These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Proteus - January] Recon ships

First post First post First post
Author
Big Lynx
#2241 - 2015-01-10 13:36:21 UTC
Does the Moracha get a tuning too?
Rowells
Blackwater USA Inc.
Pandemic Horde
#2242 - 2015-01-10 14:28:55 UTC
Probably too late for this release, but I'd like to bring up the idea of adding a cpu reduction bonus for probe launchers to recons again. I feel it would add extra value to these ships in both large engagements and smaller gangs. no bonuses to probe strength, but possibly a bonus to scan time.
Omnathious Deninard
University of Caille
Gallente Federation
#2243 - 2015-01-10 15:46:01 UTC
PastyWhiteDevil wrote:
Gabriel Karade wrote:
PastyWhiteDevil wrote:

this is quite literally my favorite ship in game. please don't ruin it. lest we forget that roden favors MISSILES
The Roden missiles brain-bug has been stupid since the day it appeared. It's only taken like 5 years to get it squashed - now (as per my ancient 'Gallente Mk II' thread) at least there is some sense restored to the Gallente line:

Duvolle - Blasters
Roden - Railguns
Creodron - Drones



an un-damage-bonused rail lachesis is going to be absolute crap. secondly, weapon types are not split like that. it's hybrids, missiles, and drones. for example you don't have amarr ships that are considered to be pulse or beam laser. you have amarr laser ships, drone ships, and missile ships. the roden missile "brain-bug" needs to be expanded upon. give them the option to fit more missiles. I would love to see a missile ares -- it might actually be worth flying if you could missile fit it.

CCP officially changed Rhiden to a rail based ship system.

If you don't follow the rules, neither will I.

Lee Crumbs
Imperium Technologies
Sigma Grindset
#2244 - 2015-01-10 18:10:22 UTC
Could we get a before and after post so we can see the changes please? I have to search the current fittings/bonuses to compare at the moment.

Lee
Harvey James
The Sengoku Legacy
#2245 - 2015-01-10 20:06:21 UTC
Lee Crumbs wrote:
Could we get a before and after post so we can see the changes please? I have to search the current fittings/bonuses to compare at the moment.

Lee


check the patch notes

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Jaysen Larrisen
Caldari Provisions
Caldari State
#2246 - 2015-01-10 20:26:59 UTC
Lee Crumbs wrote:
Could we get a before and after post so we can see the changes please? I have to search the current fittings/bonuses to compare at the moment.

Lee



Pretty sure the OP and patch notes has this.

"Endless money forms the sinews of War" - Cicero

Biomassed - Dust & EVE Podcast

Twitter - @JaysynLarrissen

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#2247 - 2015-01-10 20:44:27 UTC
I'm late to this party but the directional immunity idea is terrible. It rewards/encourages bad gameplay and is a solution in search of a problem. CCP has been so great lately, it's a shame this colossally bad idea is being implemented.

If it were instead a bonus to directional range (giving recons like 20 or 25 AU dscanner) or even prevented recons from being dscanned from >1AU away, that would be fine.
pushbyte ii
Push Legion
#2248 - 2015-01-11 18:15:51 UTC  |  Edited by: pushbyte ii
So, here's my two cents. I've been flying recons on all of my accounts since the old Nano Curse days, before you guys nerfed all that into oblivion. As sad as that was, it was required.

Ever since then, I have transitioned to primarily using Force Recons. I have continually tried to make the Curse work for me, but it really just doesn't hold up to the Pilgrim for my uses, in my opinion.

The biggest problem I see with every Recon, is the capacitor in regards to the amount required for warping. It's all fine and dandy that I can 120km point someone, or double web from 50km away, but none of that matters if I can't even warp to my target and still have enough cap to activate modules.

The big issue with the Pilgrim was the neut range. A lot of people have a lot of feelings about this. The short range made the Pilgrim required to engage at close range, but also being armour tanked made it sluggish. I feel your changes for the Pilgrim to have a mix of neut range and amount is a good decision.

The visibility of Combat Recons, as compared to their cloaky counterparts, has also been an issue. Everyone scatters when they see Lachesis, Huginn, and especially Curse on dscan. I really feel the decision to make the changes to the Combat Recons, in this regard, is a good one. I know many people feel negatively about this, but a Recon is supposed to be able to perform Reconnaissance work. You can't very well do that if everyone sees you from 14au away. At least the Combat Recons have a chance now, which was traditionally only afforded to Covert Cloaking Device capable ships.

In regards to the tanking ability changes, the raising of resistances was a poor decision in my opinion. The Recon is an EWAR ship. If you want to put out damage, and tank like a champ, then fly a HAC. The Recons bring something else to the table, though. Recons bring all the tricky/techie stuff that the HACs (and many other ships) can't do. I don't need a superior tank on a Recon, if I have my targets damped into oblivion, the ones that I can't damp are jammed, and everyone else is immobilised and drained of all resources. Tank is moot at that point. The sig radius change suggested, seems like it would fit with the rest of the concept of what a Recon is, just don't go overboard on it.

As for the Rook. I understand why you may wish to change it because very few people like the Rook, it seems. The Rook is also one of my least favourite ships, no matter how hard I really do wish to love it. The issue is not in the damage, or mobility. The issue is in the tank and EWAR capabilities both being present at the same time. It is a shield tanked ship, with an EWAR requirement that requires the same slots, in a high count. I would suggest changing the EWAR bonus to buff Multispec jammers to match what a racial jammer is on a Falcon. To contrast this, put a hefty penalty for running X+ amount of jammers on the ship, so people are basically required to run a moderate amount, instead of loading up up with 5 multis. If only two Multispec jammers can jam at the same strength as the buffed racial jammers do on a Falcon, then it can sufficiently act as a combat support ship, with a heavier focus on the combat side.

TL;DR:

Recon Issues:
1. Capacitor consumption for initiating warp.
2. Pilgrim neut range. (addressed)
3. The ability to have some level of stealth when moving to engage a target. (addressed)
4. Stick with the moderate change to sig radius in favour of the higher level of resistance changes. (addressed)
5. Modify the Rook's utilisation of its mid slots.
Kalihira
Ultramar Independent Contracting
#2249 - 2015-01-11 21:22:01 UTC
pushbyte ii wrote:


The visibility of Combat Recons, as compared to their cloaky counterparts, has also been an issue. Everyone scatters when they see Lachesis, Huginn, and especially Curse on dscan. I really feel the decision to make the changes to the Combat Recons, in this regard, is a good one. I know many people feel negatively about this, but a Recon is supposed to be able to perform Reconnaissance work. You can't very well do that if everyone sees you from 14au away. At least the Combat Recons have a chance now, which was traditionally only afforded to Covert Cloaking Device capable ships.

In regards to the tanking ability changes, the raising of resistances was a poor decision in my opinion. The Recon is an EWAR ship. If you want to put out damage, and tank like a champ, then fly a HAC. The Recons bring something else to the table, though. Recons bring all the tricky/techie stuff that the HACs (and many other ships) can't do. I don't need a superior tank on a Recon, if I have my targets damped into oblivion, the ones that I can't damp are jammed, and everyone else is immobilised and drained of all resources. Tank is moot at that point. The sig radius change suggested, seems like it would fit with the rest of the concept of what a Recon is, just don't go overboard on it.



Visibility of recons a problem?? You are fighting carebears or what? If I see a combat recon on dscan I pop out my drones which will eat him alive with his flimsy tank. An increase in tank is very much needed, why do you think the proteus and loki are used in fleets to point and web instead of lachs and huginns? If all enemies are 'damped, ecm-d and drained of all resources, ur not fighting in anything but small fleets... or you are fighting in recon only fleets....
Paynus Maiassus
Imperial Academy
Amarr Empire
#2250 - 2015-01-11 22:42:09 UTC
pushbyte ii wrote:
So, here's my two cents. I've been flying recons on all of my accounts since the old Nano Curse days, before you guys nerfed all that into oblivion. As sad as that was, it was required.

Ever since then, I have transitioned to primarily using Force Recons. I have continually tried to make the Curse work for me, but it really just doesn't hold up to the Pilgrim for my uses, in my opinion.

The biggest problem I see with every Recon, is the capacitor in regards to the amount required for warping. It's all fine and dandy that I can 120km point someone, or double web from 50km away, but none of that matters if I can't even warp to my target and still have enough cap to activate modules.

The big issue with the Pilgrim was the neut range. A lot of people have a lot of feelings about this. The short range made the Pilgrim required to engage at close range, but also being armour tanked made it sluggish. I feel your changes for the Pilgrim to have a mix of neut range and amount is a good decision.

The visibility of Combat Recons, as compared to their cloaky counterparts, has also been an issue. Everyone scatters when they see Lachesis, Huginn, and especially Curse on dscan. I really feel the decision to make the changes to the Combat Recons, in this regard, is a good one. I know many people feel negatively about this, but a Recon is supposed to be able to perform Reconnaissance work. You can't very well do that if everyone sees you from 14au away. At least the Combat Recons have a chance now, which was traditionally only afforded to Covert Cloaking Device capable ships.

In regards to the tanking ability changes, the raising of resistances was a poor decision in my opinion. The Recon is an EWAR ship. If you want to put out damage, and tank like a champ, then fly a HAC. The Recons bring something else to the table, though. Recons bring all the tricky/techie stuff that the HACs (and many other ships) can't do. I don't need a superior tank on a Recon, if I have my targets damped into oblivion, the ones that I can't damp are jammed, and everyone else is immobilised and drained of all resources. Tank is moot at that point. The sig radius change suggested, seems like it would fit with the rest of the concept of what a Recon is, just don't go overboard on it.

As for the Rook. I understand why you may wish to change it because very few people like the Rook, it seems. The Rook is also one of my least favourite ships, no matter how hard I really do wish to love it. The issue is not in the damage, or mobility. The issue is in the tank and EWAR capabilities both being present at the same time. It is a shield tanked ship, with an EWAR requirement that requires the same slots, in a high count. I would suggest changing the EWAR bonus to buff Multispec jammers to match what a racial jammer is on a Falcon. To contrast this, put a hefty penalty for running X+ amount of jammers on the ship, so people are basically required to run a moderate amount, instead of loading up up with 5 multis. If only two Multispec jammers can jam at the same strength as the buffed racial jammers do on a Falcon, then it can sufficiently act as a combat support ship, with a heavier focus on the combat side.

TL;DR:

Recon Issues:
1. Capacitor consumption for initiating warp.
2. Pilgrim neut range. (addressed)
3. The ability to have some level of stealth when moving to engage a target. (addressed)
4. Stick with the moderate change to sig radius in favour of the higher level of resistance changes. (addressed)
5. Modify the Rook's utilisation of its mid slots.



I actually kind of like that the jams and tank compete for slots on the Caldari ships. Instead of changing around bonuses I think that basically the Caldari should just have high tank hit points and resists. So a fleet commander says, well, jams are the toughest for large fleets and generally not preferred, but the Rook is the only recon that tanks like a brick - now the question is, if we use it, how much tank do we want vs. jams?

I'm with you on the Pilgrim. I was actually kind of sad to see the amount bonus get switched to range because in my BLOPSing I always warped to zero and wanted a quicker neut to keep the bad guy close (and weak) faster. I am aware that most Pilgrim pilots have been complaining about the range forever, though, and I think the mix of range and amount is great.

The cap and cap to warp are going to be improved. Are you saying you are not satisfied with the improvements? I have not been on singularity for this release and have not played with any numbers. But it looks like this issue has been addressed.

I also am a DSCAN immunity supporter. I only ever flew force recons though, and right now I fly what the alliance wants. So my greater curiosity is whether or not the changes are enough to get the big powers to use combat recons in the fleets. My main is in Brave and in the last battles between Brave and PL, it was all about EWAR (damps and TD for Brave and TP for PL). Frankly, for my own use, I found recons working well before the rebalance and these changes are nothing but improvements. I'm just curious if the community will take them.

But I'm pretty much with you except that I am not as disdainful of the Rook (at least in terms of its slot layout and utilization) and I am not sure if you're complaining about the capacitor still being crappy or if you were just pointing out pre-change problems.
pushbyte ii
Push Legion
#2251 - 2015-01-11 22:53:48 UTC
Kalihira, perhaps they are miners and carebears, I cannot speak for everyone. I feel a Recon's place is not in the middle of a large fleet. The T3 ships already fill that role, and it's not what the word "reconnaissance" means.

Paynus, I have not seen any specific details concerning the capacitor, nor have I played on the test server. So, I will have to take your word on their manner in which they are addressing that issue. However, I do feel the Rook needs a complete work over of the mids, still. All of the other Recons get to use their EWAR bonuses *and* their tank/dps/whatever at the same time. The Rook is the only one which seems to really be penalised for this choice, and it's specifically because of Multispec jams versus Racial jams, and how many racials are needed to be effective. I do not need four webs, or four target painters on a Huginn for it to be effective in it's EWAR role. So, I just feel the real solution is to give the Multispec a go, but not to the point that it can be abused by running a full rack of Multis.
Takeshi Kumamato
Blaze Orange Expeditions
#2252 - 2015-01-12 02:13:35 UTC
The Rook's missile velocity bonus doesn't apply to light missiles. Is that intentional?
Jaysen Larrisen
Caldari Provisions
Caldari State
#2253 - 2015-01-12 03:33:25 UTC
Takeshi Kumamato wrote:
The Rook's missile velocity bonus doesn't apply to light missiles. Is that intentional?



That would be a bit odd since Rise noted in this forum that was shaping the Rook for RLML usage.

"Endless money forms the sinews of War" - Cicero

Biomassed - Dust & EVE Podcast

Twitter - @JaysynLarrissen

Jaysen Larrisen
Caldari Provisions
Caldari State
#2254 - 2015-01-12 03:48:34 UTC
pushbyte ii wrote:
Kalihira, perhaps they are miners and carebears, I cannot speak for everyone. I feel a Recon's place is not in the middle of a large fleet. The T3 ships already fill that role, and it's not what the word "reconnaissance" means.

Paynus, I have not seen any specific details concerning the capacitor, nor have I played on the test server. So, I will have to take your word on their manner in which they are addressing that issue. However, I do feel the Rook needs a complete work over of the mids, still. All of the other Recons get to use their EWAR bonuses *and* their tank/dps/whatever at the same time. The Rook is the only one which seems to really be penalised for this choice, and it's specifically because of Multispec jams versus Racial jams, and how many racials are needed to be effective. I do not need four webs, or four target painters on a Huginn for it to be effective in it's EWAR role. So, I just feel the real solution is to give the Multispec a go, but not to the point that it can be abused by running a full rack of Multis.



This is one of the spots where I think the naming convention really confuses things.

The Force Recon with CovOps cloak and cyano capability seem to really fit the bill for the "recon" flavor. The Combat Recons are THE primary platform for EWAR (of all stripes) in fleets and probably need to focus much more on that than "recon" in the truest since of the word...there are just too many other ships that can fill that function better and none that can preform EWAR as well.

The beef I have with the current bonuses for the Rook and Falcon is that they have the exact same bonus. My opinion...i would much prefer a split range / intensity bonus to jams (ala the Blackbird) to do something that would further differentiate them. With the same bonus on each ship i'm hard pressed to pick the Rook over the Falcon for many application unless I simply prefer missiles.

T3's often take over some of the ECM role, however, I strongly suspect that based on CCP Rise's comments that situation is probably going to get fairly directly addressed. They've been pretty upfront that T3 Cruisers need to be "good" at everything but by no means "best" at anything so that as a fleet option is probably on the way out.

"Endless money forms the sinews of War" - Cicero

Biomassed - Dust & EVE Podcast

Twitter - @JaysynLarrissen

PastyWhiteDevil
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#2255 - 2015-01-12 07:35:33 UTC
Gabriel Karade wrote:
PastyWhiteDevil wrote:
Gabriel Karade wrote:
PastyWhiteDevil wrote:

this is quite literally my favorite ship in game. please don't ruin it. lest we forget that roden favors MISSILES
The Roden missiles brain-bug has been stupid since the day it appeared. It's only taken like 5 years to get it squashed - now (as per my ancient 'Gallente Mk II' thread) at least there is some sense restored to the Gallente line:

Duvolle - Blasters
Roden - Railguns
Creodron - Drones



an un-damage-bonused rail lachesis is going to be absolute crap. secondly, weapon types are not split like that. it's hybrids, missiles, and drones. for example you don't have amarr ships that are considered to be pulse or beam laser. you have amarr laser ships, drone ships, and missile ships. the roden missile "brain-bug" needs to be expanded upon. give them the option to fit more missiles. I would love to see a missile ares -- it might actually be worth flying if you could missile fit it.
Then re train to fly Caldari...

Edit: weapons were originally split like that in the earliest days of Eve, all that happened was the 'flavours' were ported to T2 ships, hence the likes of Creodron pushing the drone boundary, or Ishukone pushing railguns.

If you want to dig further into the fluff, 'old school' Gallente doctrine revolved around long range bombardment (the drones came later), with more up to date Gallente doctrine involving blasters. So, no - Roden being a railgun 'flavour' makes perfect sense, glad to see CCP are putting things right....


I'm not really interested in all that. The main problem is that they r killing the solo lach. this is the solo lach fit. http://eve.battleclinic.com/killboard/killmail.php?id=20942352
the highs should be 3 heavy launchers and 2 425's (i refit cause i was chasing a frig gang.) and then 3 med drones 2 light.
with recon 5 and heat the scram reaches 27 km. and it's basically impossible to avoid ur dmg. ecm is basically the only way.

the lach is a shield ship and as such you really can't afford to swap it's shield tank for a web and a cap booster to make sure your dmg is applied. I don't care that it's more lore accurate because it's making it a worse ship. missiles you can't really avoid w/ drones you can't rally avoid w/ a scram you can't really avoid is like the perfect storm of awesomeness. why are we messing with this?

also i can fly caldari. unfortunately they don't have any 27km scrams on their ships.
Ryan Paladin
Reckless-Endangerment
Manifesto.
#2256 - 2015-01-12 08:44:26 UTC  |  Edited by: Ryan Paladin
Jaysen Larrisen wrote:
Takeshi Kumamato wrote:
The Rook's missile velocity bonus doesn't apply to light missiles. Is that intentional?



That would be a bit odd since Rise noted in this forum that was shaping the Rook for RLML usage.


It should be included... Rise seemed keen on making the boat viable and enabling RLMLs. Without that range buff their viability goes down tremendously as they can't reach out anywhere near your preferred engagement range which I consider 50km+. I can only hope this is an oversight or else my excitement for the Rook is now dampened significantly.
Delveling
Glowing Goat
Black Fence.
#2257 - 2015-01-12 12:13:38 UTC
Lim Hiaret wrote:
Quote:
Combat Recons will now be permanently undetectable by directional scanners


Did I miss something? Where Combat Recons temporarily "undetectable by directional scanners" sofar? Roll

And don't waste your time on this one, instead remove dscan. Its hardly used anyways, confusing, especially for newer players and also reasons. Realy! It's not worth your high paid DEV hours. Fix it later when you have proper time to revisit this one and such...
Blink


Is that so..

Living in a WH I'm surprised the Scan button on my D-scan doesn't have a hole in it. Smile
Cassius Invictus
Viziam
Amarr Empire
#2258 - 2015-01-12 12:44:06 UTC
For all of you who are afraid of d-scan immunity: it's nothing that cannot be changed back :)

For CCP: guys don't be afraid to make drastic changes and than cancel them if they prove to game-braking. Like HAC restistnce on Recons Blink.
Apocalypse Solar
State War Academy
Caldari State
#2259 - 2015-01-12 14:51:29 UTC  |  Edited by: Apocalypse Solar
D-Scan immunity for combat recons sounds gimmicky, and totally unneeded as a ship bonus.

I don't really understand the problem that CCP is trying to solve with this particular move. Are subs dropping so badly that you need to encourage everyone to have a pocket alt sitting on every complex entrance / W-Hole / Gate to get a visual on these ships?

Seriously just drop this stupid gimmicky idea, and give them Covert Ops cloaks instead. It literally equates to the same thing.

Having one ship class being immune to basic fundamental game mechanics which people have relied on over 10 years is ...
Soldarius
Dreddit
Test Alliance Please Ignore
#2260 - 2015-01-12 17:46:52 UTC
Takeshi Kumamato wrote:
The Rook's missile velocity bonus doesn't apply to light missiles. Is that intentional?


We asked for RLML bonuses on the Rook because they are an excellent point-defense system. He gave us a kinetic damage bonus to all missiles instead. That being said, light missile range is pretty decent with skills at 4s, and even without range bonuses, they will still hit any small tackle that can get within long point range, and rip through unbonused small and medium drones fast enough so as to not have to warp away.

http://youtu.be/YVkUvmDQ3HY