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Change ganking rules

First post
Author
Shai'd Hulud
Federal Navy Academy
Gallente Federation
#1 - 2015-01-02 07:57:55 UTC
Hello,

For this new year that begins, I hope that CCP will change the rules for ganking in high security zone. For one that does, It must not this terrorism attack be paying well. Solution : Remove the reward when this act is done in highsec area.

CCP must not encourage or promote terrorist or mafia actions in the game. CCP should instead encourage and promote noble values.

Who says game says fun and I'm not sure that those who are blow up their ships in the high security zone have fun.

Remember that the human and other species learn through play!

Fly safe!
Komi Toran
Perkone
Caldari State
#2 - 2015-01-02 08:39:50 UTC
I agree. The reward for ganking in high-sec should be removed.

So from now on, freighters should be treated as every other capital ship and prevented from taking high-sec gates.
afkalt
Republic Military School
Minmatar Republic
#3 - 2015-01-02 08:49:10 UTC
Shai'd Hulud wrote:
CCP should instead encourage and promote noble values.


You're doing EVE wrong.
Aqriue
Center for Advanced Studies
Gallente Federation
#4 - 2015-01-02 09:02:57 UTC
Calling it, troll post.

Follow up to OP suggestion, add back skill point loss with no med clones and no pods (ship explodes, you lose skill points forcing you to fight harder to win...will you pull the trigger while holding the gun to your head in a gank?) while removing a couple of guns from destroyers; at least get the riskless dudes hiding under CONCORD's skirt to buy something bigger (cruiser or BC ganking doesn't really bother me so much). Freighters also need more hitpoints (not for their protection, hell make CONCORD response longer if you want), remove their module and rig slots, and reduce the cargo capacity more....now it wouldn't be so worthwhile to gank for lulz, cost more in terms of isk and skill points, increase the risk, force freighter pilots to make even more trips, miners mine more (even more targets, but CCP should just feck them over and reduce reprocessing down to 25% after all skills/implants). Oh yeah, this would make EVE more hardcore....would love to see how many would stick around in this version Lol
Velicitia
XS Tech
#5 - 2015-01-02 10:07:33 UTC
Aqriue wrote:
Calling it, troll post.

Follow up to OP suggestion, add back skill point loss with no med clones and no pods (ship explodes, you lose skill points forcing you to fight harder to win...will you pull the trigger while holding the gun to your head in a gank?) while removing a couple of guns from destroyers; at least get the riskless dudes hiding under CONCORD's skirt to buy something bigger (cruiser or BC ganking doesn't really bother me so much). Freighters also need more hitpoints (not for their protection, hell make CONCORD response longer if you want), remove their module and rig slots, and reduce the cargo capacity more....now it wouldn't be so worthwhile to gank for lulz, cost more in terms of isk and skill points, increase the risk, force freighter pilots to make even more trips, miners mine more (even more targets, but CCP should just feck them over and reduce reprocessing down to 25% after all skills/implants). Oh yeah, this would make EVE more hardcore....would love to see how many would stick around in this version Lol



Bit over the top on the changes there ... but, we'll let it slide, you're probably still hungover from new year's Blink.

But yeah -- ganking is not a problem (nor has it ever been). The crux of the problem is that somewhere along the line, EVE (in hisec) has become "too safe" (and/or "too easy"), and has thus promoted the idea that you can mine (or haul, etc.) whilst being AFK -- or at the very least, not paying that much attention to the game. That mentality needs to change before the "problem" of ganking will be curtailed.


One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

McChicken Combo HalfMayo
The Happy Meal
#6 - 2015-01-02 11:20:01 UTC
Ganking is beautifully balanced, with the exception of faction police. Don't touch my ganking unless you're removing that.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Ralph King-Griffin
New Eden Tech Support
#7 - 2015-01-02 12:07:26 UTC
War Kitten
Panda McLegion
#8 - 2015-01-02 12:11:44 UTC
Ganking is already against Concord's rules. What more do you want?

You want to remove the reward for ganking? Don't carry the rewards and/or don't cry the tears.

Problem solved.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Truatho Bannon
Siegreicher Marsch
#9 - 2015-01-02 12:23:07 UTC
War Kitten wrote:
Ganking is already against Concord's rules. What more do you want?

You want to remove the reward for ganking? Don't carry the rewards and/or don't cry the tears.

Problem solved.


You're a good dancer.
baltec1
Bat Country
The Initiative.
#10 - 2015-01-02 12:26:01 UTC
Concord should kill anyone who opens fire in high sec be they NPC or player. We must end this perpetual war between bears and rats in civilised space.
afkalt
Republic Military School
Minmatar Republic
#11 - 2015-01-02 12:37:10 UTC
baltec1 wrote:
Concord should kill anyone who opens fire in high sec be they NPC or player. We must end this perpetual war between bears and rats in civilised space.



Yes.

Warps to site, drops MTU. Awaits free loots. Lol
Basil Pupkin
Republic Military School
#12 - 2015-01-02 12:39:58 UTC
Velicitia wrote:
[quote=Aqriue]Bit over the top on the changes there ... but, we'll let it slide, you're probably still hungover from new year's Blink.

But yeah -- ganking is not a problem (nor has it ever been). The crux of the problem is that somewhere along the line, EVE (in hisec) has become "too safe" (and/or "too easy"), and has thus promoted the idea that you can mine (or haul, etc.) whilst being AFK -- or at the very least, not paying that much attention to the game. That mentality needs to change before the "problem" of ganking will be curtailed.

Calling it, troll post.

Even if you're at the PC, gank is still completely unavoidable. A whole mining OP will be completely disrupted by a single clueless cracko in a destroyer. Ganking has been buffed quite a number of times in 2011-2013 - tags for sec, large guns bc's, removal of gravimetric sigs, etc - which enabled it to be done by lowest lifeforms we have in EVE.

AFK or not, no matter what, if you need to pass Uedama, you will be ganked. Nothing can prevent it. And don't give me that stupid "web your hauler" snafu, your webber will be instapopped by a tornado, and then they proceed to bump your hauler into oblivion, should it be worth it . Even though, due to recent hauler meganerf, it's harder to make it worth, it will be ganked for giggles anyway, because it's so retardedly easy to do.
AFK or not, your frigate will be smartbombed on Jita undock if you carry something which makes it worth the bomb.
AFK or not, single destroyer can ruin a whole mining OP, mining anywhere outside missions is now stupid.
AFK or not, all industrial ships are useless due to ganks, except maybe pathetic cargohold blockade runners.

I do not say "remove ganking", but there must be something done to remove the stupid ease of it. I don't know what, but at least reduction of CONCORD response time for multiple attackers, so they have to bring less ships of bigger value to do it, and can't just do it swarming the target with multiboxing catalysts, which even my dog can manage.
AFKers can be permaganked for all I care, but guys actively playing should be able to do at least something, except docking up and bleeding playtime and ISK every time a unicellular organism filling a destroyer decides to visit that system.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Beleth Drakesmile
Doomheim
#13 - 2015-01-02 13:00:09 UTC  |  Edited by: Beleth Drakesmile
I agree that it is far more rewarding to be a bad guy in this game than be a good guy.
But you cannot use the argument of people learn from the game about real life because in real life I am not sure there are more good guys than bad guys. ;-)
In fact the problem is that Concord is quite too cool with pirates. When you spend most part of your time stealing and ruining people you go to jail in real life. In this game you just have to buy back your standing...
It is the only problem. It is too easy to buy your standing back.
And if Concord would put Bounties and Killrights to players each time they loose Security Status paid with the ISK of the guy, I think things would be different.
Imagine you destroy a freighter to loot the cargo and Concord tax your fleet 20% of the Killmail to place a bounty on each fleet members...
Komi Toran
Perkone
Caldari State
#14 - 2015-01-02 13:05:42 UTC
Basil Pupkin wrote:

AFK or not, no matter what, if you need to pass Uedama, you will be ganked. Nothing can prevent it. And don't give me that stupid "web your hauler" snafu, your webber will be instapopped by a tornado, and then they proceed to bump your hauler into oblivion, should it be worth it . Even though, due to recent hauler meganerf, it's harder to make it worth, it will be ganked for giggles anyway, because it's so retardedly easy to do.

Interesting. I move billions of ISK through Uedama all the time and have yet to be ganked. I guess I'm doing something wrong.
Celthric Kanerian
Viziam
Amarr Empire
#15 - 2015-01-02 13:30:51 UTC
Shai'd Hulud wrote:


[b] CCP should instead encourage and promote noble values.


Are you stupid? This is EVE. There is no nobility anywhere.
Zan Shiro
Doomheim
#16 - 2015-01-02 13:44:11 UTC
Ganking in empire is an economic control. Lacking this the average bear isk making would face no risks whatsoever.


The wh'er makes their billions, then loses some in pvp or pve losses.
Not all 0.0 types print isk, some make their billions then lose some to pvp or pve if jumped. I lived paycheck to paycheck as it were myself quite a few times.


Ganking is empires case of a some players will lose some money here and there to keep that economic balance. Or as I like to call the sacrificial offering to the eve gods....they give you billions in isk, you give up some of that on the alter of pvp to appease them.

Or in my case (like others) the threat of gank alters how we play to reduce it happening or its impact. I for example favor a hard to find tengu setup for pve. Not an isk per hour monster. However....if by chance the day comes I see a new friend in my mission deadspace I do not have to wonder why they are there. As one does not max out skills, runs sisters gear and sisters virtue implants to vulture the wrecks I am making (what is needed to find my hard to find tengu. Day comes I see a new friend....I gtfo lol. He is the first of many I will see in my mission area. Take away from this story is to reduce gank I reduce my isk/hour.


Lacking that, watch the economy of eve get even worse. As then I'd run the ships that crap isk in missions. Or get sloppy in other areas of empire life. Some do this and don't get ranked even now. It be the people whose luck turns bad or do less than smart things who balance out the economy in some way imo.



chaosgrimm
Synth Tech
#17 - 2015-01-02 14:05:13 UTC
I don't have a problem with non consensual PvP, but I do think that highsec ganking is not currently balanced in terms of risk v reward. Just a few examples of other professions:

* freighter pilot risks a 1bil hull and a bil or bil+ in assets just to hopefully make 5-20% off of their haul. This is at risk every jump.
* miner is at risk for the entire time they spend mining
* pos related stuff is nearly constantly at risk
* pocos are nearly constantly at risk.
* traders are at risk of market swings or other players manipulating a market.


Gankers.... There losses generally only take the form of opportunity cost.. They hide in stations til its time to gank, and stick to targets that guarantee profit. There should be added risk of loss to ganking imo
Shai'd Hulud
Federal Navy Academy
Gallente Federation
#18 - 2015-01-02 14:48:06 UTC
Celthric Kanerian wrote:
Shai'd Hulud wrote:


CCP should instead encourage and promote noble values.


Are you stupid? This is EVE. There is no nobility anywhere.


Stupid? No

Troll? No

This Is a touchy subject that must be discussed.

Do I want to eliminate this type of behavior? No, I just want this degrading gesture is not rewarded and encouraged.

I play this game since 2007 and I have witnessed the deterioration of the game in highsec area.

Zan Shiro
Doomheim
#19 - 2015-01-02 15:02:54 UTC  |  Edited by: Zan Shiro
Shai'd Hulud wrote:

Do I want to eliminate this type of behavior? No, I just want this degrading gesture is not rewarded and encouraged.

I play this game since 2007 and I have witnessed the deterioration of the game in highsec area.




The only way for this to happen is to have the ganked not make it rewarding tbh.

I do my part for example. I favor cheap pve ships. If ganked well enjoy the t2 gear that drops. If all did this in time your gankers would fall to just those who really like to see people whine in C&P....or these threads. You'd lose many who while they like these tears also like to make some money in the tear extraction process.


And empire deterioration they have only themselves to blame. long ago when ccp was just announcing in a future expansion they were removing insurance payout on concord pops I saw the bears rejoicing. I however was going you may not want this. I turned out to be right. Here's why. Before insurance was removed you got lots of uncoordinated low skill idiots trying and failing horribly at ganking. They had the insurance payout as back up so they could be sloppy and not care. Sloppy gankers, less effective gankers.

When insurance was removed I said they will want the kills more. Ergo they would run better fits, actually work on coordinated tactics and other things to make sure their target(s) go boom. Lack of insurance made them step up their game. They got more lethal as a result. My basis for this prophecy that became true was piracy. Pirates know they will die to gate guns, they make damn sure when (not if) that happens end of the month their wallets are + isk flow after several dances with gate guns.


That and new players said fix dessies/give us new ones. Wish granted. then some said ccp new BC's please. Wish granted. They wanted play around new toys for pve or maybe stints in fw/rvb. Good for them, ti also gave gankers now options too.
Dr Cedric
Science and Trade Institute
Caldari State
#20 - 2015-01-02 15:39:12 UTC
My take on it, having been the AFK-Target of gankers (a very long time ago) and now the At-Keyboard-Target of gankers (at least daily in 0.0):

Make 1.0 to 0.8 security space Concord protected. Immediate retribution for any acts of violence that are not sanctioned and consensual - remove everything but the puniest of asteroids and lamest of level 1 missions.

Make 0.7 to 0.5 security space Faction protected. Slower response, just as powerful, and add faction-based security standings losses. Kill enough people in amarr, eventually the police get the idea and run you out of town, try your luck in Rens.

0.4 to 0.1 stays the same

let people have their "safe-zone." Just make it a single solar system or two per faction so that 20000 people are fighting each other over the 100k units of veld that system supports for the day.

Probably won't really change anything, but it makes people feel safe, right!

Cedric

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