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Crime & Punishment

 
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War on Gankers

First post
Author
Steppa Musana
Doomheim
#581 - 2015-01-15 02:28:49 UTC  |  Edited by: Steppa Musana
Omar Alharazaad wrote:
Being unwilling to be get out of your proverbial chair to do ANYTHING to try and ensure your own safety is not the same as being defenseless or 'helpless'. It's tiring to hear, and to be honest it robs you and your fellows of any modicum of sympathy or respect you may feel yourselves to be entitled to from your erstwhile peers and foes.

Lol so they aren't helpless? Please. Unless you travel with a whole fleet of friends in logi there is nothing you can do to stop your freighter from being ganked. And even then, with enough alpha on the grid you can still go down as long as you leak structure each wave. And they can still bump you for up to 23.5 hours even if they cant kill you, because they are trying to kill you.


Tear Jar wrote:
I can think of 3 counters to being bumped. They rely on forethought or having friends/alts though.

Okay, we can web a freighter into warp. I argued this just days ago. New realization: Easily countered.
You want to know why this usually works? Because of what Cousin said. There's idiots everywhere, and as long as you run faster the hungry bear eats them instead. Fact is webbing the freighter can be countered. The smarter of the gankers know what I'm talking about. Im not gonna explain the tactic so the rest can take advantage of it.

Warp the freighter to a spotter - doesn't work if the bumper isn't an idiot. Logoffski - doesn't work if you take aggro.
What are the other two ways?

Concord Guy's Cousin wrote:
  • You seem to want to balance the game around solo play because group play has more power in an MMO. Group play is one of the major selling points of an MMO, there's plenty of single player space games, so why should a multiplayer one be balanced around solo play?
  • It shouldn't.

    Freighters don't need more EHP, Cats don't need less DPS, Concord doesn't need to respond quicker, players don't need to be locked out of high-sec, timers don't need to be twice as long, "consequences" of ganking don't need to be worse, all of this is stuff I agree with on the pro-ganking side. You know what does need to be dealt with? BUMPING. Why bumping? Because it completely negates the only tactic left to truly ensure your safety: Scouting. The bumper can be cloaked on the gate, wait for you to jump through, decloak, use the tactic I won't describe to negate your web warp, bump you, and then unless you have 10 mates in logi it's just a matter of time until you die.



    Sometimes I regret that I spent my first few months on here in strong defense of ganking because there is no sense of honesty whatsoever from the pro-ganking side. I agree with the pro-ganking stance on 95% of whats posted, but what Ive noticed in time is the that any complaints asking for change that makes ganking harder is an automatic no. All this about "advice" and anyone with half a brain can counter this advice with the teeniest bit of effort. **** off with advice. You can give advice when you're willing to point at the elephant in the room first.
    Concord Guy's Cousin
    Doomheim
    #582 - 2015-01-15 02:59:18 UTC  |  Edited by: Concord Guy's Cousin
    Steppa Musana wrote:
    but what Ive noticed in time is the that any complaints asking for change that makes ganking harder is an automatic no.
    Do you know why this is? It's because ganking has already been made harder by CCP several times due to people whining about it. When the people who complain about being ganked stop being complacent, and put half as much effort into their gameplay choice as the gankers do, then you might find gankers are more open to discussion about changes to their playstyle; until then their preys suggestions and ideas, which for the most part are ill conceived anyway, will always be met with a staunch resistance.

    Quote:
    You know what does need to be dealt with? BUMPING. Why bumping? Because it completely negates the only tactic left to truly ensure your safety: Scouting. The bumper can be cloaked on the gate, wait for you to jump through, decloak, use the tactic I won't describe to negate your web warp, bump you, and then unless you have 10 mates in logi it's just a matter of time until you die.
    CCP have already looked into bumping, and their decision is reflected in the sticky at the top of C&P, you can rail about it all you like, it's unlikely to change. There are counters to it, the least of which is actually being at the keyboard.

    Quote:
    All this about "advice" and anyone with half a brain can counter this advice with the teeniest bit of effort. **** off with advice. You can give advice when you're willing to point at the elephant in the room first.
    The elephant being what? People thinking that they should be able to merrily wend their way through hisec while afk or completely oblivious to their surroundings?

    Anybody with even half a brain can counter the tactics used by gankers, I fly through a couple of the ganking hotspots regularly without being ganked.

    Quote:
    Even if I'm wrong and you can actually still web your freighter with perfect safety, its still a ****** place for the game to be in. 100% success or 100% failure, no in between. Booooooooooooooring. Between 1 and 99 is where the fun is at. Nerf web warping and suspect bumpers. Make freighter ganking more than finger-crossing and mathematics.
    You are; and no, it's not a 100% success or failure rate, not by any stretch of the imagination.

    Gankers are my content, I gain great satisfaction from avoiding them and their tactics as well as watching those people who don't avoid them, by dint of their complacency, explode, and then attempting to steal the loot before the gankers get to it.

    I know that they're out to kill people for fun, just as they know that there are some of us that find avoiding them to be just as much fun.

    ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

    NPC Forum Alt, because reasons.

    Market McSelling Alt
    Doomheim
    #583 - 2015-01-15 03:29:23 UTC
    So let us just come right out and say it.

    Gankers hide behind "EVE is about PvP" when justifying their terrorism

    Someone please justify Player versus Player being about attacking a ship that has absolutely no possible legitimate way of gaining aggro on itself. There is no offensive weapons on a freighter, no possible way to attack anything. So how again is that PvP? It isn't.

    More important, If you guys want to keep bumping a legit mechanic in the game, I want pilots in ships with no aggression capabilities to be immune from aggro timers. Meaning you get 60 seconds to blow it or it disappears regardless of what you do.

    Oh, I forgot, you will just call me something unkind, because anything harder than Group Weapns, F1, Scoop, mock in local is too advanced for ya.

    CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

    40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

    Darek Castigatus
    Immortalis Inc.
    Shadow Cartel
    #584 - 2015-01-15 04:48:14 UTC
    Market McSelling Alt wrote:
    So let us just come right out and say it.

    Gankers hide behind "EVE is about PvP" when justifying their terrorism

    Someone please justify Player versus Player being about attacking a ship that has absolutely no possible legitimate way of gaining aggro on itself. There is no offensive weapons on a freighter, no possible way to attack anything. So how again is that PvP? It isn't.

    More important, If you guys want to keep bumping a legit mechanic in the game, I want pilots in ships with no aggression capabilities to be immune from aggro timers. Meaning you get 60 seconds to blow it or it disappears regardless of what you do.

    Oh, I forgot, you will just call me something unkind, because anything harder than Group Weapns, F1, Scoop, mock in local is too advanced for ya.


    Exhibit fuckknowswhatletterwe'vegottobynow in the case file of 'people who whine about ganking rather than using the well documented methods of defending themselves'.

    And to answer your question theres a player on each side therefore its pvp, everything else is just argueing defenitions.

    Pirates - The Invisible Fist of Darwin

    you're welcome

    Market McSelling Alt
    Doomheim
    #585 - 2015-01-15 04:50:02 UTC
    Darek Castigatus wrote:
    Market McSelling Alt wrote:
    So let us just come right out and say it.

    Gankers hide behind "EVE is about PvP" when justifying their terrorism

    Someone please justify Player versus Player being about attacking a ship that has absolutely no possible legitimate way of gaining aggro on itself. There is no offensive weapons on a freighter, no possible way to attack anything. So how again is that PvP? It isn't.

    More important, If you guys want to keep bumping a legit mechanic in the game, I want pilots in ships with no aggression capabilities to be immune from aggro timers. Meaning you get 60 seconds to blow it or it disappears regardless of what you do.

    Oh, I forgot, you will just call me something unkind, because anything harder than Group Weapns, F1, Scoop, mock in local is too advanced for ya.


    Exhibit fuckknowswhatletterwe'vegottobynow in the case file of 'people who whine about ganking rather than using the well documented methods of defending themselves'.

    And to answer your question theres a player on each side therefore its pvp, everything else is just argueing defenitions.



    First, there is no counter to bumping except bumping... so no

    Second, by your very definition a production character building a ship and selling it is PVP... and I know you didn't just call that pvp.

    CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

    40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

    Darek Castigatus
    Immortalis Inc.
    Shadow Cartel
    #586 - 2015-01-15 05:13:27 UTC
    Market McSelling Alt wrote:
    Darek Castigatus wrote:
    Market McSelling Alt wrote:
    So let us just come right out and say it.

    Gankers hide behind "EVE is about PvP" when justifying their terrorism

    Someone please justify Player versus Player being about attacking a ship that has absolutely no possible legitimate way of gaining aggro on itself. There is no offensive weapons on a freighter, no possible way to attack anything. So how again is that PvP? It isn't.

    More important, If you guys want to keep bumping a legit mechanic in the game, I want pilots in ships with no aggression capabilities to be immune from aggro timers. Meaning you get 60 seconds to blow it or it disappears regardless of what you do.

    Oh, I forgot, you will just call me something unkind, because anything harder than Group Weapns, F1, Scoop, mock in local is too advanced for ya.


    Exhibit fuckknowswhatletterwe'vegottobynow in the case file of 'people who whine about ganking rather than using the well documented methods of defending themselves'.

    And to answer your question theres a player on each side therefore its pvp, everything else is just argueing defenitions.



    First, there is no counter to bumping except bumping... so no

    Second, by your very definition a production character building a ship and selling it is PVP... and I know you didn't just call that pvp.


    'no counter to bumping' - Actually theres a pretty decent one even if everything people have said so far didnt also apply - its called not being there to be bumped in the first place. If you are willing to check your routes, keep an eye on known ganker alts and are prepared to delay or reroute a journey if things dont look right the risk of hitting a gank squad is greatly reduced. Im not saying its foolproof because this whole arguement is mainly people like you proving theres always a higher grade of fool but it works.

    'Industry isnt pvp' - Actually I do consider that pvp, because whoever built that ship has to find the blueprint, either on the open market or from a rat drop then compete with other miners to mine the necessary minerals or outbid other players to purchase them. Then to sell that ship they have to compete with every other manufacturer also selling that ship, so its actually multiple examples of pvp not just one. Ill even list them individually just in case you have trouble following.

    1. Obtain blueprint
    - from the market - you outbid other players for it - PVP
    - from a rat drop - you got it before anyone else did - competition for resources - PVP

    2. Obtain materials
    - from the market - see entry in point 1. - PVP
    - mine the minerals yourself - see rat drop in point 1. - PVP

    3. Sell completed ship
    - on the market - not only beating out other manufacturers but also anyone else selling that particular hull for whatever reason. - PVP

    Pirates - The Invisible Fist of Darwin

    you're welcome

    Market McSelling Alt
    Doomheim
    #587 - 2015-01-15 05:28:22 UTC
    "Not being there in the first place"

    Denying part of the game is now a counter to a creative abuse of the game system. Nice

    That isn't a counter, it's called being an *******.

    CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

    40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

    Omar Alharazaad
    New Eden Tech Support
    #588 - 2015-01-15 05:50:19 UTC
    Not being there in the first place is a legitimate defensive tactic. Scouting a route and using map resources can give ship saving intel about the dangers that lie ahead. Reroute around the bad stuff and you may have just saved your ship. It may cost some time and effort, but getting your ship and cargo to it's destination is worth that IMO.

    Come hell or high water, this sick world will know I was here.

    Ontariuss
    Golden Fleet Rearch Industry Corporation
    #589 - 2015-01-15 07:58:51 UTC
    Market McSelling Alt wrote:
    "Not being there in the first place"

    Denying part of the game is now a counter to a creative abuse of the game system. Nice

    That isn't a counter, it's called being an *******.


    Ganking is part of the game.
    Black Pedro
    Mine.
    #590 - 2015-01-15 08:47:00 UTC  |  Edited by: Black Pedro
    Market McSelling Alt wrote:
    So let us just come right out and say it.

    Gankers hide behind "EVE is about PvP" when justifying their terrorism

    Eve is about conflict - "Everyone vs. Everyone". Almost everything is in opposition of everyone else as we struggle for limited resources and space. Sure, you can group up with other players and work together to carve out your part of New Eden as a group, but pretty much everything else is in direct competition with other players.

    If a group of players want to claim highsec and "terrorize" the other players by exploding them and demanding a permit or whatever, that is exactly in keeping with how the game was designed. This generates content, conflict and actual gameplay so how is that a bad thing?

    Market McSelling Alt wrote:
    Someone please justify Player versus Player being about attacking a ship that has absolutely no possible legitimate way of gaining aggro on itself. There is no offensive weapons on a freighter, no possible way to attack anything. So how again is that PvP? It isn't.

    It is the very definition of PvP. You are a player trying to move your goods somewhere for your interest (profit), while I, the ganker, want to destroy you and take your goods for my interest (also profit). This is a classic PvP scenario and one of the great things about Eve.

    If you want "balanced PvP" you are playing the wrong game as only a fraction of a percent of Eve PvP engagements are evenly matched. The real game is play Eve so you are not on the "short side "of the engagement unless you stand to gain more than you risk to other players.

    Market McSelling Alt wrote:
    More important, If you guys want to keep bumping a legit mechanic in the game, I want pilots in ships with no aggression capabilities to be immune from aggro timers. Meaning you get 60 seconds to blow it or it disappears regardless of what you do.

    Oh, I forgot, you will just call me something unkind, because anything harder than Group Weapns, F1, Scoop, mock in local is too advanced for ya.

    Bumping is a legit mechanic in the game. It has been explicitly declared as such by CCP and follows from the physics mechanics that make larger ships slower to align and at risk to smaller ships. Freighters are capital ships, and that designation implies that they are to be escorted by smaller ships to prevent them from exactly the sort of attack that bumping is. All capital ships are subject to bumping as has been the case for years.

    The real problem is that highsec haulers have become "hooked" on the ease of AFK freighter hauling because of the incredibly low risk to them. There are plenty of non-capital transport ships that are essentially immune to bumping (T2 transports) and to ganking if flown properly but players are so used to the load-up-my-max-cargo-fit-freighter-and-press-autopilot, they don't even consider using them. This perpetual whining we hear from players demanding increased safety for less/no work on their part is fallout from years of caving-in to players on the issue of highsec safety.

    Highsec is not suppose to be safe although it really is very, very safe and near perfectly safe for someone who spends just a small effort. This has bred or trained a whole class of players who now expect 100% safety because that is more-or-less their experience. That is not how highsec is, or how it was designed (even though it is really, really safe, safer than it has ever been in the history of the game).

    Is bumping a perfect mechanic? Of course not. But your chance of being ganked or bumped is near zero in this game. You can make it indistinguishable from zero by spending some effort. So why should the entire game, with the intrinsic physics engine that penalizes capital ships, be changed so you have a 100% effective counter to a rarely-used mechanic that can be avoided by several means, just to make highsec hauling even safer?
    Velicitia
    XS Tech
    #591 - 2015-01-15 11:40:36 UTC
    Black Pedro wrote:

    If you want "balanced PvP" you are playing the wrong game as only a fraction of a percent of Eve PvP engagements are evenly matched. The real game is play Eve so you are not on the "short side "of the engagement unless you stand to gain more than you risk to other players.



    This. Also, there's a reason for the saying "if you find yourself in a fair fight, someone did something wrong"

    One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

    Black Pedro
    Mine.
    #592 - 2015-01-15 12:39:49 UTC  |  Edited by: Black Pedro
    Steppa Musana wrote:

    Sometimes I regret that I spent my first few months on here in strong defense of ganking because there is no sense of honesty whatsoever from the pro-ganking side. I agree with the pro-ganking stance on 95% of whats posted, but what Ive noticed in time is the that any complaints asking for change that makes ganking harder is an automatic no. All this about "advice" and anyone with half a brain can counter this advice with the teeniest bit of effort. **** off with advice. You can give advice when you're willing to point at the elephant in the room first.

    Interesting position on honesty - "I agree with 95% of what one side is saying but I will now argue only for the opposite side of what I believe because some people aren't honest".

    I can see debating for debating's sake if you enjoy that, but really if you are mostly on board with ganking being ok, then why would you always take the anti-ganking side? Just consider each issue as they come like a rational individual.

    I am more than willing to admit that bumping isn't a perfect mechanic. If I was designing a new game solely around hauler ganking, I would suggest it be changed/altered to some more easily countered or use a more interesting mechanic all-together for locking down targets. But the reality is that this is a complex sandbox where CCP is trying to balance multiple aspects of ship interactions in different spaces, and doing that with a limited game engine. They have looked at the issue, and said that bumping ships is emergent gameplay resulting from how the game physics was implemented, and using it to hold down a capital ship in nullsec, bump a miner away from a asteroid, or trap a freighter until a gank fleet arrives are all legitimate uses of the mechanic.

    Now, the real issue for me that was alluded to above by Concord Guy's Cousin is that ganking, especially of freighters is incredibly rare in this game. Nerf after nerf has made highsec safer than ever before. Therefore, while I am open to changes that make gameplay more interesting, nerfing bumping for the sake of making freighters even safer seems like a terrible idea. If CCP came out with a devblog saying that ganking had spiked 5000% and freighter pilots were no longer able to protect their ships with some reasonable effort, then I would be all on board with a balanced nerf to bumping, but just arguing to nerf bumping because it makes you safer is not a very convincing argument for me.

    To me it is simple. Freighters should need support ships - they are a capital-class hauler that should be at risk in this game, especially unescorted. Further, there are alternatives that are immune to bumping - jump freighters and T2 transports being the obvious ones. And finally, and most importantly, CCP says bumping is ok. All reasons that bumping is what it is and fair part of the game.

    Haulers need to play this hand that they have been dealt. Use a T2 transport when you can, bring scouts/webbers/defense fleet if needed or just go around/wait a day until the gankers have packed it in. But constantly whining for more safety, when you have plenty of ways to get your goods from A-to-B safely with only a little effort, especially after CCP has ruled bumping is ok, gets tiresome really fast.
    Velicitia
    XS Tech
    #593 - 2015-01-15 13:17:31 UTC
    I (currently) "believe" in AG because of the hope that content might be generated.

    Snowball's chance in hell of anything actually happening though.

    One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

    Black Pedro
    Mine.
    #594 - 2015-01-15 13:31:56 UTC
    Velicitia wrote:
    I (currently) "believe" in AG because of the hope that content might be generated.

    Snowball's chance in hell of anything actually happening though.

    Being part of, or supporting the Anti-Gankers and fighting ganking in the game is noble and to be commended. You are engaging in the content that the ganker/AG conflict produces and making New Eden a more interesting place.

    Coming to the forums and arguing for changes to the game, including changes to bumping, solely to benefit you and make your game play safer is not commendable. The changes put forth typically are completely self-serving and will reduce conflict/content in the game. That is the shameful side of the AG movement.

    This thread is suppose to be about the first type, the "good" type, a proposed in-game resistance to gankers. I am still hopeful the OP will come up with something although it has been a while since we have heard from him. So OP, how's the resistance going?
    Omar Alharazaad
    New Eden Tech Support
    #595 - 2015-01-15 13:45:16 UTC
    I like white knights who actually go forth and fight evil. While I don't gank I have had a few heroes come racing to rescue the princess who I had under siege. Usually they fail miserably, but I respect them for trying... the ones who succeed doubly so.
    Rabblerabblerabble doesn't accomplish diddly to be honest. If you want to stand up for your convictions you do it with your guns.

    Come hell or high water, this sick world will know I was here.

    Amyclas Amatin
    SUNDERING
    Goonswarm Federation
    #596 - 2015-01-15 13:49:54 UTC
    When I was a day old newbee, I signed up for EVE Uni thinking I would bravely help them in the fight against the evil UMAD. But at that time they were more interested in telling everyone that non-consensual war decs and deccing newbie organisations was bad rather than actually fighting.

    That made me sign up for minerbumping immediately after I left.

    For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

    Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

    Velicitia
    XS Tech
    #597 - 2015-01-15 17:02:08 UTC  |  Edited by: Velicitia
    Black Pedro wrote:
    Velicitia wrote:
    I (currently) "believe" in AG because of the hope that content might be generated.

    Snowball's chance in hell of anything actually happening though.

    Being part of, or supporting the Anti-Gankers and fighting ganking in the game is noble and to be commended. You are engaging in the content that the ganker/AG conflict produces and making New Eden a more interesting place.


    Never said it was an altruistic reason -- I just wanna read the propaganda war on the forums here.

    (and well, whatever other in-game content that can be created because of it -- aka selling war material to both sides).

    Personally, I don't really get along with the AG crowd (OMG YOU'RE A [GANKER|CODE ALT|SOCIOPATH]!!!11!!!!1!oneone1!!!!eleven!!!!) ....

    One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

    McChicken Combo HalfMayo
    The Happy Meal
    #598 - 2015-01-15 18:04:13 UTC  |  Edited by: McChicken Combo HalfMayo
    Steppa Musana wrote:
    Lol so they aren't helpless? Please. Unless you travel with a whole fleet of friends in logi there is nothing you can do to stop your freighter from being ganked. And even then, with enough alpha on the grid you can still go down as long as you leak structure each wave. And they can still bump you for up to 23.5 hours even if they cant kill you, because they are trying to kill you.
    Are you aware that a perfect Ark with slaves and links can have 733,000 EHP in it's armor? It requires 61 perfect T2 Tornadoes to break that armor and leak structure. You've also forgotten that a Jump Freighter can jump to an emergency cyno at anytime.


    Steppa Musana wrote:
    Warp the freighter to a spotter - doesn't work if the bumper isn't an idiot.
    Yes it does, if the spotter isn't an idiot.


    Steppa Musana wrote:
    Okay, we can web a freighter into warp. I argued this just days ago. New realization: Easily countered.
    You want to know why this usually works? Because of what Cousin said. There's idiots everywhere, and as long as you run faster the hungry bear eats them instead. Fact is webbing the freighter can be countered. The smarter of the gankers know what I'm talking about. Im not gonna explain the tactic so the rest can take advantage of it.
    I shall guess you are referring to warp disrupting the freighter in an instalock ship which affords the gankers enough time to bump it. Whatever the strategy it's safe to assume you need to be on the grid to pull it off. Which means you've made a startling contradiction...

    Steppa Musana wrote:
    The bumper can be cloaked on the gate, wait for you to jump through, decloak, use the tactic I won't describe to negate your web warp, bump you, and then unless you have 10 mates in logi it's just a matter of time until you die.
    In this example there is no one on grid except for a cloaked Machariel. How did you plan to disrupt the web sling then? It is clear there must be another ship on grid to do what you have described. This is where the carebears of highsec make a crucial error in judgment - they don't treat highsec the same way they treat lowsec. You wouldn't jump a freighter through a lowsec gate with even 1 person on the other side. If you abide by this mentally in highsec, scouting does work.


    Steppa Musana wrote:
    I agree with the pro-ganking stance on 95% of whats posted, but what Ive noticed in time is the that any complaints asking for change that makes ganking harder is an automatic no. All this about "advice" and anyone with half a brain can counter this advice with the teeniest bit of effort. **** off with advice. You can give advice when you're willing to point at the elephant in the room first.
    Elephants in the room like faction police, battleship EHP on mining barges, a million EHP Deep Space Transports / Jump Freighters and instant intel from watchlists & local. Those are the elephants. What you're pointing at are ants.

    There are all our dominion

    Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

    admiral root
    Red Galaxy
    #599 - 2015-01-15 18:57:00 UTC
    Steppa Musana wrote:
    Unless you travel with a whole fleet of friends in logi there is nothing you can do to stop your freighter from being ganked.


    Liar. I help friends move their freighters through highsec with a simple rapier, even through the occasional New Order gank fleet.

    Steppa Musana wrote:
    Okay, we can web a freighter into warp.


    Thanks for admitting you're a liar.

    Steppa Musana wrote:
    I argued this just days ago.


    Was this a divine revelation, or did you see years of ganker posts mentioning it?

    Steppa Musana wrote:
    New realization: Easily countered.


    Oh, do tell. I'd love to know how two ships working in conjunction, with a minute of absolute immunity as long as they hold their gate cloak, aren't able to co-ordinate webbing the freighter into warp faster than the nearest bump ship can land a hit. I'll say it for the eleventy-gazillionth time: incredibly bad luck is the *only* way webbing a freighter into warp will not work in high sec.

    No, your rights end in optimal+2*falloff

    Solonius Rex
    Federal Navy Academy
    Gallente Federation
    #600 - 2015-01-15 19:22:19 UTC
    Market McSelling Alt wrote:
    "Not being there in the first place"

    Denying part of the game is now a counter to a creative abuse of the game system. Nice

    That isn't a counter, it's called being an *******.


    I dont get it.

    First off, you might as well be saying that we should travel through null/lowsec safely, without repercussions, because otherwise we would be "Denying part of the game".

    The fact that a central concept of the game is necessarily dangerous, where the effort you put in directly mirrors the safety and success of your endeavors, isnt a bad thing. This is a counter. Putting more effort into protecting your assets, is a counter, to people who want to blow up/steal your assets. Using a scout alt or scout friend, using a friend to rep/support you, is a counter to bumping and the Ganking that follows.

    Secondly, no one is denying you of anything. Its your choice. If you want to move around safely, you have to put the effort.

    Why would you ever consider it a "Denial" of a part of the game, just because you are unable to do it with 100% safety? The fact of the matter is, its your choice. You want to fly while mitigating the risks of ganks/bumps to its lowest? Put in the effort. otherwise, its your choice, and you are choosing to "Deny" yourself of an aspect of the game.