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Jumping out of POD

First post
Author
Lockdown86
Night line Logistics
#1 - 2015-01-04 19:34:50 UTC
Hello once again,

I would like to see other peoples views on jumping out of PODS, to me, there are two types of jumping.

1. Changing destination , Example, from jita 4-4 to deep null sec so il call this option a "traveling jump" and it has a big cooldown, no problem.

2. I have crystal implants, and slave implants and incursion implants, now if i want to pvp in an armor ship i jump into my slaves, then i change my mind or my friends want to go on a shield roam, or i want to do incursions 3-4 hours later, i have GIMPED my game out. il call this one POD Stats jumping.





Please CCP can you consider changing these Jumping options, and changing Implant stats,

Implants have cost me 5b + so I would expect to Freely jump between them

WARNING HORRIBLE EXAMPLE, i want to heal in world of warcraft i change my talents, if i want to tank i change my talents, imagine the outrage if Blizzard changed that to 24hour cooldown? im sorry if i offended anyone, ....i should have used an alt to type this thread ahahah.

At bare minimum I would expect CCP to change this specific option to at least have a cooldown of like maybe 2 per 24hours, why would you not let someone jump into different sets? if i want to pvp in a rattlesnake or vargur, I gimp my ships out and have to fly armor, or vice verse, yes incursions,shield boosting, and armor tanking is viable without the implants, but when you want to specify your pvping, you fit your ship and the implants is the cherry on top, now im sorry if i sound to obsessed and keen but i really fail to see why CCP would make this option so un-free, not to mention the level 5 training takes off like 3-4? hours off the 24hours mark..

Please add a implant set that requires All of them to be in one station so you cannot benefit from the Traveling one.
Abrazzar
Vardaugas Family
#2 - 2015-01-04 20:24:09 UTC  |  Edited by: ISD Ezwal
Choices and consequences. Deal with it. Don't cry for the game to change to make it fit your arbitrary conveniences
*Snip* Please refrain from personal attacks. ISD Ezwal.
Xercodo
Cruor Angelicus
#3 - 2015-01-04 20:51:23 UTC
Because then people would abuse it to travel around too much.

The point is to give you meaningful decisions. Do you use one clone or the other? Will it be worth staying that way fro 19 hours (after training syncing skill to 5)?

If you can "solve" these decisions without thinking about them then CCP has failed their primary design goal. The removal of medical clones was part of this. It didn't apply a meaningful decision.

The Drake is a Lie

Lockdown86
Night line Logistics
#4 - 2015-01-04 20:59:25 UTC
Xercodo wrote:
Because then people would abuse it to travel around too much.

The point is to give you meaningful decisions. Do you use one clone or the other? Will it be worth staying that way fro 19 hours (after training syncing skill to 5)?

If you can "solve" these decisions without thinking about them then CCP has failed their primary design goal. The removal of medical clones was part of this. It didn't apply a meaningful decision.

this is why i said to install both in same station, so you "do not benefit from the traveling" aka, you have a choice to have one station that can use multiple clone jump, but only to the station the multiple clones have been installed in, if you have a clone in nulll sec and your jump leaves station, then you will get the 24hour cool down
Vyl Vit
#5 - 2015-01-04 21:26:57 UTC
Oh. WoW. That explains a lot. And, yes. Horrible example. Just horrible.

"I can't make up my mind what I want to do. Would you make my mind up for me? TYVM. Have a nice day."

PS Thanks for coming all this way to improve our game for us. We really needed it.

Paradise is like where you are right now, only much, much better.

Eugene Kerner
TunDraGon
Goonswarm Federation
#6 - 2015-01-04 21:40:28 UTC  |  Edited by: ISD Ezwal
You *) should be ganked all days of the week.
After anouncing your pod stats here that might very well be the case...
I am sure some gentlemen are already runing locator agents.

*) = *Snip* Please refrain from personal attacks. ISD Ezwal.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

McChicken Combo HalfMayo
The Happy Meal
#7 - 2015-01-04 21:43:02 UTC  |  Edited by: McChicken Combo HalfMayo
I don't mind the idea of being able to store multiple clones in a station and switch between those clones with a lesser cooldown. It's been proposed before and was generally well received at the time.

It gives more power to players on their home turf. Freely though is a bit too much. 2 hour cooldown or something.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Lockdown86
Night line Logistics
#8 - 2015-01-04 21:46:18 UTC  |  Edited by: ISD Ezwal
Eugene Kerner wrote:
You *) should be ganked all days of the week.
After anouncing your pod stats here that might very well be the case...
I am sure some gentlemen are already runing locator agents.

*) = *Snip* Please refrain from personal attacks. ISD Ezwal.



i wish them all the luck, I dont care if people know what implants i have, thanks for caring
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#9 - 2015-01-04 22:10:14 UTC
This thread has been moved to Features & Ideas Discussion.


I have also removed some rule breaking posts and those quoting them.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

Lugh Crow-Slave
#10 - 2015-01-04 22:13:43 UTC
Abrazzar wrote:
Choices and consequences. Deal with it. Don't cry for the game to change to make it fit your arbitrary conveniences
*Snip* Please refrain from personal attacks. ISD Ezwal.


this exactly


and as for jumping a clone from place to place this would undo the main point of the jump changes
Orlacc
#11 - 2015-01-04 22:25:29 UTC
Abrazzar wrote:
Choices and consequences. Deal with it. Don't cry for the game to change to make it fit your arbitrary conveniences
*Snip* Please refrain from personal attacks. ISD Ezwal.



Really. These threads are getting old.

"Measure Twice, Cut Once."

Anhenka
Native Freshfood
Minmatar Republic
#12 - 2015-01-04 22:28:03 UTC
Came expecting proposal to not require a Self Destruct timer when flying a POD by opening the bay doors for an EVA.


Left very disappointed.
Crumplecorn
Eve Cluster Explorations
#13 - 2015-01-04 23:15:23 UTC
Abrazzar wrote:
Choices and consequences. Deal with it. Don't cry for the game to change to make it fit your arbitrary conveniences
This bears repeating again.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

McChicken Combo HalfMayo
The Happy Meal
#14 - 2015-01-05 07:22:23 UTC  |  Edited by: McChicken Combo HalfMayo
Crumplecorn wrote:
Abrazzar wrote:
Choices and consequences. Deal with it. Don't cry for the game to change to make it fit your arbitrary conveniences
This bears repeating again.

It's not a great argument because consequences always have a line drawn somewhere. With a limit, either by timer or amount, there are still consequences in picking a pod but the line is drawn lower down instead. Buying back sec status via tags is one example of a change to game mechanics that pulled the consequence line further down.

The debate should be on what are the repercussions of those consequences. I think the proposed change would create more content and variety overall. If you were to switch into a slave clone for a lowsec AHAC fleet for example, you are obviously not going to go on a frigate/cruiser roam-till-we-die kitchen sink roam in null 3 hours later if your buddy invites you. Consequences, yes, but also less content for everyone.

If there are drawbacks that make the game worse overall I'm open to hearing them.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Celthric Kanerian
Viziam
Amarr Empire
#15 - 2015-01-05 08:41:02 UTC
So in matter of WoW speaking, you want dual spec?
Adrie Atticus
Caldari Provisions
Caldari State
#16 - 2015-01-05 09:03:12 UTC
Celthric Kanerian wrote:
So in matter of WoW speaking, you want dual spec?


Maybe he should try Rift, there are at least 8 specs he can swap between when not in combat.

For Eve, I don't really see a reason to swap between pods just to fly a different ship. If the fit is 100% dependant on having slaves or crystals to even work, do consider that 1-2 extra ships against you is equal to you not flying in that pod. Consider flying an empty pod and taking on less people in the same ship at the same time?

Tabyll Altol
Viziam
Amarr Empire
#17 - 2015-01-05 09:45:59 UTC
Lockdown86 wrote:
Hello once again,

I would like to see other peoples views on jumping out of PODS, to me, there are two types of jumping.

1. Changing destination , Example, from jita 4-4 to deep null sec so il call this option a "traveling jump" and it has a big cooldown, no problem.

2. I have crystal implants, and slave implants and incursion implants, now if i want to pvp in an armor ship i jump into my slaves, then i change my mind or my friends want to go on a shield roam, or i want to do incursions 3-4 hours later, i have GIMPED my game out. il call this one POD Stats jumping.





Please CCP can you consider changing these Jumping options, and changing Implant stats,

Implants have cost me 5b + so I would expect to Freely jump between them

WARNING HORRIBLE EXAMPLE, i want to heal in world of warcraft i change my talents, if i want to tank i change my talents, imagine the outrage if Blizzard changed that to 24hour cooldown? im sorry if i offended anyone, ....i should have used an alt to type this thread ahahah.

At bare minimum I would expect CCP to change this specific option to at least have a cooldown of like maybe 2 per 24hours, why would you not let someone jump into different sets? if i want to pvp in a rattlesnake or vargur, I gimp my ships out and have to fly armor, or vice verse, yes incursions,shield boosting, and armor tanking is viable without the implants, but when you want to specify your pvping, you fit your ship and the implants is the cherry on top, now im sorry if i sound to obsessed and keen but i really fail to see why CCP would make this option so un-free, not to mention the level 5 training takes off like 3-4? hours off the 24hours mark..

Please add a implant set that requires All of them to be in one station so you cannot benefit from the Traveling one.


I don´t think its a good idea if you wanna make incursions and give your pod some good imps that okay, but you should not be able to switch pods that fast. i like it that you can clone jump and that it requires some time to use it again. The time amount you propose is way to few. A little reminder eve depends on the destruction. If i could jump every 3 hours i would never fly any pvp ship with an implant and after that i would jump back into my "skilling" station pod with the +5 imps. Because the pods are free now i would not loose any isk and skill faster. I can´t see the risk in that.

-1
Crumplecorn
Eve Cluster Explorations
#18 - 2015-01-05 10:33:50 UTC
McChicken Combo HalfMayo wrote:
Crumplecorn wrote:
Abrazzar wrote:
Choices and consequences. Deal with it. Don't cry for the game to change to make it fit your arbitrary conveniences
This bears repeating again.

It's not a great argument because consequences always have a line drawn somewhere. With a limit, either by timer or amount, there are still consequences in picking a pod but the line is drawn lower down instead. Buying back sec status via tags is one example of a change to game mechanics that pulled the consequence line further down.

The debate should be on what are the repercussions of those consequences. I think the proposed change would create more content and variety overall. If you were to switch into a slave clone for a lowsec AHAC fleet for example, you are obviously not going to go on a frigate/cruiser roam-till-we-die kitchen sink roam in null 3 hours later if your buddy invites you. Consequences, yes, but also less content for everyone.

If there are drawbacks that make the game worse overall I'm open to hearing them.
Sec tags are an alternative consequence, not a straight lowering of the consequences, but that is beside the point.

The OP's proposal isn't about lowering the consequences, it's about removing the consequences, and hence the choice. He wants the advantages, with the downsides nerfed to the point of irrelevance.

In fact, what he asking for is to effectively have all the implants in his head at once, except that by rapidly rotating them instead of actually having them all at once, losses due to death are reduced. So you can always have the implants appropriate to the situation, or none at all if there is a possibility of losing them.

Throughout EVE you have to make the choice between being really good at one thing, or 'ok' at multiple things. If you don't want to fly specced for one particular job for the unfathomably long time of one whole day, then give up the advantage offered by doing so.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Lockdown86
Night line Logistics
#19 - 2015-01-06 10:43:24 UTC
i have been dealing with it for quite some time now, its just nice to have the flexibility to have accessibility to the implants i have bought,

why cant we go from shield boosting bonus pod to a slave pod?

Giving a cooldown really does not justify nothing, it simply deny s you access to your assets , that you paid isk for.

I fail to see the reason of ccp having a "consequences" of picking a pod or staying in one, when theres no traveling benefit available for installing both at same station removing the most pointless feature in the game of "being able to destroy your implant set by accident if you are not carefull when reinstalling a pod to an allready saved station.

I once destroyed a crystal set and had a very hard time off the GM'S in finding these implants to prove i had them for them to reinbrust me, why is this option here? why cant i install two clones in one station? when changing clone all you do is simply click on them to activate them, having two in one station really has no benefits to risk destroying them when not paying attention lol

CCP thank god you dont run any countrys :P
afkalt
Republic Military School
Minmatar Republic
#20 - 2015-01-06 15:40:38 UTC
Crumplecorn wrote:
McChicken Combo HalfMayo wrote:
Crumplecorn wrote:
Abrazzar wrote:
Choices and consequences. Deal with it. Don't cry for the game to change to make it fit your arbitrary conveniences
This bears repeating again.

It's not a great argument because consequences always have a line drawn somewhere. With a limit, either by timer or amount, there are still consequences in picking a pod but the line is drawn lower down instead. Buying back sec status via tags is one example of a change to game mechanics that pulled the consequence line further down.

The debate should be on what are the repercussions of those consequences. I think the proposed change would create more content and variety overall. If you were to switch into a slave clone for a lowsec AHAC fleet for example, you are obviously not going to go on a frigate/cruiser roam-till-we-die kitchen sink roam in null 3 hours later if your buddy invites you. Consequences, yes, but also less content for everyone.

If there are drawbacks that make the game worse overall I'm open to hearing them.
Sec tags are an alternative consequence, not a straight lowering of the consequences, but that is beside the point.

The OP's proposal isn't about lowering the consequences, it's about removing the consequences, and hence the choice. He wants the advantages, with the downsides nerfed to the point of irrelevance.

In fact, what he asking for is to effectively have all the implants in his head at once, except that by rapidly rotating them instead of actually having them all at once, losses due to death are reduced. So you can always have the implants appropriate to the situation, or none at all if there is a possibility of losing them.

Throughout EVE you have to make the choice between being really good at one thing, or 'ok' at multiple things. If you don't want to fly specced for one particular job for the unfathomably long time of one whole day, then give up the advantage offered by doing so.


Whilst the idea started bad, doesnt mean the thread has to be worthless.

Reduced cooldown for same station "jumping" would result in my attending more fights. More content is GOOD. I absolutely guarantee every single one of us have heard on comms "No way, not in this clone, sorry dude" or words to that effect.

Yes, instant, free swaps are dumb - but a middle ground to allow better content participation which cannot be abused for travel? I'm all for it.

Hell, we could fatigue it to control it if we REALLY wanted to prevent abuse.
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