to only work at close to moderate range])
+
Tank lows (Because that sniper needs a heavy armor tank, to tank the enemies damage as it shoots them from extreme range)
__________________________________
????????????????

You know what happens when you start mixing roles like that?

The Sacrilege. Cause short range missile ship with poor application that's also a slow armor tanker made sense to someone somewhere. Alcohol may have been involved.


If we rightly assume that the lows wont be used for tank and instead stuffed full of damage, what we basically have here is a BS sized Tornado, except slower, and more expensive, and still just as prone to getting killed by the first group to warp to 0 on them as a Tornado.

So like a Tornado, but worse is basically every way except a bit of extra raw alpha.
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2015-04-18 05:50:29 UTC  |  Edited by: Daichi Yamato
Anhenka wrote:


You know what happens when you start mixing roles like that?



Yeah, something similar to this, but exchanging tracking for alpha and selectable damage types so the ishtars natural resists arent such a hindrance to it.

The current pest, fleet-pest and mach work very similarly to each other. Too much so for my liking. I'm all for changing one of the pests.

Anhenka wrote:

Tank lows (Because that sniper needs a heavy armor tank, to tank the enemies damage as it shoots them from extreme range)


Quote:

  • The hull is armor tanked. This is key; ISboxer and cloaking changes made it possible for a single player to do a perfect bombing run with as many accounts as bomb mechanics allow. This alone caused the shift from the Maelstroms of Alphafleet to Megathrons; the smaller signature radius of armor tanked ships gives them much greater survivability against bombs.

  • The armor plates, hardeners, damage control, and all three rigs give the hull more EHP and therefore make it more forgiving of late broadcasts for repair. The fact that 7/8 lows are taken up with tank shows the importance of high EHP in the large fleet fights the Baltec was designed for, although faction ships do offer more EHP at much greater cost.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Anhenka
The New Federation
Sigma Grindset
#19 - 2015-04-18 14:06:12 UTC  |  Edited by: Anhenka
Daichi Yamato wrote:
Anhenka wrote:


You know what happens when you start mixing roles like that?



Yeah, something similar to this, but exchanging tracking for alpha and selectable damage types so the ishtars natural resists arent such a hindrance to it.

The current pest, fleet-pest and mach work very similarly to each other. Too much so for my liking. I'm all for changing one of the pests.

Anhenka wrote:

Tank lows (Because that sniper needs a heavy armor tank, to tank the enemies damage as it shoots them from extreme range)


Quote:

  • The hull is armor tanked. This is key; ISboxer and cloaking changes made it possible for a single player to do a perfect bombing run with as many accounts as bomb mechanics allow. This alone caused the shift from the Maelstroms of Alphafleet to Megathrons; the smaller signature radius of armor tanked ships gives them much greater survivability against bombs.

  • The armor plates, hardeners, damage control, and all three rigs give the hull more EHP and therefore make it more forgiving of late broadcasts for repair. The fact that 7/8 lows are taken up with tank shows the importance of high EHP in the large fleet fights the Baltec was designed for, although faction ships do offer more EHP at much greater cost.


I see you snipped out the portion of the article talking about how important the tracking was in a current high cruiser enviroment.

Megathrons using rails have over 50% more tracking using rails with short range ammo vs a closer target. And nearly double using long range ammo. And more sustained DPS. They do more damage at longer range, and shorter range, with faster tracking.

The tracking bonus and the higher base weapon tracking on the Megathron is critical. With the game being primarily cruisers, being unable to hit moving cruisers at 25km means that your ship is crippled.

Current tempest and fleet pest is largely able to avoid this issue because anyone coming in close to a fleet of TFI's is rapidly reminded of the fact that they have two utility highslots almost certainly packing heavy neuts, and utility mids for webs.

Your proposed ships has no utility highs which means no neut pressure to deter brawlers, fewer utility mids since at least one got ripped off and added to lows, lower dps than a Mega, less utility than a Mega, less tracking than a Mega, less range than a Mega.

In the role of main fleet ship, it still gets overshadowed by the Megathron. And yet by removing the utility highslots and reducing utility midslots, you cut it's usefulness as a versatile BS useful in smaller numbers as a cap killer (because of the neuting highslots), and as a primary ship doctrine for small fleets where you don't expect pressure from multiple enemy fleets at once.

It just turns into a worse knock off copy of the old alpha-fleet Maelstrom, except armor tanked, and with less DPS and alpha.

P.S: Alphafleet was on the way out even before bombers rose to the prominence that they are at today.

Someone realized that if you took an armor HAC, put an AB on it, and sig links, you could get up in the face of an Alphafleet and murder it while the Alphafleet repeatedly failed to hit you. Much murdering ensued.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#20 - 2015-04-18 14:30:36 UTC
Anhenka wrote:
[quote=Daichi Yamato][quote=Anhenka]
It just turns into a worse knock off copy of the old alpha-fleet Maelstrom, except armor tanked, and with less DPS and alpha.

P.S: Alphafleet was on the way out even before bombers rose to the prominence that they are at today.

Someone realized that if you took an armor HAC, put an AB on it, and sig links, you could get up in the face of an Alphafleet and murder it while the Alphafleet repeatedly failed to hit you. Much murdering ensued.


actually I'd have more volley than mael and an arty abbadon for that matter -_-. and the alpha fleet is still around its just ishtar's and domi's because well senturies just do better and it's easier to execute.

and just point out one of the things minmatar ships can still do very well is, an MWD pest can easily outrun an AB A-HAC. or most HACs fitted with MWDs.

moreover alpha fleets are not ineffective, I see "please nerf logi threads all the time" the issue with arty in general is you can't fit it without the use of 3 ACRs or PDUs and even then you're left with a slow paper thin ship with bad DPS.

but the fitting reqs for arty is for another thread.
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