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need clarification on implant effects on skill training time.

First post
Author
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#21 - 2015-01-05 21:28:36 UTC
Twitch Seilus wrote:
Ok so the end verdict is, if it effects the USAGE it will also effect the TRAINING time..

Ok, if that is correct, I get it.


no that's not correct at all.

especially since you used the wrong word.
Elena Thiesant
The Scope
Gallente Federation
#22 - 2015-01-05 21:31:26 UTC
Twitch Seilus wrote:
Ok so the end verdict is, if it effects the USAGE it will also effect the TRAINING time..


No!
Attributes affect the training time. End of story. They do not affect the usage of the modules at all.

There are implants which affect the usage of modules, for example an implant may give you +1% damage for Medium Hybrid Turrets. That affects the weapon, it does nothing for the training time.

An implant which improves perception however improves the training time but does not affect the usage of the weapon at all.
J'Poll
School of Applied Knowledge
Caldari State
#23 - 2015-01-05 21:32:16 UTC
Twitch Seilus wrote:
Paranoid Loyd wrote:
Settle down Twitch, I've already told you once. There is no reason to lash out at people who are trying to help you.

Nothing specifically effects Medium Hybrid Turrets. Look at the skill, it says that it is effected by Perception and Willpower.

So the two implants that will effect the training time are the two that coincide with Perception and Willpower.



Telling someone they don't know how to read is not "helping them"

ALSO As I have said, ive lookout at all of this, and I UNDERSTAND which attributes effect the USE of the modules/weapons/whatever.. it says that, it is obvious, but it does not say if they effect the TRAINING TIME FOR SKILLS RELATED TO THAT MODULE/WEAPON/WHATEVER

THAT was what i was trying to figure out, and THAT is why I just wanted an example of an implant that DID do such a thing...


HAHAHAHAHAHAHA

Attributes do NOT affect (it is Affect...not Effect. 1 letter difference, bit change in what it says) how or if you can use a module.

Skills affect how / when you can use a module.

Attributes ONLY matter to how fast you can skill...


But as you never learned how to read...why are we even bothering trying to eductate you when you clearly are not smart enough to understand what we are saying

I've seen 4 people saying exactly what you asked for, and you still say we are wrong....Lol


And, what did Mr. CAPSLOCK ever do wrong to you, that you are abusing him that much. Shouting will not help you, will not make use change our mind, will not make you right and us wrong.

All it does, it makes you look like a silly little teenage kid throwing a tantrum cause he couldn't get the candy from the store.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#24 - 2015-01-05 21:34:12 UTC  |  Edited by: J'Poll
Twitch Seilus wrote:
Ok so the end verdict is, if it effects the USAGE it will also effect the TRAINING time..

Ok, if that is correct, I get it.


No.

REally, how are we going to explain it so even you can understand.


Attributes do NOT affect if you can use a module or how good you can use a module.

Skills DO affect if you can and can't use a module.

See....is it that hard to understand?


Also. PLEASE, pick up a dictionary and read up on using the word Effect and Affect in the correct manner.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Twitch Seilus
The Scope
Gallente Federation
#25 - 2015-01-05 21:35:43 UTC
Elena Thiesant wrote:
Twitch Seilus wrote:
ALSO As I have said, ive lookout at all of this, and I UNDERSTAND which attributes effect the USE of the modules/weapons/whatever.. it says that, it is obvious, but it does not say if they effect the TRAINING TIME FOR SKILLS RELATED TO THAT MODULE/WEAPON/WHATEVER


No, actually you're wrong there.

The attributes (Perception and Willpower) do not, in any way, affect the use of the module/weapon/whatever.
The only thing that attributes (Perception, Willpower, Intelligence, Memory) affect is the training time for skills. The do not affect the usage of the modules, weapons, etc.

And shouting at people more is really not going to make them more willing to help you.




I think I have got it..


Now come to find out I shouldn't have even bothered, the prices of these implants are in the tens to hundreds of millions. Not even remotely worth it.
J'Poll
School of Applied Knowledge
Caldari State
#26 - 2015-01-05 21:38:42 UTC
Twitch Seilus wrote:
Elena Thiesant wrote:
Twitch Seilus wrote:
ALSO As I have said, ive lookout at all of this, and I UNDERSTAND which attributes effect the USE of the modules/weapons/whatever.. it says that, it is obvious, but it does not say if they effect the TRAINING TIME FOR SKILLS RELATED TO THAT MODULE/WEAPON/WHATEVER


No, actually you're wrong there.

The attributes (Perception and Willpower) do not, in any way, affect the use of the module/weapon/whatever.
The only thing that attributes (Perception, Willpower, Intelligence, Memory) affect is the training time for skills. The do not affect the usage of the modules, weapons, etc.

And shouting at people more is really not going to make them more willing to help you.




I think I have got it..


Now come to find out I shouldn't have even bothered, the prices of these implants are in the tens to hundreds of millions. Not even remotely worth it.


+1 and +2 implants are very cheap

Hell, a full set of +3's aren't even really expensive

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Winter Archipelago
Autumn Industrial Enterprises
#27 - 2015-01-05 21:56:55 UTC
Everything I'm going to be saying here is readily-available on Google. Do a search for "eve online skill implants" (without the quotes) and you'll find a wealth of information.

The implants you want are Attribute Implants: http://puu.sh/e7rmd/6e71b5060e.jpg

There are five basic versions, each one giving an additional increase over the previous, but at an increasing cost for both ISK and skill requirements.

The simplest ones give +1 per attribute, and cost between 100k and 1 million ISK each. You can find these by searching for "limited" under the market tab, and then looking under the Implants section. There will be two sets there, "Limited" and "- Beta." The +1's are the ones that do not contain "- Beta" at the end: http://puu.sh/e7rRH/6c66251da3.jpg

The next step up are the Limited ones listed as "- Beta." These give +2 to each attribute, and cost 3-6 million ISK each. You can easily find these by entering "- beta" into the market search bar, and they'll be the only ones to come up: http://puu.sh/e7shh/63883628fc.jpg

These both require Cybernetics at level I to use.

Next are the "- basic" versions (http://puu.sh/e7sEn/2448de755f.jpg), which give +3 to their respective stat, and cost 8-12m ISK each. These require Cybernetics III to use.

Next up are the "- standard" versions (http://puu.sh/e7sKB/8c295aa956.jpg) which, excluding the 'Special Ops' chip, give +4 to their stat and cost 19-22m ISK each. These require Cybernetics IV to use.

Finally, we have the "- improved" versions (http://puu.sh/e7sWv/b4f00c98a5.jpg) which give +5 to their respective stats, cost around 120m ISK each (yes, 5x the cost of the +4's) and require Cybernetics V to use.

Now, one thing to note about attribute implants is that the boosts in training time you get are not always impressive. Adding +1 to a skill's primary stat will shave 23 hours off a 30-day train, while adding +1 to the secondary stat will shave 12 hours off a 30-day train.

This means that, going for the +4's, you get a total of 140 hours (5.8 days) shaved off a 30-day train, but, going from the +4's to +5's will only shave an additional 35 hours from the train, while costing five times the cost of +4's in raw ISK, and taking 11+ days to train for over the +4's, meaning you would have to have your +5's in for a minimum of 8 months before you actually saw any return on them from the shortest time you can get them (without implants). If you have a default remap, the train from Cybernetics IV to V will take 14 days, while having an off-remap will take 17 days. If that's the case, the +5's would take a full 12 months for you to see any return on them at all.

Most folks consider +4's to be the most optimal, as even on an off-remap train, they only take 3.5 days to train for, and will save significantly more than that.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#28 - 2015-01-05 22:00:06 UTC  |  Edited by: ISD Ezwal
Question asked, correct answers given, shouting and laughing happened, CCL eyebrow raised, thread locked.

Please keep it civil in the future. And that goes for all parties involved.

ISD Ezwal Community Communication Liaisons (CCLs)

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