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Redefining CONCORD

First post First post
Author
Mario Putzo
#21 - 2015-01-09 04:18:37 UTC
Stop quote warring and fix my problem!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#22 - 2015-01-09 04:22:28 UTC
Hiasa Kite wrote:
This is certainly the least desirable of the two basic possibilities. However, ship loss is a part of the game. How long would a player who overinvests in his ships while not being prepared or willing to protect said investment that ragequits over the loss of said investment be a part of the game, anyway?
Conversely, how long does a player stay in game when he finds out that not only does long skill progression stand in the way of competently using ships, but also their performance AND and guy with a catalyst who should feel so inclined in removing him from it. Honestly this narrows the depth of available tools for those not in specific situations with specific knowledge.

Quote:
Once again, this is a worst case scenario. Instead of seeing these changes as an invitation to make friends or engage in other areas of the game, they simply opt for the path of least resistance.

This is worst case scenario, but is it worse than the situation we're in already?
I'm going to go with yes it is worse on the assumption that a variety of available tools and a consistent rule set for those tools for the most part is a positive thing.

Quote:
Forcing players to change would be to remove level 4 missions in HiSec. Forcing change would be to strip all HiSec asteroid belts of roids with more than one strip miner cycle's worth of ore. Forcing players to change would be to put a strict time limit on their eligibility for CONCORD protection - "Older than 3 months? No CONCORD for you!"

Encouragement is to give players a choice. Want to run the same content with cruisers? Bring friends. Want to solo L4 missions, find a quiet corner of space and use the intel tools available to you - also, make some friends will help. Not happy with either of those? Run L3's in a Gila.

Remember: You're neither forced to leave HiSec, nor face the full brutality of the game with these changes. You're not on any timer, you can progress through content and learn the game's mechanics at whatever pace suits you.
So basically what you are saying is that if an option becomes unreasonable to use there are alternatives, which is true, but 1) it doesn't invalidate the fact that some options cannot reasonably be used that could before and 2) the alternatives offer nothing new in their place as they already exist and can be used if one so pleases.

This is where the being forced comes in. It restricts the ability to do certain tasks in certain ways. Yes, there are even more restrictive ways to handle something, but conversely it makes about as much sense to say revoking insurance on suicide ganks didn't mandate a change in tools to retain gank profitability because ganking wasn't banned altogether. just because a greater extreme exists in no way means the realities of this change become purely optional.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#23 - 2015-01-09 04:36:54 UTC
Hiasa Kite wrote:
Tyberius Franklin wrote:
I've yet to see it explained how this will get gankers into anything expensive. Gankers can and will use any benefit, including selective protection, to their advantage. One such advantage in using protected ships is immunity to disruption. A hostile force wishing to white knight still cannot freely engage if they use the ships you want concord to respond to.

4th, 5th, 6th & 7th paragraphs.

Quote:
On the other hand you seem to simply discount risk evaluation. you speak of quiet corners for running missions, but with level 4 agents in static locations and clear indications of where activity occurs through tools like dotlan you can bet your quiet system won't stay that way for long. Especially when aggressors can move freely to you without risk by again using still concord protected tools.

And when they come, you can't switch to a L3 mission running ship? What about moving on to new pastures? What about working as a team to kick the would-be pirate until he gets the message he'll face no quarry there?

As far as upshipping you paint a contradictory picture; people who will want to sit in space on a grid while being in ships that are fully aggressable, choosing to deal with white knights who can engage at any time is not an advantageous position. It mitigates the ability to be ready to engage prey due to interference and invites loss to opposing forces with no tangible gain.

Also the comment of bumping no longer working effectively confuses me as simply pointing the target ship becomes viable.

And yes, you can swap, so long as you can identify when of the several potentially concord protected entities in the system is actually hunting you. Evasion in a highsec mission system, likely in this scenario to become hubs of hostile activity until deserted, is effectively different than a low sec function in that you have protected traffic that can come to you without risk or concern and hang around nearby to deny usage of your tools indefinitely. You can group up, but then we're back to the issues of mandated playstyles restricting tool sets which I feel is a negative.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#24 - 2015-01-09 04:37:46 UTC
Mario Putzo wrote:
Stop quote warring and fix my problem!
I think what you want is a dev rather than a pair of forum dwellers. We can do nothing for you here.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#25 - 2015-01-09 08:17:16 UTC  |  Edited by: Hiasa Kite
Colette Kassia wrote:
Hmm.. Great idea, but it's never gonna happen.

It's well thought out form a game mechanics perspective. But remember that CCP is never going to do anything that can't be rationalized in a role-playing mindset. You'd have to cook up an incredibly contrived backstory explaining why you can shoot some kinds of ships, but not other kinds of ships.

I think the lore friendly explanation can be pretty straight forward.

CONCORD, being placed under ever increasing strain finds its resources stretched to breaking point. Rather than restricting DED support to a smaller number of systems, leaving many Empire systems stranded, CONCORD leadership made the unprecedented announcement that only certain types of ships will continue to be supported by DED forces. This change is said to ensure support continues for "those that need it most".

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#26 - 2015-01-09 08:34:59 UTC
Tyberius Franklin wrote:
Conversely, how long does a player stay in game when he finds out that not only does long skill progression stand in the way of competently using ships, but also their performance AND and guy with a catalyst who should feel so inclined in removing him from it.

Apologies, could you rephrase?

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I'm going to go with yes it is worse on the assumption that a variety of available tools and a consistent rule set for those tools for the most part is a positive thing.

I think I pointed this out in section [5.0] Drawbacks.

Quote:
Forcing players to change would be to remove level 4 missions in HiSec. Forcing change would be to strip all HiSec asteroid belts of roids with more than one strip miner cycle's worth of ore. Forcing players to change would be to put a strict time limit on their eligibility for CONCORD protection - "Older than 3 months? No CONCORD for you!"

Quote:
So basically what you are saying is that if an option becomes unreasonable to use there are alternatives, which is true, but 1) it doesn't invalidate the fact that some options cannot reasonably be used that could before and 2) the alternatives offer nothing new in their place as they already exist and can be used if one so pleases.

Thus choices which were once considered unacceptable "I don't want to go to LowSec, it's too unsafe" become acceptable "Well, do I continue level 4 missions? Should I run them with friends? What if I find a queit spot outside HiSec?

Currently, these aren't viable questions as the safety of HiSec is so strong.

[quote]This is where the being forced comes in. It restricts the ability to do certain tasks in certain ways.

I would advocate that this inspires choice - the fact that there is no ideal solution. Think back to the mining barge buffs in 2012 as an example. Prior to those changes, there was a clear order of progression from Procurer -> Retriever -> Covetor -> Skiff -> Mackinaw -> Hulk. The only deciding factor was your current skills and your wallet. Opting to use a former over any of the latter options was simply suboptimal play. After the change, players are given three distinct choices depending on their needs: Tank, cargo or yield. No one ship was a direct upgrade over the others.

Just as with the changes I've proposed, players have a choice about how they want to tackle level 4 missions: Don't bother, stick to level 3; bring friends; solo them with a battleship while watching local & d-scan, possibly tune in on available intel channels too.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

ISD Supogo
ISD BH
ISD Alliance
#27 - 2015-01-09 08:37:26 UTC
Removed an off-topic post. Please don't hijack threads. If you have a separate idea then start a separate topic if it cannot be constructively folded into an existing thread.

Quote:

Forum rules

27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department

Hiasa Kite
Brutor Tribe
Minmatar Republic
#28 - 2015-01-09 08:48:01 UTC  |  Edited by: Hiasa Kite
Tyberius Franklin wrote:
As far as upshipping you paint a contradictory picture; people who will want to sit in space on a grid while being in ships that are fully aggressable, choosing to deal with white knights who can engage at any time is not an advantageous position. It mitigates the ability to be ready to engage prey due to interference and invites loss to opposing forces with no tangible gain.

Also the comment of bumping no longer working effectively confuses me as simply pointing the target ship becomes viable.

Indeed it does, but in doing so, you now have a ship that can be legally aggressed. In addition, the ship will be dealing with sentry gun fire. Any logi helping them tank the damage inherits their criminal status, also becoming attackable by all. This creates a strong time limitation as any white knight or ship flying escort for the frieghter can now aggress you, while you're at a disadvantage thanks to sentry fire. This of course, is compounded by the fact that any neutral is free to pile on to the aggressor(s).

A gank fleet waiting in station takes too long to react to a gank opportunity, there is a solid chance that that the point ship will be destroyed before support arrives. This too, is compunded by the fact that large fleets of catalysts can quickly be swatted by any PvP fitted ship, and even PvE fit ships can at least force the catalysts off grid. Simply put, using the old strategy is no longer the optimal solution.

Currently, freighter ganking fleets are only viable because a neutral ship can keep a freighter stalled indefinitely without flagging himself for combat. It is disproportionately difficult for defenders or white knights to deal with that ship. The result is that a single ship can point a freighter while his fleet mates form up at their leisure.

Quote:
And yes, you can swap, so long as you can identify when of the several potentially concord protected entities in the system is actually hunting you. Evasion in a highsec mission system, likely in this scenario to become hubs of hostile activity until deserted, is effectively different than a low sec function in that you have protected traffic that can come to you without risk or concern and hang around nearby to deny usage of your tools indefinitely. You can group up, but then we're back to the issues of mandated playstyles restricting tool sets which I feel is a negative.

I don't feel that encouraging players to interact with other players - be it through hostilities or team work in a multiplayer game is a negative.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#29 - 2015-01-09 09:26:25 UTC  |  Edited by: Hiasa Kite
A thought has occurred. Currently, there is literally no point in repping a GCC'd pilot so I doubt anyone has ever bothered. Should a logi ship repair a ganker currently killing a victim, does that logi ship get recognition in the killmail (this isn't the case for legal aggression) and does the logi pilot share the same consequences for HiSec ganking as a damage-dealing pilot?

If not, that'll need to change as T1 logi pilots would create an unfair advantage for pirate fleets.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Daichi Yamato
Jabbersnarks and Wonderglass
#30 - 2015-01-09 09:31:42 UTC  |  Edited by: Daichi Yamato
Hiasa Kite wrote:
A thought has occurred. Currently, there is literally no point in repping a GCC'd pilot so I doubt anyone has ever bothered. Should a logi ship repair a ganker currently killing a victim, does that logi ship get recognition in the killmail (this isn't the case for legal aggression) and does the logi pilot share the same consequences for HiSec ganking as a damage-dealing pilot?

If not, that'll need to change as T1 logi pilots would create an unfair advantage for pirate fleets.


iirc repping a criminal or outlaw makes you a criminal and CONCORD DD your oneiros.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hiasa Kite
Brutor Tribe
Minmatar Republic
#31 - 2015-01-09 09:32:27 UTC
Daichi Yamato wrote:
Hiasa Kite wrote:
A thought has occurred. Currently, there is literally no point in repping a GCC'd pilot so I doubt anyone has ever bothered. Should a logi ship repair a ganker currently killing a victim, does that logi ship get recognition in the killmail (this isn't the case for legal aggression) and does the logi pilot share the same consequences for HiSec ganking as a damage-dealing pilot?

If not, that'll need to change as T1 logi pilots would create an unfair advantage for pirate fleets.


iirc repping a criminal or outlaw makes you a criminal and CONCORD DD your oneiros.

Good! Thanks.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#32 - 2015-01-09 09:36:03 UTC  |  Edited by: Corraidhin Farsaidh
There is a simple yet collosal flaw in the OP. Those who live in hisec because ti is more safe do so because they do not (or acannot due to time commitments) want to operate in lo/null/WH space. Removing CONCORD would not change this and would simply result in many players being unable to take part in Eve.

So it's a no from me. With a vigorous shake of the head.

Ed: Not that head for those filthy minded inuendo types...
Hiasa Kite
Brutor Tribe
Minmatar Republic
#33 - 2015-01-09 09:40:54 UTC  |  Edited by: Hiasa Kite
Corraidhin Farsaidh wrote:
Removing CONCORD would not change this and would simply result in many players being unable to take part in Eve.

How? Every profession currently avaiable to HiSec residents will continue to be available. Those who enjoy mission running, can continue running missions. Explorers, incursion runners, haulers, traders, PI commanders, industrialists et al get to continue their current games.

So where exactly does this change render EVE unplayable for these people?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#34 - 2015-01-09 11:04:35 UTC
Hiasa Kite wrote:
Corraidhin Farsaidh wrote:
Removing CONCORD would not change this and would simply result in many players being unable to take part in Eve.

How? Every profession currently avaiable to HiSec residents will continue to be available. Those who enjoy mission running, can continue running missions. Explorers, incursion runners, haulers, traders, PI commanders, industrialists et al get to continue their current games.

So where exactly does this change render EVE unplayable for these people?


Because your intention is to make the hisec regions less safe than they are and therfore 'persuade' players to move to other areas that they clearly don't want to move to.

I would point out that CONCORD do not make hisec safe, simply act as a deterrent against random attacks.

I would also say as I usually do in these type of threads that players will only play in the regions that they are happy in. Mess with that and you mess with the player base. The only way to get players into other regions of space is to entice them in. This would still only be a small portion of those in hisec but I am of the view that hisec players have every right to be there since they pay the same subs as everyone else. I also view them as a valuable segment of the game so see no reason to make them less safe.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#35 - 2015-01-09 11:12:50 UTC
Corraidhin Farsaidh wrote:
Because your intention is to make the hisec regions less safe than they are and therfore 'persuade' players to move to other areas that they clearly don't want to move to.

Not even that. He wants to make High sec less secure to allow his form of shallow PVP that he can't have in Low sec or Null sec where people would actually shoot back at him. Furthermore, he wants to equalize all space and make the different sec levels even more indistinguishable from each other so that even more people have no reason to leave High sec and can instead find all their fun there, leading to even less activity in areas of space which are in fact intended to be less secure and cause consequences on actions from other players.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#36 - 2015-01-09 11:27:48 UTC
Rivr Luzade wrote:
Corraidhin Farsaidh wrote:
Because your intention is to make the hisec regions less safe than they are and therfore 'persuade' players to move to other areas that they clearly don't want to move to.

Not even that. He wants to make High sec less secure to allow his form of shallow PVP that he can't have in Low sec or Null sec where people would actually shoot back at him. Furthermore, he wants to equalize all space and make the different sec levels even more indistinguishable from each other so that even more people have no reason to leave High sec and can instead find all their fun there, leading to even less activity in areas of space which are in fact intended to be less secure and cause consequences on actions from other players.


That would work well then :D
Aqriue
Center for Advanced Studies
Gallente Federation
#37 - 2015-01-09 14:49:40 UTC
OP wastes time, but provides interesting quote how New Eden isn't supposed to be safe but its safe enough that people can gank like a fat person at a free all you can eat.. CONCORD just needs to pod or remove pods all together, add skill point loss to every ship destroyed excluding shuttle or rookie (CCP made terrible mistake with clone cost removal, isk loss or SP loss....risk the isk or the SP, can't really have both...now its closer to a respawn shooter like COD), T3 is double SP loss, and problem solved. Gankers shoot barge, CONCORD shows up, barge pilot dies and loses skill points, ganker looses skill points, everybody wins with EVE not being a safe place.
Frostys Virpio
State War Academy
Caldari State
#38 - 2015-01-09 16:04:05 UTC
Aqriue wrote:
OP wastes time, but provides interesting quote how New Eden isn't supposed to be safe but its safe enough that people can gank like a fat person at a free all you can eat.. CONCORD just needs to pod or remove pods all together, add skill point loss to every ship destroyed excluding shuttle or rookie (CCP made terrible mistake with clone cost removal, isk loss or SP loss....risk the isk or the SP, can't really have both...now its closer to a respawn shooter like COD), T3 is double SP loss, and problem solved. Gankers shoot barge, CONCORD shows up, barge pilot dies and loses skill points, ganker looses skill points, everybody wins with EVE not being a safe place.


Only stupid masochist want to re-train the same skill over and over again.

As for the OP, I kinda wonder how many time it would take for people to stop buying battleship in trade hubs at all since you could camp the station or scout gate and kill any that jump on the other side if they somehow all had insta BM.
Toriessian
Helion Production Labs
Independent Operators Consortium
#39 - 2015-01-09 17:29:25 UTC
Colette Kassia wrote:
Hmm.. Great idea, but it's never gonna happen.

It's well thought out form a game mechanics perspective. But remember that CCP is never going to do anything that can't be rationalized in a role-playing mindset. You'd have to cook up an incredibly contrived backstory explaining why you can shoot some kinds of ships, but not other kinds of ships.


On a practical point its hard enough for a lot of players to understand aggression mechanics without throwing in the twist of different rules for different ships.

Every day I'm wafflin!

Hiasa Kite
Brutor Tribe
Minmatar Republic
#40 - 2015-01-09 21:47:28 UTC
Corraidhin Farsaidh wrote:
Because your intention is to make the hisec regions less safe than they are and therfore 'persuade' players to move to other areas that they clearly don't want to move to.

Does persuasion consist of "please play with other people"?

Quote:
I would point out that CONCORD do not make hisec safe, simply act as a deterrent against random attacks.

A job they perform admirably. However, my argument is that they do their job too well, and stifle game play opportunities instead of encouraging players to take part in or create them.

Quote:
I would also say as I usually do in these type of threads that players will only play in the regions that they are happy in.

So, those players would elect to use cruisers to run L3s or ally up with friends to run L4s.

Quote:
The only way to get players into other regions of space is to entice them in.

What would you propose? Moreover, what would you propose without a change to CONCORD and humouring me, with the changes I suggested?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein