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need clarification on implant effects on skill training time.

First post
Author
Twitch Seilus
The Scope
Gallente Federation
#1 - 2015-01-05 19:52:28 UTC
I've read a few guides on implants, but still have a simple question.

I'm training in medium hybrid turrets to V.

Currently I'm level 3 and to get to 5 is listed at taking 20 days.

I have no implants, starting off I died so many times I just quit bothering with them.


What implant or type of implant will speed up the turret training process?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-01-05 19:54:18 UTC
you only lose implants if you get podded, so you're dying a lot in null sec/wormhole space?

If so it might be best to just not have implants as you are just wasting money.

If not, you need to get a podsaver tab and be a bit quicker on the warp out when your ship is about to go boom.

As to your original question: turrets are based off perception (primary) and willpower (secondary) so find implants that boost those 2 attributes.
Solecist Project
#3 - 2015-01-05 20:08:16 UTC
If you lose your pod in highsec or lowsec,
you are either doing it wrong or the situation was too dedicated to get it.

When you see your ship will explode ...
... you click a celestial ...
... and click warl three times a second before it goes boom.

When the ship explodes your pod will warp off instantly.

The server sends data on a per second basis.

You can use this to your advantage that way,
by sending the warp command before you see your ship explode ...
... while it actually already exploded on the server.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#4 - 2015-01-05 20:12:42 UTC  |  Edited by: J'Poll
Really...


Right click > Show info.

Voila, it perfectly lists both the primary and secondary attribute that the skill uses.

Time needed: approx 2 seconds to find it out.



As for losing them, that only happens when you get podded. And outside of being stuck in a bubble or in a horrible lag-fest, there isn't a reason to lose a pod.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Twitch Seilus
The Scope
Gallente Federation
#5 - 2015-01-05 20:18:20 UTC
J'Poll wrote:
Really...


Right click > Show info.

Voila, it perfectly lists both the primary and secondary attribute that the skill uses.

Time needed: approx 2 seconds to find it out.



As for losing them, that only happens when you get podded. And outside of being stuck in a bubble or in a horrible lag-fest, there isn't a reason to lose a pod.



Right, I saw that, but I wanted to make sure the same implants that effect their use also help with training time.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2015-01-05 20:19:49 UTC
implants that affect the efficacy of turrets will not affect their training time.

The hardwires that increase things like turret damage and rate of fire do not have any attribute boosting effects.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2015-01-05 20:22:11 UTC  |  Edited by: J'Poll
Twitch Seilus wrote:
J'Poll wrote:
Really...


Right click > Show info.

Voila, it perfectly lists both the primary and secondary attribute that the skill uses.

Time needed: approx 2 seconds to find it out.



As for losing them, that only happens when you get podded. And outside of being stuck in a bubble or in a horrible lag-fest, there isn't a reason to lose a pod.



Right, I saw that, but I wanted to make sure the same implants that effect their use also help with training time.


Implants ONLY affect the training time by adding "x" amount to their attribute listed in their decription

And attributes are only used to train skills.

So, putting 1 and 1 together, it makes the attributed listed in a skill will benefit from an implant that increases said implant.


SLOT 1 - 5 > Learning implants OR pirate implants
SLOT 6 - 10 > Hardwiring implants that enhances certain features of your ship.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Twitch Seilus
The Scope
Gallente Federation
#8 - 2015-01-05 20:35:12 UTC  |  Edited by: Twitch Seilus
Ok so im getting 2 different answers now.. so Ill just, again, ask for example, that way I can look at it and see what = what here..

What is an implant, ANY IMPLANT I DONT CARE WHICH, that will effect the TRAINING TIME to complete training on MEDIUM HYBRID TURRETS.. Ill see by example and probably get it.. because "it makes the attributed listed in a skill will benefit from an implant that increases said implant." is absolute gibberish to me.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2015-01-05 20:54:56 UTC
No, you got the same answer.

You just can't read.

I'll make it real simple for you though:


1. show info on gun you want to train
2. go to attributes tab
3. look at attributes tab
4. read attributes tab
5. read it again
6. learn difference between "affect" and "effect"
7. go to market
8. expand implants & boosters tab
9. expand attribute enhancers tab
10. Find implants that increase the attributes back in steps 2-5
Twitch Seilus
The Scope
Gallente Federation
#10 - 2015-01-05 21:10:22 UTC  |  Edited by: Twitch Seilus
Tsukino Stareine wrote:
No, you got the same answer.

You just can't read.

I'll make it real simple for you though:


1. show info on gun you want to train
2. go to attributes tab
3. look at attributes tab
4. read attributes tab
5. read it again
6. learn difference between "affect" and "effect"
7. go to market
8. expand implants & boosters tab
9. expand attribute enhancers tab
10. Find implants that increase the attributes back in steps 2-5


Pulled up dual 150mm railgun
looked at attributes


EDIT:

charge
reload time
activation cost
structure
accuracy
tech
ROF
Damage type
required thermodynamics level
damage
range
charge
Overload
sig
meta

So exactly which one of those tells me which implants will effect the training time on a medium hybrid turret.. its right there right?
Paranoid Loyd
#11 - 2015-01-05 21:18:12 UTC  |  Edited by: Paranoid Loyd
Settle down Twitch, I've already told you once. There is no reason to lash out at people who are trying to help you.

Nothing specifically effects Medium Hybrid Turrets. Look at the skill, it says that it is effected by Perception and Willpower.

So the two implants that will effect the training time are the two that coincide with Perception and Willpower.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Elena Thiesant
The Scope
Gallente Federation
#12 - 2015-01-05 21:20:11 UTC  |  Edited by: Elena Thiesant
Not the gun's attribute. The skill's attribute.

The skill is Medium Hybrid Turrets. Pull that up, look at the primary and secondary attribute (Perc and Will in this case, I don't recall in which order).
Implants which boost Willpower or Perception will improve the training speed of that skill. Only implants which affect Willpower or Perception will affect the training time of that skill. Implants which affect anything else (cap needed, tracking, etc) will NOT affect training time.

Only attribute-affecting implants affect training speed.
Each skill lists two attributes (primary and secondary)
Increasing either (or both) of the attributes will decrease training time.

p.s. Shouting at people (caps) is not going to get you better or faster answers.

p.p.s Fixed mis-type
Paranoid Loyd
#13 - 2015-01-05 21:22:34 UTC  |  Edited by: Paranoid Loyd
.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2015-01-05 21:22:45 UTC
Actually i ****** up, step 1 should be:

1. show info on the skill required to use gun you want to train


In this case Medium Hybrid turret 5
Twitch Seilus
The Scope
Gallente Federation
#15 - 2015-01-05 21:24:56 UTC  |  Edited by: Twitch Seilus
Paranoid Loyd wrote:
Settle down Twitch, I've already told you once. There is no reason to lash out at people who are trying to help you.

Nothing specifically effects Medium Hybrid Turrets. Look at the skill, it says that it is effected by Perception and Willpower.

So the two implants that will effect the training time are the two that coincide with Perception and Willpower.



Telling someone they don't know how to read is not "helping them"

ALSO As I have said, ive lookout at all of this, and I UNDERSTAND which attributes effect the USE of the modules/weapons/whatever.. it says that, it is obvious, but it does not say if they effect the TRAINING TIME FOR SKILLS RELATED TO THAT MODULE/WEAPON/WHATEVER

THAT was what i was trying to figure out, and THAT is why I just wanted an example of an implant that DID do such a thing...
Elena Thiesant
The Scope
Gallente Federation
#16 - 2015-01-05 21:25:03 UTC
Paranoid Loyd wrote:
Elena Thiesant wrote:
Increasing either (or both) of the attributes will increase decrease training time.



Thank you for the catch.
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2015-01-05 21:26:57 UTC
Paranoid Loyd wrote:
Settle down Twitch, I've already told you once. There is no reason to lash out at people who are trying to help you.

Nothing specifically effects Medium Hybrid Turrets. Look at the skill, it says that it is effected by Perception and Willpower.

So the two implants that will effect the training time are the two that coincide with Perception and Willpower.


Lol

1st reply of the thread:

Tsukino Stareine wrote:
you only lose implants if you get podded, so you're dying a lot in null sec/wormhole space?

If so it might be best to just not have implants as you are just wasting money.

If not, you need to get a podsaver tab and be a bit quicker on the warp out when your ship is about to go boom.

As to your original question: turrets are based off perception (primary) and willpower (secondary) so find implants that boost those 2 attributes.




CCP, re-add learning skills...please

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Twitch Seilus
The Scope
Gallente Federation
#18 - 2015-01-05 21:27:26 UTC
Ok so the end verdict is, if it effects the USAGE it will also effect the TRAINING time..

Ok, if that is correct, I get it.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2015-01-05 21:27:30 UTC
Twitch Seilus wrote:
Paranoid Loyd wrote:
Settle down Twitch, I've already told you once. There is no reason to lash out at people who are trying to help you.

Nothing specifically effects Medium Hybrid Turrets. Look at the skill, it says that it is effected by Perception and Willpower.

So the two implants that will effect the training time are the two that coincide with Perception and Willpower.



Telling someone they don't know how to read is not "helping them"

ALSO As I have said, ive lookout at all of this, and I UNDERSTAND which attributes effect the USE of the modules/weapons/whatever.. it says that, it is obvious, but it does not say if they effect the TRAINING TIME FOR SKILLS RELATED TO THAT MODULE/WEAPON/WHATEVER

THAT was what i was trying to figure out, and THAT is why I just wanted an example of an implant that DID do such a thing...


just follow my carefully laid out steps and replace no.1 with the update
Elena Thiesant
The Scope
Gallente Federation
#20 - 2015-01-05 21:28:34 UTC
Twitch Seilus wrote:
ALSO As I have said, ive lookout at all of this, and I UNDERSTAND which attributes effect the USE of the modules/weapons/whatever.. it says that, it is obvious, but it does not say if they effect the TRAINING TIME FOR SKILLS RELATED TO THAT MODULE/WEAPON/WHATEVER


No, actually you're wrong there.

The attributes (Perception and Willpower) do not, in any way, affect the use of the module/weapon/whatever.
The only thing that attributes (Perception, Willpower, Intelligence, Memory) affect is the training time for skills. The do not affect the usage of the modules, weapons, etc.

And shouting at people more is really not going to make them more willing to help you.
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